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Post by sstraycat on Nov 14, 2018 8:42:28 GMT
Got new skills today Cure Disease - item from Kreya (Sitara) Blind Arrow and Break arrow - items from Draf (Matif) Antivirus (item), Decoy (quest) - Lograth (Delma) Fairy wind - quest at Eldan (King) Hidden Arrow - quest at Elban (King) Cheers!
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Post by sstraycat on Oct 24, 2018 7:34:51 GMT
Hi, I have some A.I. in this link. As for some of my observations, > Farfy cannot heal itself > Two Farfys can heal each other, but they take up summon unit slots > Farfy heals (or follows the AI?) every other turn. > Skills can only target the Enemy, even if that skill is for healing. > In the A.I. list, lines are executed in order. If the first one in the list is always attainable, then the rest in the list is never executed > Inappropriate A.I. lines result to "Wait" action (unit does nothing) > A.I. is suspended if: - if there is no attacking mob (even healing skills are suspended) - chatting does nothing to the A.I. but opening any menu suspends the A.I. - invitation to a party/group that opens a window prompt suspends the A.I. > about AI and inactivity: - Even if summon AI is in effect, after 5 mins of inactivity, pet still "goes back to the island boringly" - Even if summon AI is in effect, after 30 mins of inactivity, a window still opens up attempting to "log you out because of inactivity" For farming or grinding, I ended up with the ff: - summon Baby Wolf while equipping my highest atk/matk set. - summon Farfy and Colon while equipping a resist set. - summon my team mostly based on whether Farfy is able to survive. The usuals are: 1. Easy mobs (for farming prod mats or low level grinding) > 1farfy. 1colon, 1wolf - standard > 1farfy, 2wolf - need to use curacion on low-hp Farfy for it to continue its work > 2farfy, 1wolf - low damage output but can stand alone against low level mobs > 3wolf - sit still while wolves destroy the low level mobs 2. Hard mobs (for boss fights or high level grinding like Third eyes) > 1colon, 2wolf - colon takes the aggro, i equip resist/regen set & then curacion on colon when needed > 3wolf - i equip resist set, use provoke and take all aggro while wolves do all attacks. Uses the most mp pots and not effective against enemies with AOE (my summoner is still level 150's x.x) > 3colon - (just trying to survive and escape to regroup) Colons take aggro Hope these help. Cheers!
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Post by sstraycat on Oct 13, 2018 5:32:43 GMT
Updated (11/6/2018) ===============================================
Baby Wolf 1."AttackEnemy": Summoner<-Nearest | Enemy<-UseSkill(2or3) 2."Assist1": SummonUnit1<-Farest | Enemy<-UseSkill(2or3) 3."Assist2": SummonUnit2<-Farest | Enemy<-UseSkill(2or3) 4."Assist3": SummonUnit3<-Farest | Enemy<-UseSkill(2or3)
1."Assist1": SummonUnit1<-Nearest | Enemy<-UseSkill(2or3) 2."AttackEnemy": Summoner<-Nearest | Enemy<-UseSkill(2or3)
Knight Colon 1."SelfHeal": You<-30%orLowerHP | Enemy<-UseSkill3 2."AttackEnemy": You<-Nearest | Enemy<-UseSkill2
Farfy 1."Retreat": You<-10%orLowerHP | Enemy<-StepAway 2."HealSummoner": Summoner<-30%orLowerHP | Enemy<-UseSkill2 3."Heal(Near)": You<-Nearest | Enemy<-UseSkill3 4."Heal(Far)": You<-Farest | Enemy<-UseSkill3
(c/o juice) Lines 3 & 4 can be replaced by You<-Always | Enemy<-UseSkill3
Do you guys have A.I. sets for your summoned beasts? Please share and very much appreciate it.
