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Post by addictux on Oct 1, 2016 9:40:58 GMT
so far no more response guess you're all tired of this xD Unfortunately my knowledge on assassins and auto attack melee classes is limited so I can't answer your latest questions u.u. I would advice you however to check Warrior, Hunter and Assassin skills because I'm pretty sure what you need is there. Also yes, I think Echidna should be slotted everywhere XDi forgot who but someone says nail sin comes before nail nin? if so why no info or the ppl who experimented on it ceases to exist?.
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Post by Deleted on Oct 1, 2016 9:49:46 GMT
Unfortunately my knowledge on assassins and auto attack melee classes is limited so I can't answer your latest questions u.u. I would advice you however to check Warrior, Hunter and Assassin skills because I'm pretty sure what you need is there. Also yes, I think Echidna should be slotted everywhere XD i forgot who but someone says nail sin comes before nail nin? if so why no info or the ppl who experimented on it ceases to exist?. Because of this:
Well its not bad, i guess? But a little warning though, backstab assassins already find it hard to get a party from exp grinds or boss farm especially if your damage is not that high. Expect to see your nail assassin to solo most of the time. Nail assassin is inferior to nail monk and fike ninja (because of atk delay). I suggest to use Javali Bangle or Boost Ring, and use 2Red and 6Purple Lines for more autoskill procs and instead of investing in VIT stat, invest in RD instead. PS. I like the idea of Maniji and Deathblow spam
1) BS sin deals waaaaay more damage compared to nail sin 2) While nail sin 'might' be better for soloing, getting a party will be extremely hard since BS sins already have it rough 3) Nail sin is inferior to most other nail builds
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Post by addictux on Oct 1, 2016 11:57:32 GMT
i forgot who but someone says nail sin comes before nail nin? if so why no info or the ppl who experimented on it ceases to exist?. Because of this:
Well its not bad, i guess? But a little warning though, backstab assassins already find it hard to get a party from exp grinds or boss farm especially if your damage is not that high. Expect to see your nail assassin to solo most of the time. Nail assassin is inferior to nail monk and fike ninja (because of atk delay). I suggest to use Javali Bangle or Boost Ring, and use 2Red and 6Purple Lines for more autoskill procs and instead of investing in VIT stat, invest in RD instead. PS. I like the idea of Maniji and Deathblow spam 1) BS sin deals waaaaay more damage compared to nail sin 2) While nail sin 'might' be better for soloing, getting a party will be extremely hard since BS sins already have it rough 3) Nail sin is inferior to most other nail buildslol i read twice to understand it xD. about that the 20k+ dmg for nail sin really is lower compared to throw but what the heck im not comparing it to throw or any throw class im comparing it to all nail class or uses nail xD
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skeewi
Member
Hate speech is best speech
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Post by skeewi on Oct 1, 2016 11:58:18 GMT
Because of this:
1) BS sin deals waaaaay more damage compared to nail sin 2) While nail sin 'might' be better for soloing, getting a party will be extremely hard since BS sins already have it rough 3) Nail sin is inferior to most other nail builds 4) BS/throw sins even survive better because of illusion and the fact that Sin active skills basically triple your evasion, so you don't even need agi to evade at a high enough level lol i read twice to understand it xD. about that the 20k+ dmg for nail sin really is lower compared to throw but what the heck im not comparing it to throw or any throw class im comparing it to all nail class or uses nail xD Falls apart in the face of a claw monk with Asura and Rush. Heck, even a Gladiator probably does a better job at using auto attack with a nail because of the higher level of double attack + Warcry + Esperanza
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mokie
Community Contributor
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Post by mokie on Oct 1, 2016 20:12:25 GMT
Because of this:
1) BS sin deals waaaaay more damage compared to nail sin 2) While nail sin 'might' be better for soloing, getting a party will be extremely hard since BS sins already have it rough 3) Nail sin is inferior to most other nail builds lol i read twice to understand it xD. about that the 20k+ dmg for nail sin really is lower compared to throw but what the heck im not comparing it to throw or any throw class im comparing it to all nail class or uses nail xD The answer is so clear that the damage is lower than the other classes with nail, and the survivability is the second from last(I guess sniper with nail is harder). However, nail build still have a pro. In the case you don't have a party to be in, this build is the most reliable one to grind lonely. But, the cons are too many. BTW, if you just want to level fast this build might be good. Also, special bow might be considered to be used as well.
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Post by addictux on Oct 2, 2016 8:12:52 GMT
lol i read twice to understand it xD. about that the 20k+ dmg for nail sin really is lower compared to throw but what the heck im not comparing it to throw or any throw class im comparing it to all nail class or uses nail xD The answer is so clear that the damage is lower than the other classes with nail, and the survivability is the second from last(I guess sniper with nail is harder). However, nail build still have a pro. In the case you don't have a party to be in, this build is the most reliable one to grind lonely. But, the cons are too many. BTW, if you just want to level fast this build might be good. Also, special bow might be considered to be used as well. nah i have no plans to lvl up fast or whatever this is for permanent use and ik ill be lonely but im fine with it many only wants nin for tanking now they want throw monk in pt instead of nails dmg pally not having KO will have hard time in pt tank pally might be fine and hw always in pt so as of to the nails im always alone and only be in pt when they want something (helping mq or tanking).
