Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Dec 31, 2016 7:37:56 GMT
Dragsbro You should add that it's Earthshaker damage I just got tagged randomly your post doesn't mention which skill you're talking about . cutexdeadly I saw a 600k+ one on JP which was a double spell burst Earthshaker. hai sumimaseeeen pwp did it in the previous post so i forgot (/-\) Also @cutexdeadlu i doubt that 600k Earthshaker can lead to 500k Domination, but i can be totally wrong ._.)/ I would've said 400kish...
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Ken
Member
Ycelle (Monk355), Ahri (Samurai 352)(Bishop 325)
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Post by Ken on Jan 8, 2017 11:45:54 GMT
I'm also normal bow again currently for reasons but the doc is 377k and explosion hits 1.1m May i know ur current lvl and equips? Thanks.
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Post by Cerulean on Jan 9, 2017 8:16:46 GMT
I'm also normal bow again currently for reasons but the doc is 377k and explosion hits 1.1m May i know ur current lvl and equips? Thanks. Lv 345 Only difference is s.shooter L4 cerb and monty beret raton
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Jun 11, 2017 14:57:35 GMT
I need someone's braiiiiiiiiin ._. (@ewpeople maybe? q.q) Heres the previously stated Earthshaker damage test: Damages dealt on light mobs | +10% Light magic | Added dmgs | Actual % supposition: | Remarks:
| ↑17.7k (the highest i did on these conditions) | ↑18.6k | +900 | +5% dmg = 885 | The upper damages upped to 5%, which is 2,5% more than what the lower did
| ↓16.7k (the lowest i did on these conditions) | ↓17.1k | +400 | +2,5% dmg = 417,5 | The lower damages only upped to 2.5%
| ~17.2k | ~17.85k | +650 | +3.75% dmg = 645 | This is just an average i calculated.
| Dark mobs |
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| ↑17.7k | ↑19.2k | +1.5k | +8.5% dmg = 1.504,5 | The upper damages upped to 8.5% This is +2.5% compared to the lowers' rising | ↓16.7k | ↓17.7k | +1k | +6% dmg = 1k | The lower damages upped to 6%
| ~17.2k | ~18.45k | +1.25k | +7.25% dmg = 1.25k |
| Other mobs
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| ↑19.1k | ↑20k | +900 | (+5% dmg = 955) |
| ↓17.5k | ↓18.4k | +900 | (+5% dmg = 875) |
| ~18.3k | ~19.2k | +900 | +5% dmg = 915 dmg | The average dmg is the most accurate, certainly because of the random formula's numbers being sort of flattened by the worked out average. |
But this is not really what i wanted to talk about. Now then: HOOW AND WHYYYY??!! What on the earth is Earthshaker doing with its elements? Has anyone any idea how it works? i have many suppositions but it just can't seem to be right: 1) ES is always Dark&Light. This explains the Doublespellburst rate not being extraordinary low. It also kind of explains why Es does less damages on dark and light mobs everytime you do it. BUT How comes that the damage change with 10% light magic isn't the same %age from the lower-dmg to the upper ones on the same mobs? Then... 2) ES is either Dark or Light or both. But it can't seem to be possible, just with the test on light mobs. 3) Light&Dark is one and only one element. Could explain why it does less dmg against both light and dark. 4) ES damages calculations are super complicated, like, Einstein would cry trying to understand. 5)....please HALLPP Q.Q
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Post by dontmindme on Jun 12, 2017 14:20:05 GMT
I need someone's braiiiiiiiiin ._. (@ewpeople maybe? q.q) Heres the previously stated Earthshaker damage test: Damages dealt on light mobs | +10% Light magic | Added dmgs | Actual % supposition: | Remarks:
| ↑17.7k (the highest i did on these conditions) | ↑18.6k | +900 | +5% dmg = 885 | The upper damages upped to 5%, which is 2,5% more than what the lower did
| ↓16.7k (the lowest i did on these conditions) | ↓17.1k | +400 | +2,5% dmg = 417,5 | The lower damages only upped to 2.5%
| ~17.2k | ~17.85k | +650 | +3.75% dmg = 645 | This is just an average i calculated.