Edited Post (10/24/2018) ===============================================
I recently updated A.I. and removed "Retreat" from Baby Wolf and gave it to Farfy. A.I. now looks like:
Baby Wolf 1."AttackEnemy": Summoner<-Nearest | Enemy<-UseSkill(2or3) 2."Assist1": SummonUnit1<-Farest | Enemy<-UseSkill(2or3) 3."Assist2": SummonUnit2<-Farest | Enemy<-UseSkill(2or3) 4."Assist3": SummonUnit3<-Farest | Enemy<-UseSkill(2or3)
Knight Colon 1."SelfHeal": You<-30%orLowerHP | Enemy<-UseSkill3 2."AttackEnemy": You<-Nearest | Enemy<-UseSkill2
Farfy 1."Retreat": You<-10%orLowerHP | Enemy<-StepAway 2."HealSummoner": Summoner<-30%orLowerHP | Enemy<-UseSkill2 3."Heal(Near)": You<-Nearest | Enemy<-UseSkill3 4."Heal(Far)": You<-Farest | Enemy<-UseSkill3
Baby wolves in this set still behave the same except for not retreating. You can switch the attack between Skill 2 or 3. Knight Colon prioritizes self heal over attacking. In this set its main attack is its Skill 2 (Little Guardian) to provoke the aggro'd mobs. Farfy's priority is to retreat. It will heal summoner, near allies and then far allies in that order. I'm still not sure who among allies is the exact target so I use Farfy's Skill3 for AOE. Changed retreat method to "Enemy<-Step Away" instead of "Summoner<-Approach" so as not to directly lead an aggro'd mob to the summoner.
Do you guys have A.I. sets for your summoned beasts? Please share here and very much appreciate it.
Original Post (10/13/2018) ===============================================
A few days ago Summoner was released and although I have no idea yet of equips or what stat to build (still have all 1 stat on my Lv140-ish summoner), there is something to tinker with this new class which makes battles easier.
I have been playing with the A.I. of each beast but I am limited by stats and available equips (and thus overall performance) and was wondering if you guys have A.I. sets that are effective. I did find a quite interesting set that changes the default behavior of my baby wolves.
But first about the Format: "A": B<-C | D<-E A [How I named the AI] B [ConditionTarget] C [Condition] D [ActionTarget] E [Action]
And here is my baby wolf A.I. set (assumed to be ordered by priority)
1. "Retreat": You<-20%orLowerHP | Summoner<-Approach 2. "AttackEnemy": Summoner<-Nearest | Enemy<-UseSkill3 3. "Assist1": SummonUnit1<-Nearest | Enemy<-UseSkill3 4. "Assist2": SummonUnit2<-Nearest | Enemy<-UseSkill3 5. "Assist3": SummonUnit3<-Nearest | Enemy<-UseSkill3
The default behavior of the 3 summoned beasts was to "Attack a Near Enemy". which makes them just go and hit any mob nearby. This led to some situations where they sometimes attack one enemy each, leading to a scattered formation.
But in this A.I. set, a Baby Wolf's top priority is to approach me when below 20% HP (so I could heal it with Curacion), otherwise it will attack an enemy (#2 being a modified version of "Attack a Near Enemy"). The last 3 in the set will make them attack an enemy near each other. This set made all 3 summoned baby wolves look like a wolf pack after a single prey, while using Ice Spear (Baby Wolf's Skill3) on their first attack.
There might be some loose ends to this set because I could not test on all situations, but for now it works as intended. I have yet to find confidence on the way I set the A.I. of the other beasts. Do you guys have A.I. sets for Baby Wolf, Knight Colon, and Farfy that work well? Please share here and very much appreciate it.
Cheers!
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Post by sstraycat on Aug 10, 2018 23:43:46 GMT
"e.e nvr know Sniping is good i do not do the sq yet cuz it say use some item when skill use?o.o............"
Regarding sniping, the item usage is no longer a requirement after the balance patch. Range restriction was also removed, making it spammable. So now, at times I cannot use AR-CF, i go with this skill since it ignores defense and deals a bit higher damage than my no-hide arrow rain.
[Edit 2018-08-14] I also noticed that Sniping has better skill delay than Arrow Rain. It was while battling Iniliba, my Apostolia was 2nd page for defense, yet i was able to spam Sniping like I would spam using the 1st page. I tested later on Oritius, found that Sniping has better skill delay than skills like Vampire Blow, Arrow Rain, Area Rain and Venom Attack. Apparently, Sniping's skill delay is the same with Freeze Arrow, Faint Arrow and Crossfire (though Crossfire is limited also by the item delay).
