Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Oct 24, 2017 13:21:55 GMT
Nice work again, burn & poison are quite close to my real damage (a few K difference though) but Bleeding still seems not quite right :/ Still am only interested about what affects the ailments damage not the formula itself, so thanks & keep up the good work Thanks for the criticism! ^_^ I don't doubt that people's actual dmg will differ here and there from the values shown in this thread. I'm just paying attention to how much my dmg increases when I add a stat point or gain a level then trying to guess at what the actual multiplier is from that. As far as I know the multiplier could be relative to your total prod levels or could be affected by two production stats and I just have not noticed yet. The +1000 in the bleeding formula could be alchemy prod level times 5 and I can't tell because my alchemy is capped already. As for your results, I'm curious to know if your actual dmg higher or lower and by about how much. If your dmg is lower don't forget to add 10% to your answer due to the poison toxicity skill. (I forgot this a lot) This skill affects all three status affects you mentioned. Also, some gear may have hidden affects that we don't know about that may increase your real dmg. Being off by only 1 or 2 K could be explained by the actual poison multiplier being 21 or 22 instead of 21.5 but when I was testing 22 would put me over and 21 put me under my real dmg. So in the end its hard to tell. I'll just keep testing and fine tuning until I get the formula right. But hey that's what alchemist do in the real world right? That's what Chemist do in the real world not Alchemist xD I totally forgot about the poison toxicity... maybe that's the difference that I had with burn & poison yeah...
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Post by lahunts on Oct 24, 2017 13:47:48 GMT
Thanks for the criticism! ^_^ I don't doubt that people's actual dmg will differ here and there from the values shown in this thread. I'm just paying attention to how much my dmg increases when I add a stat point or gain a level then trying to guess at what the actual multiplier is from that. As far as I know the multiplier could be relative to your total prod levels or could be affected by two production stats and I just have not noticed yet. The +1000 in the bleeding formula could be alchemy prod level times 5 and I can't tell because my alchemy is capped already. As for your results, I'm curious to know if your actual dmg higher or lower and by about how much. If your dmg is lower don't forget to add 10% to your answer due to the poison toxicity skill. (I forgot this a lot) This skill affects all three status affects you mentioned. Also, some gear may have hidden affects that we don't know about that may increase your real dmg. Being off by only 1 or 2 K could be explained by the actual poison multiplier being 21 or 22 instead of 21.5 but when I was testing 22 would put me over and 21 put me under my real dmg. So in the end its hard to tell. I'll just keep testing and fine tuning until I get the formula right. But hey that's what alchemist do in the real world right? That's what Chemist do in the real world not Alchemist xD I totally forgot about the poison toxicity... maybe that's the difference that I had with burn & poison yeah... Chemist... Alchemist.... What's the difference? They both end in 'ist' Yea can't tell you how many times i forgot to subtract 10% from my real dmg when testing to compare to my base dmg. I would start changing numbers and trying to figure out what changed??? Only to realize after 30 mins that the difference was only 10% and everything worked out the way it was.... That's why I like this so much... I think... Lol
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Oct 24, 2017 14:02:12 GMT
That's what Chemist do in the real world not Alchemist xD I totally forgot about the poison toxicity... maybe that's the difference that I had with burn & poison yeah... Chemist... Alchemist.... What's the difference? They both end in 'ist' Yea can't tell you how many times i forgot to subtract 10% from my real dmg when testing to compare to my base dmg. I would start changing numbers and trying to figure out what changed??? Only to realize after 30 mins that the difference was only 10% and everything worked out the way it was.... That's why I like this so much... I think... Lol Tested Burn, Poison & Bleeding formulas again, they all seem pretty close to my real damage! seems like all I was missing is the poison toxicity !! nice
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Post by stunman on Oct 26, 2017 16:07:26 GMT
Did Blood Throw increase critical damage for physical or spellburst
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Post by lahunts on Oct 26, 2017 16:51:38 GMT
Did Blood Throw increase critical damage for physical or spellburst Blood Throw skill does add 10% crt damage, but bleeding is not affected by crt. Kill stick, however, is affected by crt damage, spell boost, and spell burst, but only their respective portion of the overall formula. Ex. Physical portion can crt, magic portion can spell burst/boost and the remainder is melee/magic dmg from levels and prod. Int dex crt build could get 50~60k kill stick dmg but no other skills would benefit from having crt
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Post by Krish (Retired Player) on Dec 1, 2017 23:07:27 GMT
Hey lahunts Haze Revita 2 actually heals to an estimated 31.0(1dp)% of your MaxHP. Will edit later when I test Haze Revita 1.
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Dec 2, 2017 15:52:01 GMT
Hey lahunts Haze Revita 2 actually heals to an estimated 31.0(1dp)% of your MaxHP. Will edit later when I test Haze Revita 1. Mine heals ~9k and I have 42k HP. That's less than 25%
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Post by Krish (Retired Player) on Dec 2, 2017 20:26:00 GMT
Yazmat
You can see here my HP is 36,741. Haze Revita 2 heals for 11,389 HP. The calculator's result?
