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rod
Nov 7, 2020 13:20:46 GMT
via mobile
Post by Aza on Nov 7, 2020 13:20:46 GMT
Eldercast is nice. Guiding rod is just a fake up. There is better staffs that do same burst dmg and some with highest dps. Tested solo and even crescent 2s beat guiding rod. With condense rod, i do same burst dmg on my zero, and bonus, i can do up to 3 in a row. Even if dmg down after first zero, dps a lot better and safier. Been low mp vs some bosses dangerous. Doing 1 mp charge or more if you have too much mp, slow a lot your dps. Your result is different than mine then. Mind telling me what is your gear? I'll post the pic of my result later.. I enjoy using guiding on party. On solo I prefer c.moon over any other rod, including spell book 2s. This is with c.moon, average 1.05m, with bander lv2, no spellboost and other non-self buff. This is with guiding, average 1.13m
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rod
Nov 8, 2020 11:04:07 GMT
via mobile
Post by ishayel on Nov 8, 2020 11:04:07 GMT
Bug
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rod
Nov 8, 2020 11:07:57 GMT
via mobile
Post by ishayel on Nov 8, 2020 11:07:57 GMT
All done with 2 sets, one for bander2 and one for zero. With guiding rod With universe With condense rod All wands +9 sauro 2 ( guiding q8, universe q6, condense q15) My hw elemental hw, so ai not best for zero. Strug drag'o'lantern, taenia mezza, sbs agira. All at last up. As guiding need mpc on all gear, burst will drop even more, less matk. No buffs aside mirage and grigori. No food used. Got no 2s gear aside crescent, but i have lower dps than with condense or universe. ( 2 mp charge needed for 2-3 zero vs 1 mp charge for 2-3 zero) The eldercast is nice but have a huge trouble, it take the room of a resdam add, and have nor good defense, nor resdam. As we need balance the sauro2 of the weapon, need a mani on it ( eldercast have no hp and mp too), it's -20%+ resdam vs standard additional on this set. This make the use of eldercast very limited, only for easy bosses, or in team if boss hitting not very hard (hw is a big glass ( not cannon, there is better mage jobs for dps)
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rod
Nov 8, 2020 22:23:39 GMT
via mobile
Post by Aza on Nov 8, 2020 22:23:39 GMT
This is with condense, avg 1.0m I tried taenia too and the dmg tier doesn't change (guiding>>sb2s>cmoon2s>condense>universe), but every rod dmg is weaker when i use taenia (braid>taenia on boss) Yeh I encounter the same problem as well. Without sieger I have to regain maxmp and resist from other sources but I can't find a way to cover both. I rarely mp recharge, It's annoying to mp recharge per zero cycle even once, so I prefer to let go 10%-20% resistance in order to have the same amount of maxmp. I don't regret my decision although I become squishy 😂 Hw is a party dependent creature after all. The good news is, in party, with the same level of resources (all 1s but sbs is allowed), I think hw can beat magic ninja dps now but still need to be proven. Because I never saw a ninja can do a consistent 1.5-2m per jutsu, all depends on spellburst rate which is low for them and matching ele. Tenchi can only be casted after 10 jutsu too. Hw, on the other hand, can do 4.3m in 5 second now with guiding (80% chance). But to do this, hw needs to completely forget mp recharge.