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Post by sstraycat on Aug 10, 2018 16:25:48 GMT
For the bow of your resist set I think can use Mirror Bow SR well not recommend tho(as it's expensive) >~< Now it weird XD i recommend it but say not XD #CrazyXD BTW question what ur dmg of AR? W/o hide XD (Very interested in AR dmg ryt now) As my AR is low >~< Edit: AR>Arrow Rain Thanks that is very helpful to know, not very good with Japanese so I never knew. Finally going to have something to start with that resist set that can actually damage xD. Btw, my arrow rain damage without hide is, sadly, a little behind the damage dealt by Sniping. I tested outside Maios with no buffs. Sniping dealt about 90k, arrow rain 8 hits with hide is about 380k, but without hide is about 80-83k. I also confirmed this when battling Irai II and Cordal. After the first arrow rain, I use sniping instead.
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Post by sstraycat on Aug 10, 2018 10:43:35 GMT
Hi, I updated the post with details of all the other sets, many of which can still be improved. Might be a while before the next because I'm waiting for the new skills. I also added some links.
Cheers!
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Post by sstraycat on Jun 12, 2018 0:27:21 GMT
Yes, my choice for the 4th stat was VIT, exactly 57 despite being a special bow user. Allows high enough HP to kill recent bosses, also handy in events (eg. TGH) but comes w/ a trade off: Lower attack (57 ATK pts less because special bows get -1 ATK for every VIT). I had accepted that trade off and had it on all the videos mentioned above. Though a good thing I saw from this was about the upcoming Decoy skill Decoy (Active skill) -Extended duration -Adjusted to "Increase HP of the summoned scarecrow by VIT of the character" -Changed so that the skill can be used even at a party of 4 people -Extended knock back distance when using the skill
Read under "5th Class Balance Post" at: irunaonline.boards.net/thread/28309/iruna-balance-patch-jp#ixzz5IALcC2Sd
I was initially planning to restat the VIT but decided to leave it as it is until the skill is released. Cheers! Edit 2018/07/28: Crossed out the info because during the free re-stat period, found out that actual ATK deducted is 105 instead of the expected 57. Meanwhile, that 57 VIT gained about 10k HP (kept most of the VIT so my total hp is still above 15k).
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Post by sstraycat on Apr 9, 2018 2:41:27 GMT
When leveling, it is often frustrating to wait for the target mob to spawn. Specifically mobs like megaroche, baum warriors, yarde, third eyes,.. Even though you can fast kill them, sometimes it takes a while for them to respawn.The strategy below makes it so that there is a seemingly endless respawn you can take advantage of (temporarily, as long as you can hold the rhythm). Requirements: 1. AOE 2. Good survival either by evade or a good resist set, or w/ party 3. mp pots / mp heal / mp cost to manage mp use 4. A good sense of timing This was done using a sniper with Area Rain + Crossfire. Not tested yet with other AOE class. (The part below was taken from an earlier post. The main set used is in that post) Strategy: First, select a server with few or no players in the target mob area. Hit a target mob (mobA) until its about at half hp, then do Area rain. Two new mobs (mobB & mobC) will join the fight, then spam Crossfire. The first one (mobA) gets killed while the two will be at low hp. At that time do Area Rain again, a new mobA will join the fight. Keep spamming CF to kill the two (mobB & mobC) while keeping the last one (mobA) at low health. While that last one is not yet dead, do Area Rain again to get 2 new mobs. It takes practice to do this but if you do it right, you should not run out of mobs while grinding or farming. Doing this saved me a lot of time, especially when leveling Apostolia while on Ignite. Notes: - Kill off other species in the area to better spawn your target mob. - The rhythm is hard to pull off while running around, or while there are other players attacking the same mobs - From experience, things that can disrupt the rhythm are sh, kill steals, the other mobs around the target mob that gets in the way of your AOE, poor network connectivity and killing too fast which breaks the loop - This can be done to any common mobs that don't immediately die after being hit once by the AOE - If doing this in parties, it's recommended that there's only 1 AOE attacker, or that the attackers are really synchronized. Video: Cheers!
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Post by sstraycat on Mar 12, 2018 9:57:01 GMT
Sorry I am not familiar with that ^.
For now, updated this topic with boss battle links. Against later bosses like Bernhardt or Teo, set needs to work with a resist set. Same method worked vs Wyn, Enina and Ouvel. Cannot post about Agi resist set yet because it still lacks abis like Rate Cut, and has no Apostolia set of its own (still uses same Apostolia as main set). Final results would be for later and on a different post.
[Edited Apr 9 2018] Consolidated links regarding Leveling and placed them after Boss battle links
Hope this was helpful for now.
Cheers!
