オーゼン
Member
I have tried all job, do research all over, resetting char over 99x, and i know i need more luck.
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Post by オーゼン on Mar 19, 2021 19:36:51 GMT
Just my opinion: I don't know english iruna still have stall price limit 100m/item? and char spina limit 2B?
Thats the problem. Iruna spina not regularly share around.
Imagine you farming uncommon stack and lvling char, you got roughly get many stack and npc sell, do quest, etc etc...
It called "Printing Money" and thats makes inflation.
And people buy and sell stuff with "supply and demand".
100~500k people can't passive sell at stall because limitations.
so people now hoarding stuff.
like if i have 999 stack of SAURO II
because nobody know i have those many.
i still selling it with market price "one by one". and because not all seller open shop at rokoko 24/7, the price will be raising and raising...
now imagine with another scenario.
Stall price no limitation. Char max spina no limitation.
All those ITEM will always sold at stall.
Supply and demand become more transparent.
And no more hoarder or reseller because people tend to buy at lowest stall price.
with so many active farmer, the price will eventually go stable easier.
and then you can see 2s equipment seller at stall with competitive price.
Just like Test Server.
(Sorry for my bad english)
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Post by Aza on Mar 20, 2021 7:03:44 GMT
Removing stall price limit will definitely improve the item supply so hopefully the price will go down. Reseller is still a threat tho. Since spina is 'unlimited', they have power to markup the price if they want to and know how. But If reseller really are just a bunch of unorganized kids and the items at stall are plenty + relatively low number of buyer or many cheapo, it will be hard to benefit from resell.
*I wish Asobimo hear some community opinion before implementing stuff. Not only here, because forum is dead or nearly dead, and I bet only few people read forum.
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Post by Brynne on Mar 20, 2021 11:34:14 GMT
well, I would say Its not devs false but there're stupid player who increased price of everyting. such as a seller who raise his monty 2s 5g per week or a noob suddenly appear at rkk say "S) iniliba 5G". I think increase stall cap won't help anything since game economic already ruined.
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Post by blackghost on Mar 20, 2021 18:23:12 GMT
well, I would say Its not devs false but there're stupid player who increased price of everyting. such as a seller who raise his monty 2s 5g per week or a noob suddenly appear at rkk say "S) iniliba 5G". I think increase stall cap won't help anything since game economic aready riuned. In the noob's case y'all should just tell them the market price cause the reason they go that high is because they don't know the actual price and the thought of underpricing it frightens them more than overpricing it. Devs should make something like a buildboard up in rokoko that states the most traded items currently and what they were traded for on average.
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Post by blackghost on Mar 20, 2021 18:53:59 GMT
Devs can also make a function that instead of turning sold items into spina it turns into Exp instead but with lowered rates of course. Also in quests instead of giving reward money they just get slightly more exp. After all, in iruna Spina and exp have the same worth and purpose.
Though that'd leave noobs without any other means of obtaining cash other than selling in rokoko but that's how its always been anyway. They'd end up leveling faster tho and the constant inflation would come to halt when there's no way to create spina from nothing. As to lower the prices they can make some Gacha game with valuable untradables and high spina prices to use so only high lvl players can use it. When the money hording players have a good chunk of their cash slashed the total amount of the money in iruna will drop making it easier to buy stuff.
Btw, the value of an economy is directly related to how much of their own currency they have. If anyone knows economic history they'll know that countries that have bad economies now but used to have good economies will have the past economy being able to buy more with less but the currently bad economy buying less with much more. Scarcity of the money makes it more valuable so the less of it, the more valuable it is.
Tho for multiple reasons the first step into making an economy better is convincing the citizens the currency has a certain worth. But in this case its cutting off the source of the problem which is making more money, then cutting down the total amount of money in the game without cheating the players out of it. But in order for that to work it'd take something extremely valuable to get players to spend large amounts of cash to get it. Something a person can't farm or get in game.... That's right, the shop items. If the game makes shop items spina buyable for even a week the economy would get better afterwards due to less spina in circulation. But there'd be a lot of players who'd just wait it out while hording their cash (people who already pay for in game stuff especially) but in order to weed out that they'd have bring out the good stuff to tempt even them. Tho the only defect to this is that the Devs will lose a good chunk of money, which is not good. The devs need that money to maintain servers and pay their workers which is why the option isn't barely viable unless they do something else that would get them more income. Maybe instead of making the items themselves directly purchasable they make the coins spina purchasable? That could work right? Put them at insane prices like 100M spina for 1 gold coin and it'd sell nicely. While it'd be unviable for lower lvl players it'd be a dream for high lvl players with like 13B in stock which is the target. It wouldn't fully reduce the Devs income and it'd probably go back up once the "event" is done.
