Koikoi
Member
Community Contributor
is coming back to Iruna ( I think) haha!
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Post by Koikoi on Jan 30, 2014 2:49:39 GMT
♡(ゝ。∂)♥
So I just got that 160 skill called mana burn and basically..... I scratched my head as I kept thinking when it will be handy to use.
Manaburn basically stuns the enemy (100% guarantee if you're close) but..... Also stuns you. So you're both stunned
So I don't know what's the proper use of this skill, but I thought of stuffs
1. When I'm in drain and I'm dying, maybe I can use it so my hp would go up before both of us can do anything 2. If I'm in a party and everything went wrong, for example paladin lost aggro and boss is going to healer, I can play martyr until they can run XD
Idk.... What IS the proper use of this skill 0.0
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Post by crazybrker on Jan 30, 2014 8:36:54 GMT
Sweet!!! Just drain, stun, stun, stun, stun. Repeat! Any other damager in your party will love you for that. Bosses wont be able to do anything! Plus like you said, you will be regaining HP while you wait. 12 more lvls till I'm 160 =)
Questions: Does it work 100% on all bosses? How long are they/you stunned for? How much MP does it consume? Lastly, what is the cooldown time?
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Post by Deleted on Jan 30, 2014 9:10:03 GMT
Sweet!!! Just drain, stun, stun, stun, stun. Repeat! Any other damager in your party will love you for that. Bosses wont be able to do anything! Plus like you said, you will be regaining HP while you wait. 12 more lvls till I'm 160 =) Questions: Does it work 100% on all bosses? How long are they/you stunned for? How much MP does it consume? Lastly, what is the cooldown time? *it work only if you hit. it has a chance of miss too. in case of a miss, you will deal only 1 damage. the closer you are to the mob the higher chance of hitting. it doesn't work on boss so much. im farming boss as soon as i got the skill & i only successfully stun them once in whole time getting this skill. *regular stun time. how you're stun before, thats how long you will be stunned. same goes to mob. *it consume 1000mp per cast and the more mp remaining, the more damage you deal. *the casting speed are instant but the cooldown wait time is enough for you to make yourself a full course meal.
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Post by Deleted on Jan 30, 2014 9:23:18 GMT
Mana BurnOne of the origins (earth)
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tasm
Member
Dead bones for sale... ~
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Post by tasm on Jan 30, 2014 9:46:49 GMT
Hmm.. doesn't sound useful outside a tanking scenario. Even then, it'd be hilarious. What's dmg like?
The 1k mp cost can be mitigated by using minstrel. 'Dunno about cooldown, probably stuck with that. If cooldown is too high, then it's pointless. Would need to be recasting stone-skin, and it's just slowing you down.
Maybe there is way to get success rate near 100%?
Edit: lol, maybe it's meant to be combined with other class' skills (for example, monk's Geobreaker). There could be some jobs with a skill that manburn creates the ideal scenario for.
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Koikoi
Member
Community Contributor
is coming back to Iruna ( I think) haha!
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Post by Koikoi on Jan 30, 2014 12:27:02 GMT
Hmm.. doesn't sound useful outside a tanking scenario. Even then, it'd be hilarious. What's dmg like? The 1k mp cost can be mitigated by using minstrel. 'Dunno about cooldown, probably stuck with that. If cooldown is too high, then it's pointless. Would need to be recasting stone-skin, and it's just slowing you down. Maybe there is way to get success rate near 100%? Edit: lol, maybe it's meant to be combined with other class' skills (for example, monk's Geobreaker). There could be some jobs with a skill that manburn creates the ideal scenario for. ♡(ゝ。∂)♥ Ikr. I tried that. Manaburned and then because of the super slow cooldown time, I was able to move without defending myself. I can't even use stoneskin or drain to prolong my life because of cooldown Dx
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Post by Deleted on Jan 30, 2014 12:40:25 GMT
i deal higher auto-attack than the highest reachable of mana burn so its application for me is just to quickly steal next kill while other player killing a mob in case of a slow or insufficient spawn rate.
