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Post by screamingfox on Jun 9, 2015 18:14:22 GMT
Hey guys, i've been wondering this for awhile, but what kind of features do you think Toram is missing?
I personally think Guard Rate and Reduction should be shown in the player window. Another would be to add descriptions for what affects sub weapons.
Please post anything you feel seems needed. Silly or not everyone is valid in their ideas and I hold everyone to respect those ideas. Especially since this is all hypothetical talk anyway.
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Post by Mei on Jun 9, 2015 18:44:35 GMT
Major support!!!!!!!! I love having support and being a supporting role as well as a dps. So i really hope the supporting skills that come to toram are amazing!
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Post by Famine on Jun 9, 2015 19:01:04 GMT
Pvp is what I most desire. Playing against a scripted A.I. is ok, but nothing beats playing against a thinking, able to adapt player.
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Ayden
Member
Let's fire things up!
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Post by Ayden on Jun 9, 2015 19:02:22 GMT
I'd really love to see more kinds of weaponry, with their own skills of course^^. For example, spears etc. Would be really awesome!
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Deus
Member
Cloud Breaker
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Post by Deus on Jun 9, 2015 20:36:57 GMT
I want more information for the new player... The tutorial is trash. Game documentation/instructions are trash. What the math is and how it affects things are unknown. Stats screen needs waaaaaaay more information shown.
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Post by vipr on Jun 9, 2015 21:58:57 GMT
I would love to see: Duel wielding Dagger as main weapon Spear as weapons A stat to increase crit DMG A safer way to dye armors/equips More places to level A stall to sell things like Avabel
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Post by J.D.X. on Jun 9, 2015 22:01:00 GMT
More armor and other gear would be awesome, especially the gespenst boss's weapon. Seriously, how awesome would it be have that bad@$$ weapon.
Oh btw,on the toram twitter page there was a picture of a purple forest garb. Not sure if new armor or if they'll add the option of dyeing normal wolf garb, either way it, can't wait for it.
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Roxzen
Community Contributor
Goodbye :) Thanks for the memories Iruna, the Forums was an awesome place!
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Post by Roxzen on Jun 9, 2015 22:16:28 GMT
I would love to see: Duel wielding Dagger as main weapon Spear as weapons A stat to increase crit DMG A safer way to dye armors/equips More places to level A stall to sell things like Avabel You can actually equip dagger as main weapon if you have the skill tree for it
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Post by vipr on Jun 9, 2015 22:24:37 GMT
I would love to see: Duel wielding Dagger as main weapon Spear as weapons A stat to increase crit DMG A safer way to dye armors/equips More places to level A stall to sell things like Avabel You can actually equip dagger as main weapon if you have the skill tree for it currently daggers can only be placed in the secondary equip box and the stat tht affect DMG is related to Wht weapon is ur main weapon. Also the DMG for the skills are so low that are almost useless and u can't even see the weapon in ur left hand. Plus the dagger skill tree is under buff not weapons thts y I say its not a main weapon
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Post by Rascally on Jun 10, 2015 7:23:46 GMT
Aaaauuucccctttiiiooonnn Hoooouuuussseee A way to see other players' level A way to see other players' MP A proper healing class Mounts Storage increase
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Roxzen
Community Contributor
Goodbye :) Thanks for the memories Iruna, the Forums was an awesome place!
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Post by Roxzen on Jun 10, 2015 9:06:40 GMT
The option to bestow authority onto guild members :v (basically making officers/veterans)
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Post by screamingfox on Jun 10, 2015 13:58:12 GMT
Major support!!!!!!!! I love having support and being a supporting role as well as a dps. So i really hope the supporting skills that come to toram are amazing! I'm really hoping they add more trees to make that more possible. I've found support pretty good thus far though. If you have shield skills for my tank and/or support skills to support that, i'm usually a very happy ma support wise. I wouldn't have to use my skill points on those skills and could focus on disables like Shield Bash. +_+. Pvp is what I most desire. Playing against a scripted A.I. is ok, but nothing beats playing against a thinking, able to adapt player. PvP would be a pretty cool direction for the game, i'm kind of interested in seeing how long i'll stay disabled by breakers though. If I get Flinched into stun into KD indefinitely in a rotation without some way to escape, resist, or prevent them i'm going to rage. My biggest hope if they go this direction is to have Team and GvG battles (3 v 3, 15 v 15, Zone control, and others). Only problem would be is if auto targetting would work well enough for multiple targets and if Toram's tap to interact would work well enough to isolate targets in groups of people. I'd really love to see more kinds of weaponry, with their own skills of course^^. For example, spears etc. Would be really awesome! If I could get a spear or axe in this game you'd never see me come off....If they ever do add Spear into this game, please let it take up the role as a stationary knockback machine with physical skills that charge up and a stationary AoE that hits in a straight line without moving. 