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Pixie
Member
Profile pic wip by @Acetyl
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Post by Pixie on Mar 20, 2021 21:56:40 GMT
I like that they implemented a recommended price feature at least, but it would be nice if they assigned a worth to it agree 100%. At the moment it only shows the low and high price point and of course included in those numbers are the accounts that are banned and locked.
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Post by blackghost on Mar 20, 2021 22:45:38 GMT
Just realized while we make spina from nothing by selling items to merchants we also return it to nothing by buying things from merchants like vaccines, dango, onigiris, skills, etc. So maybe selling stuff at merchants isn't the problem? Wait, thinking about it the ratios would still be pretty uneven in that are. I mean, people mostly farm with immortal sets and if you fix it right you won't need any mp either so buying consumables is unnecessary, and from that you'll find multiple stacks that sell for more than what you'd buy the consumables for. Each player also buys a skill once in a lifetime which is probably not enough to compensate for the money they make from merchant's in an entire lifetime.
So the actual problem isn't just players selling their stuff, its the merchants in general. But we need the stuff they sell right? Using exp as a currency between players and merchants just keeps on seeming more and more viable.
Just realized something else, blacksmiths as well as alchemist also send spina back to the void but I can't see it squaring up to the lifetime amount someone sells to a merchant. Seriously, everytime I go to farm one drop I end up selling 2-3 other types of items. Half the time multiple of each. Imagine how much people at high prod lvls have sold?
I see only two options:
1. Change the currency used between NPCs and players then find a way to send large amounts of spina back to the void without hurting players.
2. Make everything crazy expensive to send more money to the void (though this one has the highest chance of going wrong in SO many ways and is a lazy fix).
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Post by Brynne on Mar 21, 2021 5:22:30 GMT
Did you forget about blacksmith? when you gonna refine your equipment, It's cost a lot of ore and spina. last time I refine my ensis shield 2s at q20, It's cost me 60.8k spina per 1 ori. and the fact that 2s may degrade 3 level if refinement failure really hurt a lot.
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Post by blackghost on Mar 21, 2021 6:08:15 GMT
Did you forget about blacksmith? when you gonna refine your equipment, It's cost a lot of ore and spina. last time I refine my ensis shield 2s at q20, It's cost me 60.8k spina per 1 ori. and the fact that 2s may degrade 3 level if refinement failure really hurt a lot. I spoke about that in my last reply to the thread.
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オーゼン
Member
I have tried all job, do research all over, resetting char over 99x, and i know i need more luck.
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Post by オーゼン on Mar 22, 2021 9:11:27 GMT
well, I would say Its not devs false but there're stupid player who increased price of everyting. such as a seller who raise his monty 2s 5g per week or a noob suddenly appear at rkk say "S) iniliba 5G". I think increase stall cap won't help anything since game economic aready riuned. actually yes iruna economy right now a bit ruined. but takes example, in Jap Server 2 high end item ◇ Sauro II price is 300m ◇ Union Sam is only 45m (yes 45m right now in stall) You can see how high the different. In Jap server the economy is stable because noone can reseller and hoarding stuff because everything sell at stall (and the lowest price always sold, first) Thats why stall price limits and char limits are the problems.
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Pixie
Member
Profile pic wip by @Acetyl
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Post by Pixie on Mar 23, 2021 22:24:52 GMT
well, I would say Its not devs false but there're stupid player who increased price of everyting. such as a seller who raise his monty 2s 5g per week or a noob suddenly appear at rkk say "S) iniliba 5G". I think increase stall cap won't help anything since game economic aready riuned. actually yes iruna economy right now a bit ruined. but takes example, in Jap Server 2 high end item ◇ Sauro II price is 300m ◇ Union Sam is only 45m (yes 45m right now in stall) You can see how high the different. In Jap server the economy is stable because noone can reseller and hoarding stuff because everything sell at stall (and the lowest price always sold, first) Thats why stall price limits and char limits are the problems. I think the only way to bring down the price would be to ban chat but then that would kill most of the fun of the game lol
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