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Post by screamingfox on Feb 11, 2015 19:38:27 GMT
Hi guys, I'm fairly new to the Iruna scene and decided that I'd like to make a Sniper. However, I'm having a problem on deciding what build I want to use though.
I'm looking at either going with the full spam AR build or a specialty bow auto attack build.
I'd really like to know how much damage each build can potentially do and how much more one build does over the other by %age of the other.
For example. AR build might do 20% more damage then the Auto Attack build. Or that Auto Attack builds may do more damage in specific situations, ect.
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Post by Jeancarlo on Feb 11, 2015 21:40:51 GMT
Hi guys, I'm fairly new to the Iruna scene and decided that I'd like to make a Sniper. However, I'm having a problem on deciding what build I want to use though. I'm looking at either going with the full spam AR build or a specialty bow auto attack build. I'd really like to know how much damage each build can potentially do and how much more one build does over the other by %age of the other. For example. AR build might do 20% more damage then the Auto Attack build. Or that Auto Attack builds may do more damage in specific situations, ect. Almost(?) ALL Classes if build AA will do less dmg than a Skill spammer of the same class. More effort you put in the char, the more you get out of them. In this case, use of MP pots or use of a MP healer.
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Post by screamingfox on Feb 11, 2015 23:56:42 GMT
Ah, I see. With that being the case how much more damage is output at higher end levels of the game in the case of Snipers. I ask because i'm only leaning towards AA for the survivabilty i've heard about. If the damage using this build is substantially cut in comparison to the AR build i'll be moving to it instead.
Work isn't much of a factor in the decision making process here.
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Post by HawkEyè5 on Feb 12, 2015 3:37:26 GMT
screamingfox at higher levels comparing damage an AR can do +100k damage in 6sec at lv.240+. As an AA sniper can do 60k+ in 10sec at Lv.180+.
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Post by screamingfox on Feb 12, 2015 4:57:14 GMT
Thank you for the information HawkEyè5. That's a pretty hefty drop in damage, but also a pretty big disparity between the levels. Does the damage of AA platue after 180 or increase to close the gap more?
If not the damage over time comparison, assuming best conditions, between the two is simply colossal...
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Post by Crysta| on Feb 12, 2015 6:13:11 GMT
The damage for AA won't increase much after 180 because most of the skills acquired in levels beyond that heavily favor skill spammers.
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Post by screamingfox on Feb 12, 2015 16:57:18 GMT
Ah, alright. Thank you for the explanation Crysta|. I only have two other questions and this thread will be over for the most part.
How many hits per minute are achieved at max aspd? I can't find the information on that anywhere as of yet.
Also, does Fast Shot overcome the base attack speed cap or become fairly useless with maxed aspd?
I can do my own number crunching in the future with those questions answered.
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Post by Jeancarlo on Feb 12, 2015 17:00:47 GMT
Ah, alright. Thank you for the explanation Crysta|. I only have two other questions and this thread will be over for the most part. How many hits per minute are achieved at max aspd? I can't find the information on that anywhere as of yet. Also, does Fast Shot overcome the base attack speed cap or become fairly useless with maxed aspd? I can do my own number crunching in the future with those questions answered. Hmmm max aspd AA is about every 2-3 sec? Sorry never tried to time it Fast Shot goes beyond Max ASPD. Less than 1 sec per shot I think. Again, not something I tried to time. My AA Sniper is a shoot-and-forget char lol
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Post by screamingfox on Feb 12, 2015 22:31:00 GMT
Oh whew...that's impressively slow. At 15k damage per hit within 10 seconds, that would fit the 60k Hawk gave. The gap gets better when considering results such as 25k figures on crits and double attacks though. Saw that in the Auto Attack damage thread. Then with Fast Shot, the damage goes over AR for a short time if you hit 90% or more of the time as crits. It's not as terrible with really good gear to back damage up.
However, that assumes the 100k is from someone at the top of the AR gearing path...hmm...gonna research some more, but thanks everyone.
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Post by Jeancarlo on Feb 12, 2015 22:58:32 GMT
Oh whew...that's impressively slow. At 15k damage per hit within 10 seconds, that would fit the 60k Hawk gave. The gap gets better when considering results such as 25k figures on crits and double attacks though. Saw that in the Auto Attack damage thread. Then with Fast Shot, the damage goes over AR for a short time if you hit 90% or more of the time as crits. It's not as terrible with really good gear to back damage up. However, that assumes the 100k is from someone at the top of the AR gearing path...hmm...gonna research some more, but thanks everyone. Like I said, I don't pay that much attention to my sniper. You may want to wait for some others to post their own estimates. I play with 3 devices, and Sniper is the least controlled of the 3 (assuming he's even in the 3, since I have 6 chars I rotate lol).
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Post by HawkEyè5 on Feb 12, 2015 23:29:33 GMT
screamingfox for me at max AGI 600 ASPD I hit 1 shot every 1 sec and for fast shot it is 2 shots every 1 sec. I timed this with stopwatch. that is 9/10 for hitting a critical shot and 4/10 for hitting a double shot.
