Rocketpower
Member
I thought to miss you, Another to hate..
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Post by Rocketpower on Nov 2, 2019 14:44:07 GMT
I know the title of this tread make no sense xD But sinces I'm a Returning player starting to play again after rebalance the stuff's i know aren't that good now (aka force helm) but I was just finding (Cast time equip at Iruna.info I found this
Schmuck (Strengthened 2) [Additional] 📷 ATK: 12 DEF: 8 ATK +15% Reflect +10% Critical rate +15% Critical damage +15% Melee to Neutral +6%
I know Crt Dmg is nerf but it still give Dmg right?
What do u guys think about this add? Atk+15% with Crt dmg+15%,Crt rate+15%!! With juicy meele+6 to neutrel %? Also Atk+Atk+Atk+Crt Dmg might give more Dmg 🤔 cuz we only focus on atk right now?
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Nov 2, 2019 15:10:37 GMT
I know the title of this tread make no sense xD But sinces I'm a Returning player starting to play again after rebalance the stuff's i know aren't that good now (aka force helm) but I was just finding (Cast time equip at Iruna.info I found this Schmuck (Strengthened 2) [Additional] 📷 ATK: 12 DEF: 8 ATK +15% Reflect +10% Critical rate +15% Critical damage +15% Melee to Neutral +6% I know Crt Dmg is nerf but it still give Dmg right? What do u guys think about this add? Atk+15% with Crt dmg+15%,Crt rate+15%!! With juicy meele+6 to neutrel %? Also Atk+Atk+Atk+Crt Dmg might give more Dmg 🤔 cuz we only focus on atk right now? Sounds like a very nice add. Maybe to judge t power kinda try. Total score suggested by Maxwello. Below quoted from his post If elemental is worth 1.5, attack is worth 1 and crit DMG is worth 0.75 Read more: irunaonline.boards.net/thread/30509/help-equipment-ninja-spam-doc#ixzz648II0b5hSchmuk score = 1,5x6 + 1x15 + 0,75x15 = 35,25 Its just kinda rough comparison. Autoskil n stat bonus n atk bonus n meleepierce etc not counted. Just a glimps score Snead Claw III [Claws] 📷 ATK: 293 Magic R -20%, Melee+28% to Neutral Critical damage +18%, MaxMP+28% Additional attack chance Magic R -20% Melee to Neutral +28% Critical damage +18% MaxMP +28% Autoskill [X = INT] [Y = 0.05 * X] [Heal Reward up by Y] [Monk] Shell break +10% Snead3 score = 1,5x28 + 1x0 + 0,75x18 = 55,5 Bilhawk [Claws] ATK: 272 Magic R -20%, Melee+25% to Neutral ATK+12%, Mel. pierce +15%, Para.+2%, Paralysis duration +3sec if STR>255. Magic R -20% Melee to Neutral +25% ATK +12% Melee Pierce +15% Paralysis +2% If [STR > 256] then Paralysis +3.0s Bilhawk score = 1,5x25 + 1x12 + 0,75x0 = 49,5
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Post by Aza on Nov 2, 2019 16:14:48 GMT
I know the title of this tread make no sense xD But sinces I'm a Returning player starting to play again after rebalance the stuff's i know aren't that good now (aka force helm) but I was just finding (Cast time equip at Iruna.info I found this Schmuck (Strengthened 2) [Additional] 📷 ATK: 12 DEF: 8 ATK +15% Reflect +10% Critical rate +15% Critical damage +15% Melee to Neutral +6% I know Crt Dmg is nerf but it still give Dmg right? What do u guys think about this add? Atk+15% with Crt dmg+15%,Crt rate+15%!! With juicy meele+6 to neutrel %? Also Atk+Atk+Atk+Crt Dmg might give more Dmg 🤔 cuz we only focus on atk right now? I think it might be good for Sin. Skill multiplier*ATK*(1.5+CRT/200+crt dmg%)*element, then with 450 CRT means +225% crt dmg. Adding 15% more crt dmg would mean (if other are constant) 1.5+2.25+0.15/1.5+2.25=1.04 or 4% dmg gain I think hmhm But overall nice add, I wonder how does it compare to another Sin add. As for other class, they already have very strong add, Breezy for cap AGI and Monty for cap DEX.
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Nov 2, 2019 18:18:28 GMT
Basically this is the damage calculation path. This is most basic.
Base dmg x (1+(melee to elemnt%)) x (1+(melee%)) x (1.5+(equip c.dmg%)+(crt/200)) = autoatk c.dmg In base damage, weapon atk, melee pierce is involved at there. U can find the formula in this forum.
Some skill multiply the autoatk c.dmg such as sin bs lv2 (x6 c.dmg if rear). Monk shellbreak do x4 autoatk c.dmg if target have 1500def and above.
In short, u need to know ur build very well and get the best ratio for each type of multiplier for the best output dmg.
15% c.dmg means it will add 0.15 to ur base c.dmg which is 1.5 and the total crit dmg multiplier is 1.65. Each 1 crt will add 0.005 crit dmg multiplier.
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Meyzer
Member
Indonesian's Creature
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Post by Meyzer on Nov 3, 2019 7:43:47 GMT
I know the title of this tread make no sense xD But sinces I'm a Returning player starting to play again after rebalance the stuff's i know aren't that good now (aka force helm) but I was just finding (Cast time equip at Iruna.info I found this Schmuck (Strengthened 2) [Additional] 📷 ATK: 12 DEF: 8 ATK +15% Reflect +10% Critical rate +15% Critical damage +15% Melee to Neutral +6% I know Crt Dmg is nerf but it still give Dmg right? What do u guys think about this add? Atk+15% with Crt dmg+15%,Crt rate+15%!! With juicy meele+6 to neutrel %? Also Atk+Atk+Atk+Crt Dmg might give more Dmg 🤔 cuz we only focus on atk right now? i just think monty still better cuz have dmg around 25% atk or more if u have cap dex and monty have delay and resist too, but maybe u can compare it, dont forget to share the result here xD
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