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Post by ishayel on Nov 9, 2020 6:52:52 GMT
What is interresting is not the the burst but the dps. As you hide it, it may be confusing for you. Anyway, i play hw and my two best friends too, and they will prob1bly never use guidance, because it drops their dps and survival. Hw is all but consistant dmg, you can do a run in 10s or 30s. I play mostly support (minstrel or servant) or necromancer as dps/support. Necromancer is one of the more constant job ( solo 275k dps and it up each time you add someone on team). So constant that you can define.combo for a boss, and you'll do always the same. For hard bosses if you count only on team for survival, you are the weak point of the team. Stay alive by yourself so support not overbooked, and free if hard team hit. Hw main job is not dps, it's crowd control, and he shows it well when trying to dps. Just a glass. Eldercast and guidance lower his survival, spam speed ( the thing that up crowd control so your team survival) and the earn is too tiny to get a good point as it downs your dps a lot as well as up a lot your mp consuption ( dps and mp consuption linked, more you use mp, lower is your dps because you need find mp in one or other way (mp charge or bandersnatch spam). For zero, best wands still spellbook 2s, universe and crescent 2s. I prefer universe because low mp, more survival ( it protect you when you are the more vulnerable with the cast def up, plus resdam), and easier to balance hp and mp when switching sets. If you use a 2s weapon, you need a 2s gear on resdam to put hp n mp add (like a sauro 2). The fact that they use too much mp make them very weak vs a lot of bosses that exploit this to kill you like switch mp and hp while you doing mp charge ( or event no need to do it, with 4k or less hp, hw is dead meat and who dies don't dps)
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rod
Nov 9, 2020 10:19:26 GMT
via mobile
Post by Aza on Nov 9, 2020 10:19:26 GMT
What is interresting is not the the burst but the dps. As you hide it, it may be confusing for you. Anyway, i play hw and my two best friends too, and they will prob1bly never use guidance, because it drops their dps and survival. Hw is all but consistant dmg, you can do a run in 10s or 30s. I play mostly support (minstrel or servant) or necromancer as dps/support. Necromancer is one of the more constant job ( solo 275k dps and it up each time you add someone on team). So constant that you can define.combo for a boss, and you'll do always the same. For hard bosses if you count only on team for survival, you are the weak point of the team. Stay alive by yourself so support not overbooked, and free if hard team hit. Hw main job is not dps, it's crowd control, and he shows it well when trying to dps. Just a glass. Eldercast and guidance lower his survival, spam speed ( the thing that up crowd control so your team survival) and the earn is too tiny to get a good point as it downs your dps a lot as well as up a lot your mp consuption ( dps and mp consuption linked, more you use mp, lower is your dps because you need find mp in one or other way (mp charge or bandersnatch spam). For zero, best wands still spellbook 2s, universe and crescent 2s. I prefer universe because low mp, more survival ( it protect you when you are the more vulnerable with the cast def up, plus resdam), and easier to balance hp and mp when switching sets. If you use a 2s weapon, you need a 2s gear on resdam to put hp n mp add (like a sauro 2). The fact that they use too much mp make them very weak vs a lot of bosses that exploit this to kill you like switch mp and hp while you doing mp charge ( or event no need to do it, with 4k or less hp, hw is dead meat and who dies don't dps) I've been to Trashiddoh with a magic ninja tanking and I'm fine, aoe doesn't kill me right away. Bishop doesn't get overbooked, neither Ninja, me or mins die, she only bright heal occasionally and still can do nemesis in between. Magic ninja can be a good tank in some occassion lol. I'm quite beefy with HP, in HW standard. No HW seems to care about HP nowadays and just fill CRT I guess :') I asked a HW in-game and they think VIT should be only 160? I'm surprised. Also some of them don't use pots. Not every death can be solved by pots but it's a very helpful feature. Yes, in my bander set I put a Sauro2. I think my bander set is a bit hard to get. Two 2-slot items and both are x-trade. I have similar HP between my dmg set and bander set. Having only 60% resistance is not comfortable for some ppl. With sieger I can reach 82%. The best crowd control skill HW has is zero ray. And it happens to be our damaging skills The other CC skills are trash, short duration and sometimes it doesn't match with boss element so HW can't do dmg and CC together. Ninja and necro are better at CC, but HW has higher dmg now than those 2, probably lol. I never do a proper competition against them. Well, if the world think guiding is not good, then I will be the only HW enjoying guiding and eldercast xD
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rod
Nov 9, 2020 10:56:37 GMT
via mobile
Post by Hsaputro (Retired) on Nov 9, 2020 10:56:37 GMT
for me guiding rod Q17 @330 > universe Q30 @330
150-200k different (zero ray)
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rod
Nov 9, 2020 11:44:29 GMT
via mobile
Post by ishayel on Nov 9, 2020 11:44:29 GMT
For me guiding rod crap. Any other wand will beat it on burst or dps. Low mp consuption = easier to use spellboost with. So tried something else , pure burst solo : Universe 1.3m avg Condense 1.5m avg Guiding rod : 0, you can't , need bishop or minstrel. Hw have already too many maluses, his skills are already malus compared to jobs with similar skills. The way he need work is a malus, high consuption of mp , low dmg, recoil on some skills that are not OMG, area of aoe is lol, spawn rate and mob concentration not adapted to hw aoe. Low hp, no survival skills, cast time that give you time to play another game or watch a movie, delay very high. Each time they give something to hw, they take something back ( like guiding rod or eldercast, or even skills), impossible to balance all. Hw is a curiosity, unless they give him a wand with +100% dmg lol and even with. So about the guiding rod : up a lot mp consumption (zero2 is 60% max mp Wtf, and his dmg down a lot if you use the same skill during same assault, etc ) Dmg up for this sacrifice is ridicoulus, it's just a downgrade of the hw. Hw is dead and buried, a curiosity like adventurer and this staff will not help it at all. There is better jobs for crowd control, dps, and aoe ( nemesis, broom for low hp mob, skeleton, monk earth skill for high hp mob. Range same or better ( use target + any ranged atk/skill to aggro 3 mobs, worth a lot when high hp monster)) So at final, what are the best skills of hw ? Blizzard ( to freeze for physical jobs), mp charge ( to refill mp of team ) and mini heal ( to revive teammates ). Just to do this, a resdam set + some cast spd is enough. Support have something else to do than spamming heal on the hw for him doing dmg. Try another job and you'll see the the gap beetween is just awasame. 'The best crowd control skill HW has is zero ray. And it happens to be our damaging skills ' Lol zero not crowd control skill, can't be spammed and rate to stun too low. The only viable crowd control skill hw have is earthquake.... And if you want stun, need spam a lot. Skills with control debuff under 80% rate and that can't be spam are not crowd control skills. Nemesis better for crowd control than any of our skill... What save earthquake is that it can give other random debuffs as well.
