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Post by Deleted on Feb 1, 2014 1:52:31 GMT
after testing & playing with mana burn, i can say its the best skill ever for boss fight if your accuracy is high. what i find is by reducing stun time using iron up, its a good skill to run away from aggro. Ah, so it's good? Stun-locking bosses? I was giving up on it due to this thread, but I'll just have to try it later whenever I get to play. Attica also has a stun time reduction btw, which would pair nicely with iron up. The little crab at crab boss, I think might drop an xtal with stun time reduction too. Have to check. Edit: Nope not small crab, big crab drops the xtal. -,5s stun time reduction. Could stack the xtals and make manaburn badass lol. Stun the mob and get free dmg, haha, and do the same to bosses lmao. I'm wondering if that would make solo possible with your dps now, too. Wouldn't take long to kill a boss with a high dmg and when you add the fact that it now can't hit you while you get 2 or 3 free seconds of dmg... >-> might as well try that xstal. my survival mean is very very limited so i might just use it to get away from aggro which is my priority.
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Post by crazybrker on Mar 4, 2014 12:05:01 GMT
If anyone is wondering
Port Sparagas Enchanter limited skill acquisition trial [!] ※ Lv160 or more
Kill: genin × 50, net off × 50, bear samurai × 50, × 50 Sloan Reward: Manaban SLv1
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Post by sencka on Aug 21, 2014 9:23:50 GMT
were can i get this skill quest x.x
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Post by sencka on Aug 21, 2014 9:24:55 GMT
were can i kill those mobs ^0^ tyvm
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Post by crazybrker on Aug 21, 2014 13:23:46 GMT
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aroxis
Member
I liek cupcakes .-.
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Post by aroxis on Aug 21, 2014 14:57:27 GMT
Hmm... Maybe could use it to cancel the boss' boom(s). Time it, properly, stun, and maybe boom won't trigger. Would try kpilz, gusanoth, plazuda, rossam, maybe gankaku and minenaga or blitz if you're confident lol Reason I think this is possible is because boom automatically triggers once certain hp requirements are met, but if one manaburns the boss and goes beyond that hp requirement, there may not be boom. It wouldn't make sense for asobimo to give us a useless skill. What's the max dmg that it deals, btw? 15k? Edit: can minstrel make cooldown 1second/instant? Then, it'd become spammable and enchanters could literally stun-lock/root bosses. (Would need stun duration reduction gear, so that the boss remains in stun longer than the enchanter.) Another that I see is an application for off-tanking. For example, ninja tanking intelfiruke. It stun, ninja dies, enchanter runs in with manaburn, 3-5s of stunlock is enough for bishop to recover pt., etc. This one doesn't seem useful at all, though. It's much easier to have someone sit and wait for pt to die, then heal. However, I experienced a kill-steal at intelfiruke before, and something like this strategy does prevent it... Edit, edit: I've also played a few games with a similar skill. I could name one, where it had a mana burst(?), same as our manaburn; however, this skill was probably the most op skill in the game (but, then again a great number of skill combos in that game were op, lol). What it did was drain the mana of all enemies in its effective range, rendering all spellcasting mobs/bosses useless. It's strongest feature was that the dmg of the skill was entirely based upon the mp of the enemy. Basically, it nearly 1hko'ed bosses in that game. Iruna has a better balance, though, so there may or may not be that feature. It seems like a dmg deaaling skill to me, based upon total mp and some other factors. The numbers could become extreme I think if the mp was raised through some means. Edit,edit,edit: Okay, just check jp wiki Manaburn lv.1 I deal a complex physical and magical attack to the enemy. Hit rate is inreased as distance is close, although absolute stun if I win. *Power is dependent on Matk and current MP *Become stunned on hit ---- So, it seems like a dmg'ing skill with interesting requirements, after all. I am curious, though, whether it can cancel boss' boom(s) or if it has any other interesting possible usages. But, if it cannot and doesn't have any, it does still seem like the dmg can be raised to an extreme number by drastically increasing both matk and the remaining mp pool. I've got no ideas concerning the cooldown if minstrel (or some other class) cannot lessen it. Does seem useful paired with monk's geobreaker, but have no experience with it. Overall, it seems like a mediocre/weak skill so far. boom is not a boss's skill. they are arena skill as told by asobimo in my old report. so even you stun the boss, the arena will still boom. you can't stop that Ah thats kinda weird....some bosses when they are paralyzed dont boom ._. Ardent 170 for example..at the end he has this massive boom that deletes hp to 1 and mp to 0 but if he is paralyzed he wont do the boom
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Post by sencka on Sept 1, 2014 11:43:20 GMT
mana burn is helpfull in parties xD tried and tested by me; )
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Post by aerisa on Sept 11, 2014 16:19:03 GMT
I've never posted on the forum before (so Hi!) but this thread is really interesting so I felt compelled xD.
I'm an ench lvl 192 and I've played around with manaburn a lot to find what it's useful for as it doesn't prevent booms etc and only seemed to be useful for emergency drain.
But, a while back me and a guild friend tried it out and found it can be devastating with geobreaker. For example, we were farming magonza and when he entered his stage with massive def, I would manaburn and then straight after the monk would use geobreaker. The combination of high def and stun meant that it would hit well clear of 200k dmg. The timing is really important though cos sometimes it failed dismally.
Other than this though it seems kinda useless as I prefer to maintain my dps or tanking ability while fighting anything whether in a party or not.