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Post by sstraycat on Jan 11, 2018 15:12:53 GMT
Sorry for the confusion, i was focusing on the skill spammer set rather than auto attack set while posting this, as many asked how i spammed skill while being AGI type among other questions. The set i posted does its job of spamming skill, while being able to transition to auto attack just by changing weapon. I did not bother to up my auto attack capabilities yet since it would need unreleased elements. Autoskill is just one consideration of mine for the upcoming autoattack set, since it is what i currently have at hand. Not limited to abis, i was thinking auto, crit d., m.def/resists, and now rate cut and range+ to add to auto attack set. But all this is still up in the air, very much changeable, as it would need some actual testing when the new skills are released. (may post about the result if im still playing at that time) Thanks for the tip, i suppose it is a way to maximize the number of CFs one can actually spam within the 10s? I remember it worked for me at the bancho muscle raid, spamming up to 9 CFs after Area rain. He was attacking everyone else back then. In soloing though, the method does not work for me. It is just a matter of preference, but less running for me. The slow network here makes it so that sometimes mobs teleport in front of me, and all the lags and running would have already costed me some of the 10s. This makes it so that I am gravely aware that im not spamming enough CFs even when i meet the correct delay requirements. I understand we can only fire up to 9 Crossfires, after Area rain is counted as the first in that 10s duration. The video i posted above managed 1.8m damage, but that is only after firing the 6th Crossfire. I project higher random damage if it got to the 9th, so i suppose your method allowed you more spams? Much appreciate it now theres more hope for me if i ever wanted to reach higher damage Cheers!
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Post by sstraycat on Jan 5, 2018 4:19:25 GMT
Added some basic tips on getting spina and pet skill for a fellow stray (just to give an idea while staying on topic, there's more detailed info to be found on the site)
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Post by sstraycat on Dec 29, 2017 5:25:42 GMT
Latest Edits [OCT, 2020] Added 3rd Apostolia page [SEP, 2020] Added reference for list of Sniper skills as of Sep 2020 [Aug, 2020] Corrections, Added Pulse Quicken, Note STR variation [Feb, 2020] Corrections, New gears, Updated Resist and Regen Set --------------------------------------------
Hello. just want to share the build/sets for spec bow sniper. It can both auto attack and spam skills with the change in gears. Have to admit that STR build has better damage; while this one offers more survivability and can do more soloing.
Stats:
AGI = CRT > DEX The build uses special bows, AGI & CRT are maxed first. (AGI & CRT raises ATK while using special bow.) AGI ups evasion and ASPD. CRT is for crit rate, crit damage and damage computation of skills like Crossfire. DEX is for skill delay, and gives additional attack while using equips like Monty & Thimble. Any other stat is optional but please know that adding INT or VIT will lower ATK while using special bow.
The 3rd stat is DEX here, but there is a variation of this build which uses STR as the 3rd stat instead of DEX, and uses STR-based things like Ideaus, Adamantite Arrows and Bellow of Order. I only cover DEX here.
Pros: Evasion (melee/magic/absolute) Less party-dependent Great at farming/making spina Set gives way for an easy leveling method after getting AR+CF (more info here)
Cons: Weak vs Magic Less damage than STR build Special bow weapons do not have a complete Element set (as of Feb 2020) Gear acquisition is very hard, takes a while to gather the gears because of rarity and spina issues
(2018/11/19) The latest sniper skills have been released. 1. Deal additional hit per attack (passive skill "Hidden arrow") 2. Be able to move during a normal attack, and even during Fast Shot (Fairy Wind) 3. Summon a scarecrow by using HP, and backstep some distance when it is summoned (Decoy)
Also with the ability to inflict blind and dizzy, these make kiting all the more better. So far here are the skills (as of Sep 2020). There are more upcoming equips so I consider my current sets to be in progress. Below are my current sets.
