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Post by michealurameshi on Feb 29, 2016 0:43:58 GMT
Ahhhh that was 3 hours of rage wasted
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Post by Mary on Feb 29, 2016 0:45:08 GMT
I update the samurai build, if according to everyone responses if still something not right lmk
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Post by Mary on Feb 29, 2016 0:45:49 GMT
Ahhhh that was 3 hours of rage wasted I will put not release at end of skills that are not out yet
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HaT®eD
Member
Justice in this world is just a bunch of principles made by those with power just to suit them
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Post by HaT®eD on Feb 29, 2016 4:04:26 GMT
"Samuari" is written on the gif
STR>AGI>DEX>CRI>VIT -Points of stats: str 2 atk points, ""add dex here"" 1 atk, matk point, and hit point, agi 1 atk and eva point, vit increase hp
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Post by cnyo on Mar 3, 2016 18:32:03 GMT
Click to Display
{ } VIT>DEX>AGI>STR -This is most common and recommended build for Samurai. (TANKER) They uses special swords. -Survivability: Very High -Damage: Very High -Weakness: Fragile against mostly blindness because the amount of cri damage reduced. *Use of finishing stoke without supernatural 95% chance of degrading weapon. Week against magic sometimes. -Strengths: High Critical, great solo class -Points of stats: Vit 2 atk points, dex 1 atk and matk point, agi 1 atk and eva point, str 1 atk points. -Changing class: lvl220-240 recommend (lvl 100 required)
STR>AGI>DEX>CRI>VIT -This is PURE DAMEGE samurai build. They uses normal swords -Survivability: normal/medium -Damage: super high -Weakness: Fragile against mostly blindness because the amount of cri damage reduced. *Use of finishing stoke without supernatural 95% chance of degrading weapon. Week against magic sometimes. -Strengths: Very High Critical -Points of stats: str 2 atk points, 1 atk, matk point, and hit point, agi 1 atk and eva point, vit increase hp -Changing class: lvl 220-240 recommend (lvl 100 required) INT>DEX>AGI>CRI -This build is very rare. They use Magic swords. (SUPPORTER/TANKER) -Survivability: medium/high -Damage: normal/high-Weakness: *Use of finishing stoke without supernatural 95% chance of degrading weapon. -Strengths: Resilient to magic-Points of stats: ? -Changing class:lv 220-240 recommended (lvl 100 required){ } +Katana Mastery/Sword Training:Increase the critical damage when equipped with a sword. Attack rate will have lowest value which mean that ASPD will not increase more than 80. -Lv1~ Job Change Automatically when you change job -Lv2~Job Change at lv220. You can get the skill from Matif (in draf and cost 3m) With this you critical dmg will increase 55% Not Released +Parry/Ukenagashi: This will defend you without stoping the attack from enemy and it will also decrease DMG received while attacking back. -Lv1~Job Change Automatically when you change job -Lv2~Job Change at lv260. You can get the skill from Ryube in minulala City +Issen: Attack enemy with sharp swing and it will give high dmg than normal atk. There will be also critical dmg Here formula: SLv2: critical damage * 2.75 + fixed value (Lv * 6) SLv3: critical damage * 3 + fixed value (Lv * 7) ※ part of the critical damage * n is rare to damage 1 (Not rare with low lv mobs) -Lv1~Job Change Automatically when you change job -Lv2~Job Change at lv200. You can take quest from Ryuan in Kakeula City -Lv3~Job Change at lv 220. You can take quest from Suishin in Minulala City +Tsubame gaeshi:It will allow you to fight back (reflect). Skill fail if hit by a magic attack CRT Damage is reflected, and sometimes can stun the enemy with counteratk -Lv1~Job Change Automatically when you change job *only at 30sec +Finishing Stroke:Powerful deathblow/Dmg, it is increase power based on -Lv1~Job Change Automatically when you change job *if you use if without supernatural your refining value will decrease for example +9 to +8 or +4 to +3 +Absoute Clarity: Critical increase according to the level and can’t exceed max stats lv -Lv1~Job Change Automatically when you change job only for 2 seconds -Lv2~Job change at lv140, you can take quest