aroxis
Member
I liek cupcakes .-.
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Post by aroxis on Sept 9, 2014 20:07:17 GMT
lol.. why this thread bcome hot topic? XD Both builds.. vit int dex/ vit dex str has its own pros & cons. Which better is really depend on ur gameplay. Vit int dex provide more mdef n big mp pool to spam guardian, while vit dex str giv highest guardian dmg (higher dps). But BOTH can tank well. coz I ve tried both builds I totally agree here. I need confirmation but doesn't adding int give magic resistance as well as mdef? It seems reasonable but idk. IF so then VIT/INT/DEX is a slightly more tankier build with more magic resistance and a larger mp pool while VIT/DEX/STR has higher dps and NOT AS TANKY Im not saying its a bad tank, Im not even saying it is worse than any other build, just saying its less tank more dmg. Each has their own benefits for boss farms. What about a VIT/DEX(maxed)/Str=Int build?
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Post by MiLiGRiTo on Sept 10, 2014 2:09:58 GMT
lol.. why this thread bcome hot topic? XD Both builds.. vit int dex/ vit dex str has its own pros & cons. Which better is really depend on ur gameplay. Vit int dex provide more mdef n big mp pool to spam guardian, while vit dex str giv highest guardian dmg (higher dps). But BOTH can tank well. coz I ve tried both builds I totally agree here. I need confirmation but doesn't adding int give magic resistance as well as mdef? It seems reasonable but idk. IF so then VIT/INT/DEX is a slightly more tankier build with more magic resistance and a larger mp pool while VIT/DEX/STR has higher dps and NOT AS TANKY Im not saying its a bad tank, Im not even saying it is worse than any other build, just saying its less tank more dmg. Each has their own benefits for boss farms. What about a VIT/DEX(maxed)/Str=Int build? I have not read any info that INT grants magic resistance, which is why I cannot say that it does. You can check for resistances by getting data from magic damage that your party mates receive while you are grinding megas and compare it with your INT toons. I personally haven't seen data from my tests that would conclude that INT grants resistance. I've met some people who say that VIT/DEX or VIT/STR makes a bad tank, because we don't have magic resistance (what more would they say if they encounter a VIT/CRT). That we would be destroyed by this boss or by that boss because we're very soft at Magic attacks. This is partly why I made solo videos, to prove them otherwise. Because I understand what a boss is capable of doing, and what is required to defeat it. People fail to realize that there is only 1 stat that defines a Paladin as a Tank, and that is VIT, without it, you couldn't do half of what a Pally can do. From there, whether you add more resistance or more damage or different playstyle is the player's choice. From what I know, all VIT Paladins can tank, and all VIT Paladins can solo hard bosses, regardless of whatever complimentary stat they paired with VIT. I even made a guide for that.
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Post by lebys on Nov 17, 2014 7:14:32 GMT
From reading this thread I'm curious if INT divides magical damage? Sounds like there wasn't a clear answer.
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Post by MiLiGRiTo on Nov 17, 2014 8:02:15 GMT
From reading this thread I'm curious if INT divides magical damage? Sounds like there wasn't a clear answer. INT does not grant any resistance much like VIT does not grant any resistance. INT gives MDEF which is subtracted, VIT grants DEF (and some MDEF) which is also subtracted.
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Post by lebys on Nov 17, 2014 14:50:02 GMT
Ah, Allright. Thanks
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Post by jigoku on Jan 29, 2015 4:17:54 GMT
I know im late as hell to post this but adding agi for paladins wouldn't really help you at all on boss grinds. You only get 1 eva per agi so when you max agi, you'll only have 256 eva plus the eva you started off with. That really isn't enough to keep the physical hits off of you especially if they hit fast. So whats the point of doing that? Maybe a couple of hits will miss but that doesn't really change much. You're gonna waste your damage/surviabilty for a small chance of the boss missing its attack on you... Its not worth it tbh. Especially on the newer bosses. Eva is worthless if you dont have enough to evade 80-90% of their physical attacks
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Post by Tilt*Madara on Jan 29, 2015 4:39:51 GMT
I know im late as hell to post this but adding agi for paladins wouldn't really help you at all on boss grinds. You only get 1 eva per agi so when you max agi, you'll only have 256 eva plus the eva you started off with. That really isn't enough to keep the physical hits off of you especially if they hit fast. So whats the point of doing that? Maybe a couple of hits will miss but that doesn't really change much. You're gonna waste your damage/surviabilty for a small chance of the boss missing its attack on you... Its not worth it tbh. Especially on the newer bosses. Eva is worthless if you dont have enough to evade 80-90% of their physical attacks Remember you get Eva each time yu level up too. for example I have a bishop lvl 256 and i have 277 eva with only 1 agi. Warrior based classes also get a small agi stat boost on class change too. I wouldnt doubt seeing a max agi paladin at level cap with 500-700 eva. Anyways as long as your not getting hit 1/10 hits, you still just gained a 10% chance of immunity to physical damage.
