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Post by Maxwello on Jun 4, 2018 16:58:32 GMT
Hi. My friend switched 2 chars to alchemist a while back to use solely for production. One took int dex agi (tailor,alchemy,chasing) the other str vit crt.(Smith,carp, cook)
I'm looking for advice on her behalf to be able to get through mq and be somewhat competent.
Assuming each of the pair has 256 of each of its 3 stats.
Can you guys offer any advice for equipment and we'll anything really.
I'm struggling to as I'm not even understanding things like whether the str vit crt would have any matk as I dunno if alchemist gets some for job or not nor do I know whether all skills are magic (aswell as the bonuses from hp and productionlevel) based entirely or if some get from atk. Indeed even whether auto attacking is an option or whether it's skill combos all the way.
I have read Krish's guide and some other threads.
I am looking for opinions so I can make more sense of it.
Thank you in advance.
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Post by lahunts on Jun 4, 2018 17:52:25 GMT
You sure asked a bugger of a question here. I recommend re-reading all of the stickied posts. Krish's guide has a lot of good general info that all should know. You can read my testing dmg formula guide that give detail info for each skill. You should also check out the guide that details what does and does not affect prod success rate under the guides section of this forum.
In short, your an weak enchanter that can cast some wizard skills that ended up focusing on ailments.
All dmg skills consume an item on cast except for mana bullet and self buffs are basic at best.
You will see the biggest benefit from focusing on matk because u will be forced to use int and dex. Int and dex add to all ailment dmg besides cursed rain which is only int and killer stick gets a boost from crt. This means for the biggest dmg u will need to be int dex based.
If u die, ailments can be removed but if your in a party and your are revived quickly they will stay {sometimes}. This means I recommend vit over crt so you'll live longer. (crt isn't very useful as a matk build and atk builds are very nerfed)
Your player level Increases ailment dmg as well as your prod level(amount depends on skill) . Matk adds some dmg to burn and cursed as well but not as much. Skill lv multiplies the dmg(ex lv1 will do 100k, lv2 will do 200k, lv3 will do 300k)
Kill stk is unique since it uses crt dmg and matk but also has pericing dmg from prod levels and player levels.
Resist/negate set is op since switching gear doesn't affect ailment dmg except for poison. Poison dmg can be doubled if you use a poison set.
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Post by Deleted on Jun 4, 2018 17:52:26 GMT
Hi. My friend switched 2 chars to alchemist a while back to use solely for production. One took int dex agi (tailor,alchemy,chasing) the other str vit crt.(Smith,carp, cook) I'm looking for advice on her behalf to be able to get through mq and be somewhat competent. Assuming each of the pair has 256 of each of its 3 stats. Can you guys offer any advice for equipment and we'll anything really. I'm struggling to as I'm not even understanding things like whether the str vit crt would have any matk as I dunno if alchemist gets some for job or not nor do I know whether all skills are magic (aswell as the bonuses from hp and productionlevel) based entirely or if some get from atk. Indeed even whether auto attacking is an option or whether it's skill combos all the way. I have read Krish's guide and some other threads. I am looking for opinions so I can make more sense of it. Thank you in advance. I would go for auto attack build on that str one and you'd be an adventurer with alche skills xD. Try to go for auto samu equip, but you gotta find a way to counter mura/mune's -200% aspd (high cycle + purple lines maybe). About the matk, you could get some raw matk by using struggler and cgb, but I doubt it'd be of much use. Eva's unreliable anyway so just use a resist set. Other build should be alright, tho you'd want at least 100 vit (more preferrably).
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Post by Maxwello on Jun 4, 2018 17:54:02 GMT
If alchemist doesn't get an int or matk job bonus then I assume the str crt vit build would perhaps want to use either special claw or a normal sword to maximise melee auto atk. I'm speculating ofcourse as I am clueless. Which skills don't rely on matk? I really look forward to input.
I assume craft guide book would be good for the int(no str) dex (no crit) agi type. With throwing or magic sword or magic bow and be in a good position for ailment damage (well all the skills which I know nought about) with add gear and armor also focusing on some %Evasion gear.
Edit ooooh 2 replies whilst posting thank you
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Post by Maxwello on Jun 4, 2018 18:05:32 GMT
@zura If she uses special claw instead perhaps scarlet ribbon may be enough to counter the atspd issue?