Sets/Gears:
1. DAMAGE SETS
I have two: 1. Auto attack (AA) set and 2. Crossfire (CF) set, for spamming skills like CF & Sniping
[1. Auto Attack Set]: Auto attack set needs abilities entirely separate from the CF set. The set is centered around Fairy Wind and the Hidden Arrow passive. These were the gears I used... please note that I'm referring to the latest upgrades of these gears Weapon: These bows are the most effective for their respective element, aka Elemental bows: -> Gerifalte (vs. Neutral) -> Inari Hamayumi (vs. Dark) Notes: - There ARE special bows effective vs Water(Ameno Uzume), vs Light(Surge), and vs Earth(Mirage) but base ATK are low so i wait for new bows with better ATK, or upgrades of these bows if any are to come. - As of February 2020, no special bows are effective yet vs Wind or Fire. - For xtal I have ◇Sauro II while Abilities I chose from were Critical/Autoskill/MeleePierce/Evasion, I tried to make the xtal and abis consistent on all bows for easier management and acquisition For elements that don't have a bow, I use all-rounders. These were OK ones I came across so far. All-around bows: -> Irogeos -> Mirror Bow (special bow) series (several to choose from like SST, SAG, SP, etc) -> Pulse Quicken (WARNING: Probably the least beginner-friendly bow; Offers good attack & mobility but inflicts heavy damage to the user; SOLUTION: Either slot a "consume autoskill" xtal to it, or use with a high auto% set to stop the negative from activating)
Armors: Ira (Best in damage, but least survival chance, used when on pt, kiting or sure kills) Ossi Model (Survival armor #1) Dragon Mail (Survival armor #2, can negate damage esp. with Ensis and high auto%; Do not slot with Iniliba)
Notes: - Unfortunately, the build cant make use of BOO bonuses because of the lack of STR) - Iniliba overrides any equipment autoskill so if you put it on something like Dragon Mail.. oof - Can use any suitable "on armor" crystas which offer bonuses. You can even use damage crystas like Mr. Oritius or Aldi. Can't use Ideaus because of the lack of STR - Abilities I tried on so far are (Critical/Autoskill/MeleePierce/Evasion/Fatality) Additional: All-around add gears: Monty Beret Breezy Scarf
Notes: - tried on ◇Mr.Oritius and other elemental xtals - Tried on (Critical/Autoskill/MeleePierce/Evasion/Fatality) abilities - There are Element-based Add gears that can out-do Breezy, some not released yet so more info soon
Accesories: Tried on (Critical/Autoskill/MeleePierce/Evasion/Fatality) Special: Thimble ◇Telon ☆(Abilities tried on are Critical/Autoskill/MeleePierce/Evasion)
Notes: - So far, Irogeos has higher damage than mirror bows (except SST, which I've not yet tested) maybe because of Irogeos' hidden crtdmg & melee pierce bonus for Snipers. While Pulse quicken has higher output than Irogeos because of the increased Double Attack Lv. Though Pulse quicken is tougher to use as-is because of the negative effect it has. - I don't use Stardust bow during AA because of its hidden "ASPD to minimum" (But still possible with the pet skill Dual Blow). - I sometimes substitute equips from the resist set to make this set a little tankier. - For enemies that can be 1 shot or farmed safely by kiting, Ira can be used (don't let mobs land a hit while using this). - I put Autoskill there because it increases chance of double attack (more info here). - Against elements, Mystic arrow would be a good replacement for thimble, if not for its rarity and price. Its downside is that its INEFFECTIVE against Neutral-type foes.
[2. Crossfire Set]: As for the crossfire set, I am pretty much settled on what I have since 2018, with a few additions. As the name implies, this set is centered around Crossfire, but can also be used to spam skills like Blind/Freeze/Faint Arrow, Sniping or Vampire Blow. These are the gears I use in it:
Weapon: Stardust bow ◇Sauro II ☆QuickUse Armor: Ultimi last up ◇Iniliba ☆QuickUse Hulam Ries last up (easier to get than Ultimi LU) Additional: Monty Beret up ◇Mr.Oritius ☆Critical Breezy Scarf Accesories: ☆QuickUse Special: Thimble ◇Mr.Oritius ☆QuickUse
Notes: - This set is most useful when gathering materials and when leveling. - With the option to turn off auto attack, ANY special bow can now be used for spamming skills. - The QU placement among weapon, armor, add, acc and spec is up to you as long as you get the required item delay. - Can use Hulam Ries LU as alternative for Ultimi. In exchange for some of Ultimi's effects, QU used in gears goes from 4 to 3. - Mr. Oritius became better than Raton after the rebalance. - I sometimes substitute equips from the resist set to make this set a little tankier. - Against elements, Mystic arrow would be a good replacement for thimble, if not for its rarity and price. Its downside is that its INEFFECTIVE against Neutral-type foes.
As you could see from the gear set up, these can be combined with gears from the Resist Set to make them tankier and deal with mobs/bosses accordingly.
