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Post by Undyne on Apr 25, 2020 15:21:53 GMT
I feel like Summons evasion might just be based on Level. With Necro wraiths, their evasion increases the bigger the level gap between them and the enemy is.
Just a thought.
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Post by ▬━╤デ╦︻ on Apr 25, 2020 22:40:41 GMT
hey man no one is stopping you from useing a throw we just play as summoner and noticed there is a difference in dmg with bow user compared to others Just asking because i wanted to know where to look to don't need to ask on forum for every doubt i have. I'm not trying to find a way to prove my side, just asking for curiosity.
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Post by NightBreeze on Apr 26, 2020 2:13:35 GMT
hey man no one is stopping you from useing a throw we just play as summoner and noticed there is a difference in dmg with bow user compared to others Just asking because i wanted to know where to look to don't need to ask on forum for every doubt i have. I'm not trying to find a way to prove my side, just asking for curiosity. Yeah it was discovered just by experimentation and observation. Initially on the test server I noticed that even though atk/matk was higher with other weapons, the dmg was lower if it was not a bow. However I remember people talking about -25%, this -70% is new to me.
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Pixie
Member
Profile pic wip by @Acetyl
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Post by Pixie on Apr 27, 2020 5:31:02 GMT
I feel like Summons evasion might just be based on Level. With Necro wraiths, their evasion increases the bigger the level gap between them and the enemy is. Just a thought. Idk if it changed or not but as a level 140 summoner when first released I could do mega's as an agi crt special bow user, but when I restat to int dex my summons would die really fast. It could have been patched tho.
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Post by ▬━╤デ╦︻ on Apr 27, 2020 20:39:28 GMT
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Post by xen on May 5, 2020 5:38:17 GMT
Hi. Just wanted to ask if summoner is good for new players?
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Post by Freckles on May 15, 2020 22:45:25 GMT
Hi. Just wanted to ask if summoner is good for new players? In my opinion yeah. Even without much good gear you can go pretty far with summoner.
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Post by naikiru on Jul 17, 2020 6:53:46 GMT
I'm 216 lvl summoner. With apostolia 75 str/int/dex And to just be honest I'm still noob. Right now with only solo mq I stuck in Kreya on Dajarte.
Summons dmg is affected by lvl but you have to summon them again after each lvl. Not high amounts of dmg but still. Also my build is Int/dex/str/vit. Dajarte is first boss with what I struggle in solo mq. Also having balanced summon team helps a lot knight = tank wolf=assassin/mage farfy=healer I always summon team like this. Keep that in mind the farfy can heal you also if he is using area heal. On megaroche I lvl up my apostolia. And my dmg there is: Wolf = 25-30k ice spear 10-12 k hit Knight = hit 10-11k skill 30k (secret move - skill 4 [my knight almost didn't use normal attack till he uses photosynthesis]) and photosynthesis 4.5-5k heal. Farfy = 10 k hit 45k skill (heal nad dry - skill 4) heal around 10 k I think. So in best timing of skills my summons deal 105 k dmg.
Keep in mind that I'm able to solo there and kill mega faster than any class on this lvl.
Still the hardest thing for me is to find correct orders for summons. And skills for summons are based on your stats so if you are max str/dex and rest in int better will be to use scratch on wolf etc.
My equip is pretty noob. Bow : Yggdrasil +8 xtall none Armor : Dragon mail +6 xtall none Add : Karonamuska +5 xtall thrift III Spec : Magical ring ns (I'm too poor to get slot spec)
Even with equip like this damage of summons is impressive.
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Post by Nobody (Retired for now) on Aug 28, 2020 7:00:04 GMT
Well, finally, I finished MQ and improved my gear and got to level 329. I use 350 Dex, 350 Int, 350 Str, 50 Vit, 71 BL. (Low apostolia...)
I'm using at this moment:
Weapon: Reverse Shigeto Bow+9 Sauro II Sauro II ★HP 5
Armor: Bellow of Order Up+9 Ideaus ★Dexterity 5
Additional: Arelta ReUp+9 Ideaus
Special: Specia's Blessed Stone Ideaus Ideaus
*I'm planning on adding some ★Regenerate on Add, and another Abi on Spec.
AL: 6 Cyan, 3 Blue. Gatekeeper Zazel Enina Adventurer Parazaia
This way I have 8.5k ATK, 6k MATK, 16k HP, 15k MP. And did all my MQs so incredibly easy, compared to my older characters.
I do not longer have too much problem with my MP drainage, but I do have with some points about the Summoned mobs' AI. It has everything except intelligence. Specially Farfy, if I set its AI to stay close to me and only heal from afar another Summoned, at the time I command attack the damn bird goes directly to "attack" (Because it still heal) the enemy at the side of the tank and then it gets killed, even if the command is not for itself. Unless I start the fight without doing anything, and letting the tank attack alone.