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Post by lahunts on Jun 4, 2018 18:07:49 GMT
If alchemist doesn't get an int or matk job bonus then I assume the str crt vit build would perhaps want to use either special claw or a normal sword to maximise melee auto atk. I'm speculating ofcourse as I am clueless. Which skills don't rely on matk? I really look forward to input. I assume craft guide book would be good for the int(no str) dex (no crit) agi type. With throwing or magic sword or magic bow and be in a good position for ailment damage (well all the skills which I know nought about) with add gear and armor also focusing on some %Evasion gear. Edit ooooh 2 replies whilst editing thank you Ailment(burn and cursed) dmg only gets a small benefit from matk. Billzard, meteor and mana bullet are 100% matk. Poison bomb is currently Atk based but it will be matk based in the future. Kill stick is matk + atk based with melee up by lv and prod lv. CGB is op for killer stk but skr is still better for everything else. I tried to gear up on the jp test server for Atk based. Using different weapons and gear I was able to do 70k kill stick dmg using magic sword or throw and had good ailment dmg because I was int dex but matk based skills suffered. Basicly unless you are equipped like a enchanter kill stk is better then auto Atk because auto Atk dmg is included in kill stk dmg +Melee and matk. Trying to build without int and dex will drop your ailment dmg by 20-30%
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Post by Deleted on Jun 4, 2018 18:20:21 GMT
@zura If she uses special claw instead perhaps scarlet ribbon may be enough to counter the atspd issue? All spec claws reduce your aspd to minimum, so it's not a good idea for auto builds (unless you're a bk; I heard diel style ignores that). It could be useful however if you try kill stick with it. Refer to post above mine. Edit - I forgot to mention db and/or fike is a must if you want to do good dps as an auto attack build.
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Post by lahunts on Jun 4, 2018 18:33:38 GMT
Don't forget that alchemy increases poison dmg, carp increase bleed, and Smith increases burn dmg. So you may be forced to cap some of these twice to make sure you can still hurt stuff. About 40% of your ailment dmg is from having these prod lvs at cap.
Ultimately:
Your str vit crt build will have average kill stick dmg, lower bleed dmg, No blizzard , meter hit, or mana bullet dmg, and adverage ailment dmg with some survivability.
Your int dex agi build will have average kill stk dmg, higher bleed dmg, very high blizzard, meteor hit, and mana bullet dmg, capped or near capped ailment dmg, and high auto Atk speed that will allow u to go enchanter if u want when farming. But with high Atk spd, it may interrupt you when trying to get all your ailments cast. Also, without vit you'll be easier to kill late game since u don't have clones. If you die, you'll have to recast all ailments.
When we finally get new skills, grief chain appears to be 100% matk based as well. If your geared and stated like a hw, you could get 1.2m dmg easy, but if your Atk based you'll get very little dmg from it.
So in the end int dex build is the practical build while without int and dex your just a producer.
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Post by Maxwello on Jun 4, 2018 18:34:52 GMT
Sorry zura what is dB? . As for interfike, long ago I was under the impression that it increased interval but lowered dmg therefore being mostly for looking cool. That was a while ago mind and full stats weren't available so thank you I'll look into that too
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Post by Maxwello on Jun 4, 2018 18:51:31 GMT
lahunts Thanks for the last post it's a nice quick source to point my friend at.
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Post by Deleted on Jun 4, 2018 19:05:43 GMT
Sorry zura what is dB? . As for interfike, long ago I was under the impression that it increased interval but lowered dmg therefore being mostly for looking cool. That was a while ago mind and full stats weren't available so thank you I'll look into that too Db = dual blow; pet skil. It clones one of your auto attacks once per use, including autoskills at twice the speed. For example, if you use db and did 20k crt dmg, and triggered 4 velenos (roughly 100k dmg), you'll do another attack with the same effect (another 100k), all in one second (two attacks in one second; this is even faster if the character is a monk with rush, a samu with shippu, an ench with special status or javali, knight with rush, etc.). When it comes to damage stat, fike only reduces 10% atk/matk, while letting you attack at twice the normal attack speed cap (rush/shippu/javali/berserk speed basically). So if you're doing 20k crt dmg, -10% atk let's just say lets you do 18k just to make things simple. In one second, normally you'd do 20k, but with fike, you'll do two 18k, so a total of 36k in one second. However, there are some disadvantages to using db and/or fike. Db needs -2.5 to -3sec sd to spam it efficiently (and I heard it eats quite the mp but you got mp heal anyway). Fike has a lot of negatives: atk/matk/melee&magic r-10%, mp/item rec/heal rec or reward (can't remember which) -100%, accuracy& crt rate -50%, and an hp cost chance by attack autoskill, which is removable if you put it correctly in a 2s gear. Keep in mind that the speed at which db and fike works also depends on your own aspd, so if you have 1 aspd, those things also become as slow as that.
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Post by Maxwello on Jun 4, 2018 19:22:47 GMT
If we had to choose one set of of equip and xtals for each
Int dex agi Str vit crt
Anyone fancy a stab?