from suigetsu at minulala city. For 4 min only +Grand Majesty:Provoke enemy and increase your attack when target by enemy -Lv1~Job Change Automatically when you change job for 1 min -Lv2~Job change at lv 140, you can take quest from suigetsu from minulala city *Efffect atk+20% +Supernautral:Physical power and critical damage is increased.The enemy will target you for the remainder of the battle. Last 6min -Lv1~Job Change at lv 160, you can take quest from suigetsu at lv260 from minulala city -Lv2~Job Change at lv 240, you can buy skill from Delma in lograth city cost 3m -Lv3~Job change at lv260, you can buy skill from rube in minulala city Here Formula: (Physical power + [(Lv-1 + STR + AGI) * 3] critical damage + 11%) *30 sec Exhaustion after you use finishing stroke +Insight:Increases physical penetration and melee and physical power is also increased slightly. -Lv1~Change job at lv180 by taking quest from ryuan in Kakeula -Lv2~Change job at lv280. You can buy skill from Ruybe at minulala city (effect:physical penetration + 20% physical power +200) +Mental Clarity:Temporarily delay taking HP damage,Wears off after a short time, requiting previous damage and Item delay increases -Lv1~Change job at lv 220 and take quest from Ryuan at Kakeula city +Swoop/Round up: attack multiple at the same time at a time.Make your attack an AoE and limited to enemies already targeted. -Lv1~Change job at lv240. The book/skilll drop by shadow swordsman in trail hall. Book called slayer tech I *Effect MP consumption MP to the effect time of 10 minutes?? Here Formula: Mp consumption = maximum MP * 0.05 the number of target?? +Innocent: Reduce dmg -lv1~Job change at lv240 by taking quest from susishin in minulala city *Decrease Katana Mystery/Katanatamashi by 30% +Disembowelment/Residual Heart:Reduce magic physical damage taken and Increase length of Tsubame Gaeshi skill. -Lv1~Job Change at lv240. You can buy skills from delma from logarth city. Take 1min +Thunder Blast/Shippu:Reduce magic physical damage taken. Increase length of Tsubame Gaeshi. Able to attack faster -Lv1~Job change at lv220. You can buy skill from motif in draf **The time for shippu will depend on you int/mp. Here some example, if you use edel hood and ring then you shippu will be 30-40sec. Same happen if you get limited break from bishop or some mp up skills idk name. MaxMP. For every 150MP, 1 sec is added.
{ } Note: Equipment in bold dark green are recommended equips. Other can be significant too { }{ } Special Swords
Name | Atk range | Weapon Status | Hidden Effect | Wound Transfer | 165-180 | Reflect +5%, DEF up by DEX, MaxHP +15%, Special Sword | - | Wound Transfer II | 225-240 | Reflect +10%, DEF up by DEX, MaxHP +17%, Special Sword
| - | Katzbalger
| 165-176 | Special Sword, VIT +10, Evasion -12% | Range+1 | Katzbalger II
| 175-186
| Special Sword, VIT +12, Evasion -14%, Neutral Resistance +5%, Damage Cut +5%
| - | Heavy board sword | 150-160 | Special Sword, Max HP +500
| - | Battered Weapon | 10-? | Special Sword, Critical Rate -100%
| - | Ama No habirkir | 170-185? | Special Sword, MDEF up by Lv, Absolute Accuracy +25%, Magic Resistance +5%. When defending, chance of afflicting 9,999 damage to enemy if above Lv139. | - | Ama No harbakiki II | 210-220? | Special Sword, MDEF up by Lv, Absolute Accuracy +25%, Magic Resistance +7%. When defending, chance of afflicting 9,999 damage to enemy if above Lv139.
| - | Izuminkami | 180-195? | Special Sword, STR +10, ATK +5%, MaxHP +10%, Critical Rate -10%
| - | Izuminokami II | 266-281? | Special sword STR + 10 ATK + 10% critical rate of -5% MaxHP + 15% rate relief + 5% skill delay -1 seconds
| - | Mercurius | 220-230 | special sword ATK + 5% physical resistance + 5% skill delay -1 seconds water attribute
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Normal SwordsName | Atk range | Weapon stats | Hidden effect | Black Lacque II | 262-270 | Critical Damage +20%. If DEX is less than 300, ASPD will become the minimum
| - | Tirufingu
| 191-197 | -100% recovery rate +100 critical nature
| When exhausted, 10% of maximum MP MP ~ 20% recovery ※ a little
| Kotetsu
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| Critical Damage+17%, Counter Evasion+2%, ASPD at lowest if STR<300. Additional attack by chance.