Basically, the AI setup stills being rusty, I'd like that it was more like FFXII AI edit function.
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Post by Nobody (Retired for now) on Aug 28, 2020 7:11:57 GMT
Aside that, maybe I'm gonna start building an Auto set which would be Seele Dispair (So damn hard to get) Sauro II, Emido LU Dajarte, Reincarnation Shield UP Dajarte and SBS Dajarte Ideaus.
It would not be the most OP thing, but, would give me some extra DPS and the chance of killing weak enemies without summoning.
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Post by Undyne on Aug 29, 2020 0:48:45 GMT
Aside that, maybe I'm gonna start building an Auto set which would be Seele Dispair (So damn hard to get) Sauro II, Emido LU Dajarte, Reincarnation Shield UP Dajarte and SBS Dajarte Ideaus. It would not be the most OP thing, but, would give me some extra DPS and the chance of killing weak enemies without summoning. honestly, go with Melee autos instead of Magic. Magic autos are horrible if you're not an Enchanter
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Post by Nobody (Retired for now) on Aug 29, 2020 1:10:56 GMT
Aside that, maybe I'm gonna start building an Auto set which would be Seele Dispair (So damn hard to get) Sauro II, Emido LU Dajarte, Reincarnation Shield UP Dajarte and SBS Dajarte Ideaus. It would not be the most OP thing, but, would give me some extra DPS and the chance of killing weak enemies without summoning. honestly, go with Melee autos instead of Magic. Magic autos are horrible if you're not an Enchanter I was thinking about it, but the main problem is that I lack Crt. With Symbios Bow III Sauro II my auto does 10k, and my base 10k. I have a very low Melee DPS, but, with Seele Bow+ my auto does 14k without Xtal. Dajarte would take adventage from both my MATK and ATK. I know that magic autos on other classes have a cap, but it would be much better than my base melee DPS, plus they could do Spell Burst. *I forgot to say that I got High Cycle, and maybe Quick Fire Dajarte could give me Attack Interval and higher DPS, if its Atk interval works as a base stat, and not an autoskill.
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Post by Nobody (Retired for now) on Aug 29, 2020 15:24:46 GMT
Well, I got my Pseudo Dark Ench suicidal set.
Now I'm using:
Coward Blade Dajarte (It has permanent Attack Interval Cut, even with Dajarte on it)
Emido LU Dajarte
Reincarnation Shield Up Dajarte
SBS Dajarte Ideaus
This way (With Cheer) I have 6.8k ATK, 4.4 MATK, and a pretty decent proc rate. This set surpass by far my physical auto damage, every auto does base 20k, and 30k to Light Element.
I find it pretty funny.
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Post by ranma on Sept 14, 2020 4:56:15 GMT
i didnt notice the normal atk rate increase on the last summoner test i made (str dex crt 100 gr) setting macros to specific skills (i nvr used farfes so dunno bout it) colon blade , is used after each one another no intervention wolfs tail and scratch no intervention the only skill that got intervention is ice spear and frozen claw (which got longer intervals between use even without intervention) as per rebalance command area/conduct area is no longer reducable to 1mp u can gain leadership by spamming command area once summons gains aggro heal recovery affects curacion but got a ±1~5k gap between minimum and maximum heal ..scaling on amount (my max with incomplete set was 24k ..minimum 19k) evasion inherited by summons is lower than the summoner (somewhere around 60-70%) Hi sorry to revive this but may i know what eq set are you using for the curacion? Thanks in advance
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♪Sumire
Member
Summoner new skills pls *-*
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Post by ♪Sumire on Sept 15, 2020 3:31:19 GMT
i didnt notice the normal atk rate increase on the last summoner test i made (str dex crt 100 gr) setting macros to specific skills (i nvr used farfes so dunno bout it) colon blade , is used after each one another no intervention wolfs tail and scratch no intervention the only skill that got intervention is ice spear and frozen claw (which got longer intervals between use even without intervention) as per rebalance command area/conduct area is no longer reducable to 1mp u can gain leadership by spamming command area once summons gains aggro heal recovery affects curacion but got a ±1~5k gap between minimum and maximum heal ..scaling on amount (my max with incomplete set was 24k ..minimum 19k) evasion inherited by summons is lower than the summoner (somewhere around 60-70%) Hi sorry to revive this but may i know what eq set are you using for the curacion? Thanks in advance yggdrasil roarmerria sacred robe fox scarf lu roarmerria sakura petal (note this spec gives high heal rec but will turn pots into trash) basically anything with high heal recovery+%
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