Hope this is useful to anyone ^^
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Post by ManaKhe on Sept 11, 2014 17:30:37 GMT
I've never posted on the forum before (so Hi!) but this thread is really interesting so I felt compelled xD. I'm an ench lvl 192 and I've played around with manaburn a lot to find what it's useful for as it doesn't prevent booms etc and only seemed to be useful for emergency drain. But, a while back me and a guild friend tried it out and found it can be devastating with geobreaker. For example, we were farming magonza and when he entered his stage with massive def, I would manaburn and then straight after the monk would use geobreaker. The combination of high def and stun meant that it would hit well clear of 200k dmg. The timing is really important though cos sometimes it failed dismally. Other than this though it seems kinda useless as I prefer to maintain my dps or tanking ability while fighting anything whether in a party or not. Hope this is useful to anyone ^^ Geobreaker can hit well over 200k on Magonza's barrier without the stun. It just has to Shellbreak when you use it which is random.
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Dark§tØrm
Starteen
Community Contributor
↑ Pink Star....-.-, really?
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Post by Dark§tØrm on Sept 11, 2014 18:13:24 GMT
Since everybody is sharing, here is a practical tip for NOT PT Enchanters, like me.
Before pet time, you can only solo MQ bosses up to let say Shojo, but after pet you can advance on MQ just reviving enough times to kill the boss. The main problem with this "strategy" is that from some point bosses have so much HP that the there isn't enough time to kill them before the time up. So here is the "trick": Between boss kill you and drain revives you (assuming pet is in recovering mode), Enchanters are pretty much useless, there is not enough time to skill youself or run before next boss hit. You do, indeed, have time for one more hit (depending on you lagging), so here you can use Manaburn. If Manaburn succeed, you will recover from stun before the boss, then you cowardly run away far enough not to avoid the killing but to die and wait at safe distance that pet revives you. After pet magic trick, you can place your self at safe distance and heal you or sit. The main idea is to save enough "killing recovering time" to finish the boss before time up.
Now you can clap clap me or slap slap me, but just keep in mind that this is the only practical use that I found for Manaburn since I don’t PT much.
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Post by aerisa on Sept 11, 2014 18:41:53 GMT
I've never posted on the forum before (so Hi!) but this thread is really interesting so I felt compelled xD. I'm an ench lvl 192 and I've played around with manaburn a lot to find what it's useful for as it doesn't prevent booms etc and only seemed to be useful for emergency drain. But, a while back me and a guild friend tried it out and found it can be devastating with geobreaker. For example, we were farming magonza and when he entered his stage with massive def, I would manaburn and then straight after the monk would use geobreaker. The combination of high def and stun meant that it would hit well clear of 200k dmg. The timing is really important though cos sometimes it failed dismally. Other than this though it seems kinda useless as I prefer to maintain my dps or tanking ability while fighting anything whether in a party or not. Hope this is useful to anyone ^^ Geobreaker can hit well over 200k on Magonza's barrier without the stun. It just has to Shellbreak when you use it which is random. I probably should have mentioned before, we tested it without manaburn and it was hitting about 120k. Geobreaker dmg is increased if the enemy is stunned or frozen and so manaburn is useful in this sense as it has a better stun-rate than any other skills I know of.
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Post by ManaKhe on Sept 14, 2014 6:06:15 GMT
Geobreaker can hit well over 200k on Magonza's barrier without the stun. It just has to Shellbreak when you use it which is random. I probably should have mentioned before, we tested it without manaburn and it was hitting about 120k. Geobreaker dmg is increased if the enemy is stunned or frozen and so manaburn is useful in this sense as it has a better stun-rate than any other skills I know of. Ah I thought the Shell Break on barriers was completely fixed and unnaffected by Stun or Freeze. I guess it would make an okay substitute for an Hwiz. Generally though if I'm with a Monk on my Enchanter I'm tanking haha. I like the Enchanter, Monk/Bishop, Gladiator, Hwiz/Bishop setup. Tons of damage reduction . Max of one Bishop obviously(for bosses), no Bishop is an option most of the time too.
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Post by aerisa on Sept 14, 2014 12:43:47 GMT
I probably should have mentioned before, we tested it without manaburn and it was hitting about 120k. Geobreaker dmg is increased if the enemy is stunned or frozen and so manaburn is useful in this sense as it has a better stun-rate than any other skills I know of. Ah I thought the Shell Break on barriers was completely fixed and unnaffected by Stun or Freeze. I guess it would make an okay substitute for an Hwiz. Generally though if I'm with a Monk on my Enchanter I'm tanking haha. I like the Enchanter, Monk/Bishop, Gladiator, Hwiz/Bishop setup. Tons of damage reduction . Max of one Bishop obviously(for bosses), no Bishop is an option most of the time too. Yeah, that setup works really well! I've done a fair but at megas with a Enchanter, Monk, Gladiator and Bishop party and we can tear through them. The gladiator is usually tanking and I'll supply dps and buffs with the monk dps too. It's probably my favourite setup for megas actually.
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Post by kaichi3-nya~ on Nov 8, 2014 16:19:32 GMT
boom is not a boss's skill. they are arena skill as told by asobimo in my old report. so even you stun the boss, the arena will still boom. you can't stop that Ah thats kinda weird....some bosses when they are paralyzed dont boom ._. Ardent 170 for example..at the end he has this massive boom that deletes hp to 1 and mp to 0 but if he is paralyzed he wont do the boom You guys call it Boom? ._. i call it "Hp trigger" since it sounds cooler
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Scream!
Member
Iruna died #Makeirunagreatagain
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Post by Scream! on Dec 4, 2017 13:30:13 GMT
It's op with bish 260+ bcoz of bright heal. Get enough gears with sd- for spam n bish will do rest. Bright heal can even heal stun, so you'll be able to root boss on never ending stun. Tried with Joey™ :3
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