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tasm
Member
Dead bones for sale... ~
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Post by tasm on Jan 30, 2014 14:56:25 GMT
Hmm.. doesn't sound useful outside a tanking scenario. Even then, it'd be hilarious. What's dmg like? The 1k mp cost can be mitigated by using minstrel. 'Dunno about cooldown, probably stuck with that. If cooldown is too high, then it's pointless. Would need to be recasting stone-skin, and it's just slowing you down. Maybe there is way to get success rate near 100%? Edit: lol, maybe it's meant to be combined with other class' skills (for example, monk's Geobreaker). There could be some jobs with a skill that manburn creates the ideal scenario for. ♡(ゝ。∂)♥ Ikr. I tried that. Manaburned and then because of the super slow cooldown time, I was able to move without defending myself. I can't even use stoneskin or drain to prolong my life because of cooldown Dx Hmm... Maybe could use it to cancel the boss' boom(s). Time it, properly, stun, and maybe boom won't trigger. Would try kpilz, gusanoth, plazuda, rossam, maybe gankaku and minenaga or blitz if you're confident lol Reason I think this is possible is because boom automatically triggers once certain hp requirements are met, but if one manaburns the boss and goes beyond that hp requirement, there may not be boom. It wouldn't make sense for asobimo to give us a useless skill. What's the max dmg that it deals, btw? 15k? Edit: can minstrel make cooldown 1second/instant? Then, it'd become spammable and enchanters could literally stun-lock/root bosses. (Would need stun duration reduction gear, so that the boss remains in stun longer than the enchanter.) Another that I see is an application for off-tanking. For example, ninja tanking intelfiruke. It stun, ninja dies, enchanter runs in with manaburn, 3-5s of stunlock is enough for bishop to recover pt., etc. This one doesn't seem useful at all, though. It's much easier to have someone sit and wait for pt to die, then heal. However, I experienced a kill-steal at intelfiruke before, and something like this strategy does prevent it... Edit, edit: I've also played a few games with a similar skill. I could name one, where it had a mana burst(?), same as our manaburn; however, this skill was probably the most op skill in the game (but, then again a great number of skill combos in that game were op, lol). What it did was drain the mana of all enemies in its effective range, rendering all spellcasting mobs/bosses useless. It's strongest feature was that the dmg of the skill was entirely based upon the mp of the enemy. Basically, it nearly 1hko'ed bosses in that game. Iruna has a better balance, though, so there may or may not be that feature. It seems like a dmg deaaling skill to me, based upon total mp and some other factors. The numbers could become extreme I think if the mp was raised through some means. Edit,edit,edit: Okay, just check jp wiki Manaburn lv.1 I deal a complex physical and magical attack to the enemy. Hit rate is inreased as distance is close, although absolute stun if I win. *Power is dependent on Matk and current MP *Become stunned on hit ---- So, it seems like a dmg'ing skill with interesting requirements, after all. I am curious, though, whether it can cancel boss' boom(s) or if it has any other interesting possible usages. But, if it cannot and doesn't have any, it does still seem like the dmg can be raised to an extreme number by drastically increasing both matk and the remaining mp pool. I've got no ideas concerning the cooldown if minstrel (or some other class) cannot lessen it. Does seem useful paired with monk's geobreaker, but have no experience with it. Overall, it seems like a mediocre/weak skill so far.
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Post by Deleted on Jan 30, 2014 17:59:11 GMT
maybe its good when your about to die and need more time to recover hp from drain. A stalling skill id say.
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Post by ManaKhe on Jan 30, 2014 23:58:47 GMT
You would have time to get healed from drain, but then bosses would probably get through stoneskin and kill you before the delay is done.