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Post by screamingfox on Feb 13, 2015 2:46:56 GMT
Oh whew...that's impressively slow. At 15k damage per hit within 10 seconds, that would fit the 60k Hawk gave. The gap gets better when considering results such as 25k figures on crits and double attacks though. Saw that in the Auto Attack damage thread. Then with Fast Shot, the damage goes over AR for a short time if you hit 90% or more of the time as crits. It's not as terrible with really good gear to back damage up. However, that assumes the 100k is from someone at the top of the AR gearing path...hmm...gonna research some more, but thanks everyone. Like I said, I don't pay that much attention to my sniper. You may want to wait for some others to post their own estimates. I play with 3 devices, and Sniper is the least controlled of the 3 (assuming he's even in the 3, since I have 6 chars I rotate lol). You're probably right there. I was stepping a little to fast away form the search for answers. I felt like I was annoying the community a bit more asking for questions when I couldn't find out answers from searching myself. It feels like alot of answers for Iruna in terms of specific numbers are in a void currently or scattered around and untested. HawkEyè5 Thanks for the data there Hawk, I just saw your thread in the General Section. That gave alot of info on the topic. 90% critical rate and 40% Double Shots sounds very nice at 1 second to .5 second intervals. 60 hits per minute looks pretty good on paper on this game in terms damage. I'm not sure how often you'll get the chance to unleash a constant barrage on an enemy though. Which would lower the hits per minute. What's the cooldown on Fast Shot and how much critical rate/accuracy does it lower? So yeah, I'm going to with Jeancarlo's advice and continue the thread. I want to find some answers on party synergy regarding this class and the two builds as well as some damage values from some high levels (Like 240?) of both builds with high end equipment if possible. Or just the best I can find. I can't really go with the damage threads outputs because I don't know if they're buffed and what buffs/party compositions works best for either case. Speaking of party compositions. This class has some interesting support damage abilities. I wanted to ask about what the effects of Paralysis, Poison, and Frozen are. From what i've found. -Frozen: Immoblizes the target and decreases the defense. Does it let you bypass defense entirely? Does it only last one hit and does it have any bonus effects? Is there a set chance on it? I know it's usually covered by High Wizards but it's still a nice side ability. -Paralysis: Honestly can't find anything on what it does on monsters. I saw that it may increase damage done on the monster, but i'm not sure how long it last or if that damage addition is applicable to other party members. It's chance is also affected by CRT? -Poison: Seems like debatably strong DoT if you can get the damage ticks to total over a single AR.
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Post by HawkEyè5 on Feb 13, 2015 4:37:31 GMT
screamingfox there's a thread for status debuffs its in the guide section. It abnormal status (blah blah blah). Im trying to see if niezal will give me any info on her gear from what I infer she's above 200 because her status release is at Lv.90 in screenshot. I posted what I thought would be best overall best sniper armor in auto thread if your curious. I'll try to see if I can gather some more gear and stat info above lv.200. Thanks for being another more active sniper on forum.
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Post by Crysta| on Feb 13, 2015 7:18:51 GMT
Frozen doesn't immobilize the target 100% of the time (although it will happen occasionally) however it will drastically decrease the movement speed of mobs but not bosses. It lowers defense of mobs & bosses a little, not completely ignoring their defense. The aliment frozen lasts possibly 10-12 seconds, I'm not sure exactly because by that time the target is dead or I've already used freeze arrow again, extending the duration. I'm pretty sure the chance of it is based on CRT, with my CRT at 180 it "freezes" most mobs in 1 shot and most bosses in 2 shots. The bonus effect would be you and your party doing more damage, especially if you have a Monk in your party who has the skill Geo breaker.
Paralysis is a 5 minute self-only buff that gives each attack a low probability, based on CRT, to cause paralyze on the target. When paralyze does procure on the target, that attack does higher damage. For example, say you hit for 10k when the hit is a paralyzing hit, you will do 12k damage only for that hit.
Side note, paralyze aliment lowers the attack speed & critical damage of the target inflicted with it but the duration of it caused from a sniper is very short.
Poison I feel is for the hunters who go assassin, not sniper. It ticks every 3 seconds or so and the damage formula for it is: (INT + DEX) x (skill lvl x 2)
It will not benefit from skills or equipment that raise the respective stats INT or DEX.
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Post by Jeancarlo on Feb 13, 2015 17:32:54 GMT
You may want to research Area Rain and Crossfire. Specifically, build for it, and gear. I have NO personal knowledge (L199 Sniper) on this but so far that I have seen both Skills makes Arrow Rain obsolete.
That said, PRE-Area and Crossfire, with Special Bow (NOT normal), Arrow Rain and AA build are the same (Max AGI/CRT+DEX). Even your Gear Can be the same (all ATK) though some AAs like myself tend to balance if not favor CRT DMG gear over ATK.
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