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Post by addictux on Oct 5, 2016 11:46:17 GMT
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Post by Deleted on Oct 5, 2016 15:05:33 GMT
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Post by addictux on Oct 6, 2016 9:46:56 GMT
why? in any case my options in mind here is either ceduro or maniji.
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Post by Deleted on Oct 6, 2016 21:47:56 GMT
why? in any case my options in mind here is either ceduro or maniji. Well let's compare them:
Ceduro II [Claws] Effect: ATK: 292 Magic R -10%, DEX +8, Autoskill +12%, Poison+25%, Improved Critical, Ailment R +10%, ATK up by Lv
Maniji II [Claws] Effect: ATK: 248-263 ATK +8%, Hate rise -15%, All elements, Melee up by half of Lv, Small MP recovery by attack
Why go for Ceduro: 1) Higher weapon ATK 2) Autoskill for more potential dmg (assuming it affects Double Attack proc rate) 3) Improved Critical usually means crit damage and rate +10%, but it could be more since it's upped 4) ATK up by Lv
Why go for Maniji: 1) Melee up for piercing barriers (at Lv300 that's 150 dmg) 2) -Hate rise so you don't have to tank in pt 3) MP rec by attack for spamming Deathblow (1-5 MP per proc; raised by autoskill) 4) If you don't want the -magic r from Ceduro (no INT means no magic eva for sin)
If you're wondering what all elements does, well it's 10% more damage to everything except neutral element. You can find out more here irunaonline.boards.net/thread/24962/all-elements-4-single-element?page=1
Basically Ceduro focuses on damage, while Maniji covers points that may help you survive more. I would go for Ceduro just cuz I love dmg. Solo play style wise, Maniji might be better.
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Post by addictux on Oct 7, 2016 11:15:37 GMT
why? in any case my options in mind here is either ceduro or maniji. Well let's compare them:
Ceduro II [Claws] Effect: ATK: 292 Magic R -10%, DEX +8, Autoskill +12%, Poison+25%, Improved Critical, Ailment R +10%, ATK up by Lv
Maniji II [Claws] Effect: ATK: 248-263 ATK +8%, Hate rise -15%, All elements, Melee up by half of Lv, Small MP recovery by attack
Why go for Ceduro: 1) Higher weapon ATK 2) Autoskill for more potential dmg (assuming it affects Double Attack proc rate) 3) Improved Critical usually means crit damage and rate +10%, but it could be more since it's upped 4) ATK up by Lv
Why go for Maniji: 1) Melee up for piercing barriers (at Lv300 that's 150 dmg) 2) -Hate rise so you don't have to tank in pt 3) MP rec by attack for spamming Deathblow (1-5 MP per proc; raised by autoskill) 4) If you don't want the -magic r from Ceduro (no INT means no magic eva for sin)
If you're wondering what all elements does, well it's 10% more damage to everything except neutral element. You can find out more here irunaonline.boards.net/thread/24962/all-elements-4-single-element?page=1
Basically Ceduro focuses on damage, while Maniji covers points that may help you survive more. I would go for Ceduro just cuz I love dmg. Solo play style wise, Maniji might be better.i'll go for maniji then as of armor schwermer/d.mail is for survival since im ill be soloing a lot maybe i could go for d.mail idk who but someone says d.mail much better than schwermer also ira for dmg magic r -20% or more xD that would hurt but it has dmg than other 2 armor. also what would be better xtal for maniji? thinking of trying full echidna and shelk on spec
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Post by addictux on Oct 7, 2016 11:17:47 GMT
Schwermer (Strengthened 1) [Armor] Effect: DEF: 17-23 Critical damage +14% Autoskills +4% VIT +7 when Skill delay -0.4 sec defense, counterattack with probability (at the time of counterattack triggered, disable the damage) Notes: DEF = Schwermer +2
Blacksmith Schwermer (Strengthened 1) Material 1: Schwermer x1 Material 2: Sparkling Tear x1 Material 3: Red Powder x60 Material 4: Red Rag x60 Price: 450,000 Underground Bailune
Ira (Strengthened 2) [Armor] Effect: DEF: 15-18 ATK: 25 ATK +16% Magic evasion +10% Critical rate +25% Autoskill +10% Critical damage +7% Melee +1% Melee R -25% (hidden correction: MaxMP +?) Notes: DEF = Ira (Strengthened 1) +3 ATK = Ira (Strengthened 1) +5
Blacksmith Ira (Strengthened 2) Material 1: Ira (Strengthened 1) x1 Material 2: Knight Reins x1 Material 3: Wing membrane of the night King x3 Material 4: Thin fluff x15 Price: 3,000,000 Mioreita Castle
