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Post by Done~with~forums on Feb 4, 2020 18:00:25 GMT
I want to use my sniper gear for a summoner
Yggdrisil 2x sauro ll H rise lu 2x Iniliba Monty lu 2x ideaus Wild 2x ideaus or skr 2x fire chicken
I no nothing about summoner other then they need bow and have constant mp drain
Was thinking Int 250+ Str 250+ Vit 250+ Crt 300
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Feb 4, 2020 22:03:02 GMT
I want to use my sniper gear for a summoner Yggdrisil 2x sauro ll H rise lu 2x Iniliba Monty lu 2x ideaus Wild 2x ideaus or skr 2x fire chicken I no nothing about summoner other then they need bow and have constant mp drain Was thinking Int 250+ Str 250+ Vit 250+ Crt 300 Monty Beret (Strengthened) [Additional] 📷 DEF: 15 Melee&Magic R +8%, A. accuracy +9% Skill delay -1.2sec, ATK up by DEX Item recovery +25%, ATK+9% ATK +9% Skill Delay -1.2s Absolute Accuracy +9% Item Recovery +25% Melee R +8% Magic R +8% [X = 0.75 * DEX] [ATK up by X] Notes: DEF = Monty Beret + 3 Monty need dex to maximized its power. Nw monty 2slot still nice tou no dex. Barbarotita 2s might more suitable n it will hv new up in future Barbarotita (Strengthened 2) [Additional] 📷 ATK: 23 DEF: 13 ATK+14% STR+10, Skill delay -1.2sec Accuracy rate -15%, KO time -1sec ATK +14% Skill Delay -1.2s Accuracy -15% Knockout -1.0s STR +10 Damage cut +12% Notes: DEF = Barbarotita (Strengthened 1) +3 ATK = Barbarotita (Strengthened 1) +3 Or arelta 2s with ideaus also nice hv both atk matk n mp recovery to lessen t effect of mp drain ATK +9% MATK +9% Absolute Evasion +7% Magic Evasion +7% MaxHP +20% Auto MP Recovery +20% Critical rate +20 Skill Delay -1.2s For armor boo is better if hv high str or int but hulam ries 2s is better coz 2slot than boo 1s. For weapon. Yggdrasil is nice bow Yggdrasil Bow [Bows] 📷 ATK: 295 All Elements, ATK+12%, MP cost -25% Heal recovery +35%, Damage cut if HP is 25% or less. Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ATK +12% MP Cost -25% Heal Recovery +35% Autoskill Another nice bow is symbios 3 coz hv new up at rokoko bs. Hv better stat to lessen t effect of mp drain Symbios Bow III [Bows] 📷 ATK: 299 ATK+20% Autoskill+13%, MP cost -25% Range+1, Auto MP recovery +25% Double attack chance ATK +20% Autoskill +13% MP Cost -25% Range +1 Auto MP Recovery +25% Autoskill All damage R -10% Absolute Evasion -10% Magic Evasion -10% Notes: Hidden Correction: All damage R -10% Absolute Evasion -10% Magic Evasion -10% As for t spec. Skr 2agira dont seem suitable for summoner coz its element locked for 4job bish necro hw alch n t 2 agira only provide matk. So wild ring 2ideaus is better than skr 2agira for summoner
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Post by Done~with~forums on Feb 4, 2020 23:35:54 GMT
O yea I also have arelta 2s 2x ideaus
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Post by Done~with~forums on Feb 4, 2020 23:37:05 GMT
Do any of the skills need dex? Or do the summons need crt cuz if not I can cut them and add agi instead
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Post by Done~with~forums on Feb 4, 2020 23:37:24 GMT
I also have hide atk of that helps with anything
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Feb 5, 2020 1:35:11 GMT
Do any of the skills need dex? Or do the summons need crt cuz if not I can cut them and add agi instead www.iruna-online.info/statsYggdrasil n symbios clasified as nomal bow. Attack map of normal bow is str2 n dex2. So for normal bow user str dex more beneficial than any other stat. Dex aside from power might hv also benefit on delay n dex also coherent with monty.
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Feb 5, 2020 1:40:47 GMT
I also have hide atk of that helps with anything Hide atk might not much beneficial for summoner coz usualy rely on summon to deal dmg. Hide atk might only work for directly hit physical dmg or some physical skill. Class that gain most benefit from hide atk r sin sicarius n sniper arrow rain.
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Post by Nobody (Retired for now) on Feb 5, 2020 3:21:11 GMT
If I made a Summoner I would go Dex, Str (250+), Int (250+), Vit (Enough), BL/GL.
Simbios Bow III/Reverse Shigeto Bow/Ygdrassyl Bow Sauro II Bellow of Order Up Ideaus Arelta ReUp Ideaus SBS Ideaus Ideaus
Enina, Parazaia, Vatendeth, Zazel, Sauro II
Seems that Crt only affects the skill that does critical (IDK its name), I think that is the only Active damage skill that Summoner can directly use by itself. And Agi only would be useful for enemies with low Hit Rate, because focusing in 5 stats would be extremely hard, and you would end up having low stats in each. But like the class' name says, Summoners summon, and they should focus on that.