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rod
Nov 9, 2020 12:08:27 GMT
via mobile
Post by ishayel on Nov 9, 2020 12:08:27 GMT
I asked a HW in-game and they think VIT should be only 160? I'm surprised. Also some of them don't use pots. Not every death can be solved by pots but it's a very helpful feature. Yes, in my bander set I put a Sauro2. I think my bander set is a bit hard to get. Two 2-slot items and both are x-trade. I have similar HP between my dmg set and bander set. Having only 60% resistance is not comfortable for some ppl. With sieger I can reach 82%. The best crowd control skill HW has is zero ray. And it happens to be our damaging skills The other CC skills are trash, short duration and sometimes it doesn't match with boss element so HW can't do dmg and CC together. Ninja and necro are better at CC, but HW has higher dmg now than those 2, probably lol. Even with 400 vit, hp too low, around 50k in full 1s... Hw will never beat this jobs with actual skills and gear, for some reasons : 1/ it required too much attention from supports jobs, so they can't stun or dps ( nemesis with bishop), so it lowers the dps of the team. 2/ added dmg from buffs that are not from hw, are not part of the hw dps ( true dps of a char, is total dps of team - dps of team without this char) This 2 points make dps of hw lower than magic ninja and necromancer. Magic ninja and necromancer is near autosuffisant, don't require a lot of attention from other jobs so they can do their jobs fully. After, hw give near nothing to team, your dps solo is the same than in team ( even if you cast faster and do more dmg, because this is not coz of you, if we replace hw by another job with solo higher dps, will kill faster). And you are discussing about necromancer base dps, but in team, unlike hw, necromancer dps up a lot, because he have a team dmg boost... Whatever your built, stats, gear, your dps solo is near the same than in team ( only earn a bit because someone can taje boss focus at your place). All dps you earn from buffs are dps of the buff caster ( minstrel, bishop, necromancer, etc with dmg boost buffs, delay buffs do more dmg than people think in a team)
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rod
Nov 9, 2020 13:24:14 GMT
via mobile
Post by Aza on Nov 9, 2020 13:24:14 GMT
I asked a HW in-game and they think VIT should be only 160? I'm surprised. Also some of them don't use pots. Not every death can be solved by pots but it's a very helpful feature. Yes, in my bander set I put a Sauro2. I think my bander set is a bit hard to get. Two 2-slot items and both are x-trade. I have similar HP between my dmg set and bander set. Having only 60% resistance is not comfortable for some ppl. With sieger I can reach 82%. The best crowd control skill HW has is zero ray. And it happens to be our damaging skills The other CC skills are trash, short duration and sometimes it doesn't match with boss element so HW can't do dmg and CC together. Ninja and necro are better at CC, but HW has higher dmg now than those 2, probably lol. Even with 400 vit, hp too low, around 50k in full 1s... Hw will never beat this jobs with actual skills and gear, for some reasons : 1/ it required too much attention from supports jobs, so they can't stun or dps ( nemesis with bishop), so it lowers the dps of the team. 2/ added dmg from buffs that are not from hw, are not part of the hw dps ( true dps of a char, is total dps of team - dps of team without this char) This 2 points make dps of hw lower than magic ninja and necromancer. Magic ninja and necromancer is near autosuffisant, don't require a lot of attention from other jobs so they can do their jobs fully. After, hw give near nothing to team, your dps solo is the same than in team ( even if you cast faster and do more dmg, because this is not coz of you, if we replace hw by another job with solo higher dps, will kill faster). And you are discussing about necromancer base dps, but in team, unlike hw, necromancer dps up a lot, because he have a team dmg boost... Whatever your built, stats, gear, your dps solo is near the same than in team ( only earn a bit because someone can taje boss focus at your place). All dps you earn from buffs are dps of the buff caster ( minstrel, bishop, necromancer, etc with dmg boost buffs, delay buffs do more dmg than people think in a team) Well whatever xD. It's not my job to convince you, it's Asobimo's job. I already gave my reason and how-to. Thankfully, despite everyone feeling weak, I can still enjoy my HW and for me it's a good dps on 1s gear.
