Post by Mary on Feb 18, 2016 1:57:34 GMT
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VIT>DEX>AGI>STR
-This is most common and recommended build for Samurai. (TANKER) They uses special swords.
-Survivability: Very High
-Damage: Very High
-Weakness: Fragile against mostly blindness because the amount of cri damage reduced. *Use of finishing stoke without supernatural 95% chance of degrading weapon. Week against magic sometimes.
-Strengths: High Critical, great solo class
-Points of stats: Vit 2 atk points, dex 1 atk and matk point, agi 1 atk and eva point, str 1 atk points.
-Changing class: lvl220-240 recommend (lvl 100 required)
STR>AGI>DEX>CRI>VIT
-This is PURE DAMEGE samurai build. They uses normal swords
-Survivability: normal/medium
-Damage: super high
-Weakness: Fragile against mostly blindness because the amount of cri damage reduced. *Use of finishing stoke without supernatural 95% chance of degrading weapon. Week against magic sometimes.
-Strengths: Very High Critical
-Points of stats: str 2 atk points, 1 atk, matk point, and hit point, agi 1 atk and eva point, vit increase hp
-Changing class: lvl 220-240 recommend (lvl 100 required)
INT>DEX>AGI>CRI
-This build is very rare. They use Magic swords. (SUPPORTER/TANKER)
-Survivability: medium/high
-Damage: normal/high
-Weakness: *Use of finishing stoke without supernatural 95% chance of degrading weapon.
-Strengths: Resilient to magic
-Points of stats: ?
-Changing class:lv 220-240 recommended (lvl 100 required)
VIT>DEX>AGI>STR
-This is most common and recommended build for Samurai. (TANKER) They uses special swords.
-Survivability: Very High
-Damage: Very High
-Weakness: Fragile against mostly blindness because the amount of cri damage reduced. *Use of finishing stoke without supernatural 95% chance of degrading weapon. Week against magic sometimes.
-Strengths: High Critical, great solo class
-Points of stats: Vit 2 atk points, dex 1 atk and matk point, agi 1 atk and eva point, str 1 atk points.
-Changing class: lvl220-240 recommend (lvl 100 required)
STR>AGI>DEX>CRI>VIT
-This is PURE DAMEGE samurai build. They uses normal swords
-Survivability: normal/medium
-Damage: super high
-Weakness: Fragile against mostly blindness because the amount of cri damage reduced. *Use of finishing stoke without supernatural 95% chance of degrading weapon. Week against magic sometimes.
-Strengths: Very High Critical
-Points of stats: str 2 atk points, 1 atk, matk point, and hit point, agi 1 atk and eva point, vit increase hp
-Changing class: lvl 220-240 recommend (lvl 100 required)
INT>DEX>AGI>CRI
-This build is very rare. They use Magic swords. (SUPPORTER/TANKER)
-Survivability: medium/high
-Damage: normal/high
-Weakness: *Use of finishing stoke without supernatural 95% chance of degrading weapon.
-Strengths: Resilient to magic
-Points of stats: ?
-Changing class:lv 220-240 recommended (lvl 100 required)
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+Katana Mastery/Sword Training: Increase the critical damage when equipped with a sword. Attack rate will have lowest value which mean that ASPD will not increase more than 80.
-Lv1~ Job Change Automatically when you change job
-Lv2~Job Change at lv220. You can get the skill from Matif (in draf and cost 3m) With this you critical dmg will increase 55% Not Released
+Parry/Ukenagashi: This will defend you without stoping the attack from enemy and it will also decrease DMG received while attacking back.
