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Post by bolucookies on Sept 25, 2017 10:53:43 GMT
The bleed dmg indeed from crt stats, pardon my mistake bout attack and str affect bleed dots
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Post by lahunts on Sept 25, 2017 12:38:10 GMT
The bleed dmg indeed from crt stats, pardon my mistake bout attack and str affect bleed dots No need to apologize. ^_^ This is still a new class and there are still several rumors floating around. I put this up just to clear some of them. That and I really like this class, so it benefits me to know the formulas too! ^_^
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Post by blazer on Sept 25, 2017 14:16:24 GMT
just modify the frames and ask ryu to stick it x
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Post by lahunts on Sept 25, 2017 14:47:00 GMT
just modify the frames and ask ryu to stick it x I don't know what you mean by modify the frames. Can you please explain?
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Post by 'AhSaN' on Sept 25, 2017 14:50:30 GMT
lahunts I don't know what he ment but I recommend you to make it more fancy. Just use Coloring, Use Bullets Like • . Use quotes to separate the Notes and the mathmetical information. So it will be easier to see. And again, Good Job! Click Here to access to Proboards BBCodes. Some of them might be outdated. Like the bullet code does not work. So you'll need to find an alternative
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Post by blazer on Sept 25, 2017 15:01:23 GMT
just modify the frames and ask ryu to stick it x I don't know what you mean by modify the frames. Can you please explain? yea as ahsan said put spoilers (click to show/hide),formulas in boxes, bulletin where ever needed like that more attractive
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Post by lahunts on Sept 25, 2017 15:18:34 GMT
I don't know what you mean by modify the frames. Can you please explain? yea as ahsan said put spoilers (click to show/hide),formulas in boxes, bulletin where ever needed like that more attractive OK I'll look into it later today.
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Post by lahunts on Sept 26, 2017 0:07:27 GMT
By Popular Demand: Added more Formating and Spoilers to increase legibility and understanding....maybe.
Also, added that Dizzy does increase Curse Rain Dmg by 10% and a few other notes that are common knowage to Alchemist, but someone new to the class may not know.
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Post by blazer on Sept 26, 2017 0:42:49 GMT
can you put those foemulas in a box and ask admin to stick thread x
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Post by lahunts on Oct 1, 2017 3:48:16 GMT
Updated so that mobile devices can see bullets, and added Fastest posible Cast and Cool times for all spells(For those who 'got-to-go-fast'!!!)
I have 700 Cspd with my cast set and 850 cspd with a fuma and coconut jelly.
With 700 Cspd I can cast Metor with 2 secs cast time but can't make it faster even at 850 csped.
With 850 Cspd I can cast Curse Rain with 1 sec but still has a 2 sec delay. At 800 I was at 1.3 secs. so all 850 is need for fastest cast. Maybe it can go faster, but i doubt it.
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Post by lahunts on Oct 1, 2017 14:22:02 GMT
lahunts Wow, how did you make the bullet BBCode Work? o.o/
Side Post : Looks extremely awesome now If you hold the alt key and tap 7 on the number pad it puts a bullet. I just manually added spaces and changed the font size. The bbcode did not work in mobile. Thanks for the review! ^_^
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Oct 2, 2017 9:14:26 GMT
Awesome job
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Post by lahunts on Oct 23, 2017 22:40:12 GMT
Made level 300 last week and did some more testing with the new skill upgrades.
I updated Bleed Dmg formula for levels 1 and 2 and added information for Haze Level 2.
Now just need to wait for the new skills. Hopefully they start releasing them soon.
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Oct 24, 2017 9:03:22 GMT
Made level 300 last week and did some more testing with the new skill upgrades. I updated Bleed Dmg formula for levels 1 and 2 and added information for Haze Level 2. Now just need to wait for the new skills. Hopefully they start releasing them soon. Nice work again, burn & poison are quite close to my real damage (a few K difference though) but Bleeding still seems not quite right :/ Still am only interested about what affects the ailments damage not the formula itself, so thanks & keep up the good work
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Post by lahunts on Oct 24, 2017 12:58:05 GMT
Made level 300 last week and did some more testing with the new skill upgrades. I updated Bleed Dmg formula for levels 1 and 2 and added information for Haze Level 2. Now just need to wait for the new skills. Hopefully they start releasing them soon. Nice work again, burn & poison are quite close to my real damage (a few K difference though) but Bleeding still seems not quite right :/ Still am only interested about what affects the ailments damage not the formula itself, so thanks & keep up the good work Thanks for the criticism! ^_^ I don't doubt that people's actual dmg will differ here and there from the values shown in this thread. I'm just paying attention to how much my dmg increases when I add a stat point or gain a level then trying to guess at what the actual multiplier is from that. As far as I know the multiplier could be relative to your total prod levels or could be affected by two production stats and I just have not noticed yet. The +1000 in the bleeding formula could be alchemy prod level times 5 and I can't tell because my alchemy is capped already. As for your results, I'm curious to know if your actual dmg higher or lower and by about how much. If your dmg is lower don't forget to add 10% to your answer due to the poison toxicity skill. (I forgot this a lot) This skill affects all three status affects you mentioned. Also, some gear may have hidden affects that we don't know about that may increase your real dmg. Being off by only 1 or 2 K could be explained by the actual poison multiplier being 21 or 22 instead of 21.5 but when I was testing 22 would put me over and 21 put me under my real dmg. (Edit: I noticed I was still showing 22 in the original post and changed it to 21.5~) So in the end its hard to tell. I'll just keep testing and fine tuning until I get the formula right. But hey that's what alchemist do in the real world right?
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