NOTES: 1. There is a mix of the 2 sets that lets you do both AA and CF. It was Irogeos/Mirror Bow SS, Hulam Ries/Ultimi, Monty/Breezy and Thimble (Mr.Ori, not Telon, bcoz of skill delay) with QU abilities. I can't guarantee the damage output when compared to either of the two sets. The reason is that although the mix is capable of both actions, the crystas and abilities allocated are not focused for the task.
2. Why do I keep many equips for a set? Its because different bosses need different tactics to deal with. The BALANCE of damage and survivability differs, so I tune my gears to get the fastest stable run possible. You might not believe but there are bosses that can be auto'd if you prepare the right gears. Even more possible as you get 2-slots.
2. RESIST SET
To be honest I rarely use the COMPLETE set nowadays, most likely I mix the gears below with Attack Set gears for EP 5 & 6 bosses. Using only parts of this set gives me a stable run against different bosses. I still use the complete set on events, like in god raids, Anniversary raids or Silver Raid 400's Aufsea. AR-CF is not usable with the current set-up so I just usually do auto attack (Hidden Arrow sometimes w/ Fast Shot), vampire blow, sniping, and some times area rain for side damage. When tanking, I use a combo of HA, vampire blow and provoke to gather hate while keeping HP.
Weapon: Mirror Bow SR ◇Iniliba ☆Ratecut2 Armor: Licht Armor (last upg) ◇Iniliba ☆Ratecut3 Additional: Sieger Plate ◇Iniliba ☆Ratecut5 Accessories: ☆(Magic Defense 5/Ratecut1) Special: Catura Talisman ◇Iniliba ☆Ratecut4 (Removed) Necklace of Mortification ◇Iniliba ☆Ratecut4
Notes: - The complete set's total resist ratings are Melee R+96%, Magic R+96%, Rate Cut+94% (or +98% if rc1 is in accessory), Magic Evade+5%, EVD from AGI stat plus all evade from the 5 green Al crystas if used with the 2nd page Apostolia below (Please let me know if this computation needs correction). - I try to get the total equip defenses & upgrades near to 95. - Unfortunately, AGI CRT DEX build can't make use of BOO bonuses. - 2-slot chainmail last up might be a replacement for Licht 1-slot. (Note that the def 26 of last upg chainmail is Quality6, not Quality0... found this out the hard way) - Other gears that can replace Sieger are Wolf Pup Chateau or (the more elusive) Lucioscudo. - Can also sub Monty if you want more ATK. - From the old version of this resist set, I kept my K.shield and Catura for use in other situations (Moved them to Others. Used sometimes in tandem with other gears).
3. BUFF SET
This set is a combination of the MP Cost and the Delay set. Mp cost is 1 MP on all skills and skill delay is 1 second while using this set. With max DEX, Weap/Arm/Acc/Spec were enough to get that effect. Add gear in here was chosen just for HP/MP boost, so you wont lose significant HP/MP while switching out of this set.
Weapon: Malicia Bow ◇Kagan ☆QuickCool2 Armor: Deceiver ◇Kagan ☆MPCost (Rossam would also be OK here) Additional: Sieger Plate (plus any hp/mp up xta and abi since this is for the hp/mp boost) Special: (Any slotted spec) ◇Rossam ☆QuickCool Accesories: ☆MpCost (can switch to other abi if slotted spec already has mpcost bonus)
Skill delay is OK to begin with because of the DEX stat. What needed to be done was to make sure that the HP/MP of this set is greater than or equal to the HP/MP of the other sets. I used quickcool so that this set performs the same while using any Apostolia page.
8/4/2020 Note: Correction about mpcost. QU-like behavior only holds for MP Cost Lv1.
4. REGEN SET
Max HP/MP while using this set is comparably larger than the HP/MP when using any other sets. This is to further increase the HP/MP regeneration amount.
Weapon: Amaterasu Masusume ◇Jabek ☆(HP/MP/Regenerate) Armor: Tunic (last upg) ◇Jabek ☆(HP/MP/Regenerate) Additional: Sieger Plate ◇Jabek ☆(HP/MP/Regenerate) Accesories: ☆(HP/MP/Regenerate) Special: Chief God's Stone ◇Jabek ☆(HP/MP/Regenerate)
I already use Life Charge pet skill so MP recovery takes priority in this set. I only use Life charge before battles for quick HP regen (full HP in 10 seconds).
