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Post by aerisa on Dec 15, 2014 18:52:10 GMT
Something I noticed yesterday after getting white luna (purely cos it's pretty :3) is that things that add +melee damage don't necessarily add to magic blade damage. White luna has melee up by 2x your lvl yet it's still possible to hit that annoying 1 and 5 to a boss's barrier - I was only getting the bonus damage when autoattacking. I'm just assuming this also stands for things like magonza and ultimi. I don't know whether you knew this, I just thought it'd be something useful to share
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Post by ManaKhe on Dec 15, 2014 19:06:45 GMT
Something I noticed yesterday after getting white luna (purely cos it's pretty :3) is that things that add +melee damage don't necessarily add to magic blade damage. White luna has melee up by 2x your lvl yet it's still possible to hit that annoying 1 and 5 to a boss's barrier - I was only getting the bonus damage when autoattacking. I'm just assuming this also stands for things like magonza and ultimi. I don't know whether you knew this, I just thought it'd be something useful to share I didn't know it. I'm not surprised though xD. Magic up from Tarna probably works with it still.
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Post by Tyranull on Dec 15, 2014 20:42:18 GMT
Stats that say melee up only apply to the standard attack. If it says magic up, that means for all magic. Magic blade does 2 attacks, one physical (Atk based) and one magical (matk, neutral magic based). I do not have the skill, But I do know the mechanics behind the skill, what does, and does not apply for the damage.
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Post by MiLiGRiTo on Dec 16, 2014 1:12:13 GMT
If Origin adds 20% elemental damage, and it only affects the ATK part, and you get 4k more damage from it (32k - 28k = 4k), then 4k / 20% = 20k dmg comes from ATK 28k - 20k = 8k comes from the MATK. Revalidate: 20k ATK + 20% = 24k + 8k = 32k damage with origin. Pretty big bias for ATK. You might want to drop MATK xtals and go full ATK. We need more data to see how much ATK adds how much damage and how much MATK adds how much damage. If you could spellboost from your current gear, fighting the same mob, we can check the effect of MATK in this equation. It's 25% not 20%. Origin also screws with the RNG and you can make yourself hit higher with it. I hit 32-33k but I usually just use origin again to get myself to hit 33k every time. It's weird lol. Before Origin I hit 12-13k and 17k, after its 15-16k and 17k. The thing about switching to ATK xtals over MATK ones is that i have 50% MATK in xtals alone. It will probably drop my magic damage by about 7-8k. I would have to make up for that in ATK xtals which would be very close if it succeeded. I also would be able to get 9% more MATK over the xtals I currently have. It's mostly only because MATK xtals just get so much more MATK than ATK can get. If it were more even ATK would be better. Also nearly everything in the game has more MDEF than DEF so you gotta take that into consideration when determining how much MATK increase damage. You will usually use the same element as a boss too so the benefit from Origin won't apply on them. Oh, ok. If it's 25% then the formula is still biased on ATK, but not so much now: 4k / 25% = 16k, so from the data provided, 16k damage came from ATK, 12k damage came from MATK = 28k damage without origin at 2k ATK and 2.2k MATK (with origin, ATK gets boosted to 20k + 12k from MATK = 32k damage) The MATK value is higher than ATK but ATK still provided more damage, this is probably because DEF is lower than MDEF as you stated. Anyway, I realize it will take more data to get to the formula so I think I'll just cross the bridge when I get there.
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Post by Tyranull on Dec 20, 2014 0:27:33 GMT
So my only question is against bosses with heavy barriers, do you have any kind of piercing damage at all? Not gonna be a spammer, but I can throw out a few hits for damage so I can add further damage to my barrier ignoring attacks.
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Post by Tyranull on Dec 20, 2014 0:28:20 GMT
By bosses with heavy barriers, I mean like molds after his full debuff and whatever.
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Post by aerisa on Dec 20, 2014 14:44:38 GMT
By bosses with heavy barriers, I mean like molds after his full debuff and whatever. In terms of barriers I usually go for illness hit as it seems to atleast do some damage. If not your best bet would be to get fiona xtal (has magic penetration +3% I think) and wait for the penetration abilities and gears to be released. With most boss barriers, if I'm using my dps gear, I'll be able to break them as I have a half decent atk stat though I can't say for moldus as to solo or tank him I use ideal sol which means no glory cape/vida so my atk is considerably lower.
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Post by ManaKhe on Dec 22, 2014 18:19:07 GMT
So my only question is against bosses with heavy barriers, do you have any kind of piercing damage at all? Not gonna be a spammer, but I can throw out a few hits for damage so I can add further damage to my barrier ignoring attacks. Against barriers I either continue to Mblade to maintain hate while doing no damage pretty much, drain because drain ignores barriers, or I use Illness hit if it does about 2/3rds of its normal damage. I mostly only Mblade spam during barriers if I have an Hwiz or Assassin since they like to steal hate sometimes lol. Otherwise I just let the DPS take care of it.
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Shiruyui
Member
Take away the lies and become an ace
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Post by Shiruyui on Jan 3, 2015 22:48:31 GMT
o.o I also found out that when you log out (like menu > log out > to title) and you come back, the magic overheat will be gone owo)/ might be a good way to often use it .-.. I also found out that the magic overheat increases based on the matk. By that, I meant the higher matk you have, the more the magic overheat will increase. For example, I could cast Qadal about 4 times with random equips (I was using Fuma/HP+20%, Ultimi/Moldus, Mercure/Tarna, DNewt/mezza). Then I tried using SpellBoost, casted 3 times and died. I also noticed that the damage increases each time we use Qadal in a row. so we know Qadal is influenced by Matk (neutral), but what about Atk? I noticed I could cast more in a row before dying with less Matk gears but my damage is lower.
