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Post by kuroirai on Mar 18, 2024 19:23:04 GMT
I've been away from the game for about 5-6 years now, but I've got a lvl 177 samurai and am looking at buying the character restart sheet. What would be the best Solo Class that could also assist with a party if I do decide to group up? I'm preferably looking for something with high survivability and the means to deal with bosses, high damage would not be bad. I should still have a few hundred million spina on my account from before I quit so think I should be able to afford any gear that I don't already have tucked away for one of my planned alts. I would like to be a good all arounder, I played ninja before it got nerfed hard but I don't expect to have anything quite as strong as that use to be. Monk and assassin both peak my interest a bit but I would like to hear the opinions of people who have actually been playing this game recently. Any advice is appreciated.
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Post by Czardom on Mar 19, 2024 11:13:19 GMT
Hard to say, but currently High Wizard pretty much dominates everything in this game. They can deal millions damage at ease, while not having a 2s equip at all, at the same time using a resist set. It's only High Wizard. Throughout Parul and Slebinia, High Wizard alone is the meta one.
Other classes are still powerful, but High Wizard simply has too much of a gap between them. Please mind that this is pretty biased from myself, so correct me if anything is wrong:
Paladin is... average. If you're not focusing on total defence then you're just a tryhard trying to scale yourself with other dps classes, only to fail.
Gladiator is great to be honest. Valkyrie build is decent and autoatk build is still goated.
Beast Knight is.. idk. A little inferior compared to Gladiator. But bleed damage is buffed, so i guess they're better now.
Assassin is great. You can still distribute your offence into defence and you're still good to go.
Sniper is one of the closest ones to reach High Wizards' overpowered level. Crazy autoatk & skill spam, also the scarecrows are just handy. With immortal set you're.. well.. immortal.
Summoner is great, only if you know how to use it. Since its arguably more complex to master. Not many excels in this class, but if you know what to do, its pretty damn op.
High Wizard is High Wizard.
Enchanter is arguably still on its nerfed phase. So don't expect much from this class.
Necromancer is tricky to play, but even if its not one of the strongest ones its still pretty fun to play.
Bishop is, and has always been, great. Any nerf towards this class so far doesn't hinder the gameplay too much.
Monk is also one of the closest ones to reach High Wizard's strength. You can just Geo until its done or break your screen with Shell Breaks.
Servant is.. who the hell uses it? Just kidding, they're pretty useful for parties and especially PTAs. Just don't be a solo player.
Ninja is just decent, thats it. Nothing special. I main Ninja and they're just above average compared to other classes.
Samurai is.. honestly idk about Samurai like almost at all. But i think they're comparable to Beast Knights or even Gladiators.
Minstrel is not great for solo, yes you can but it won't do well compared to other classes. So find parties and don't be alone.
Alchemist is very important in party plays. Sure you can solo with your resist set, but you'll find yourself more fun to play with party as your ailments are totally goated.
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Post by kuroirai on Mar 19, 2024 12:01:50 GMT
Hard to say, but currently High Wizard pretty much dominates everything in this game. They can deal millions damage at ease, while not having a 2s equip at all, at the same time using a resist set. It's only High Wizard. Throughout Parul and Slebinia, High Wizard alone is the meta one. Other classes are still powerful, but High Wizard simply has too much of a gap between them. Please mind that this is pretty biased from myself, so correct me if anything is wrong: Paladin is... average. If you're not focusing on total defence then you're just a tryhard trying to scale yourself with other dps classes, only to fail. Gladiator is great to be honest. Valkyrie build is decent and autoatk build is still goated. Beast Knight is.. idk. A little inferior compared to Gladiator. But bleed damage is buffed, so i guess they're better now. Assassin is great. You can still distribute your offence into defence and you're still good to go. Sniper is one of the closest ones to reach High Wizards' overpowered level. Crazy autoatk & skill spam, also the scarecrows are just handy. With immortal set you're.. well.. immortal. Summoner is great, only if you know how to use it. Since its arguably more complex to master. Not many excels in this class, but if you know what to do, its pretty damn op. High Wizard is High Wizard. Enchanter is arguably still on its nerfed phase. So don't expect much from this class. Necromancer is tricky to play, but even if its not one of the strongest ones its still pretty fun to play. Bishop is, and has always been, great. Any nerf towards this class so far doesn't hinder the gameplay too much. Monk is also one of the closest ones to reach High Wizard's strength. You can just Geo until its done or break your screen with Shell Breaks. Servant is.. who the hell uses it? Just kidding, they're pretty useful for parties and especially PTAs. Just don't be a solo player. Ninja is just decent, thats it. Nothing special. I main Ninja and they're just above average compared to other classes. Samurai is.. honestly idk about Samurai like almost at all. But i think they're comparable to Beast Knights or even Gladiators. Minstrel is not great for solo, yes you can but it won't do well compared to other classes. So find parties and don't be alone. Alchemist is very important in party plays. Sure you can solo with your resist set, but you'll find yourself more fun to play with party as your ailments are totally goated. Having a Samurai currently I can say I'm not super impressed, having a skill that lowers the ranking of my sword is not my favorite, especially since the damage doesn't seem worth it. High Wiz is cool but I've never been super big on casting classes, as far as solo classes go which is gonna be better between assassin, monk, and glady? The bleed damage from BK sounds promising interesting, how does that class play?