5. ETC/MISCELLANEOUS DROP SET I use Curonne among others because it increases "Rare Drop Rate", which is different from just "Drop Rate"
Weapon: Snatcher Bow ◇Curonne Plywood Bow 2-slot ◇Curonne x2 Armor: Any 1-slot or 2slot with ◇Curonne Additional: White Ribbons (replaced with Pumpkin Mask & Cake hat depending on season) ◇Curonne, or any 2-slot add gear ◇Curonne x2 Special: Jar of Greed (better with ◇Curonne; Note there are supposedly unreleased specs that may be better than jog)
"Rare Drop Rate" is for getting rare, "Drop rate" is for getting commons and uncommons. Change ◇Curonne to ◇Akebono Eisen, or ◇Felinike if you want common or uncommon drops. By EP6, you'd definitely want those uncommons.
OTHERS These are sets that can be convenient at times, or are hybrids of the sets already posted above used for specific situations. For example, resist set gears combined with movement speed+ gears to run through the map (Eternity maze anyone?) Additional: Suishin Katana/Pink Moth wing Special: Seven/Ten Mile Boots
I also have Veltria used with resist set gears to enable healing others while keeping defense. There are also set hybrids like Buff+Damage+Drop gears for farming mobs.
UPCOMING The Disable Set, to null incoming damage. I think somebody has it laid down in YT. Mine isn't complete yet but i'll post it here in the coming months. Its main advantage would be it would be able to replace the Resist Set vs some boss while it negates the damage. But unlike the Resist Set, whose gears can be mixed in with the Attack Set, the Disable Set when used needs be COMPLETE, as it relies on chance procs. That also means much Auto is needed for this set, which is expensive.
LIMITATIONS I don't have Range set because there's an apparent range limit, and us snipers with our range-up-while-using-bow class skill seem to already have max range. Tested on Ouvel. To be tested while on the move. Also to be tested on my non-sniper alts when i get more levels and range+ gears.
Cannot fully talk about Elemental gears yet because of spina issues. Imagine 7 duplicates of a 2s-gear to cover all elements T.T. Or seven 2-slot add gears... and Mystic arrow, either s or 2s, which is hard to obtain. Also, as of Feb 2020, special bow weapons do not have a complete elemental set.
Apostolia:
These are my current sets. One set for Attack, one for defense, and the last for Autoskill. The last can be used offensively or defensively. You may opt to use al crystas that focus on atk%, crit damage+, melee+ or melee pierce.
Current: 80 RD line, 100 GR line, 0 BL line
Page One Adventurer, Vatendeth, Shelk, Sauro II, Gatekeeper 3 yellow lines and 5 green lines (can change ratio depending on preference) Purpose: Damage (& Evade)
Page Two Malti, Vulschem, Leviam, Vatendeth, Irai 8 green lines Purpose: Defense (& Evade)
Page Three Adventurer, Cordal, Sauro II, Sauro III, Halios (would use Obligaus if I ever get it) 6 purple lines and 2 red lines Purpose: Autoskill
Notes: - These Apostolia pages can be switched by using the @ap in Phrases. - The pages cannot be switched while your character is attacking. - You can opt to use purple lines for your apostolia set but keep in mind that you'd also be raising RD and BL, not just GR. - The 3rd page opens if you reach 2000 usage of Ignite.
Pet skills: - Hide Attack - All Around - Quick Turn - Vampire Blow - Life Charge - Large Shield (for tanking, but you need to use a shield as an accessory to use it) - Self-healing (I use this when not tanking)
That's it for the sets, can still be improved and need to get 2-slot equips to see full potential. Here is the youtube link about all sets before the new skills release (this was updated and v.2 can be found here). To see in action, please visit:
1. Survival Test To get an idea of how long can AGI snipers survive (without hp pots & pets vs Third Eyes)
2. Battles vs Bernhardt* vs Teo* vs Fred** vs Team G Hard (Anniv)*** vs Irai II vs Vida (4x run auto-attack) vs Cordal** vs Raid 100-180 vs Iniliba** vs Enina II** vs Jusal (Normal bow, Try Only) vs Jusal (and Bernhardt, rematch using Special Bow) vs Gatekeeper* vs Uradoom* vs Debby **** vs Sauro 350 **** vs Fred (Rematch, 2x run) **** vs Ouvel (3x run) **** vs GK (2x run) **** vs Ideaus **** vs Teachers (Mr.Oritius and Mr.Obligaus)○○ vs Fiore Hinete ○○ vs Xmas 2019 bosses○○ vs Eisen (EP6) ○○ vs Joshuca ○○ vs Sauro 450 ○○
Notes: * - switch between damage set and resist set. Timing is needed to change from offense to defense during battle. No Apostolia switch. Same tactics for boss like Wyn or Enina ** - instead of set switching during battle, used hybrid of Damage Set and Resist set *** - best done in a party with an actual bishop and 2s equips. For now the video is w/ pet + the bishop buffs. **** - using the new skills released (2018/11/14) ○○ - battles that used my latest gears w/ 2 slot equips
Latest battle was Sauro 450 last April 2020, will stop at this point for now.