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Post by pingrek on Jun 4, 2018 19:25:58 GMT
Sorry zura what is dB? . As for interfike, long ago I was under the impression that it increased interval but lowered dmg therefore being mostly for looking cool. That was a while ago mind and full stats weren't available so thank you I'll look into that too Db = dual blow; pet skil. It clones one of your auto attacks once per use, including autoskills at twice the speed. For example, if you use db and did 20k crt dmg, and triggered 4 velenos (roughly 100k dmg), you'll do another attack with the same effect (another 100k), all in one second (two attacks in one second; this is even faster if the character is a monk with rush, a samu with shippu, an ench with special status or javali, knight with rush, etc.). When it comes to damage stat, fike only reduces 10% atk/matk, while letting you attack at twice the normal attack speed cap (rush/shippu/javali/berserk speed basically). So if you're doing 20k crt dmg, -10% atk let's just say lets you do 18k just to make things simple. In one second, normally you'd do 20k, but with fike, you'll do two 18k, so a total of 36k in one second. However, there are some disadvantages to using db and/or fike. Db needs -2.5 to -3sec sd to spam it efficiently (and I heard it eats quite the mp but you got mp heal anyway). Fike has a lot of negatives: atk/matk/melee&magic r-10%, mp/item rec/heal rec or reward (can't remember which) -100%, accuracy& crt rate -50%, and an hp cost chance by attack autoskill, which is removable if you put it correctly in a 2s gear. Keep in mind that the speed at which db and fike works also depends on your own aspd, so if you have 1 aspd, those things also become as slow as that. Actually DB doesn't clone your auto attack but rather it activates two auto attacks so each attack has it's own chances to activate or not activate any autoskills you may have so just because the first attack from DB activates 4 autoskills it doesn't mean the second one will activate 4, also it's skill delay is based on weapon refinement and I think it needs -3 seconds at +9 refinement
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Post by Deleted on Jun 4, 2018 19:30:18 GMT
Db = dual blow; pet skil. It clones one of your auto attacks once per use, including autoskills at twice the speed. For example, if you use db and did 20k crt dmg, and triggered 4 velenos (roughly 100k dmg), you'll do another attack with the same effect (another 100k), all in one second (two attacks in one second; this is even faster if the character is a monk with rush, a samu with shippu, an ench with special status or javali, knight with rush, etc.). When it comes to damage stat, fike only reduces 10% atk/matk, while letting you attack at twice the normal attack speed cap (rush/shippu/javali/berserk speed basically). So if you're doing 20k crt dmg, -10% atk let's just say lets you do 18k just to make things simple. In one second, normally you'd do 20k, but with fike, you'll do two 18k, so a total of 36k in one second. However, there are some disadvantages to using db and/or fike. Db needs -2.5 to -3sec sd to spam it efficiently (and I heard it eats quite the mp but you got mp heal anyway). Fike has a lot of negatives: atk/matk/melee&magic r-10%, mp/item rec/heal rec or reward (can't remember which) -100%, accuracy& crt rate -50%, and an hp cost chance by attack autoskill, which is removable if you put it correctly in a 2s gear. Keep in mind that the speed at which db and fike works also depends on your own aspd, so if you have 1 aspd, those things also become as slow as that. Actually DB doesn't clone your auto attack but rather it activates two auto attacks so each attack has it's own chances to activate or not activate any autoskills you may have so just because the first attack from DB activates 4 autoskills it doesn't mean the second one will activate 4, also it's skill delay is based on weapon refinement and I think it needs -3 seconds at +9 refinement My bad on that part. Thanks for the correction.
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Post by Deleted on Jun 4, 2018 20:06:04 GMT
If we had to choose one set of of equip and xtals for each Int dex agi Str vit crt Anyone fancy a stab? I was never obsessed with achieving max/very high dps, so here's what I would use for the str build (a semi resist set btw): Sauro blade l5 wyn Boo iniliba/wyn F.Helm re up wyn Catura wyn Full wild dance abi (even lv1 works) 6 purple lines A few points on agi for aspd tho. Shouldn't hurt too much since at cap level, we can max 3 stats and have like 150+ points left over anyway and you probably only need 50~ish agi (random guess) with aspd+160% (+140% if you use iniliba) and agi+ from wyn to reach 343 aspd. See if aspd is enough before adding agi. At 400 str, the set has +67% melee&magic r (+57% if you remove iniliba). 6 purple lines (almost) cancel out 5 lv1 wd abi's -crt rate. If you want max dps with auto attack, see if you can put muramasa shinuchi w/ sauro ii/grapagos in there, keeping in mind its -200% aspd. Also -sd for db.
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