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Post by MiLiGRiTo on Jan 29, 2015 5:37:55 GMT
I know im late as hell to post this but adding agi for paladins wouldn't really help you at all on boss grinds. You only get 1 eva per agi so when you max agi, you'll only have 256 eva plus the eva you started off with. That really isn't enough to keep the physical hits off of you especially if they hit fast. So whats the point of doing that? Maybe a couple of hits will miss but that doesn't really change much. You're gonna waste your damage/surviabilty for a small chance of the boss missing its attack on you... Its not worth it tbh. Especially on the newer bosses. Eva is worthless if you dont have enough to evade 80-90% of their physical attacks Well it can help minimize damage intake with lower level bosses and bosses with low accuracy. It's 256 evasion from AGI plus 1EVA per level and you can overcap it now with stat release and you can boost further with gears so you can really pump it high enough for higher level bosses. However, I do agree that it may not be worth adding AGI. 1) ASPD will interfere with skill spam (although Flarius suggested that you can use -ASPD to counter it, but you get tied up to the equipment) 2) You can only evade regular attacks, which I think wouldn't really hurt a regular Pally much. These are typically 1k to 3k boss damage that you are evading and with over 100kHP, it is almost insignificant. At lower level bosses, these can be as low and insignificant as 1 to 100dmg that you are evading. Your guardian HP cost is bigger than that damage you take and you spam it like crazy and not worry. 3) Bosses have different attacks, regular, critical, magic and even some special attacks. So you really cannot evade them all. If you have 80% evasion and the boss' regular attack procs 50% of the time then you evade only 40% of the total attacks, of which all you evaded were the non-lethal attacks and the boss can still mess you up. 4) Pally with VIT is already indestructible, making it more indestructible is redundant.
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Deus
Member
Cloud Breaker
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Post by Deus on Jan 29, 2015 5:54:20 GMT
I will always think these threads are hints to a much larger problem: I see math thrown around... I see research being done... I see creative arguments being made...
...if you all cared about your schooling, careers, or treating others decently online with as much fervor as you show here over these topics, you all would be captains of industry!
Hah!
There is no one way to do things. This rings true for every mmo. Argue your way is viable... sure. Argue yours is better than another... I tune u out.
Surely there is some awesome science going on here!! But it sure is hard to filter through it... ...with all the ego's and d!k size comparisons going on.
And always the same "stellar personalities" turning these threads into nonsense.
With all the gear in game now, there is a multitude of ways to get the job done. Is it that hard? I don't give a sht if your a str dex crit paladin: If u and me stay alive, hurray, ur a fkn tank.
/growls
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Post by MiLiGRiTo on Jan 29, 2015 9:26:56 GMT
I will always think these threads are hints to a much larger problem: I see math thrown around... I see research being done... I see creative arguments being made... ...if you all cared about your schooling, careers, or treating others decently online with as much fervor as you show here over these topics, you all would be captains of industry! Hah! There is no one way to do things. This rings true for every mmo. Argue your way is viable... sure. Argue yours is better than another... I tune u out. Surely there is some awesome science going on here!! But it sure is hard to filter through it... ...with all the ego's and d!k size comparisons going on. And always the same "stellar personalities" turning these threads into nonsense. With all the gear in game now, there is a multitude of ways to get the job done. Is it that hard? I don't give a sht if your a str dex crit paladin: If u and me stay alive, hurray, ur a fkn tank. /growls The game has simple rules and math. It is not rocket science that takes a very long time to learn. Average intelligence will do. I agree that we should all do better in school than in game. This way, when we encounter MMO's we do not look at them like rocket science that will keep us scratching our heads trying to understand why a level cap str dex crt paladin keeps dying despite having tried all gears and xtals in the game in multitude of ways.