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Post by Deleted on Jan 31, 2014 2:15:24 GMT
♡(ゝ。∂)♥ Ikr. I tried that. Manaburned and then because of the super slow cooldown time, I was able to move without defending myself. I can't even use stoneskin or drain to prolong my life because of cooldown Dx Hmm... Maybe could use it to cancel the boss' boom(s). Time it, properly, stun, and maybe boom won't trigger. Would try kpilz, gusanoth, plazuda, rossam, maybe gankaku and minenaga or blitz if you're confident lol Reason I think this is possible is because boom automatically triggers once certain hp requirements are met, but if one manaburns the boss and goes beyond that hp requirement, there may not be boom. It wouldn't make sense for asobimo to give us a useless skill. What's the max dmg that it deals, btw? 15k? Edit: can minstrel make cooldown 1second/instant? Then, it'd become spammable and enchanters could literally stun-lock/root bosses. (Would need stun duration reduction gear, so that the boss remains in stun longer than the enchanter.) Another that I see is an application for off-tanking. For example, ninja tanking intelfiruke. It stun, ninja dies, enchanter runs in with manaburn, 3-5s of stunlock is enough for bishop to recover pt., etc. This one doesn't seem useful at all, though. It's much easier to have someone sit and wait for pt to die, then heal. However, I experienced a kill-steal at intelfiruke before, and something like this strategy does prevent it... Edit, edit: I've also played a few games with a similar skill. I could name one, where it had a mana burst(?), same as our manaburn; however, this skill was probably the most op skill in the game (but, then again a great number of skill combos in that game were op, lol). What it did was drain the mana of all enemies in its effective range, rendering all spellcasting mobs/bosses useless. It's strongest feature was that the dmg of the skill was entirely based upon the mp of the enemy. Basically, it nearly 1hko'ed bosses in that game. Iruna has a better balance, though, so there may or may not be that feature. It seems like a dmg deaaling skill to me, based upon total mp and some other factors. The numbers could become extreme I think if the mp was raised through some means. Edit,edit,edit: Okay, just check jp wiki Manaburn lv.1 I deal a complex physical and magical attack to the enemy. Hit rate is inreased as distance is close, although absolute stun if I win. *Power is dependent on Matk and current MP *Become stunned on hit ---- So, it seems like a dmg'ing skill with interesting requirements, after all. I am curious, though, whether it can cancel boss' boom(s) or if it has any other interesting possible usages. But, if it cannot and doesn't have any, it does still seem like the dmg can be raised to an extreme number by drastically increasing both matk and the remaining mp pool. I've got no ideas concerning the cooldown if minstrel (or some other class) cannot lessen it. Does seem useful paired with monk's geobreaker, but have no experience with it. Overall, it seems like a mediocre/weak skill so far. boom is not a boss's skill. they are arena skill as told by asobimo in my old report. so even you stun the boss, the arena will still boom. you can't stop that
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Post by Deleted on Jan 31, 2014 7:21:55 GMT
after testing & playing with mana burn, i can say its the best skill ever for boss fight if your accuracy is high. what i find is by reducing stun time using iron up, its a good skill to run away from aggro.
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Post by crazybrker on Jan 31, 2014 10:33:04 GMT
You would have time to get healed from drain, but then bosses would probably get through stoneskin and kill you before the delay is done. Yea, that's a good point. I could also see using it when 1 team member is about to die. Just stun the boss and give them time to run away. A self-sacrifice... So noble of you! Another question, if you miss, do you still stun yourself? or do you have a chance to avoid stun too?
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Post by Deleted on Jan 31, 2014 10:53:51 GMT
You would have time to get healed from drain, but then bosses would probably get through stoneskin and kill you before the delay is done. Yea, that's a good point. I could also see using it when 1 team member is about to die. Just stun the boss and give them time to run away. A self-sacrifice... So noble of you! Another question, if you miss, do you still stun yourself? or do you have a chance to avoid stun too? if they're stunned, you're stunned. if they don't, you don't.
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tasm
Member
Dead bones for sale... ~
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Post by tasm on Jan 31, 2014 20:19:23 GMT
after testing & playing with mana burn, i can say its the best skill ever for boss fight if your accuracy is high. what i find is by reducing stun time using iron up, its a good skill to run away from aggro. Ah, so it's good? Stun-locking bosses? I was giving up on it due to this thread, but I'll just have to try it later whenever I get to play. Attica also has a stun time reduction btw, which would pair nicely with iron up. The little crab at crab boss, I think might drop an xtal with stun time reduction too. Have to check. Edit: Nope not small crab, big crab drops the xtal. -,5s stun time reduction. Could stack the xtals and make manaburn badass lol. Stun the mob and get free dmg, haha, and do the same to bosses lmao. I'm wondering if that would make solo possible with your dps now, too. Wouldn't take long to kill a boss with a high dmg and when you add the fact that it now can't hit you while you get 2 or 3 free seconds of dmg... >->
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