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Post by trypticon on Mar 19, 2024 14:11:28 GMT
From a purely solo perspective, out of your choices; Monk has the best solo capabilities (if you are an auto-attacking version). Based on your sets of equipment (like Dragon's Claw III, Dragon Mail, Huge Cherry Blossom and Soul Sucker Fang etc.), Monks have a chance to trigger ‘autoskills’ that can heal them on attack or defence. Hence Monks have very good self-sustaining healing potential which gives them their solo capabilities. While your survivability is very high, your damage output is lower compared to Gladiators and especially Assassins so while you may solo a lot of stuff, your time to kill bosses and mobs is slow which leads to less efficient farming. Hence auto-attacking Monks are not invited into boss farming since they don’t offer anything to the table apart from stable subpar DPS.
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Post by kuroirai on Mar 19, 2024 15:05:50 GMT
From a purely solo perspective, out of your choices; Monk has the best solo capabilities (if you are an auto-attacking version). Based on your sets of equipment (like Dragon's Claw III, Dragon Mail, Huge Cherry Blossom and Soul Sucker Fang etc.), Monks have a chance to trigger ‘autoskills’ that can heal them on attack or defence. Hence Monks have very good self-sustaining healing potential which gives them their solo capabilities. While your survivability is very high, your damage output is lower compared to Gladiators and especially Assassins so while you may solo a lot of stuff, your time to kill bosses and mobs is slow which leads to less efficient farming. Hence auto-attacking Monks are not invited into boss farming since they don’t offer anything to the table apart from stable subpar DPS. I'm specifically looking for something for solo boss farming and selling MQ progression, which was what I mainly did when I played originally, what would you suggest for that? Sorry if I'm asking for too much, I mained DoC ninja pre nerf so it could do it all lol. My main issue i just don't want to be reliant on a party to grind out gear I need for myself or to sell.
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Post by kuroirai on Mar 19, 2024 15:31:57 GMT
From a purely solo perspective, out of your choices; Monk has the best solo capabilities (if you are an auto-attacking version). Based on your sets of equipment (like Dragon's Claw III, Dragon Mail, Huge Cherry Blossom and Soul Sucker Fang etc.), Monks have a chance to trigger ‘autoskills’ that can heal them on attack or defence. Hence Monks have very good self-sustaining healing potential which gives them their solo capabilities. While your survivability is very high, your damage output is lower compared to Gladiators and especially Assassins so while you may solo a lot of stuff, your time to kill bosses and mobs is slow which leads to less efficient farming. Hence auto-attacking Monks are not invited into boss farming since they don’t offer anything to the table apart from stable subpar DPS. I'm specifically looking for something for solo boss farming and selling MQ progression, which was what I mainly did when I played originally, what would you suggest for that? Sorry if I'm asking for too much, I mained DoC ninja pre nerf so it could do it all lol. My main issue i just don't want to be reliant on a party to grind out gear I need for myself or to sell. I should probably mention I'm not opposed to other classes if they would fit my criteria,you seem pretty knowledgeable so I appreciate any advice you can give me.
