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Post by Ryukengan on Jul 21, 2017 11:09:53 GMT
blazer It's already been tested multiple times and you don't seem to understand the concept of several multiplicators in a formula and the concept of diminishing returns: The more ATK % you get, the more effective every single Elemental Advantage % compared to an additional ATK % gets. The ONLY instance where ATK% is better than Elemental% is if the enemy DEF is so high, that you would penetrate severely less DEF% of the enemy but EVEN THEN Melee Pierce is better than ATK% in 99% of the cases. Example where ATK% would be better than Elemental%: Your ATK with around 50% ATK bonus = (6000), Enemy DEF = (6000); if you had more ATK% you would deal more than 100 damage this way. But now if you had Melee Pierce +15% instead you would bypass 900 DEF just like that. If you had 20% ATK, you would bypass 800 DEF only. You need a healthy balance between all multiplicators for great Oath damage.
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Post by blazer on Jul 21, 2017 11:16:26 GMT
blazer It's already been tested multiple times and you don't seem to understand the concept of several multiplicators in a formula and the concept of diminishing returns: The more ATK % you get, the more effective every single Elemental Advantage % compared to an additional ATK % gets. The ONLY instance where ATK% is better than Elemental% is if the enemy DEF is so high, that you would penetrate severely less DEF% of the enemy but EVEN THEN Melee Pierce is better than ATK% in 99% of the cases. Example where ATK% would be better than Elemental%: Your ATK with around 50% ATK bonus = (6000), Enemy DEF = (6000); if you had more ATK% you would deal more than 100 damage this way. But now if you had Melee Pierce +15% instead you would bypass 900 DEF just like that. If you had 20% ATK, you would bypass 800 DEF only. You need a healthy balance between all multiplicators for great Oath damage. i don't know if this is a nub question does melee pierce help skill attack damage?i thought it was only for direct melee attacks.also can i know your equips for oath damage
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Post by Ryukengan on Jul 21, 2017 11:35:28 GMT
It works for every type of melee damage that involves the enemy DEF in the calculation. Some skills ignore/will ignore the enemy DEF completely but in KO case Melee Pierce works. It's good against high DEF monsters like Gatekeeper if you already have a lot of ATK% (which you most likely have) or if your BASE ATK just isn't that high.
My oath set is only: Elemental bows Ira Monty Adamantite Arrow
it's not great. Like mentioned in the first page you want a mix of elemental bows and swords, bellow, monty, and adamantite arrow s or wild ring s depending on what weapon type you're wielding.
In the future you don't want to lose a lot of HP while switching sets though if you can't oneshot the boss, so you might just want to switch to Fudayaibake Sword which will give you: Special Sword ATK + 23% MaxHP + 20% skill delay + 1.5 seconds damage reflection + 8%, then switch back to Genius.
Edit: I use Malti and Vatendeth which give me 25% melee pierce combined
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Post by blazer on Jul 21, 2017 11:44:16 GMT
It works for every type of melee damage that involves the enemy DEF in the calculation. Some skills ignore/will ignore the enemy DEF completely but in KO case Melee Pierce works. It's good against high DEF monsters like Gatekeeper if you already have a lot of ATK% (which you most likely have) or if your BASE ATK just isn't that high. My oath set is only: Elemental bows Ira Monty Adamantite Arrow it's not great. Like mentioned in the first page you want a mix of elemental bows and swords, bellow, monty, and adamantite arrow s or wild ring s depending on what weapon type you're wielding. In the future you don't want to lose a lot of HP while switching sets though if you can't oneshot the boss, so you might just want to switch to Fudayaibake Sword which will give you: Special Sword ATK + 23% MaxHP + 20% skill delay + 1.5 seconds damage reflection + 8%, then switch back to Genius. Edit: I use Malti and Vatendeth which give me 25% melee pierce combined any replacement for aas if we gonna use special sword for oath?
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Post by Ryukengan on Jul 21, 2017 11:46:31 GMT
blazer Myrica S if you want to keep the HP as it also gives decent ATK growth, Wild Ring s if you only want that damage spike. Edit: The new special Sword, with 15% elemental xtals in multiple Monty Berets and Wild Ring s might even be better than Elemental Bows/Swords except for Neutral Element probably.
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Post by blazer on Jul 21, 2017 11:51:24 GMT
blazer Myrica S if you want to keep the HP as it also gives decent ATK growth, Wild Ring s if you only want that damage spike. Edit: The new special Sword, with 15% elemental xtals in multiple Monty Berets and Wild Ring s might even be better than Elemental Bows/Swords except for Neutral Element probably. thank you bro.since we are gonna get such high atk spec sword and we need decent hp as it's sure we can't one shot most of future bosses i won't be spending spina on bow build.xd
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Post by blazer on Jul 21, 2017 12:29:28 GMT
blazer Myrica S if you want to keep the HP as it also gives decent ATK growth, Wild Ring s if you only want that damage spike. Edit: The new special Sword, with 15% elemental xtals in multiple Monty Berets and Wild Ring s might even be better than Elemental Bows/Swords except for Neutral Element probably. are these 15% elemental xtals on add already out?can i know what are they?