3. Leveling Leveling Leveling 2 (more thorough version, has comments/explanations)
Tips: (These tips are generalized, just to give ideas. More detailed info on the forums)
1. For making Spina, if you're starting out, farm and sell production materials. Check the production lists, and also check the production guides, to see which materials would be most in demand, and which you are able to acquire easily. If you have access to island stalls, it would be easier to sell the materials. Also try Sofya raids to farm beads, ether, equips and abilities. You can directly sell the beads or make them into Empty crystas which at the moment sell for about 28m+ in Rokoko. Talk to the Sofya merchant, you would need 5 each of Fire, Water, Wind and Earth beads to make Bead Crystal and then 3 each of Bead Crystal, Light and Dark beads to make Empty Crysta. Abilities to watch out for from those raids are ☆Critical, ☆RateCut and ☆MPCost. Ether is a material for Fancy Pet Food.
2. To get pet skills, Save some free login tickets to open a pet box. Sometimes there are 100% offers for shop pets. Item shop pets learn skills which cannot be learned normally by mob pets or event pets. Though there is a way mob or event pets can learn these skills, but it involves feeding them the item shop pet eggs (which I personally think is a waste because the skill learned is RANDOM). You can also opt to breed (via synthesis) your favorite mob or event pet to an item shop pet that already has the skill you want, and then choose the skill you want the child to inherit. You will lose both parents but at least you get that pet with that skill you want.
A lot of patience is needed when trying to acquire the mentioned pet skills. You need to raise a shop pet to Lv50 first. At Lv50, it would be able to learn skills whenever you feed it IF it doesn't have a skill. If you do not like its current skill, 500 island points are needed to forget a skill. The worst i experienced was spending 7k pts, or 14 tries, trying to learn hide attack. I farmed points mainly by planters (regrowable crops) and island hopping. Save up on island points while leveling the pet.
Further Readings: > About Island, Pets, Skills - irunaonline.boards.net/board/44/island-pets-events > Blog about Pet skills (minstrel perspective but helpful) - ameblo.jp/ylee123/entry-12127086525.html
3. When Leveling, if you already got AR+crossfire, and have good survival either by AGI or a good resist set (yes this method is not limited for AGI types) When leveling up, and you have a target mob like yarde or third eyes, you'll most likely experience that they become "extinct" (mobs run out and you have to wait long for them to respawn). There is a way to keep this from happening. First, select a server with few or no players in the area. Hit a target mob (mobA) until its at half hp, then do Area rain. Two new mobs (mobB & mobC) will join the fight, then spam Crossfire. The first one (mobA) gets killed while the two will be at low hp. At that time do Area Rain again, a new mobA will join the fight. Keep spamming CF to kill the two (mobB & mobC) while keeping the last one (mobA) at low health. While that last one is not yet dead, do Area Rain again to get 2 new mobs. It takes practice to do this but if you do it right, you should not run out of mobs while grinding or farming. Doing this saved me a lot of time, especially when leveling Apostolia while on Ignite. Videos are available at the "Leveling" part above.
NOTES: - Kill off other species in the area to better spawn your target mob. - The rhythm is hard to pull off while running around, or while there are other players attacking the same mobs - From experience, things that can disrupt the rhythm are sh, kill steals, the other mobs around the target mob that gets in the way of your AOE, poor network connectivity and killing too fast which breaks the loop - This can be done to any common mobs that don't immediately die after being hit once by the AOE - If doing this in parties, it's recommended that there's only 1 AOE attacker, or that the attackers are really synchronized.
4. Patience. Lots.
Sorry I might update this just whenever. Thanks for reading. Cheers!
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