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wafu
Member
Devote your Heart!
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Post by wafu on Nov 9, 2020 15:14:01 GMT
yes guiding rod is weak, so please can someone sell cheap guiding rod 2s for me? xD
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Post by Undyne on Nov 9, 2020 15:21:12 GMT
Gonna clear up a few misconceptions here. Guiding is indeed better than every other rod. The more Matk you have from other sources, the higher the gap becomes.
For example, My F Book Vol 4 2s did the same damage as my Guiding WITHOUT XTALS. The gap is nearly 250-300k Now with Guiding. Universe is not much better than Forbidden Book currently, will retest when the Upgrade comes out, but don't expect much of a change.
Hw is not a solo class. You can play anything solo, but they will not perform as effectively as they would with a pt. Imperial is hell without Wisdom, and Zero is hell without Dream. This has always been the case. Dream and a Proper Bander set almost entirely nullifies the mpc problems.
Hw actually doesn't have much less Hp than other wizards. Necro at Cap Vit with 2 Sauro II sits at 65k, Hw at 425 Vit with 2 Sauro II is 58k. Mirage is still a big help, just not as huge as it used to be. Still haven't been one shot to this day farming anything in Ep6 with just Sr gear.Ofcourse, Necro has much higher survival, but they also have lower overall damage.
Hw has very unique support for the Pt, It's mostly in the form of ailments and secondary dmg. Freeze is a requirement for Geo, and Hw does the most dps of all freeze classes (highest snipe I've ever seen was 1m dps full 2s, with full 2s I could hit 3m Zero as a Hw) while simultaneously stunning. Zero stun rate is actually surprising, stuns bosses in Ep6 much more often than Necro does with Rise of Soul. This is compounded by the fact Hw is spamming Zero anyway for secondary dps. Stun is a powerful ailment people, and Hw is ironically the most reliable at dishing it out.
Simply put we need an "Apex" Hw to show people they're being silly. People once thought ench was a pathetic class, until it was experimented with more. Then surprise, top Dps class. Asobimo didn't even change it during the Balancing, it was always this broken but no one realized it.
I'd really like them to buff Grigori. Make it unlock secondary ailments for Hw elemental skills, or extend durations to give it better pt support. Like Dizzy+Freeze for Blizzard, Para+Blind for Thor, and Burn+Lethargy/Fear for meteor. Hw was supposed to be the ailment debuff class, make it good at doing at least that Asobimo.
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Post by Aza on Nov 9, 2020 15:47:10 GMT
Oh finally I found people with a similar sense. He/she's been hating HW since rebalance so if majority people think like him/her, then I'm glad to receive another rebalance I think that's the point of the rant. Anyway, guiding deserves a good price. A 2s is beyond me I'm not gonna chase it I'm tired.
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Post by godofafro on Nov 9, 2020 18:17:40 GMT
Hw is dead and buried, a curiosity like adventurer and this staff will not help it at all. There is better jobs for crowd control, dps, and aoe ( nemesis, broom for low hp mob, skeleton, monk earth skill for high hp mob. Range same or better ( use target + any ranged atk/skill to aggro 3 mobs, worth a lot when high hp monster)) I can understand your viewpoint as you probably played hw for a long time: you knew their weaknesses well - but you've let yourself succumb to a demotivated mindset after many non successes. A class is only as good as the player can utilize it. I think asobimo opened the gates for hwiz in this patch: for soloist (resist-lian) & for party play (guiding,eldercast). I can see your style is deviated towards soloing, how about getting a few decent equips for a lian build as a start? These are affordable as well: spell book 2s- lian wizard struggler - lian lava guard - lian wizard sbs - lian wizard al: vatendeth, leviam, ignatz These are the cheapest, crappiest 2s for a lian resist set: but it gets the job done. You can't die with these, literally maxed magic resist. If you can super ref the armor and add, you have capped melee reduction as well. Probably can do sr during those refine degrading -50% events held tri-weekly to make your life easier. Drain helps to heal your hp while autoattacking. You can even ditch the crappy lava guard for a way better item, a taenia or something else if you can manage it. You probably would have thought of way better stuffs than what I suggested as you have the experience. So why give up then? There's a reason why asobimo threw hw a lifeline during this patch - go further with it, experiment with it.
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