オーゼン
Member
I have tried all job, do research all over, resetting char over 99x, and i know i need more luck.
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Post by オーゼン on Sept 28, 2021 17:59:32 GMT
yeah and yet its still simple math with really wrong formula.
Check the calculator
total = base atk + (atk%*melee element%) total = 1000 + (10%*10%) total = 1000 + (1%) total = 1000 + 10 total = 1010 GG Formula
so wrong its really simple math bellow 10%*10%=1% already, imagine if those 10%*10%*10%*~~~=?? low%
if we count like this eventually damage get lower, not higher
thats why my formula is right 10% atk 10% melee element = 20% atk (notice this)
so it count like this total = base atk + (10% atk + 10% element) total = base atk + (10% atk + 20% atk) total = base atk + (30% atk) total = 1000 + 300 total = 1300
Yeah, correct me if im right.
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Sept 28, 2021 18:49:00 GMT
I dont get it why should be 10% melee to element equal to 20% atk. I will say this is not accurate.
If u say with 1k atk, 10% atk and 10% melee to element equal to having 1k atk and 30% atk = 1300 total atk, actually
1000 * 1.1 * 1.1 = 1210, this is what u get with 10% atk and 10% melee to element. An actual +30% atk will beat 10% atk and 10% melee to element.
And when it comes to multiplying, it means to multiply the value based on the original value(100%=1), added with the multiplier's value(%=X+1). Its a basic right?
Or maybe its written in wrong way and they dont realise it.
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オーゼン
Member
I have tried all job, do research all over, resetting char over 99x, and i know i need more luck.
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Post by オーゼン on Sept 28, 2021 19:40:33 GMT
10% element = 20% atk just an example
just like doc 10% ≠ 10% atk
maybe doc 10% = 20% atk, maybe 30%, we never know.
but if we calculate (a*b) with % or flat, 3 or 2 (doc) still higher than 1 (atk).
New Formula (Just Example)
1) Atk% + Element%
Total = Base atk * atk% * element% Total = 100 * 1.1 * 1.2 Total = 132
2) Atk% + Atk%
Total = Base atk * atk% * atk% Total = 100 * 1.1 * 1.1 Total = 121
Look, which one is higher?
Now imagine, if Atk% + Doc% for Doc skill.
It can be 132 or 143 but it will never same as 121.
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Post by sosoma on Sept 28, 2021 19:55:21 GMT
There is a weapon called "Koka sanpou" it is throwing and has stat bonus specially to Ninja What if I used it? it has stat which says +20% doc. If this stat refers to increase doc dmg by 20%, I think its like 'elemental' weapon (mostly add another +20% dmg multiplier) and it apply to all kind of monsters as long as if u use doc on them. Or are the stat means theres 20% chance to do doc? Im not sure. Actually, I don't know. It is only written 20% no other word. By the way, it decreases the HP% so this fits ninja, or has ninja hp changed since the clones update?
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Sept 28, 2021 21:36:39 GMT
Actually its pretty simple. The hard part is rng from weapon which u can neutralized it with low atk weapon. And additional ATK from pierced defense. Figuring out self-fixed dmg is possible too against barrier boss or by equipping -200+% melee to element gears Calculation step also doesnt matter. U can calculate this multiplier 1st then another in any step that you want, the outcome still same. Such as: 1*2*3*4*5*6*7*8*9=362880 5*7*8*3*1*2*4*6*9=362880 The important part is the value of multiplier and variety of multipliers(by condition) What im trying to say is i rather use a weapon which deals +20% more dmg skill on ALL monster than getting 6 elemental weapon (at most) to deal +20% more dmg on certain monster depending on weapon. hence what i said if you have 40% multiplier (ele) and 20% another multiplier (doc) you will do more than with 60%. Btw i'm using koka rn so it's not just speculation, i tested and can confirm for a fact that the +20% DoC power from it in fact adds 20% of the Doc dmg with all other multipliers
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Sept 28, 2021 21:38:21 GMT
it has stat which says +20% doc. If this stat refers to increase doc dmg by 20%, I think its like 'elemental' weapon (mostly add another +20% dmg multiplier) and it apply to all kind of monsters as long as if u use doc on them. Or are the stat means theres 20% chance to do doc? Im not sure. Actually, I don't know. It is only written 20% no other word. By the way, it decreases the HP% so this fits ninja, or has ninja hp changed since the clones update? Throwing ninja focused on dmg is a suicidal build so the maxhp malus isnt the main reason you're dying dw xD
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Sept 28, 2021 22:00:47 GMT
I dont get it why should be 10% melee to element equal to 20% atk. I will say this is not accurate. If u say with 1k atk, 10% atk and 10% melee to element equal to having 1k atk and 30% atk = 1300 total atk, actually 1000 * 1.1 * 1.1 = 1210, this is what u get with 10% atk and 10% melee to element. An actual +30% atk will beat 10% atk and 10% melee to element. And when it comes to multiplying, it means to multiply the value based on the original value(100%=1), added with the multiplier's value(%=X+1). Its a basic right? Or maybe its written in wrong way and they dont realise it. the reason why your calculations dont work is because you act as if X% ATK = X% melee, and most importantly because you forget how much easier it is to get atk than melee on your gears. For example: Imagine you have a skill that does (ATK)*100 as its dmg. With 10000 ATK, you'd do 10000*100=1 000 000 dmg Any melee% will increase those 1m dmg by said amount of % Now if you have those base 10000 atk and equip a 30% atk gear, you'll get 13000 atk. (13000)*100= 1 300 000 dmg. Then, if instead you equip 10% atk and 15% melee gears, you'll have 1100 atk and 10% dmg increase. (11000)*100=1 100 000. Then melee comes, 1 100 000 +10% = 1 211 000. That is without taking your total atk% into account In reality , let's say you are wearing 100% ATK gears to get that amount of ATK. (so 5000 base ATK)
If you add 30% ATK on TOP of the 100% you already have, you don't add 3000 ATK but 1500.
So: (5000 ATK + 130%) * 100 = (11500) *100 =1 150 000 dmg Now if you replace 30% atk with 10% atk 10% melee: (5000 ATK + 110%) *100 *10% = (10500)*100*10% = 1 155 000. Melee won in this case.
The more you have of a certain multiplier, the more the OTHER multipliers will be effective, keep in mind that the best multiplier isn't a fixed answer but all of them depends on how much you have of the others. As you have ATK% about everywhere on your gears, you'll understand why melee is more valuable!
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