Balmung [Swords]
ATK: 325
KO chance +1%, Evasion-50% Lowest ASPD, Auto Skill -20% ATK+32% STR+100 if STR&DEX are above 400.
Knock out +1% Evasion -50% ASPD = 1 Autoskill -20% If [STR > 400] then If [DEX > 400] then ATK +32% STR +100
Himekazu one letter [Swords]
ATK: 280
Melee to Water +20% Melee to Wind -10% Critical damage +17% Melee R -10% MaxMP +15% Bleed +5% ASPD = 1 [Samurai] [X = DEX] [X = X · 150] [X = X / 100] [ATK up by X] Autoskill
Macuahuitl [Swords]
ATK: 290
ATK +20%, Bleed&Dyzzy chance +5% DEX&CRT -15
Modern Scythe [Swords]
ATK: 220
ATK+10%, Bleed chance +8% Bleed damage +10% Triple attack chance
ATK +10% Bleed +8% Bleed dmg +10% Autoskill
Paralyze Bow [Bows]
ATK: 310
ATK +20% Paralysis +5% Critical rate +10 Critical damage +10% ASPD +400% Skill Delay -1.0s Autoskill
Purgatory bow [Bows]
ATK: 310
Flame element, Critical damage +21% Burn time -2sec, Burn rate +2% Magic attack chance by attack
Melee to Earth +25% Melee to Fire +15% Critical damage +21% Burn +2.0s Burn +2% Autoskill [X = DEX] [Y = 0.04 * X] [Fire Magic up by Y]
B・B・Q [Canes]
ATK: 265
ATK +5% MATK +5% Fire Magic +25% Melee to Earth +20% Burn +10% Burn dmg +10% Hate Rise +20% Fire R +20% Melee to Fire -20% Water Magic -25% Water R -50% Poison dmg -50% Bleed dmg -50% Knockout +1.0s Autoskill
Book of Thunder [Canes] 📷
ATK: 249
MATK+10%, Absolute evasion +5% Magic counter chance by defense Paralyze+2%, Thunder element
Melee to Water +20% Melee to Wind +10% MATK +10% Paralysis +2% Absolute Evasion +5% Autoskill [X = INT] [Y = 0.04 * X] [Wind Magic up by Y]
Alacran IV [Claws] 📷
ATK: 298
Poison +10% Blind +3% Melee to Fire +20% Melee to Water -10% Evasion +25% Absolute Evasion +15% Magic R -20% Autoskill Poison dmg +30% [Monk] Autoskill +10% Poison dmg +1000%
Parasite Thorn [Claws]
ATK: 200
Magic R -20% ATK +10% Range +2 Poison +5% Paralysis +3% Autoskill [Monk] Poison dmg +500%
Poison Hand [Claws]
ATK: 300
Magic R -15% ATK +18% Melee Pierce +15% Poison +5% Autoskill
Notes: unclear if the increase is related to the autoskill
Raiju Jiulong 200 [Throwing]
ATK: 290
Melee to Water +20% Melee to Wind +10% ATK +19% Paralysis +2% MP Cost -25% Hate Rise +25% [Y = 0.01 * VIT * 100] If [Y > 500] then [Y = 500] [Mystery]
Seabeast Twin Irons [Throwing]
ATK: 280 DEF: 10
Melee+20% to Water&Earth All stats +5, Critical damage +10% Twice attack chance Paralysis activation +2% ATK+5% if STR>399. Skill delay -1sec if INT>399.
Melee to Water +20% Melee to Earth +20% Autoskill STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Critical damage +10% If [STR > 400] then ATK +5% If [INT > 400] then Skill Delay -1.0s Paralysis +2%