Post by Dragsbro on Oct 11, 2016 10:42:45 GMT
Hi everybody! In this thread i'll propose, invite and ask you to help the whole community to have a better understanding of ninja skills.
I first made this thead intending to focus on the soon-to-be-available active skill lvl 300, but after a little thinking, why not extending it to all the skills? Too many ninjas in Iruna don't know their full potential.
How can you help? Simple: if you have any idea or thought about a skill's dmg calculation or whatever, post it here! You also can post your Stats, detailed build, equipments and damages with the skill concerned. I propose to everyone who wants to do it to let, even wrong or not finished, any dmg calculation, relation or whatever they'd think of (Of course some are already answered but most of them aren't!). If you feel you may have the beginning of anything don't hesitate!! Thank you all
(P.S.: nic123 , Cerulean , Almas , and all the other 300+, let's all put our build/eqps/dmg here, we gotta pierce sk's secret!)
Shuriken mastery: Known effect: Ups ATK and MATK when wielding a throwing weapon
Lv1: ATK+50 MATK+100
Lv2: ATK+90 MATK+180
Ni rengeki: Known effect: May add a double damage on a normal hit
Lv1: Proc rate=?%
Lv2: Proc rate=?%
Katon no jutsu: Known facts: Fire magic attack, chance to burn the enemy. Dmg based on MATK and fire magic+%
Damage calculation:
Lv1
Lv2
Lv3
Lv4
Raiton no jutsu: Known facts: Wind magic attack, chance to paralyze the enemy, damages up when the target is burnt. Dmg based on MATK and wind magic+%
Dmg calculation:
Lv1 without burn:
With burn:
Lv2 without burn:
With burn:
Lv3 without burn:
With burn:
Earthshaker: Known facts: Light&Dark magic attack, dmg up when target is burnt and paralyzed. Dmg based on MATK and Light and Dark magics+%
Damage calculation:
Lv1 without ailments:
With ailments: Seemed to do 15*MATK
Lv2 without ailments:
With ailments: Seemed to do 20*MATK. These formulas are less accuracte as your MATK gets higher
Lv3 without ailments
About Earthshaker! {(Click to view the test leading to the following statements)}
My deductions:
-Against normal mobs, the amount of Light or Dark magic +% supposed to be effective is approximately cut in half
-The number of magic +% boost against Light or Dark mobs may vary as:
→If using a magic element +% against the same element, it may end up at 25% of what it was supposed to give for the least effective and 50% for the more effective, average of 37.5% of the written number's effectiveness.
→If using a magic element +% against the other element, it may end up at 60% of what it was supposed to give for the least effective and 85% for the more effective, average of 72.5% of the written number's effectiveness.
IMPORTANT NOTE: These tests and results are only from my personnal and temporary experience, may i had tested few times more, it's possible i'd had something totally different from this.
Domination: Known facts: Neutral magic atk, dmg up with CRT. Dmg based on neutral magic+%, MATK, CRT
Nindo: Known fact: Raise Ninja's base status.
Effect: ※ STR+5, INT+3, AGI+6, CRT+4
Dance of Clones: Known facts: Physical atk based on atk and crt dmg.
Damage calculation:
Lv1:Critical damage*1.1*(clone)
Lv2:Critical damage*1.2*(clone)
1 clone=+1 second delay
Phantom Flame: Known effect: Highers DoC, Katon no jutsu and Raiton no jutsu dmg by consuming clones. Said toi affect SK and swift shadow in some ways
Lv1:-DoC effect: Adds 0.3×(number of clones+1) to your normal DoC dmg and consume 2 out of 3 clones. Disappear once used.
-Katon no jutsu: Adds 3×normal Katon dmg, doesn't necessarily consumes clones
-Raiton no jutsu: Adds 1.3×normal Raiton dmg, doesn't necessarily consumes clones
-Silent Killing: Adds either 44 444 dmg or 444 444 dmg when used at 4 clones.
-Swift Shadow:
Silent Killing: Known fact: Physical atk based on critical damages, MATK and ATK
Damage calculation:
Lv1:
Makibishi: Known fact: Deals dmgs every 30 seconds and slows down the enemy.
Damage calculation:
Additional effect: AVD+10%
How can you help? Simple: if you have any idea or thought about a skill's dmg calculation or whatever, post it here! You also can post your Stats, detailed build, equipments and damages with the skill concerned. I propose to everyone who wants to do it to let, even wrong or not finished, any dmg calculation, relation or whatever they'd think of (Of course some are already answered but most of them aren't!). If you feel you may have the beginning of anything don't hesitate!! Thank you all
(P.S.: nic123 , Cerulean , Almas , and all the other 300+, let's all put our build/eqps/dmg here, we gotta pierce sk's secret!)
