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Post by whatisanameeven? on Mar 17, 2021 8:55:05 GMT
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Post by Deleted on Mar 17, 2021 9:34:51 GMT
I used to wish assassin have aoe. But with pm grenade and the fact that sins already have high base dmg plus we have throwing mastery, I'm kinda fine with not having an aoe skill I do wish we had a way to regenerate mp like snipers and gladis tbh. Then i won't have to rely on pots especially since spamming backstab eats up my mp
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Post by Done~with~forums on Mar 17, 2021 9:50:34 GMT
Servant to get rid of atk portion of sweep and add it to matk portion
Ps. Yes I liked my own post fight me
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Post by Done~with~forums on Mar 17, 2021 9:54:35 GMT
Gladiator get rid of fixed Eva stat from Ezperanza (1) When using bloodthirst
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Post by Done~with~forums on Mar 17, 2021 9:56:39 GMT
Monk aura to be changed to a 2/1 minute buff instead of being a % value that lowers via atk/skill/auto/counter/mins skill
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Post by Done~with~forums on Mar 17, 2021 9:57:59 GMT
Hw to remove dmg penalty when using zero ray and change zero ray to dark element(this would also change bander to dark and change it effect to boost dark magic)
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Post by Done~with~forums on Mar 17, 2021 10:00:49 GMT
Summoner to cost hp when Summoning (10%hp) but to let the Summon gain the resistance of the Summoner only via the def of the Summoner gear
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Post by blackghost on Mar 17, 2021 10:47:47 GMT
Paladins to have a skill that cures the things that don't have vaccine cures like fear and bleeding. Parries that trigger other types of ailments than stun. Like if there was a freezing parry, poison parry, fear parry, drain parry, etc. Or just one parry that drops random status effects upon activation.
Enchanters to have a skill that makes atk builds as powerful as full Int builds. Or for draw to give a higher autoskill boost.
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Post by whatisanameeven? on Mar 17, 2021 10:48:49 GMT
Servant to get rid of atk portion of sweep and add it to matk portion Ps. Yes I liked my own post fight me I'm liking this purely because that last part lol
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Post by Done~with~forums on Mar 17, 2021 13:07:12 GMT
Hide Attack to be changed to add 2x the dmg to all skills as long as it is the 1st hit works for magic and atk skills
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Post by ir on Mar 19, 2021 10:09:09 GMT
Hw to remove dmg penalty when using zero ray and change zero ray to dark element(this would also change bander to dark and change it effect to boost dark magic) Not to be rude but LMAO if bander and zero were to switch to dark element, I'm pretty sure HW will be op. I've seen hardcore auto HW deal 200-240k per lian auto with 54% auto. Imagine if bander were to boost dark magic; auto hw can probably deal higher dmg due to dajarte damage formula and given the fact that there's so much dark magic+% AL, I can't imagine the dmg. Anyway I do agree, zero penalties sucks(Main reason why I'm planning to switch to auto hw LOL)
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Post by ir on Mar 19, 2021 10:18:34 GMT
Multicast on zero ray but +100% mpc and replace stupid "skull crush" or something on hw, instead a buff that can raise cast defense by 30-40%
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Post by senoragi on Mar 19, 2021 11:32:03 GMT
Hw to remove dmg penalty when using zero ray and change zero ray to dark element(this would also change bander to dark and change it effect to boost dark magic) Not to be rude but LMAO if bander and zero were to switch to dark element, I'm pretty sure HW will be op. I've seen hardcore auto HW deal 200-240k per lian auto with 54% auto. Imagine if bander were to boost dark magic; auto hw can probably deal higher dmg due to dajarte damage formula and given the fact that there's so much dark magic+% AL, I can't imagine the dmg. Anyway I do agree, zero penalties sucks(Main reason why I'm planning to switch to auto hw LOL) that person is probably me. hw auto :v youre right dajarte is much more powerful, free dmg xD
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Post by senoragi on Mar 19, 2021 12:07:44 GMT
Well, I play more as High Wizard so... I wish HW Skill lv140 (Head Crush) add dizzy instead of Fear, This will help all types of HW and the party as well. Nowadays HW doesn’t damage, doesn’t tank and doesn’t help anyone because the only buff he has to give is Mirage (LMAO) If compared to an Enchanter he is totally humiliated, Enchanter dealt more damage, is much more tank, can give stoneskin, auto%, autoskill, elemental dmg, elemental def, maxhp, def, mdef For the whole Party.
I wanted the Law Of Element% time to be longer than 12 seconds or even no time. I think High Wizard gauge% is the only one that has time and is treated as a simple buff so a delete buff can delete it :v When other classes lose buffs, Gauge% remains saved, hw not, rip Law of Element...Hard to up the % and easy to lose %
The "High" Wizard since 2018 only works to make the mob freeze! 😂
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Post by ir on Mar 19, 2021 13:32:32 GMT
Well, I play more as High Wizard so... I wish HW Skill lv140 (Head Crush) add dizzy instead of Fear, This will help all types of HW and the party as well. Nowadays HW doesn’t damage, doesn’t tank and doesn’t help anyone because the only buff he has to give is Mirage (LMAO) If compared to an Enchanter he is totally humiliated, Enchanter dealt more damage, is much more tank, can give stoneskin, auto%, autoskill, elemental dmg, elemental def, maxhp, def, mdef For the whole Party. I wanted the Law Of Element% time to be longer than 12 seconds or even no time. I think High Wizard gauge% is the only one that has time and is treated as a simple buff so a delete buff can delete it :v When other classes lose buffs, Gauge% remains saved, hw not, rip Law of Element...Hard to up the % and easy to lose % The "High" Wizard since 2018 only works to make the mob freeze! 😂 Monke Explanation on how Asobimo ruin HW: >Slow cast, Multicast buff strong >Force buff 6 seconds >HWs forced to cast faster >Fast cast, Multicast buff non-existent Anyway enough with that, I can't just understand how Asobimo think it'll be a great idea to add a buff that gets stronger as cast time gets slower yet they're literally forcing HWs to cast faster since Force Buff is so damn short that casting a fully stocked Imperial Ray is next to impossible. I just wish they buff the 340 skills, those skills were very much incompatible. Asobimo wants to diversify HWs playstyle yet they fail miserably just because they really underestimate how long and gruesome casting an Imperial Ray. I admit it hit like a truck but moves like a snail.
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