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Post by Done~with~forums on Feb 5, 2020 6:21:36 GMT
Was messing around trying to learn lvl 120 app summoner and ow my that mp drain... Instead of swaping gears out like everyone else cuz my gears give me 6k hp and when I swap them to mpc I have 700hp I am useing coconuts and salt(if I add int will it increase cost to keep summons?)
I haven't used any stats but based on above I'm thinking about adding Dex 250+(or enough to kill delay) Int 250+ Then when i hit apos str 250 exactly/vit250+ I would need about lvl 320 for this build to work I want to focus on matk cuz most of the skills are magic based
Sorry for all the questions but I have no one in Iruna to ask
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Post by Done~with~forums on Feb 5, 2020 6:23:14 GMT
Ow I also swapped Monty for arelta same xtals for the mp recovery and it has 30def
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Feb 5, 2020 6:49:29 GMT
Was messing around trying to learn lvl 120 app summoner and ow my that mp drain... Instead of swaping gears out like everyone else cuz my gears give me 6k hp and when I swap them to mpc I have 700hp I am useing coconuts and salt(if I add int will it increase cost to keep summons?) I haven't used any stats but based on above I'm thinking about adding Dex 250+(or enough to kill delay) Int 250+ Then when i hit apos str 250 exactly/vit250+ I would need about lvl 320 for this build to work I want to focus on matk cuz most of the skills are magic based Sorry for all the questions but I have no one in Iruna to ask Yea mp cost of clone n summon fixed 1% of max mp for ea clone or summon afaik. Some skill using matk so int 250 is ok for ideaus. If int too high then mp drain for ea summon n clone will be too high. Kinda trade off if want higher matk Theres several solution to get more matk without adding more int or even no int at all. So keeping t max mp lower for lower mp drain Roughly theres 2 way. Vit way n agi way Vit way Struggler (Strengthened 2) [Armor] 📷 ATK: 10 DEF: 20 Spell burst +10%, Magic pierce +19% INT+8 MATK+5%, Magic R +15% Spellburst +10% Magic Pierce +19% INT +8 Magic R +15% MATK +5% [Swords] [Canes] [Throwing] [X = 0.06 * VIT * 100] If [X > 700] then [X = 700] [MATK up by X] ◇Drag-o'-Lantern [Crystas] MATK up based on VIT Magic+1% to Boss [X = 0.90 * VIT] [X = X + 1] [MATK up by X] Magic to boss +1% Agi way Magic Amp [Special] MATK up based on AGI with Rods [Canes] [X = AGI] [X = X / 10] [X = X + AGI] [MATK up by X] Notes: MATK + 1.1 For every MATK rise = AGI1 ◇Hicolon [Crystas] Spell burst -3% MATK up by AGI on Special Spellburst -3% [Special] [MATK up by AGI]
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Post by Done~with~forums on Feb 5, 2020 17:40:48 GMT
Lvl 140
19k* hp
Baby wolf dps 20k 6k bleed
I can solo one yarde pretty dope without change into resistance set
256 dex 151 vit Starting int
Is that good or did I mess up
Teachhhhhhh meeeeeee
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Post by isntjoaquim on Feb 5, 2020 23:10:42 GMT
Important notes:
Melee to element/Elemental magic *doesn't* affect summons damage
Having equilibrated atk/matk is better than focusing in one of them Ex.: My summoner had 200 str, 400 int/dex (8k atk and 6k matk) and its damage with destroy was 550k I used stefly's book and made it 200 int, 400 str/dex (10k atk and 3,5k matk) and its dps dropped to 430k
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Feb 5, 2020 23:35:05 GMT
Important notes: Melee to element/Elemental magic *doesn't* affect summons damage Having equilibrated atk/matk is better than focusing in one of them Ex.: My summoner had 200 str, 400 int/dex (8k atk and 6k matk) and its damage with destroy was 550k I used stefly's book and made it 200 int, 400 str/dex (10k atk and 3,5k matk) and its dps dropped to 430k Nice note... SPOILER: Click to hide {White Physical Damage Calculation}White Physical Damage = [ATK + Weapon ATK Value + Own Lv - Enemy Lv - Enemy DEF + (Random Numbers)] × (1 + Attribute Coefficient) + (Melee) Random Numbers = (RNG between 0 and Weapon ATK - 1) ÷ 5 SPOILER: Click to hide {Critical Damage}Critical damage = [White Physical Damage - Melee] × (1.5 + CRT ÷ 200) × (1 + Percentual Critical Damage) + (Melee) SPOILER: Click to hide {MATK}MATK = {[(Complete INT - 1) × 4 + (Complete DEX - 1) × 0.5 + ( Weapon ATK IF using Rod, Throwing, or Magic Rod)] + Flat MATK Values} x [1 + Percentual MATK Values] Read more: irunaonline.boards.net/posts/recent#ixzz6D7q6qyFuT bold mark is interesting coz both increase atk n matk. This rod, throwing n magic rod might nice on summoner
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Post by Freckles on Feb 6, 2020 19:55:36 GMT
Hello and sorry for being rude asking this, but how much did you pay for arelta 2s?
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