| Dark mobs |
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| ↑17.7k | ↑19.2k | +1.5k | +8.5% dmg = 1.504,5 | The upper damages upped to 8.5% This is +2.5% compared to the lowers' rising | ↓16.7k | ↓17.7k | +1k | +6% dmg = 1k | The lower damages upped to 6%
| ~17.2k | ~18.45k | +1.25k | +7.25% dmg = 1.25k |
| Other mobs
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| ↑19.1k | ↑20k | +900 | (+5% dmg = 955) |
| ↓17.5k | ↓18.4k | +900 | (+5% dmg = 875) |
| ~18.3k | ~19.2k | +900 | +5% dmg = 915 dmg | The average dmg is the most accurate, certainly because of the random formula's numbers being sort of flattened by the worked out average. |
But this is not really what i wanted to talk about. Now then: HOOW AND WHYYYY??!! What on the earth is Earthshaker doing with its elements? Has anyone any idea how it works? i have many suppositions but it just can't seem to be right: 1) ES is always Dark&Light. This explains the Doublespellburst rate not being extraordinary low. It also kind of explains why Es does less damages on dark and light mobs everytime you do it. BUT How comes that the damage change with 10% light magic isn't the same %age from the lower-dmg to the upper ones on the same mobs? Then... 2) ES is either Dark or Light or both. But it can't seem to be possible, just with the test on light mobs. 3) Light&Dark is one and only one element. Could explain why it does less dmg against both light and dark. 4) ES damages calculations are super complicated, like, Einstein would cry trying to understand. 5)....please HALLPP Q.Q I might be able to help a bit ^^ I ran a few tests myself after seeing this. The problem in my mind was that varying mobs means varying defense and mdef of mobs. My tests consisted of spamming earthshaker on sidatz and ratagnes. I pulled out my bishop and started some tests on the exact same mob afflicted with lichter to make sure the mob's defenses are exactly the same. P.S. I don't understand anything in this chart. TEST # 1 --------Ratagne-------- light element - average of 15k damage. (14.8k lowest, 15.2k highest) hit by lichter / dark element - average of 15k damage. (14.8k lowest, 15.2k highest) TEST # 2 --------Sidatz-------- fire element - average of 15k damage.(14.7k lowest, 15.3k highest) hit by lichter / dark element - average of 14.3k damage (14k lowest, 14.6k highest) TEST INFO: No spellburst on any of my gear. The only gear that affects my elemental damage is hell money (Dark magic+10%) My only buffs were divine bless and quick The bishop was fully buffed (does this make a difference?) I used lichter 3 times on each mob before using earthshaker to be sure -------------------------------------------------------------------------------------- I don't know if lichter changes anything about defenses but that's basically how I tested it. (None of these tests are rounded off. Just ignoring the numbers on the right.) CONCLUSION: Earthshaker seems to be both light and dark element since my tests on a ratagne were exactly the same on both elements. It clearly does less damage to light and dark though since even though i killed quite a few sidatz, I could never get the numbers up to 15k when they are dark elemented. It appears to be more or less 6% lower on light&dark mobs.
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Jun 12, 2017 14:29:24 GMT
I might be able to help a bit ^^ I ran a few tests myself after seeing this. The problem in my mind was that varying mobs means varying defense and mdef of mobs. My tests consisted of spamming earthshaker on sidatz and ratagnes. I pulled out my bishop and started some tests on the exact same mob afflicted with lichter to make sure the mob's defenses are exactly the same. P.S. I don't understand anything in this chart. TEST # 1 --------Ratagne-------- light element - average of 15k damage. (14.8k lowest, 15.2k highest) hit by lichter / dark element - average of 15k damage. (14.8k lowest, 15.2k highest) TEST # 2 --------Sidatz-------- fire element - average of 15k damage.(14.7k lowest, 15.3k highest) hit by lichter / dark element - average of 14.3k damage (14k lowest, 14.6k highest) TEST INFO: No spellburst on any of my gear. The only gear that affects my elemental damage is hell money (Dark magic+10%) My only buffs were divine bless and quick The bishop was fully buffed (does this make a difference?) I used lichter 3 times on each mob before using earthshaker to be sure -------------------------------------------------------------------------------------- I don't know if lichter changes anything about defenses but that's basically how I tested it. (None of these tests are rounded off. Just ignoring the numbers on the right.) CONCLUSION: Earthshaker seems to be both light and dark element since my tests on a ratagne were exactly the same on both elements. It clearly does less damage to light and dark though since even though i killed quite a few sidatz, I could never get the numbers up to 15k when they are dark elemented. It appears to be more or less 6% lower on light&dark mobs. Thanks a lot for the reply, i will redo some test right away then I'm pretty sure Earthshaker is Light and Dark, but what i don't understand is how the Magic+% works with it... Also i'm surprised you did the same average damage onto sidatz and ratagne o.o I did try on baums and roars near rokoko and it was pretty different...it might be their def or something like this, i will retest again, thanks then! :3 Oh and EDIT: About my tests, the problem is basically: When using Light magic+10%, my average damage on some earth ele mobs got a only +5% bonus, may it be on the more powerful hits or the less ones. But when i tested on dark mobs, the more powerful hits got boosted up to 8.5% (still thanks to the 10% light magic food) but the less powerful hits only got boosted up to 6%. I mean, if i use your results, if you had used a light magic+10% food, you would have dealt from 14.8k to 14.8k+6%, to 15.2k to 15.2k+8.5% Same happened to light mobs, with 5% up for the stronger attacks and only 2.5% for the less successful ones Did i explain well or should i explain myself again...? Sorry about my english >.<