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Post by Kiroz's Chako °Д°)9 on Jul 21, 2017 13:22:06 GMT
It probably this one.. I may be wrong
◇ Captain Beelzem [Crystas] Effect: Melee +5% to Fire, Adds 10% more on Additional, Autoskill +1%
◇ Nero [Crystas] Effect: Melee +5% to Light, Adds 10% more on Additional. Autoskill +1%
◇ Niapa [Crystas] Effect: Melee +5% to Dark, Adds 10% more on Additional. Autoskill +1%
◇ Pursuer [Crystas] Effect: Melee +5% to Wind, Adds 10% more on Additional. Autoskill +1%
◇ Sakimori No Ryu [Crystas] Effect: Melee +5% to Earth, Adds 10% more on Additional. Autoskill +1%
◇ Thothras [Crystas] Effect: Melee +5% to Neutral, Adds 10% more on Additional. Autoskill +1% ◇ Celawinos [Crystas] Effect: Melee +5% to Water, Autoskill +1%, Adds Melee +10% to Water on Additional
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Post by blazer on Jul 21, 2017 13:30:11 GMT
It probably this one.. I may be wrong ◇ Captain Beelzem [Crystas] Effect: Melee +5% to Fire, Adds 10% more on Additional, Autoskill +1% ◇ Nero [Crystas] Effect: Melee +5% to Light, Adds 10% more on Additional. Autoskill +1% ◇ Niapa [Crystas] Effect: Melee +5% to Dark, Adds 10% more on Additional. Autoskill +1% ◇ Pursuer [Crystas] Effect: Melee +5% to Wind, Adds 10% more on Additional. Autoskill +1% ◇ Sakimori No Ryu [Crystas] Effect: Melee +5% to Earth, Adds 10% more on Additional. Autoskill +1% ◇ Thothras [Crystas] Effect: Melee +5% to Neutral, Adds 10% more on Additional. Autoskill +1% thanks bro and u missed water or is there no water elemental crysta for add?
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Post by Kiroz's Chako °Д°)9 on Jul 21, 2017 13:34:21 GMT
Thanks for informing me.. Editted the post (๑و•̀ω•́)و
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Post by pingrek on Jul 21, 2017 13:55:15 GMT
It probably this one.. I may be wrong ◇ Captain Beelzem [Crystas] Effect: Melee +5% to Fire, Adds 10% more on Additional, Autoskill +1% ◇ Nero [Crystas] Effect: Melee +5% to Light, Adds 10% more on Additional. Autoskill +1% ◇ Niapa [Crystas] Effect: Melee +5% to Dark, Adds 10% more on Additional. Autoskill +1% ◇ Pursuer [Crystas] Effect: Melee +5% to Wind, Adds 10% more on Additional. Autoskill +1% ◇ Sakimori No Ryu [Crystas] Effect: Melee +5% to Earth, Adds 10% more on Additional. Autoskill +1% ◇ Thothras [Crystas] Effect: Melee +5% to Neutral, Adds 10% more on Additional. Autoskill +1% thanks bro and u missed water or is there no water elemental crysta for add? Celawinos is the melee to water for add
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Jul 21, 2017 14:27:37 GMT
blazer Myrica S if you want to keep the HP as it also gives decent ATK growth, Wild Ring s if you only want that damage spike. Edit: The new special Sword, with 15% elemental xtals in multiple Monty Berets and Wild Ring s might even be better than Elemental Bows/Swords except for Neutral Element probably. thank you bro.since we are gonna get such high atk spec sword and we need decent hp as it's sure we can't one shot most of future bosses i won't be spending spina on bow build.xd Future bosses? it's already impossible to one shot most of the bosses in episode 3 and 4... Edit: and episode 5 too of course... (I forgot we are in episode 5....)
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Post by blazer on Jul 21, 2017 15:48:03 GMT
thank you bro.since we are gonna get such high atk spec sword and we need decent hp as it's sure we can't one shot most of future bosses i won't be spending spina on bow build.xd Future bosses? it's already impossible to one shot most of the bosses in episode 3 and 4... Edit: and episode 5 too of course... (I forgot we are in episode 5....) xd
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Post by 9ball on Jul 24, 2017 7:22:48 GMT
buff set that i use: emp2, licht armor, brave cape up, myrica yes i also put telon on my heinrich too but i put vida on add cuz it cheaper emp for melee buff right?also what are the probability of licht buff and it won't reduce ko time is it?and boo isn't better than Heinrich?also how much is the atk up with licht and brave cap? atm i feel heinrich is better for me since my str isnt that high yet to benefit from boo's bonus, licht has a hidden 1% atk up along with the delay auto( it of course wont have any effect on delay of oath) and the atk rose from 5k to 5.5k with emp2, licht, brave cape buff after switching back to oath set
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Post by blazer on Jul 25, 2017 11:57:02 GMT
blazer It's already been tested multiple times and you don't seem to understand the concept of several multiplicators in a formula and the concept of diminishing returns: The more ATK % you get, the more effective every single Elemental Advantage % compared to an additional ATK % gets. The ONLY instance where ATK% is better than Elemental% is if the enemy DEF is so high, that you would penetrate severely less DEF% of the enemy but EVEN THEN Melee Pierce is better than ATK% in 99% of the cases. Example where ATK% would be better than Elemental%: Your ATK with around 50% ATK bonus = (6000), Enemy DEF = (6000); if you had more ATK% you would deal more than 100 damage this way. But now if you had Melee Pierce +15% instead you would bypass 900 DEF just like that. If you had 20% ATK, you would bypass 800 DEF only. You need a healthy balance between all multiplicators for great Oath damage. if melee pierce is good won't douin talisman a better spec gear? I don't know how much does it up with dex though
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