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mcserg
The one and only beautiful Mc
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Post by mcserg on Mar 19, 2024 15:51:48 GMT
I've been away from the game for about 5-6 years now, but I've got a lvl 177 samurai and am looking at buying the character restart sheet. What would be the best Solo Class that could also assist with a party if I do decide to group up? I'm preferably looking for something with high survivability and the means to deal with bosses, high damage would not be bad. I should still have a few hundred million spina on my account from before I quit so think I should be able to afford any gear that I don't already have tucked away for one of my planned alts. I would like to be a good all arounder, I played ninja before it got nerfed hard but I don't expect to have anything quite as strong as that use to be. Monk and assassin both peak my interest a bit but I would like to hear the opinions of people who have actually been playing this game recently. Any advice is appreciated. Don't get a restart that's a lot of money, their is exp event +500% exp until 340 just delete character and make new one save you $50 just put all your stuff in storage and it'll be safe there
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Post by trypticon on Mar 19, 2024 16:09:30 GMT
If your goal is to solo farm all of your items, then perhaps High Wizard or Assassins will suit you then as they have the quickest time to kill bosses.
High wizards, while usually found in end-game boss farming, can still comfortably ‘one-shot’ a lot of bosses (even from Episode 6) even if they don’t have the best of equipment. By one-shot, I mean performing a combo that ends in killing the boss in one final blow, thus skipping certain boss stages. Unlike assassins, this combo can be kinda complicated and time-consuming to pull off and you need to be level 360 in order to obtain the skills responsible for High Wizards massive damage output.
In contrast, Assassins can usually kill the earlier bosses in a couple of backstabs or do a higher damaging but more time consuming combos for the higher level bosses. The main advantage Assassins have over High Wizards is that you unlock your signature skill straight away at level 140. However, due to Assassin’s lack of Area of Effect skills, they are less suited to mob farming and in general they are very hard to level up with and make spina initially so you may face a wall in progression from early to mid-game assassin gear (but to be honest the same applies to high wizards too).
In summary, Assassins in general have faster (and safer) time to kills (for earlier game bosses) than any other classes and is highly suitable for solo and less suitable for party play. But High Wizards are better for the real endgame bosses (like Sauro or the series of level 450 bosses), while also having the option to farm mobs (therefore more flexible than assassin). They are also suitable for solo but more optimal for party play.
P.S - as newer endgame level 450 bosses get released, more pieces of equipment are becoming X-trade. They are usually hit or miss equipment, but some have become staples for endgame players. Thus, further down your career, you can’t really avoid party play if you really want to collect ‘any’ piece of equipment
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Post by kuroirai on Mar 19, 2024 16:38:57 GMT
If your goal is to solo farm all of your items, then perhaps High Wizard or Assassins will suit you then as they have the quickest time to kill bosses. High wizards, while usually found in end-game boss farming, can still comfortably ‘one-shot’ a lot of bosses (even from Episode 6) even if they don’t have the best of equipment. By one-shot, I mean performing a combo that ends in killing the boss in one final blow, thus skipping certain boss stages. Unlike assassins, this combo can be kinda complicated and time-consuming to pull off and you need to be level 360 in order to obtain the skills responsible for High Wizards massive damage output. In contrast, Assassins can usually kill the earlier bosses in a couple of backstabs or do a higher damaging but more time consuming combos for the higher level bosses. The main advantage Assassins have over High Wizards is that you unlock your signature skill straight away at level 140. However, due to Assassin’s lack of Area of Effect skills, they are less suited to mob farming and in general they are very hard to level up with and make spina initially so you may face a wall in progression from early to mid-game assassin gear (but to be honest the same applies to high wizards too). In summary, Assassins in general have faster (and safer) time to kills (for earlier game bosses) than any other classes and is highly suitable for solo and less suitable for party play. But High Wizards are better for the real endgame bosses (like Sauro or the series of level 450 bosses), while also having the option to farm mobs (therefore more flexible than assassin). They are also suitable for solo but more optimal for party play. Outside of the lack of magic eva, which I assumed could be overcome with gear, why do assassin's struggle with late game bosses? Also just to clarify, they are better than monk for what I'm trying to do? While boss farming and selling MQ is my main money maker I would still like to make it through the game lol. I'm not trying to pester you with questions, just trying to understand and make sure I make the right choice because idk when we'll get the option to buy another character reset book
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Post by trypticon on Mar 19, 2024 16:58:12 GMT
Evasion is a very overrated feature especially after episode 6. Sure it helps early game, but you will have a low consistency of evading a boss enough to kill it unscathed for endgame bosses. When you do take a hit, it will hurt a lot especially for assassins and more than likely leading to you being one-shotted. Also High Wizards completely max out their VIT whereas Assassins only add a bit of VIT thus there is a clear survivability difference.