2H variant would also be appreciated. I hope that if they do add weapons, they add some more magic weapon and range weapon options along with them. Special trees for Bowgun and Magic Tools, come to mind but also adding in another couple of weapons like Talismans for a possible ninja reintroduction or musical instruments for Bards. They have so much potential in the weapons department that it would be hella disappointing if they didn't add anything. I want more information for the new player... The tutorial is trash. Game documentation/instructions are trash. What the math is and how it affects things are unknown. Stats screen needs waaaaaaay more information shown. Only on the Tutorial Part. I'm not sure how much more they could do on the new player guide other than making more of it instanced. As is, the Main Quest gives most of the information you need for major NPC's. It would be nice if they told players beforehand that you must do the Main Quest to unlock side quest option though. I do agree on everything else though. A helpful instructions kit for Alchemy and Blacksmithing stats that effect the outcome on your production would be great. Making an auto popup for the first time you've opened your stats to show that you can view stat increases as you increase stats would also be great. Or at least letting us know for sure what some skills do based on the stats put in. Or what our current base damage range is through a Lowest # ~ Highest # system so that we can at least have an idea on how much stability affects our status. On the math though, i'm not to interested in having the formulas at the start. Number crunching to derive the formulas isn't something I like doing but it does keep perfect builds from springing up. Which I like more so than having cookie cutter builds. I would love to see: Duel wielding Dagger as main weapon Spear as weapons A stat to increase crit DMG A safer way to dye armors/equips More places to level A stall to sell things like Avabel Critical Damage would be nice to have as a personal stat as long as you can't get both critical rate and damage in one build. I still question on if it would be a good idea or not though balance wise. If they'd added it I'd be able to see it instead of making an assumption that it would trump critical rate in endgame. Aaaauuucccctttiiiooonnn Hoooouuuussseee A way to see other players' level A way to see other players' MP A proper healing class Mounts Storage increase As I was reading this I was like. "Yes....yes...yes....YES!....no...Yes!" I just don't like mounts personally, but i'm pretty sure that's just me. The option to bestow authority onto guild members :v (basically making officers/veterans) Please. Please, add this. I'm not gonna get into the Dagger debate or on weapon reskins. Mostly cause I gotta go.
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Post by Juno on Jun 10, 2015 14:41:30 GMT
Toram Online Wish List
1) Implement PVP system
2) Improve dodging system, (make it like Avabel in a way that you can dodge everything if you are skillfull enough including skills, would become more enjoyable in pvp too!.)
3) Remove untradable
4) More specific description in skills. e.g (skills boost in % for each skill lvl, what stat will increase its damage)
5) Remove the debuff everytime you logged in or during boss match ( not sure it is intentionally or what, but it waste my vita plus, regera super fast!)
6) Increase inventory size/storage size/ max stack for potions.
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Post by vipr on Jun 10, 2015 15:09:54 GMT
Toram Online Wish List1) Implement PVP system 2) Improve dodging system, (make it like Avabel in a way that you can dodge everything if you are skillfull enough including skills, would become more enjoyable in pvp too!.) 3) Remove untradable 4) More specific description in skills. e.g (skills boost in % for each skill lvl, what stat will increase its damage) 5) Remove the debuff everytime you logged in or during boss match ( not sure it is intentionally or what, but it waste my vita plus, regera super fast!) 6) Increase inventory size/storage size/ max stack for potions. I like this all except the Dodge button from Avabel. I feel tht button made everybody choose the same offense build and use Dodge to avoid dmg. It would be nice if it was more like izanagi where each class has there own defense button like knuckles and 1h sword would hav Dodge button 2h and shield hav guard button and mages hav a counter button thtd be awsome
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Post by Mei on Jun 10, 2015 15:44:34 GMT
Pvp is what I most desire. Playing against a scripted A.I. is ok, but nothing beats playing against a thinking, able to adapt player. I love the idea of pvp, but games like these have one problem. The class difference in strength. As to where a sword user would rape anyone and everyone, brawlers would be impossible to touch. Etc etc. If they do do pvp, they should go more towards a gear system. It works like this: *You play against players, win or lose you get rewards that let you purchase pvp gear. Obviously the winner will get more than the loser. Pvp gear help to even out the matches so no ones over powered. Your strengths lyes within your skill to think and play, and your gear. There would also have to be different teirs of gear. Regular gear (PVE) will be disabled for pvp matches. Thus they'd have to either give us teir 1 of pvp gear, or buy it. (which would probably be cheap in stores). The only way to advance in teir, is to complete the teir your on. For example, i just got all teir 1 pvp gear. Now i need to do pvp to get rewards so i can start collecting teir 2 which has now been unlocked. *the weapons are also included in pvp gear. I do like the idea of PvP, and if they implement it, i cant wait to see how the system works. The system i explained up there is what most rpgs do to keep things fair and equal
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