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Post by jigoku on Jan 30, 2015 2:32:11 GMT
I know im late as hell to post this but adding agi for paladins wouldn't really help you at all on boss grinds. You only get 1 eva per agi so when you max agi, you'll only have 256 eva plus the eva you started off with. That really isn't enough to keep the physical hits off of you especially if they hit fast. So whats the point of doing that? Maybe a couple of hits will miss but that doesn't really change much. You're gonna waste your damage/surviabilty for a small chance of the boss missing its attack on you... Its not worth it tbh. Especially on the newer bosses. Eva is worthless if you dont have enough to evade 80-90% of their physical attacks Remember you get Eva each time yu level up too. for example I have a bishop lvl 256 and i have 277 eva with only 1 agi. Warrior based classes also get a small agi stat boost on class change too. I wouldnt doubt seeing a max agi paladin at level cap with 500-700 eva. Anyways as long as your not getting hit 1/10 hits, you still just gained a 10% chance of immunity to physical damage. Hm i guess i never noticed my eva gain each level since i just leeched off my friend till level 100 then changed to a ninja xD
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Post by amjroid on Jan 31, 2015 0:12:13 GMT
I know im late as hell to post this but adding agi for paladins wouldn't really help you at all on boss grinds. You only get 1 eva per agi so when you max agi, you'll only have 256 eva plus the eva you started off with. That really isn't enough to keep the physical hits off of you especially if they hit fast. So whats the point of doing that? Maybe a couple of hits will miss but that doesn't really change much. You're gonna waste your damage/surviabilty for a small chance of the boss missing its attack on you... Its not worth it tbh. Especially on the newer bosses. Eva is worthless if you dont have enough to evade 80-90% of their physical attacks Well it can help minimize damage intake with lower level bosses and bosses with low accuracy. It's 256 evasion from AGI plus 1EVA per level and you can overcap it now with stat release and you can boost further with gears so you can really pump it high enough for higher level bosses. However, I do agree that it may not be worth adding AGI. 1) ASPD will interfere with skill spam (although Flarius suggested that you can use -ASPD to counter it, but you get tied up to the equipment) 2) You can only evade regular attacks, which I think wouldn't really hurt a regular Pally much. These are typically 1k to 3k boss damage that you are evading and with over 100kHP, it is almost insignificant. At lower level bosses, these can be as low and insignificant as 1 to 100dmg that you are evading. Your guardian HP cost is bigger than that damage you take and you spam it like crazy and not worry. 3) Bosses have different attacks, regular, critical, magic and even some special attacks. So you really cannot evade them all. If you have 80% evasion and the boss' regular attack procs 50% of the time then you evade only 40% of the total attacks, of which all you evaded were the non-lethal attacks and the boss can still mess you up. 4) Pally with VIT is already indestructible, making it more indestructible is redundant. Has anybody looked into the affect of agi on the parry/stun parry skill? I know that in other MMOs, agility tends to raise parry rate. Also the Hoplon up shield gives a def bonus based on agi. Would they put that bonus on a shield if they assume paladins will never raise agi?
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Post by MiLiGRiTo on Jan 31, 2015 2:37:59 GMT
Has anybody looked into the affect of agi on the parry/stun parry skill? I know that in other MMOs, agility tends to raise parry rate. Also the Hoplon up shield gives a def bonus based on agi. Would they put that bonus on a shield if they assume paladins will never raise agi? I could not say for certain what affects the parry rate, but I doubt that it has anything to do with AGI. Some gears are there to suggest different builds (e.g. HW/Bishop may add AGI so they boost their MATK with Magic Amplifier equipment, Instead of the typical INT/DEX/VIT build) Just would like to clarify that I'm not saying that a Pally with AGI won't work or is a lousy build, it can work well for those who prefer a different playstyle than spamming guardian. It can also work well with lazy farm/leveling, say for example attack 3 megaroches then be AFK then comeback every now and then to rinse and repeat, preferrably wearing a shield (to boost stun parry) and boost your CRT rate with abilities and gears, since crit is very effective DPS for auto attack. The important stat for a Pally is VIT, any other stat you place after that is ok depending on what you aim to have.
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Post by ManaKhe on Feb 5, 2015 3:31:50 GMT
This hasn't been talked about for a bit on the topic but I read the OP and figured I'd say something about the MDEF thing.
It SEEMS to me that yes, DEF/MDEF is a flat damage reduction, however...it is taken before some multipliers(like crits, just like how our damage gets reduced by mobs DEF the same way).
So I would say 1k MDEF probably won't only reduce damage by 1k in most cases. It may not be much more on some stuff but on certain things it might be, Magic crits from bosses in particular should see the biggest reduction in damage.
I wouldn't specifically gear for it though. Also Paladin survivability as a Tank is perfectly fine as it is even without INT. Their damage is honestly more important at this point and INT won't get you as much damage unless you party with Monks all the time.
Also why wouldn't Pally's go VIT/INT/STR instead of VIT/INT/DEX? STR provides a bigger boost in damage and DEX doesn't affect Guardian delay at all anyways. I know their's Wound Transfer for DEF and all but meh. You could just use it for the HP or use Dragon Roar assuming it nets you more ATK without the Sword Mastery.
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Post by Deleted on Feb 5, 2015 7:57:29 GMT
Does the skill resist not multiply itself with the mdef to reduce anything? I just read up on the skill that its a magic resistance passive skill so maybe at level 3 its times 3 or something (not sure tbh)
Magic defense force Magic the damage formula = {enemy MATK + random value (0 to about 20% of the enemy MATK) - MDEF × (1 + MDEF%)} × (1- magic resistance)
This formula is from the wiki and it says it multiplies mdef with magic r so idk maybe i should try some tests with matk bossess
Resist (passive) I wear resistance to magic attacks. Always own magic resistance is rising. SLv1 learning during Holy Knight apprentice career change
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