-Lv1~Job Change Automatically when you change job
-Lv2~Job Change at lv260. You can get the skill from Ryube in Minaula City
+Issen: Attack enemy with sharp swing and it will give high dmg than normal atk. There will be also critical dmg
Here formula: SLv2: critical damage * 2.75 + fixed value (Lv * 6) SLv3: critical damage * 3 + fixed value (Lv * 7)
※ part of the critical damage * n is rare to damage 1 (Not rare with low lv mobs)
-Lv1~Job Change Automatically when you change job
-Lv2~Job Change at lv200. You can take quest from Ryuan in Kakeula City
-Lv3~Job Change at lv 220. You can take quest from Suishin in Minaula City Not Released
+Tsubame gaeshi:It will allow you to fight back (reflect). Skill fail if hit by a magic attack CRT Damage is reflected, and sometimes can stun the enemy with counteratk
-Lv1~Job Change Automatically when you change job
*only at 30sec
+Finishing Stroke:Powerful deathblow/Dmg, it is increase power based on
-Lv1~Job Change Automatically when you change job
*if you use if without supernatural your refining value will decrease for example +9 to +8 or +4 to +3
+Absoute Clarity: Critical increase according to the level and can’t exceed max stats lv
-Lv1~Job Change Automatically when you change job only for 2 min
-Lv2~Job change at lv140, you can take quest from suigetsu at minulala city. For 4 min only
+Grand Majesty:Provoke enemy and increase your attack when target by enemy
-Lv1~Job Change Automatically when you change job for 1 min
-Lv2~Job change at lv 140, you can take quest from suigetsu from Minaula city
*Efffect atk+20%
+Supernautral:Physical power and critical damage is increased.The enemy will target you for the remainder of the battle. Last 6min
-Lv1~Job Change at lv 160, you can take quest from suigetsu at lv260 from Minaula city
-Lv2~Job Change at lv 240, you can buy skill from Delma in lograth city cost 3m NOT RELEASED YET
-Lv3~Job change at lv260, you can buy skill from rube in Minaula city NOT RELEASED YET
Here Formula: (Physical power + [(Lv-1 + STR + AGI) * 3] critical damage + 11%)
*30 sec Exhaustion after you use finishing stroke
+Insight:Increases physical penetration and melee and physical power is also increased slightly.
-Lv1~Change job at lv180 by taking quest from ryuan in Kakeula
-Lv2~Change job at lv280. You can buy skill from Ruybe at Minaula city (effect:physical penetration + 20% physical power +200)
+Mental Clarity:Temporarily delay taking HP damage,Wears off after a short time, requiting previous damage and Item delay increases
-Lv1~Change job at lv 220 and take quest from Ryuan at Kakeula city
+Swoop/Round up: attack multiple at the same time at a time.Make your attack an AoE and limited to enemies already targeted.
-Lv1~Change job at lv240. The book/skilll drop by shadow swordsman in trail hall. Book called slayer tech I
*Effect MP consumption MP to the effect time of 10 minutes??
Here Formula: Mp consumption = maximum MP * 0.05 the number of target??
+Innocent: Reduce dmg
-lv1~Job change at lv240 by taking quest from susishin in Minaula city
*Decrease Katana Mystery/Katanatamashi by 30%
+Zenshin/Residual Heart:Reduce magic physical damage taken and Increase length of Tsubame Gaeshi skill.
-Lv1~Job Change at lv240. You can buy skills from delma from logarth city. Take 1min
+Thunder Blast/Shippu:Reduce magic physical damage taken. Increase length of Tsubame Gaeshi. Able to attack faster
-Lv1~Job change at lv220. You can buy skill from matif in draf
**The time for shippu will depend on you int/mp. Here some example, if you use edel hood and ring then you shippu will be 30-40sec. Same happen if you get limited break from bishop or some mp up skills idk name. MaxMP. For every 150MP, 1 sec is added.
+Katana Mastery/Sword Training: Increase the critical damage when equipped with a sword. Attack rate will have lowest value which mean that ASPD will not increase more than 80.
-Lv1~ Job Change Automatically when you change job
-Lv2~Job Change at lv220. You can get the skill from Matif (in draf and cost 3m) With this you critical dmg will increase 55% Not Released
+Parry/Ukenagashi: This will defend you without stoping the attack from enemy and it will also decrease DMG received while attacking back.