| - | Element swords | 190-205
| Sakuya-Hime - Fire element, STR+2, Crit Dmg+5%, Skill Delay -0.5sec, ASPD -100% Seoritsu-Hime - Water element, INT+2, Crit Dmg+5%, Skill Delay -0.5sec, ASPD -100% Kukuri-Hime- Earth element, VIT+2, Crit Dmg+5%, Skill Delay -0.5sec, ASPD -100% Shinatsu-Hime - Wind element, AGI+2, crit dmg+5%, Skill Delay -0.5sec, ASPD -100% Tsukuyomi - Dark element, DEX+2, crit dmg+5%, Skill Delay -0.5sec, ASPD -100% Shitateru-Hime- Light element, CRT+2, crit dmg+5%, Skill Delay -0.5sec, ASPD -100%
| - | Masamane | 203-218 | Critical damage+7% Neutral resistant+5% ASPD-200%
| When attacking, chance of additional attack ※ Consumes MP
| Muramasa | 205-220 | Critical Damage+14% skill delay -0.5 seconds ASPD-200%
| When attacking, chance of additional attack ※ Consumes MP
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Magic Swords
Name | Atk Range | Weapon Stats | Hidden Effect | Laevatein | - | MATK+5%, Melee R+5%, Accuracy+10%, Magic Attack Chance, Magic Sword | - | Dia Espada | 165-180 | Magic Sword, Neutral +10%, Magic Attack Chance, Half Damage to Neutral
| - | Niente
| 200-207 | When the magic sword magic power is increasing attack in Lv, magic attack with probability , fire, water and wind-place attribute physical -10%
| - | Sinbad III | 246-256 | Magic Sword, AGI +24, Attack +5%, Magic Absolute Avoidance, Probability of avoid rate increase
| - | Dim Sword IV | 235-245 | Magic Sword, All stats +5
| When attacking, chance of magic attack
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{ }{ } Additional Equips | Stats | Huge Cherry Blossom Up | MaxHP +12%, Heal Received +10%, Ailment Resistance +25%, Item Recovery +10%, MaxMP-8%, ASPD -10%. When attacking, chance of absorbing the damage you deal as HP.
| Scalpello
| Skill Delay -0.5 second, ATK +7%
| barbarotita up | ATK +7%, Accuracy -15%, Skill delay -1 second, Stun time -1sec
| Passion Robe | Water R-12%, CRT up based on Lv, ATK up by 25% of STR Hidden status: ATK+Lv/4
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{ }{ } Armor | Stats | Ultimi | MATK +6%, Physical Power +100, Accuracy +50, Absolute Evasion +5%, skill delay -0.5 seconds, improved critical, always slotted
| Ultimi up | ATK +3% MATK +10%, CRT up, Delay -0.5 Seconds, Melee +300, Accuracy +100, Absolute Evasion +7%
| Hulam neme
| MATK+5% DEX+10, Magic pierce +10%; MaxHP+1000, Skill delay -1sec
| Schmermer
| critical damage + 12% auto skills + 3% VIT + 5 when the defense, counterattack with a probability of (at the time of counterattack triggered, disable the damage)
| Ira | +5% avoidance 20 ATK +12% magic skill +5% -25% resistance auto physical critical rate +20
| Licht Up | Melee ; Magic R +7%, Delay -0.5 seconds, Skill delay cut chance by defense, DEF&MDEF up based on Lv (DEF increase= Lv x 0.5, MDEF increase = Lv x 1.2)
| Shirioto up | ATK +3%, VIT +4, AGI +3, Item Recovery +20%, Critical Rate +12 when equipped with a sword
| Exe III | ATK +3%, MATK +3%, Evasion +10%, Magic Resistance +12%, -1.5 Second Skill delay
| Amateur
| ATK +8%, Magic R +5%, Delay -0.5 second, Range cut +12%
| Dunkleheit up | ATK+3%, MATK+5%, Reflect +4%, Critical rate+15, Critical damage+5% |
{ }{ } Name | Stats | Knight Gauntlet
| ATK+30, ATK up by VIT (1/4 of VIT), MaxHP +15%
| Myrica Wristlet
| VIT up by 50% of level. Neutral R +5% with swords
| Atleta Ring
| ATK +7%, Hit -30%, Chance of HP loss per hit
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{ }{ } Weapon | ◇ Oritius : ATK +9%, HP natural recovery -20% ◇ Pulis : Item Delay -0.2 seconds, Physical Power +200. When equipped to weapon, ATK +5%, Physical Power +300, and Delay -0.5 seconds. ◇ Plazuda : ATK +5%, ATK +3% when equipped to a weapon
| Armor | ◇ Dajarte : Magic R -11%, Magic evasion -11%, ATK+11%, Put dark magic attack on the equipment. (Consumes autoskill) ◇ Minenaga : Crit Damage +5%, Crit Damage +5% when equipped to an armor ◇ Magonza : Melee+200, Magic R-10%. adds atk+9% and magic R+10% on Armor
| Special | ◇ Warrior of Light : ATK +10%, Magic Resistance -10%. When equipped to special equipment, chance of double attack. (Consumes auto skill) ◇ Ganei : ATK +10%, MaxHP -30%, MaxHP +30% when equipped to a special equipment(Note when xtal is equipped to special eq, it does NOT add maxhp+30% even the xtal itself claims this, it just equals from -30 to 0)
| Additional | ◇ Raton : Critical Damage +14%, Mp Cost +10%, Adds Atk+6% on Additional Gear ◇ Vida : atk+4% hate rise+15%, adds atk+8% hate rise-15% on addgear.
