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Post by Legacy on Oct 15, 2014 19:47:33 GMT
So was on YouTube and seen this player named Christ hitting like 56k damage spamming Geo I want to know if anyone has an idea of what his stats are and equipment.
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Post by Legacy on Oct 15, 2014 19:48:30 GMT
Iruna Online ~ Geobreaker monk!:
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Roxzen
Community Contributor
Goodbye :) Thanks for the memories Iruna, the Forums was an awesome place!
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Post by Roxzen on Oct 15, 2014 21:37:44 GMT
So was on YouTube and seen this player named Christ hitting like 56k damage spamming Geo I want to know if anyone has an idea of what his stats are and equipment. Scroll down a bit more there's definitely a thread for it, not in depth but enough to give you an idea
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Post by Legacy on Oct 16, 2014 14:15:54 GMT
So was on YouTube and seen this player named Christ hitting like 56k damage spamming Geo I want to know if anyone has an idea of what his stats are and equipment. Scroll down a bit more there's definitely a thread for it, not in depth but enough to give you an idea k ty
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Post by ichirou on Jan 18, 2015 22:28:08 GMT
Geo monk stat was str 256 int 256 dex (rest?) crt 120
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Post by sieghex on Jan 20, 2015 5:10:31 GMT
You need to put more crit than dex, geobreaker also uses your crit. Dex doesn't help that much in lowering the delay (but it helps? maybe.)
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Post by AnTz on Jan 20, 2015 7:04:35 GMT
Geo monk's build usually is : INT (max) - CRT (max) - DEX (rest) -> Spam INT (max) - CRT (max) - STR (rest) -> Damage The main point is u must always hav max INT n max CRT, coz INT reduce geo's delay significantly n CRT affect geo's damage
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Post by Kirin。 on Jan 20, 2015 11:07:40 GMT
Geo monk's build usually is : INT (max) - CRT (max) - DEX (rest) -> Spam INT (max) - CRT (max) - STR (rest) -> Damage The main point is u must always hav max INT n max CRT, coz INT reduce geo's delay significantly n CRT affect geo's damage I really wished that geobreak can be learned at 160 not 180 monks really have it jard like snipers
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Post by ManaKhe on Jan 22, 2015 7:53:48 GMT
Geo monk's build usually is : INT (max) - CRT (max) - DEX (rest) -> Spam INT (max) - CRT (max) - STR (rest) -> Damage The main point is u must always hav max INT n max CRT, coz INT reduce geo's delay significantly n CRT affect geo's damage I really wished that geobreak can be learned at 160 not 180 monks really have it jard like snipers xD I think even if you could learn it at 160 you would have some issues with stats since it's already hard enough stat wise at 180. It doesn't start getting really good until 200-220 and with stat release it gets amazing. I do agree that Monks get a late start in general though. Too many classes do xD. Bishop, Monk, Sniper, Gladiator(sorta), Samurai and Enchanter all do. I think its something that should be changed around slightly. Kinda weird to be useless in parties until 200-220(Monk) when other classes start at 140-160(Hwiz, Paladin, Assassin).
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