-Lv1~Job Change Automatically when you change job
-Lv2~Job Change at lv260. You can get the skill from Ryube in Minaula City
+Issen: Attack enemy with sharp swing and it will give high dmg than normal atk. There will be also critical dmg
Here formula: SLv2: critical damage * 2.75 + fixed value (Lv * 6) SLv3: critical damage * 3 + fixed value (Lv * 7)
※ part of the critical damage * n is rare to damage 1 (Not rare with low lv mobs)
-Lv1~Job Change Automatically when you change job
-Lv2~Job Change at lv200. You can take quest from Ryuan in Kakeula City
-Lv3~Job Change at lv 220. You can take quest from Suishin in Minaula City Not Released
+Tsubame gaeshi:It will allow you to fight back (reflect). Skill fail if hit by a magic attack CRT Damage is reflected, and sometimes can stun the enemy with counteratk
-Lv1~Job Change Automatically when you change job
*only at 30sec
+Finishing Stroke:Powerful deathblow/Dmg, it is increase power based on
-Lv1~Job Change Automatically when you change job
*if you use if without supernatural your refining value will decrease for example +9 to +8 or +4 to +3
+Absoute Clarity: Critical increase according to the level and can’t exceed max stats lv
-Lv1~Job Change Automatically when you change job only for 2 min
-Lv2~Job change at lv140, you can take quest from suigetsu at minulala city. For 4 min only
+Grand Majesty:Provoke enemy and increase your attack when target by enemy
-Lv1~Job Change Automatically when you change job for 1 min
-Lv2~Job change at lv 140, you can take quest from suigetsu from Minaula city
*Efffect atk+20%
+Supernautral:Physical power and critical damage is increased.The enemy will target you for the remainder of the battle. Last 6min
-Lv1~Job Change at lv 160, you can take quest from suigetsu at lv260 from Minaula city
-Lv2~Job Change at lv 240, you can buy skill from Delma in lograth city cost 3m NOT RELEASED YET
-Lv3~Job change at lv260, you can buy skill from rube in Minaula city NOT RELEASED YET
Here Formula: (Physical power + [(Lv-1 + STR + AGI) * 3] critical damage + 11%)
*30 sec Exhaustion after you use finishing stroke
+Insight:Increases physical penetration and melee and physical power is also increased slightly.
-Lv1~Change job at lv180 by taking quest from ryuan in Kakeula
-Lv2~Change job at lv280. You can buy skill from Ruybe at Minaula city (effect:physical penetration + 20% physical power +200)
+Mental Clarity:Temporarily delay taking HP damage,Wears off after a short time, requiting previous damage and Item delay increases
-Lv1~Change job at lv 220 and take quest from Ryuan at Kakeula city
+Swoop/Round up: attack multiple at the same time at a time.Make your attack an AoE and limited to enemies already targeted.
-Lv1~Change job at lv240. The book/skilll drop by shadow swordsman in trail hall. Book called slayer tech I
*Effect MP consumption MP to the effect time of 10 minutes??
Here Formula: Mp consumption = maximum MP * 0.05 the number of target??
+Innocent: Reduce dmg
-lv1~Job change at lv240 by taking quest from susishin in Minaula city
*Decrease Katana Mystery/Katanatamashi by 30%
+Zenshin/Residual Heart:Reduce magic physical damage taken and Increase length of Tsubame Gaeshi skill.
-Lv1~Job Change at lv240. You can buy skills from delma from logarth city. Take 1min
+Thunder Blast/Shippu:Reduce magic physical damage taken. Increase length of Tsubame Gaeshi. Able to attack faster
-Lv1~Job change at lv220. You can buy skill from matif in draf
**The time for shippu will depend on you int/mp. Here some example, if you use edel hood and ring then you shippu will be 30-40sec. Same happen if you get limited break from bishop or some mp up skills idk name. MaxMP. For every 150MP, 1 sec is added.