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Jun 12, 2017 15:30:55 GMT
hum, if anyone has a bored bish...°TL
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Post by pingrek on Jun 12, 2017 15:58:16 GMT
hum, if anyone has a bored bish...°TL Do you still need a bish to help with test
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Jun 12, 2017 16:02:09 GMT
hum, if anyone has a bored bish...°TL Do you still need a bish to help with test yas, need lichter ;_;
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Post by pingrek on Jun 12, 2017 16:03:25 GMT
Do you still need a bish to help with test yas, need lichter ;_; Ok, when do you want to do the test, I can log in now
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Jun 12, 2017 16:04:40 GMT
Ok, when do you want to do the test, I can log in now Then if you wanna come at nommars F2 regular floor (otw xeltysis) on specia, i'm there, would be super nice o.o)/
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Post by pingrek on Jun 12, 2017 16:05:35 GMT
Ok, when do you want to do the test, I can log in now Then if you wanna come at nommars F2 regular floor (otw xeltysis) on specia, i'm there, would be super nice o.o)/ Alright, I'll be on my way, IGN: Oohoroc
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Jun 12, 2017 17:19:53 GMT
So, i tested on nommars. I used eventail (because hail the MPC ability on it), and the only +magc % i permanently have is from Sauro II (3% both, so it doesnt bias anything i think) Damages on nommars, no buff (except makibishi)
Damages on nommars: highest:18 144 lowest: 16 613
Damages on dark nommars: 17286 15859
Damages on dark nommars with light magic+10% 18595 16899
Damages on dark nommars with dark magic +10% 17719 16303
Results: -Turning the nommars dark got my damages down of ~4.96% comparing both highest damages, and ~4.75% comparing the lowest, dealt on both conditions -Using Light magic +10% made my higher damages up of 7.5%, and it made the lower ones up of 6.5%. -Using Dark magic +10% made the higher ones up of 2.5%, and the lower ones of 2.8%
So maybe, if we round stuff: -Light and Dark mobs downs your dmg of 5% -Light and Dark magic% effectiveness is cut in half if used against other elements, otherwise: -Element magic+% vs same element mobs = initial effectiveness divided by 4 (25% of it) -Element magic+% vs weak element mob = initial effectiveness divided by 1.3333333... (75% of it)
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Post by dontmindme on Jun 13, 2017 11:23:52 GMT
So, i tested on nommars. I used eventail (because hail the MPC ability on it), and the only +magc % i permanently have is from Sauro II (3% both, so it doesnt bias anything i think) Damages on nommars, no buff (except makibishi) Damages on nommars: highest:18 144 lowest: 16 613 Damages on dark nommars: 17286 15859 Damages on dark nommars with light magic+10% 18595 16899 Damages on dark nommars with dark magic +10% 17719 16303 Results:-Turning the nommars dark got my damages down of ~4.96% comparing both highest damages, and ~4.75% comparing the lowest, dealt on both conditions -Using Light magic +10% made my higher damages up of 7.5%, and it made the lower ones up of 6.5%. -Using Dark magic +10% made the higher ones up of 2.5%, and the lower ones of 2.8% So maybe, if we round stuff: -Light and Dark mobs downs your dmg of 5% -Light and Dark magic% effectiveness is cut in half if used against other elements, otherwise: -Element magic+% vs same element mobs = initial effectiveness divided by 4 (25% of it) -Element magic+% vs weak element mob = initial effectiveness divided by 1.3333333... (75% of it) This is starting to make sense now. It's clear now that earthshaker's damage is lower on dark&light mobs but it seems like light and dark magic% affect how much damage it does against the opposite element. NOW IT GETS MORE COMPLICATED >.< I was using hell money the whole time I was testing but my damage on light and dark was equal. My gahd this formula is impossible.
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Jun 13, 2017 20:39:21 GMT
This is starting to make sense now. It's clear now that earthshaker's damage is lower on dark&light mobs but it seems like light and dark magic% affect how much damage it does against the opposite element. NOW IT GETS MORE COMPLICATED >.< I was using hell money the whole time I was testing but my damage on light and dark was equal. My gahd this formula is impossible. Eeeeer eeer eeeer...u sure? QAQ Maybe you got buffed by some mins outside your pt without knowing it or idk XD Anyway i'll do research again when i'll have more time x.x But things we know for sure: -ES is Light&Dark element (be it an exclusive one or just both at the same time) -Magic% doesn't work like it does for other skills -Dmg calculation is duklvghsfiogh QAQ
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