rework job masteri as a restriction and choices of specialisation of jobs.
example on Asassin :
VIT greatly restricted on Assassin, INT slightly restricted on Asassin.
more VIT = more EVA lowered.
excessive INT will cause imbalance lead to lowering physical penet.
more DEX more eva, abs and mgc. eva raised.
2 choices of path, poison path and burst damage path Assassin.
> have you seen a lovely chubby Asassin bouncing around? yep, it weird right? the one that supposedly agile must be bony lean build.
example on HW :
STR greatly restricted on HW, every 1 point STR will lowering 1 INT of HW. only brain accepted, muscles will be banished!
VIT slighly restricted, excessive fat will slowing your thoughtful so it will lowering HW cast time.
meanwhile CRT will greatly raises HW sharpness so CRT will greatly blessed HW of spellburt, mag.penet and mag.elementals.
> HW ele magic paths, only can choose 1 main element and 1 support element. main element gained +150% magic elemental damage and support mgc.ele +50% mgc.ele.
the rest of ele.mgc will be reduced by 200%.
flame HW
frost HW
etc
and main+support mgc.ele combination will create unique skills.
light+dark or dark+light = chaos ele skill
fire+water or water+fire = inferno ele skill
earth+water or water+earth = quagmire ele skill.
example on Paladin :
CRT greatly decrease Pall ele.res.
INT slightly decrease Pall parry.
no need brain, just stand there!
VIT greatly buffing Pall ele, mgc, pshi.res.
2 paths of choises:
> fortress path = the unkillable, with hight damage of counter.
> phantom guardian path = maximum AGI Pall, every missed attack will raise boss agro, missed attacks by boss/ mob on Pall will missed too to the party members.
can insta-switch position with party members.
>>>> the paths of jobs can be re-choice on NPC by doing some quests and have to be one month after last path chosed.