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Note: Equipment in bold are recommended equips. Other can be significant too
Note: Equipment in bold are recommended equips. Other can be significant too
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Special Swords
Normal Swords
Magic Swords
Special Swords
Name | Atk range | Weapon Status | Hidden Effect/detail |
Wound Transfer | 165-180 | Reflect +5%, DEF up by DEX, MaxHP +15%, Special Sword | - |
Wound Transfer II | 225-240 | Reflect +10%, DEF up by DEX, MaxHP +17%, Special Sword | - |
Katzbalger | 165-176 | Special Sword, VIT +10, Evasion -12% | Range+1 |
Katzbalger II | 175-186 | Special Sword, VIT +12, Evasion -14%, Neutral Resistance +5%, Damage Cut +5% | - |
Heavy board sword | 150-160 | Special Sword, Max HP +500 | - |
Battered Weapon | 10-? | Special Sword, Critical Rate -100% | - |
Ama No habirkir | 170-185? | Special Sword, MDEF up by Lv, Absolute Accuracy +25%, Magic Resistance +5%. When defending, chance of afflicting 9,999 damage to enemy if above Lv139. | - |
Ama No harbakiki II | 210-220? | Special Sword, MDEF up by Lv, Absolute Accuracy +25%, Magic Resistance +7%. When defending, chance of afflicting 9,999 damage to enemy if above Lv139. | - |
Ama No harbakiki III | 268-270 | at the time if special sword magic resistance + 8% absolute hit + 25% abnormal resistance + 10% MDEF increase Lv140 more than about 2.5 times the Lv defense ... (at the time of defense, the damage amount reflected by the probability ※ upper limit damage 9999 Until) | Not released |
Izuminkami | 180-195? | Special Sword, STR +10, ATK +5%, MaxHP +10%, Critical Rate -10% | - |
Izuminokami II | 266-281? | Special sword STR + 10 ATK + 10% critical rate of -5% MaxHP + 15% rate relief + 5% skill delay -1 seconds | Not released |
Mercurius | 220-230 | special sword ATK + 5% physical resistance + 5% skill delay -1 seconds water attribute | - |
Normal Swords
Name | Atk range | Weapon stats | Hidden effect |
Black Lacque II | 262-270 | Critical Damage +20%. If DEX is less than 300, ASPD will become the minimum | - |
Tirufingu | 191-197 | -100% recovery rate +100 critical nature | When exhausted, 10% of maximum MP MP ~ 20% recovery ※ a little |
Kotetsu | Critical Damage+17%, Counter Evasion+2%, ASPD at lowest if STR<300. Additional attack by chance. | - | |
Element swords | 190-205 | Sakuya-Hime - Fire element, STR+2, Crit Dmg+5%, Skill Delay -0.5sec, ASPD -100% Seoritsu-Hime - Water element, INT+2, Crit Dmg+5%, Skill Delay -0.5sec, ASPD -100% Kukuri-Hime- Earth element, VIT+2, Crit Dmg+5%, Skill Delay -0.5sec, ASPD -100% Shinatsu-Hime - Wind element, AGI+2, crit dmg+5%, Skill Delay -0.5sec, ASPD -100% Tsukuyomi - Dark element, DEX+2, crit dmg+5%, Skill Delay -0.5sec, ASPD -100% Shitateru-Hime- Light element, CRT+2, crit dmg+5%, Skill Delay -0.5sec, ASPD -100% | - |
Masamane | 203-218 | Critical damage+7% Neutral resistant+5% ASPD-200% | When attacking, chance of additional attack ※ Consumes MP |
Muramasa | 205-220 | Critical Damage+14% skill delay -0.5 seconds ASPD-200% | When attacking, chance of additional attack ※ Consumes MP |
Magic Swords
Name | Atk Range | Weapon Stats | Hidden Effect |
Laevatein | - | MATK+5%, Melee R+5%, Accuracy+10%, Magic Attack Chance, Magic Sword | - |
Dia Espada | 165-180 | Magic Sword, Neutral +10%, Magic Attack Chance, Half Damage to Neutral | - |
Niente | 200-207 | When the magic sword magic power is increasing attack in Lv, magic attack with probability , fire, water and wind-place attribute physical -10% | - |
Sinbad III | 246-256 | Magic Sword, AGI +24, Attack +5%, Magic Absolute Avoidance, Probability of avoid rate increase | - |
Dim Sword IV | 235-245 | Magic Sword, All stats +5 | When attacking, chance of magic attack |
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Additional Equips | Stats |
