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Post by sosoma on Sept 23, 2021 12:09:26 GMT
Can the auto attack ninja use Throwing weapon? Is yes, then what are the stats, equipments and xtals they need?
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Rocketpower
Member
I thought to miss you, Another to hate..
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Post by Rocketpower on Sept 23, 2021 12:51:54 GMT
Can the auto attack ninja use Throwing weapon? Is yes, then what are the stats, equipments and xtals they need? Yes they can , u can try hybird build too Int-agi(256)-Dex-Crt and maybe 30ish vit With this u can play almost all role, magic ninja, sk, doc pf etc
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オーゼン
Member
I have tried all job, do research all over, resetting char over 99x, and i know i need more luck.
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Post by オーゼン on Sept 23, 2021 13:15:07 GMT
Mystique [Additional] ATK: 10 DEF: 10 Small ATK up by AGI 30% chance to inflict Phantom Flame by attack if Ninja [X = 0.50 * AGI] [ATK up by X] [Ninja] Autoskill
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Sept 23, 2021 14:50:57 GMT
Ninja have passive which gives them bonus attribute when wielding throw weapon.
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Sept 24, 2021 12:15:46 GMT
Ninja have passive which gives them bonus attribute when wielding throw weapon. (The atk/matk bonus from Shuriken mastery is actually pretty bad) sosoma for Throwing ninjas, you either have to give up a bit of dmg or a bit of survival, as you can't have enough stats for melee and magic skills AND surviving x) You can also decide to go full melee or full magic using throwing, that stuff is pretty versatile so its up to you really
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Post by sosoma on Sept 26, 2021 11:32:53 GMT
There is a weapon called "Koka sanpou" it is throwing and has stat bonus specially to Ninja What if I used it?
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Rocketpower
Member
I thought to miss you, Another to hate..
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Post by Rocketpower on Sept 26, 2021 13:10:16 GMT
There is a weapon called "Koka sanpou" it is throwing and has stat bonus specially to Ninja What if I used it? That weapon is decent but remember that weapon base attack is just 262-275+. And critical DMG is just +10% with atk+15% only. Mirror throw (all ele) will over all deal more DMG (same throws as assassins) For all rounder, Don Grid last up for 36% atk is better than koka sanpou for sure.
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Sept 26, 2021 20:47:11 GMT
There is a weapon called "Koka sanpou" it is throwing and has stat bonus specially to Ninja What if I used it? it has stat which says +20% doc. If this stat refers to increase doc dmg by 20%, I think its like 'elemental' weapon (mostly add another +20% dmg multiplier) and it apply to all kind of monsters as long as if u use doc on them. Or are the stat means theres 20% chance to do doc? Im not sure.
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Rocketpower
Member
I thought to miss you, Another to hate..
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Post by Rocketpower on Sept 27, 2021 7:22:12 GMT
A quick question, how much mtk does Hicolon gives per agi?
Also Magic amp gives 1.1 per agi?
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Sept 28, 2021 8:52:28 GMT
There is a weapon called "Koka sanpou" it is throwing and has stat bonus specially to Ninja What if I used it? That weapon is decent but remember that weapon base attack is just 262-275+. And critical DMG is just +10% with atk+15% only. Mirror throw (all ele) will over all deal more DMG (same throws as assassins) For all rounder, Don Grid last up for 36% atk is better than koka sanpou for sure. Absolutely not. 20% DoC power means it increases the total dmg, melee and melee to element included. After tests against all ele throws, Koka won against every single one of those (so long as we comapre DoC dmgs.)
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Sept 28, 2021 9:01:41 GMT
A quick question, how much mtk does Hicolon gives per agi? Also Magic amp gives 1.1 per agi? Correct for magic amp, i believe hicolon is 1 MATK per AGI though
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Sept 28, 2021 9:07:08 GMT
There is a weapon called "Koka sanpou" it is throwing and has stat bonus specially to Ninja What if I used it? I'm not sure if you get tagged if i quote someone quoting you so i'll answer here again and explain a bit: The DoC+20% stat on Koka means it takes your 'final' DoC dmg and increases it by 20%. Which means, for example: let's say you have +40% melee from your gears, and you deal 1000 dmg without those. Koka vs elemental throwing: Elemental throw:1000 + 40% of 1000 from gears + 20% of 1000 from weapon: 1000+400+200= 1600 Koka sanpou: 1000 + 40% of 1000 from gears + 20% of 1000+400: 1000+400+280= 1680
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Sept 28, 2021 16:01:41 GMT
There is a weapon called "Koka sanpou" it is throwing and has stat bonus specially to Ninja What if I used it? I'm not sure if you get tagged if i quote someone quoting you so i'll answer here again and explain a bit: The DoC+20% stat on Koka means it takes your 'final' DoC dmg and increases it by 20%. Which means, for example: let's say you have +40% melee from your gears, and you deal 1000 dmg without those. Koka vs elemental throwing: Elemental throw:1000 + 40% of 1000 from gears + 20% of 1000 from weapon: 1000+400+200= 1600 Koka sanpou: 1000 + 40% of 1000 from gears + 20% of 1000+400: 1000+400+280= 1680 i think the calculation should be: Atk: 1000 Melee multiplier : +40% Doc skill multiplier : 3 Formula: Atk * melee * melee to element * skill multiplier * final skill multiplier = dmg With elemntal throw (+20% to certain enemies) 1000 * 1.4 * 1.2(melee to element) * 3 = 5040 With koka (+20% doc) 1000 * 1.4 * 3 * 1.2(20% more doc) = 5040 The idea is same when clean hit is released. I assume i can add +10% 'different type dmg multiplier' if its triggered. So removing +20% melee to certain element, then add +20% dmg doc doesnt make a change. Only the dmg condition is changed.
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オーゼン
Member
I have tried all job, do research all over, resetting char over 99x, and i know i need more luck.
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Post by オーゼン on Sept 28, 2021 16:23:31 GMT
i wish iruna is this simple
Atk * melee * melee to element * skill multiplier * final skill multiplier = dmg
but
attack% ≠ melee% ≠ melee to element% ≠ skill multiplier% ≠ melee to boss%
thats why assassin use element weapon
because if 10% atk = 10% melee to neutral (example), nobody will use element gear
because its much more like this 20% atk = 10% melee to neutral
so doc 10% is much more than atk 10%
so formula a*b*c*x*y*z=final damage, is ☒
Correct me if iam right.
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Sept 28, 2021 16:46:37 GMT
Actually its pretty simple. The hard part is rng from weapon which u can neutralized it with low atk weapon. And additional ATK from pierced defense. Figuring out self-fixed dmg is possible too against barrier boss or by equipping -200+% melee to element gears
Calculation step also doesnt matter. U can calculate this multiplier 1st then another in any step that you want, the outcome still same. Such as: 1*2*3*4*5*6*7*8*9=362880 5*7*8*3*1*2*4*6*9=362880
The important part is the value of multiplier and variety of multipliers(by condition)
What im trying to say is i rather use a weapon which deals +20% more dmg skill on ALL monster than getting 6 elemental weapon (at most) to deal +20% more dmg on certain monster depending on weapon.
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