Dragon Mail (Strengthened 2) [Armor] Effect: DEF: 18-24 ATK: 15 ATK +9% MATK +10% critical rate +15 Critical damage +8% Melee and Magic R +6% Absolute accuracy +15% Autoskills +5% (hidden correction: INT +10 ) (hidden performance: during the defense, when physical counterattack counterattack triggered by the probability, disable the damage) Notes: DEF = Dragon Mail (Strengthened 1) +4 ATK = Dragon Mail (Strengthened 1) +3
Blacksmith Dragon Mail (Strengthened 2) Material 1: Dragon Mail (Strengthened 1) x1 Material 2: ◇ Beelzenom x1 Material 3: Sakimori no Ryu Scale x6 Material 4: Thick Tough Fur x60 Price: 400,000 Reoctove
for dmg i think i'll go for ira but the magic r-25% would hurt also i'm thinking of putting echidna if echidna is not a good idea idk what xtal to put
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Post by addictux on Oct 7, 2016 11:26:29 GMT
Aulis Gail [Additional] Effect: DEF: 1-6-7 Critical rate +20 Earth R -20%, Evasion rate up chance by attack, DEX +5 Evasion & Magic evasion +10% Notes: Evasion rate rise is about 10 seconds, AVD is AGI × 1.2 increase
Monsters Stormia (Lv215) Drop: ◇ Stormia, Aulis Gail, Gale Crystal, ★ Wind Key Attribute: Wind Weakness: Earth Experience: 120000 Divine Tower
Eye Bandage (Strengthened) [Additional] Effect: DEF: 5 ATK: 10 CRT + 5 critical damage + 14% hit rate + 10% avoided during counterattack rate of + 13% Notes: DEF = Eye Bandage +? ATK = Eye Bandage +7?
Blacksmith Eye Bandage (Strengthened) Material 1: Eye Bandage x1 Material 2: Longan x5 Material 3: Fluffy Wing x30 Material 4: Enty Cloth x50 Price: 700000 Town of Varanto
Daiginjo [Holiday] (Strengthened) [Additional] Effect: DEF: 9-12 ATK: 18 Accuracy -30%, Hate rise +30%, Critical rate -70%, Autoskill +12%, Critical damage +22%. Notes: From: Strengthening of Daignijo [Holiday]
Blacksmith Daiginjo [Holiday] (Strengthened) Material 1: Daiginjo [Holiday] x1 Material 2: Purgatorial Scale x3 Material 3: Red-hot Sludge x3 Material 4: Shining Badge x3 Price: 100000 Anniversary Event
thinking of any of this as my add gear my choice is actually either aulis gale or eye bandage xtal echidna but if echidna not good maybe vida/raton
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Post by addictux on Oct 7, 2016 11:27:52 GMT
as of spec idk what im thinking of using ror shelk if shelk not good then ill use wol
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Post by Deleted on Oct 7, 2016 12:17:01 GMT
Well let's compare them:
Ceduro II [Claws] Effect: ATK: 292 Magic R -10%, DEX +8, Autoskill +12%, Poison+25%, Improved Critical, Ailment R +10%, ATK up by Lv
Maniji II [Claws] Effect: ATK: 248-263 ATK +8%, Hate rise -15%, All elements, Melee up by half of Lv, Small MP recovery by attack
Why go for Ceduro: 1) Higher weapon ATK 2) Autoskill for more potential dmg (assuming it affects Double Attack proc rate) 3) Improved Critical usually means crit damage and rate +10%, but it could be more since it's upped 4) ATK up by Lv
Why go for Maniji: 1) Melee up for piercing barriers (at Lv300 that's 150 dmg) 2) -Hate rise so you don't have to tank in pt 3) MP rec by attack for spamming Deathblow (1-5 MP per proc; raised by autoskill) 4) If you don't want the -magic r from Ceduro (no INT means no magic eva for sin)
If you're wondering what all elements does, well it's 10% more damage to everything except neutral element. You can find out more here irunaonline.boards.net/thread/24962/all-elements-4-single-element?page=1
Basically Ceduro focuses on damage, while Maniji covers points that may help you survive more. I would go for Ceduro just cuz I love dmg. Solo play style wise, Maniji might be better. i'll go for maniji then as of armor schwermer/d.mail is for survival since im ill be soloing a lot maybe i could go for d.mail idk who but someone says d.mail much better than schwermer also ira for dmg magic r -20% or more xD that would hurt but it has dmg than other 2 armor. also what would be better xtal for maniji? thinking of trying full echidna and shelk on spec Err Shelk is AL xtal actually XD. Well if you want counters, use Echidna but if you want damage use Grapagos owo. Ira has -melee r. Since you have high EVA, this would not affect you much. For me yes, D.Mail is better than Schwermer unless you need the -sd.
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