Huge Cherry Blossom Up | MaxHP +12%, Heal Received +10%, Ailment Resistance +25%, Item Recovery +10%, MaxMP-8%, ASPD -10%. When attacking, chance of absorbing the damage you deal as HP. |
Scalpello | Skill Delay -0.5 second, ATK +7% |
Barbarotita up | ATK +7%, Accuracy -15%, Skill delay -1 second, Stun time -1sec |
Passion Robe | Water R-12%, CRT up based on Lv, ATK up by 25% of STR Hidden status: ATK+Lv/4 |
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Armor | Stats |
Ultimi | MATK +6%, Physical Power +100, Accuracy +50, Absolute Evasion +5%, skill delay -0.5 seconds, improved critical, always slotted |
Ultimi up | ATK +3% MATK +10%, CRT up, Delay -0.5 Seconds, Melee +300, Accuracy +100, Absolute Evasion +7% |
Hulam neme | MATK+5% DEX+10, Magic pierce +10%; MaxHP+1000, Skill delay -1sec |
Schmermer | critical damage + 12% auto skills + 3% VIT + 5 when the defense, counterattack with a probability of (at the time of counterattack triggered, disable the damage) |
Schmermer up | DEF: 17-23 critical damage + 14% auto skills + 4% VIT + 7 when skill delay -0.4 seconds defense, counterattack with probability (at the time of counterattack triggered, disable the damage) |
Ira | +5% avoidance 20 ATK +12% magic skill +5% -25% resistance auto physical critical rate +20 |
╠═Ira up DEF: 12-15 ATK: 20 ATK + 14% magic around + 7% critical rate + 20% auto skills triggered + 8% critical damage + 5% physical resistance -25% ╠═Ira re up DEF: 15-18 ATK: 25 ATK + 16% magic around + 10% critical rate + 25% auto skills triggered + 10% critical damage + 7% physical power + 1% physical resistance -25% (hidden correction: MaxMP +?) | |
Licht Up | Melee ; Magic R +7%, Delay -0.5 seconds, Skill delay cut chance by defense, DEF&MDEF up based on Lv (DEF increase= Lv x 0.5, MDEF increase = Lv x 1.2) |
Dmail re up | ATK+9%, MATK+10%, Critical Rate +15, Critical Damage +8%, Physical and Magic Resistance +6%, Absolute Accuracy +15%, Auto Skill Trigger +5%, Hidden: INT+10 (Hidden performance: defending, physical counterattack counterattack upon activation, disable the damage with a probability) |
Shirioto up | ATK +3%, VIT +4, AGI +3, Item Recovery +20%, Critical Rate +12 when equipped with a sword |
Exe III | ATK +3%, MATK +3%, Evasion +10%, Magic Resistance +12%, -1.5 Second Skill delay |
Amateur | ATK +8%, Magic R +5%, Delay -0.5 second, Range cut +12% |
Dunkleheit up | ATK+3%, MATK+5%, Reflect +4%, Critical rate+15, Critical damage+5% |
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Name | Stats |
Knight Gauntlet | ATK+30, ATK up by VIT (1/4 of VIT), MaxHP +15% |
Myrica Wristlet | VIT up by 50% of level. Neutral R +5% with swords |
Atleta Ring | ATK +7%, Hit -30%, Chance of HP loss per hit |
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Weapon | ◇ Oritius : ATK +9%, HP natural recovery -20% ◇ Pulis : Item Delay -0.2 seconds, Physical Power +200. When equipped to weapon, ATK +5%, Physical Power +300, and Delay -0.5 seconds. ◇ Plazuda : ATK +5%, ATK +3% when equipped to a weapon |
Armor | ◇ Dajarte : Magic R -11%, Magic evasion -11%, ATK+11%, Put dark magic attack on the equipment. (Consumes autoskill) ◇ Minenaga : Crit Damage +5%, Crit Damage +5% when equipped to an armor ◇ Magonza : Melee+200, Magic R-10%. adds atk+9% and magic R+10% on Armor ◇ Dorry : Atk 6% rate cut -10% Additional 6% atk and melee +300 if on Armor |
Special | ◇ Warrior of Light : ATK +10%, Magic Resistance -10%. When equipped to special equipment, chance of double attack. (Consumes auto skill) ◇ Ganei : ATK +10%, MaxHP -30%, MaxHP +30% when equipped to a special equipment(Note when xtal is equipped to special eq, it does NOT add maxhp+30% even the xtal itself claims this, it just equals from -30 to 0) |
Additional | ◇ Raton : Critical Damage +14%, Mp Cost +10%, Adds Atk+6% on Additional Gear ◇ Vida : atk+4% hate rise+15%, adds atk+8% hate rise-15% on addgear. |