So More Matk = More Damage but Faster Death
More Atk/Less Matk = Less Damage but Slower Death
My point is there might be a certain fomula based on Matk/Neutral Magic/(Atk?)/Max Hp(?) for the Magic Overheat/Damage. Tried Flammel with tank set and died after casting 3 Qadal e.e. Have anyone experienced something with Qadal? Might be influenced by the element of the mob/other stats o.o Might also be other stats/items who can reduce the Magic Overheat or make it go down faster so we can spam that skill.
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Post by ManaKhe on Jan 3, 2015 23:49:49 GMT
o.o I also found out that when you log out (like menu > log out > to title) and you come back, the magic overheat will be gone owo)/ might be a good way to often use it .-.. I also found out that the magic overheat increases based on the matk. By that, I meant the higher matk you have, the more the magic overheat will increase. For example, I could cast Qadal about 4 times with random equips (I was using Fuma/HP+20%, Ultimi/Moldus, Mercure/Tarna, DNewt/mezza). Then I tried using SpellBoost, casted 3 times and died. I also noticed that the damage increases each time we use Qadal in a row. so we know Qadal is influenced by Matk (neutral), but what about Atk? I noticed I could cast more in a row before dying with less Matk gears but my damage is lower.
So More Matk = More Damage but Faster Death
More Atk/Less Matk = Less Damage but Slower Death
My point is there might be a certain fomula based on Matk/Neutral Magic/(Atk?)/Max Hp(?) for the Magic Overheat/Damage. Tried Flammel with tank set and died after casting 3 Qadal e.e. Have anyone experienced something with Qadal? Might be influenced by the element of the mob/other stats o.o Might also be other stats/items who can reduce the Magic Overheat or make it go down faster so we can spam that skill. As far as my knowledge on Qadal goes, it's a Neutral Magic Spell and probably won't be influenced by the element of a mob. So damage will increase by MATK, Neutral Magic %, Magic Overheat %, and Magic Power(from Tarna). The rate at which it may go up may have to do with MP consumption instead of MATK by what you are saying. The Magic Overheat resetting when you go to title and back is cool. I really don't find much use in the skill besides for laughs and suicide. Magic Blade pretty much has higher DPS due to the cast time and delay of Qadal too.
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Post by aerisa on Jan 4, 2015 13:14:17 GMT
I definitely agree that the magic overheat is affected by matk, as with dps gear it'll increase by like 30-40% but with my currone gear it's been as low as 16%. In the face of magic blade though it doesn't really prove much benefit apart from helping a little with barriers, but even then only for like 7 seconds. I just use it now to convince people that it's a secret skill called mega-manawave :3
Just another thought - maybe qadal will find its usefulness in stuff like ignite cos I'd imagine the magic overheat won't be affected by the stat boosts like it wasn't affected by the buff for the piton event (still around 30% MO, around 140-160k damage). Also, cos if it just increases MO as matk increases then it's possible to have a one-shot suicide skill haha!!
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Post by ManaKhe on Jan 5, 2015 1:58:01 GMT
I definitely agree that the magic overheat is affected by matk, as with dps gear it'll increase by like 30-40% but with my currone gear it's been as low as 16%. In the face of magic blade though it doesn't really prove much benefit apart from helping a little with barriers, but even then only for like 7 seconds. I just use it now to convince people that it's a secret skill called mega-manawave :3 Just another thought - maybe qadal will find its usefulness in stuff like ignite cos I'd imagine the magic overheat won't be affected by the stat boosts like it wasn't affected by the buff for the piton event (still around 30% MO, around 140-160k damage). Also, cos if it just increases MO as matk increases then it's possible to have a one-shot suicide skill haha!! Magic Blade generates about as much hate as Guardian does for Paladins. Kind of its main use. It also does decent damage to regular mobs and mediocre-crappy damage to bosses. However as an auto build you want to use it for the Dizzy and almost nothing else. Otherwise you have to have a build specifically for it which is excellent at tanking.
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Post by ManaKhe on Jan 6, 2015 16:45:56 GMT
Oh Magic Blade actually has a Cast time, it's just 0 with max DEX. So...max DEX is a requirement but pass 256 it isn't. Although it's practically the only choice after INT and VIT lol.
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Shiruyui
Member
Take away the lies and become an ace
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Post by Shiruyui on Jan 6, 2015 17:31:57 GMT
Lol yuh, if you try to use Power Enhancer and then cast Magic Blade you'll see the casting time.
Also, if you wanna spam Qadal (for fun xD) use Power Enhancer first, since it reduces your dex = less matk = more spam, it's pretty fun haha ouo.
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Post by aerisa on Jan 7, 2015 12:37:37 GMT
Oh Magic Blade actually has a Cast time, it's just 0 with max DEX. So...max DEX is a requirement but pass 256 it isn't. Although it's practically the only choice after INT and VIT lol. I don't think it needs to be max - before I switched to magic blade build I didn't have max dex and I could spam at about 220-something. Not really a big difference but still something I guess..
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