Hi, I have some A.I. in this
link. As for some of my observations,
> Farfy cannot heal itself
> Two Farfys can heal each other, but they take up summon unit slots
> Farfy heals (or follows the AI?) every other turn.
> Skills can only target the Enemy, even if that skill is for healing.
> In the A.I. list, lines are executed in order. If the first one in the list is always attainable, then the rest in the list is never executed
> Inappropriate A.I. lines result to "Wait" action (unit does nothing)
> A.I. is suspended if:
- if there is no attacking mob (even healing skills are suspended)
- chatting does nothing to the A.I. but opening any menu suspends the A.I.
- invitation to a party/group that opens a window prompt suspends the A.I.
> about AI and inactivity:
- Even if summon AI is in effect, after 5 mins of inactivity, pet still "goes back to the island boringly"
- Even if summon AI is in effect, after 30 mins of inactivity, a window still opens up attempting to "log you out because of inactivity"
For farming or grinding, I ended up with the ff:
- summon Baby Wolf while equipping my highest atk/matk set.
- summon Farfy and Colon while equipping a resist set.
- summon my team mostly based on whether Farfy is able to survive. The usuals are:
1. Easy mobs (for farming prod mats or low level grinding)
> 1farfy. 1colon, 1wolf - standard
> 1farfy, 2wolf - need to use curacion on low-hp Farfy for it to continue its work
> 2farfy, 1wolf - low damage output but can stand alone against low level mobs
> 3wolf - sit still while wolves destroy the low level mobs
2. Hard mobs (for boss fights or high level grinding like Third eyes)
> 1colon, 2wolf - colon takes the aggro, i equip resist/regen set & then curacion on colon when needed
> 3wolf - i equip resist set, use provoke and take all aggro while wolves do all attacks. Uses the most mp pots and not effective against enemies with AOE (my summoner is still level 150's x.x)
> 3colon - (just trying to survive and escape to regroup) Colons take aggro
Hope these help. Cheers!