But regardless of Assassins survivability, you ‘should’ still be able to complete MQ completely solo. However, I have heard that if you don’t care about over-capping (completing MQ only after you already reached the max level cap), one easy way for you to complete your MQ straight away (especially if you don’t have any equipment) is to become an apprentice Summoner. They have the ability to summon Baby Wolves which can easily be used to complete MQ. Again, I have only heard about this so I don’t know how practical it is. Also just make sure you don’t irreversibly convert into a full summoner; STAY AS AN APPRENTICE.
For what you want to achieve, Assassins achieving faster time to kills on earlier bosses is still better than monks slowly killing any boss in the game. Therefore you will get equipments faster than monks. Also, since these one-shotting classes can skip boss stages, you can worry less about being stunned, having ailments dealt to you or having your HP and your MP depleted since you just one-shotted the boss and it’s already dead so you are almost never in a vulnerable position to be killed. Whereas Monks and other classes have to endure all of that during each boss fight.
Assassins have a significant damage drop off after their combo is done or after their boss stun ends. High wizards just deal such overwhelming damage that still out-DPS’s assassins despite having longer combos. Hence Assassins struggle to keep up their DPS even against other classes in the same scenario.
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Post by kuroirai on Mar 19, 2024 17:14:37 GMT
You say monks are slowly killing any boss, how slow is slow, like how long does it take them on average? I know assassins sound instant. Also for this solo assassin build are you talking about a throwing or nail assassin? I've only got the guides here to go off of so I'm assuming you mean the throwing backstab build
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mcserg
The one and only beautiful Mc
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Post by mcserg on Mar 19, 2024 17:42:51 GMT
You say monks are slowly killing any boss, how slow is slow, like how long does it take them on average? I know assassins sound instant. Also for this solo assassin build are you talking about a throwing or nail assassin? I've only got the guides here to go off of so I'm assuming you mean the throwing backstab build At lower lvl bosses I wouldn't say monk is slow but they use auto attack with gear with life steal hp so their survival is a lot better can look up cat and bear on youtube. For sin they can stun enemies for 10 seconds which just means you trying to deal as much damage before those 10 seconds are up.
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Post by Czardom on Mar 19, 2024 18:50:08 GMT
Having a Samurai currently I can say I'm not super impressed, having a skill that lowers the ranking of my sword is not my favorite, especially since the damage doesn't seem worth it. High Wiz is cool but I've never been super big on casting classes, as far as solo classes go which is gonna be better between assassin, monk, and glady? The bleed damage from BK sounds promising interesting, how does that class play? As others have pointed, Assassin is best suited for you it seems. Monk if you want to keep it slower but more steady. Gladiator is not as good as those two, but its still pretty easy to solo stuff with it. Its not exactly bleed damage from BK alone, but bleed damage overall. For example, Evil Wolf Claw's bleed damage is almost the same as your normal autoattack damage. Before, its so low its as good as your pet's dps.
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Post by kuroirai on Mar 19, 2024 19:45:01 GMT
As others have pointed, Assassin is best suited for you it seems. Monk if you want to keep it slower but more steady. Gladiator is not as good as those two, but its still pretty easy to solo stuff with it. Its not exactly bleed damage from BK alone, but bleed damage overall. For example, Evil Wolf Claw's bleed damage is almost the same as your normal autoattack damage. Before, its so low its as good as your pet's dps. My only concern is how does assassin do against late game bosses where evasion doesn't work and you can't one shot in those 10 seconds? Is there a point in the long run where monk is gonna become more consistent?
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Post by trypticon on Mar 19, 2024 21:01:26 GMT
All classes excel in one aspect. You just have to pick your poison. Some people are content that Assassins have a lower ceiling than High Wizards because it means they are the most optimal at farming older equips from lower episodes (note older equipments doesn’t necessarily mean bad). That doesn’t mean Assassins are bad, they just have a more specific niche at farming.
Auto-attacking monks excel at being a jack of all trades; good survivability, good damage, able to heal and somewhat support the party with buffs (thats even if you get invited :3, party play seems to be exclusively for minstrels, bishops, high wizards and geo breaker monks). They have good flexibility which means you can put them in almost any situation and you’ll have success, just not the best job at it.
If you are looking for a solo class that will be flexible in all aspects of the game, across all levels of difficulty, then auto-attacking monk may actually be the answer for you. Just be wary of their (subjectively) boring gameplay as once you buffed up, you just let them rip as there isn’t much to do except keeping on top of healing your ailments and reapplying buffs.
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