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Post by cnyo on Mar 3, 2016 18:32:47 GMT
where get issen lvl 3
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Post by Emi on Mar 3, 2016 19:46:12 GMT
where get issen lvl 3 unimplemented yet
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Post by brizer on Mar 15, 2016 12:55:57 GMT
What the best ability star for samurai special sword?
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Post by Mary on Mar 15, 2016 16:30:05 GMT
What the best ability star for samurai special sword? dunno tech/atk maybe depend
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Post by brizer on Mar 15, 2016 18:18:23 GMT
What the best ability star for samurai special sword? dunno tech/atk maybe depend If i use atk it can make my max hp - x.x Idk with tech but i think its no good bcs samurai always crit ._.)a So its make me confused @.@
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Post by rizal1992 on Mar 16, 2016 4:04:19 GMT
Hello, where i can buy supernatural 2? delma in lograth city only sell residual heart
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Post by Mary on Mar 16, 2016 13:55:20 GMT
Hello, where i can buy supernatural 2? delma in lograth city only sell residual heart Not released yet
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Post by GENSHIN™ on Mar 16, 2016 21:28:14 GMT
Str/QC for sword only use QC if level 5 Armour tech/ - rate cut Eva5 Add auto5/crit/tech Special MP cost not + mp there probably more but they are best ones I can think of atm... Also been testing abit with xtals/my friend has been also Imo feel xtals for sama more lean towards 3 atk xtals 1 crit xtal for optimal damage, as for eva 5/some other abl's I'm not sure if use as the return is soo little... I was lead to believe eva 5 has around +40 eva but think it's +25 eva so meh not worth Imo techs are good for not only dai but auto atk in general if dex is low atm.
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Post by Mary on Mar 16, 2016 22:08:46 GMT
dunno tech/atk maybe depend If i use atk it can make my max hp - x.x Idk with tech but i think its no good bcs samurai always crit ._.)a So its make me confused @.@ It really depend on ur need based on ur equips# stats {Abilities } Hp/MP Recovery ☆Hp: hp+280 (+160 hp as level increase) ☆Vitality: VIT+1 ☆ Regenerate:+3 MP natural recovery, +2 HP natural recovery (+3 MP NR & +2HP NR as level increase ☆Agility/:AGI+1 Skil Delay & Item Delay ☆Quick Cool:skill delay 0.6 seconds, ATK · MATK-5% (+1 ☆Quick Use:Item recovery -5%, Seconds delay -0.5 (Item recovery -1% as level increase) Magic Samuari ☆Magic Defense: MDEF+30 (increase per level) ☆Intelligence: INT+1 ☆ Fixed magic:Fixed Magic Damage +25 (+25 as level increase) Resistance ☆Automatic:Autoskill+1% ☆Technique:Critical rate +5 (+5 as level increase) ☆Fixed Melee:Fixed physical damage +25 (+25 as level increase) ☆ Rate Cut:Rate cut +1% (increase per level) Attack ☆Strength: Str+1 ☆Dexterity: Dex+1
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ravage
Member
A fight doesn't end by deciding the winner. It ends when the loser is decided.
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Post by ravage on Mar 17, 2016 12:30:30 GMT
dunno tech/atk maybe depend If i use atk it can make my max hp - x.x Idk with tech but i think its no good bcs samurai always crit ._.)a So its make me confused @.@ Since your going vit build (spec sword), your probably going to be doing issen spam..if so i think these abis may be beneficial: MP Cost (to reduce the mp needed for issen and other skills) Intelligence (to increase your max mp pool) Pharmacy (to get more heals from mp pots) Regenerate (to increase your recovery while sitting, also increase HP•MP heal from bless) Quick Cool (if you dont have enough sd to spam yet, then use this) Quick Use (to use pots faster) Technique (if you plan on using FS offen..as this will help stabilise FS damage) Provoke (if you plan on tanking) Evasion (if you have agi as 2nd or 3rd stat..just a lil boost to eva) Its up to you what to use and where to put them..cause it all depends on your situation xD
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