Which rounds up to 31.0% to 1 decimal place. Maybe perhaps production really does affect Haze Revita? Could it be the MATK from my set? Hmm... Haze Revita 1 heals for 10,654HP.
Which divided by my HP gives us:
Rounded up to 29.0% to 1 decimal place. The +2% increase is correct but something's up with the value.
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Dec 2, 2017 20:35:10 GMT
If you are sure that none of your equipment affects it then it can only be one of the productions I have at 0 whih are tailoring and cooking (my chasing is lv70)
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Dec 3, 2017 16:43:20 GMT
If you are sure that none of your equipment affects it then it can only be one of the productions I have at 0 whih are tailoring and cooking (my chasing is lv70) Now I tested again and am healing exactly 21.9982...% of my MaxHP (almost like lahunts formula) Do I leveled 1 cooking level (just one) and I am still healing the same amount (9362 HP of my 42558 MaxHP) So I guess cooking doesn't affect it either (unless I need to level like 10 levels to see an change). So that leaves only my Taloring which is 0 and don't think Tailoring has anything to do with it... but who knows...
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Post by lahunts on Dec 3, 2017 23:21:26 GMT
If you are sure that none of your equipment affects it then it can only be one of the productions I have at 0 whih are tailoring and cooking (my chasing is lv70) Now I tested again and am healing exactly 21.9982...% of my MaxHP (almost like lahunts formula) Do I leveled 1 cooking level (just one) and I am still healing the same amount (9362 HP of my 42558 MaxHP) So I guess cooking doesn't affect it either (unless I need to level like 10 levels to see an change). So that leaves only my Taloring which is 0 and don't think Tailoring has anything to do with it... but who knows... This is very interesting.... I have prod levels in all productions and I get 22%. If you don't mind posting your Gear and crystals, maybe we can look for what might be affecting it. When I did my testing, I couldn't find anything to increase it and I have a wide assortment of gear to mix and match. (not to mention spina to play with)
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Dec 3, 2017 23:27:51 GMT
Now I tested again and am healing exactly 21.9982...% of my MaxHP (almost like lahunts formula) Do I leveled 1 cooking level (just one) and I am still healing the same amount (9362 HP of my 42558 MaxHP) So I guess cooking doesn't affect it either (unless I need to level like 10 levels to see an change). So that leaves only my Taloring which is 0 and don't think Tailoring has anything to do with it... but who knows... This is very interesting.... I have prod levels in all productions and I get 22%. If you don't mind posting your Gear and crystals, maybe we can look for what might be affecting it. When I did my testing, I couldn't find anything to increase it and I have a wide assortment of gear to mix and match. (not to mention spina to play with) You mean krish's gear? He is the one getting healed for 31%+ ... would love to know how too!!!
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Post by lahunts on Dec 3, 2017 23:36:20 GMT
Right I meant to quote Krish... Sorry Yazmat... Krish if you don't mind... 9% difference is a pretty solid increase over what I'm getting. It is most likely your Gear or crystals that is affecting it.
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Post by Krish (Retired Player) on Dec 4, 2017 2:52:00 GMT
lahunts Usual cast set that I used before for ailments. Sauro Stick L5 Sauro 2 *Fluency 1 Emido Strengthened x 2 Moldus *Fluency 1 Clematis Strengthened x 1 Dunkelis II *Fluency 1 Add Gear *Fluency 1 Spell King's Ring NS Heals me for that amount. Additionally, my poison set, which has a huge decrease in MATK, does 9k heals for Haze Revita despite my HP being 30k, so I am not sure if it's really anything to do with MATK. Alacran 3 Seele Zauga Thief Garb Strengthened x 3 Seele Zauga Blume Gift Seele Zauga Bud Ring Seele Zauga I use Sauro II, Cheltil, Jusal, Parazaia and Bergen for my Al Crystas.
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Post by lahunts on Dec 4, 2017 5:51:07 GMT
lahunts Usual cast set that I used before for ailments. Sauro Stick L5 Sauro 2 *Fluency 1 Emido Strengthened x 2 Moldus *Fluency 1 Clematis Strengthened x 1 Dunkelis II *Fluency 1 Add Gear *Fluency 1 Spell King's Ring NS Heals me for that amount. Additionally, my poison set, which has a huge decrease in MATK, does 9k heals for Haze Revita despite my HP being 30k, so I am not sure if it's really anything to do with MATK. Alacran 3 Seele Zauga Thief Garb Strengthened x 3 Seele Zauga Blume Gift Seele Zauga Bud Ring Seele Zauga I use Sauro II, Cheltil, Jusal, Parazaia and Bergen for my Al Crystas. Since your still getting 30%~ haze even after changing all your gear it is clear that your gear isn't affecting it. Maybe one of your Al crystals has a hidden. (my guess would be the sauro II but I can't seem to find one to test it) I did retest my haze revita and it seems that it has increased by 1%. The only things I can think of that changed on my character in the last month is: an increase in tailoring from 25 to 45, Carpentry from 75 to 150 and I added some purple lines for more autoskill as well as a halios, cordal, and Artan. (Using 3 purple lines and 3 cyan lines; blue in the center) Krish what are your prod levels, your current build, and what lines are u using? Maybe we can pen point a major difference somewhere...
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