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Hp/MP Recovery
☆Hp: hp+280 (+160 hp as level increase)
☆Vitality: VIT+1
☆ Regenerate:+3 MP natural recovery, +2 HP natural recovery (+3 MP NR & +2HP NR as level increase
☆Agility/:AGI+1
Skil Delay & Item Delay
☆Quick Cool:skill delay 0.6 seconds, ATK · MATK-5% (+1
☆Quick Use:Item recovery -5%, Seconds delay -0.5 (Item recovery -1% as level increase)
Magic Samuari
☆Magic Defense: MDEF+30 (increase per level)
☆Intelligence: INT+1
☆ Fixed magic:Fixed Magic Damage +25 (+25 as level increase)
Resistance
☆Automatic:Autoskill+1%
☆Technique:Critical rate +5 (+5 as level increase)
☆Fixed Melee:Fixed physical damage +25 (+25 as level increase)
☆ Rate Cut:Rate cut +1% (increase per level)
Healing
☆Pharmacy :Increase Heal recovery
Attack
☆Strength: Str+1
☆Dexterity: Dex+1
Hp/MP Recovery
☆Hp: hp+280 (+160 hp as level increase)
☆Vitality: VIT+1
☆ Regenerate:+3 MP natural recovery, +2 HP natural recovery (+3 MP NR & +2HP NR as level increase
☆Agility/:AGI+1
Skil Delay & Item Delay
☆Quick Cool:skill delay 0.6 seconds, ATK · MATK-5% (+1
☆Quick Use:Item recovery -5%, Seconds delay -0.5 (Item recovery -1% as level increase)
Magic Samuari
☆Magic Defense: MDEF+30 (increase per level)
☆Intelligence: INT+1
☆ Fixed magic:Fixed Magic Damage +25 (+25 as level increase)
Resistance
☆Automatic:Autoskill+1%
☆Technique:Critical rate +5 (+5 as level increase)
☆Fixed Melee:Fixed physical damage +25 (+25 as level increase)
☆ Rate Cut:Rate cut +1% (increase per level)
Healing
☆Pharmacy :Increase Heal recovery
Attack
☆Strength: Str+1
☆Dexterity: Dex+1
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▲Muscle(ATK + 10 ATK + 3% HP Natural Recovery + 25%)
▲Altan(HP + 1000 Auto Skill + 1% Range Cut + 5%)
▲Larkas(MaxMP+500 AutoSkill+1% Range Cut+5%)
▲Aufsea(When Exhaustion, Remarks to Recover The HP 10% Ignite Will Fire: Ignite Activate Possible Only When The Effect Exerted)
▲Mamonea(Critical Damage + 5% Critical Rate + 10% Magic Resistance -10%)
▲Chelti(Skill Delay -1, Item delay +0.5)
▲Fallen Angel Merijia(Items Delay -1, Skill Delay +0.5)
▲Muscle(ATK + 10 ATK + 3% HP Natural Recovery + 25%)
▲Altan(HP + 1000 Auto Skill + 1% Range Cut + 5%)
▲Larkas(MaxMP+500 AutoSkill+1% Range Cut+5%)
▲Aufsea(When Exhaustion, Remarks to Recover The HP 10% Ignite Will Fire: Ignite Activate Possible Only When The Effect Exerted)
▲Mamonea(Critical Damage + 5% Critical Rate + 10% Magic Resistance -10%)
▲Chelti(Skill Delay -1, Item delay +0.5)
▲Fallen Angel Merijia(Items Delay -1, Skill Delay +0.5)
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⚔After finishing mq you should reach about 230-220 level (MQ EXP: 414,746,5230). After doing you mq it be good idea to level up till 240 and then change job to samurai , if you are not in rush have fun with struggle.
⚔Spend whole day at grinding and you gain at least 1-2 lv.
⚔It fun and easy to level up by farming bosses, as ouvel, There chance of getting spina plus you won’t get bored.
⚔Quests:
⚔Mobs for leveling:
-Megaroches (MATK):
EXP: 149600 · 151055
HP: 527,000
-Balor(245-247)(MATK):
EXP: 99930-101528
-Yarde (275-276): Recommended
EXP: 325421 · 327740
HP: about 847,750
-Nommar (247 -249)(Stun): Def=0
EXP: 85277 · 85949
-GateKeeper
EXP: 11280 · 11370
⚔After finishing mq you should reach about 230-220 level (MQ EXP: 414,746,5230). After doing you mq it be good idea to level up till 240 and then change job to samurai , if you are not in rush have fun with struggle.
⚔Spend whole day at grinding and you gain at least 1-2 lv.
⚔It fun and easy to level up by farming bosses, as ouvel, There chance of getting spina plus you won’t get bored.
⚔Quests:
⚔Mobs for leveling:
-Megaroches (MATK):
EXP: 149600 · 151055
HP: 527,000
-Balor(245-247)(MATK):
EXP: 99930-101528
-Yarde (275-276): Recommended
EXP: 325421 · 327740
HP: about 847,750
-Nommar (247 -249)(Stun): Def=0
EXP: 85277 · 85949
-GateKeeper
EXP: 11280 · 11370