Shuriken mastery: Known effect: Ups ATK and MATK when wielding a throwing weapon
Lv1: ATK+50 MATK+100
Lv2: ATK+90 MATK+180
Ni rengeki: Known effect: May add a double damage on a normal hit
Lv1: Proc rate=?%
Lv2: Proc rate=?%
Katon no jutsu: Known facts: Fire magic attack, chance to burn the enemy. Dmg based on MATK and fire magic+%
Damage calculation:
Lv1
Lv2
Lv3
Lv4
Raiton no jutsu: Known facts: Wind magic attack, chance to paralyze the enemy, damages up when the target is burnt. Dmg based on MATK and wind magic+%
Dmg calculation:
Lv1 without burn:
With burn:
Lv2 without burn:
With burn:
Lv3 without burn:
With burn:
Earthshaker: Known facts: Light&Dark magic attack, dmg up when target is burnt and paralyzed. Dmg based on MATK and Light and Dark magics+%
Damage calculation:
Lv1 without ailments:
With ailments: Seemed to do 15*MATK
Lv2 without ailments:
With ailments: Seemed to do 20*MATK. These formulas are less accuracte as your MATK gets higher
Lv3 without ailments
About Earthshaker! {(Click to view the test leading to the following statements)}
Light mobs | +10% Light magic | Added dmgs | Actual % supposition: | Remarks: |
↑17.7k | ↑18.6k | +900 | +5% dmg = 885 | +2.5% compared to the weak element |
↓16.7k | ↓17.1k | +400 | +2,5% dmg = 417,5 | -2.5% compared to the strong element |
~17.2k | ~17.85k | +650 | +3.75% dmg = 645 | Logically at 1.25% from both, just an average. |
Dark mobs | ||||
↑17.7k | ↑19.2k | +1.5k | +8.5% dmg = 1.504,5 | +2.5% compared to the weak element, +3.5% compared to the dmgs on light mobs |
↓16.7k | ↓17.7k | +1k | +6% dmg = 1k | -2.5% compared to the strong element, +3.5% compared to the dmgs on light mobs |
~17.2k | ~18.45k | +1.25k | +7.25% dmg = 1.25k | Logically at 1.25% from both, just an average, same as before |
Other mobs | ||||
↑19.1k | ↑20k | +900 | (+5% dmg = 955) | |
↓17.5k | ↓18.4k | +900 | (+5% dmg = 875) | |
~18.3k | ~19.2k | +900 | +5% dmg = 915 dmg | The average dmg is the most accurate, certainly because of the random formula's numbers being sort of flattened by the worked out average. |
My deductions:
-Against normal mobs, the amount of Light or Dark magic +% supposed to be effective is approximately cut in half
-The number of magic +% boost against Light or Dark mobs may vary as:
→If using a magic element +% against the same element, it may end up at 25% of what it was supposed to give for the least effective and 50% for the more effective, average of 37.5% of the written number's effectiveness.
→If using a magic element +% against the other element, it may end up at 60% of what it was supposed to give for the least effective and 85% for the more effective, average of 72.5% of the written number's effectiveness.
IMPORTANT NOTE: These tests and results are only from my personnal and temporary experience, may i had tested few times more, it's possible i'd had something totally different from this.
Domination: Known facts: Neutral magic atk, dmg up with CRT. Dmg based on neutral magic+%, MATK, CRT
Nindo: Known fact: Raise Ninja's base status.
Effect: ※ STR+5, INT+3, AGI+6, CRT+4
Dance of Clones: Known facts: Physical atk based on atk and crt dmg.
Damage calculation:
Lv1:Critical damage*1.1*(clone)
Lv2:Critical damage*1.2*(clone)
1 clone=+1 second delay
Phantom Flame: Known effect: Highers DoC, Katon no jutsu and Raiton no jutsu dmg by consuming clones. Said toi affect SK and swift shadow in some ways
Lv1:-DoC effect: Adds 0.3×(number of clones+1) to your normal DoC dmg and consume 2 out of 3 clones. Disappear once used.
-Katon no jutsu: Adds 3×normal Katon dmg, doesn't necessarily consumes clones
-Raiton no jutsu: Adds 1.3×normal Raiton dmg, doesn't necessarily consumes clones
-Silent Killing: Adds either 44 444 dmg or 444 444 dmg when used at 4 clones.
-Swift Shadow:
Silent Killing: Known fact: Physical atk based on critical damages, MATK and ATK
Damage calculation:
Lv1:
Makibishi: Known fact: Deals dmgs every 30 seconds and slows down the enemy.
Damage calculation:
Additional effect: AVD+10%