Post by Ravitox on Jun 16, 2019 6:55:46 GMT
Hello, Iruna community! Over the years I've noticed many continuous positive things about the game, despite all of our complaints. There are also some persevering negative aspects despite our petitioning. I'll leave you with some observations, but I want to hear some other thoughts too!
Positives:
1. Secret discoveries!
- Iruna has always had secret little caves, tunnels, shortcuts, maps, buildings to climb, and more for the player to explore. It's a wonderful thing the devs continued to add these features even in later updates, because it maintains a sense of adventure.
2. A wide range of classes and skills
- Iruna's classes and skill variety are very well thought out, and incredibly well implemented. You can make multiple builds for nearly every job in existence because each job's skill set was created to do a variety of things.
3. A ton of gears and weapons
- The variety in all possible gears and items in the game rival and possibly surpass that of many PC mmos, allowing every player to research their own gear sets and always try to discover new things rather than just buying the merchant set.
4. Updated Events
- While Iruna does recycle many events, they usually come back with a new map, a new boss, a new chapter, a new lottery or avatar, etc. This means that there is replay value to the game.
5. No Auction or auto sell system.
- Part of the fun of playing Iruna is to find buyers and sellers for stuff. You can create a contract to provide production items to someone, or decide on your own prices for gears and services. If auto sell was a thing, you would never be able to haggle a better price.
6. No auto-battle system.
- Believe it or not (from how tired you are of tapping skills), auto quest tracking and auto farming can be really boring after a while in a game. What sort of accomplishment is there in having let your phone run on its own for hours?
7. There is actual difficulty
- It can actually get kind of confusing and complex to try and build a character capable of all you want it to be. It's exciting to try and attempt to solo all the quests when you were a new player, to find all the skills, and attempt to build a correct set.
Negatives:
1. Game Security
- The fact that hackers or dupes appear says something about the lack of security in the game. The problem about incorrect bans would not even exist if the game had less bugs and loopholes to exploit.
2. The grind
- MMOs are famous for a long a difficult grind, but Iruna nearly takes that to a different level. Grinding for gears and levels is a true commitment. It will take you months if not years to complete a character from creation.
3. The inflation
- There is no real money sink, which is one of the most crucial components in successfully maintaining a game. If we look at Warcraft's success over many many years, they've managed to avoid intense inflation by creating things that cost the in-game money, thus taking out the mob-generated funds that were put in by grinding. Iruna could have made guild creation costs higher, or more maintenance fees for repairing gear, for growing pets (imagine boosting pet exp gain with spina), for refining, etc. I think refining and super refining is a pretty large money sink for end-game players. Imagine being able to buy a few cosmetic avatars with spina. Wouldn't that put a lot of spina back into the game and lower gear prices if everyone has less spina?
4. The money caps, with no bank
- We all complain about how money is capped for a character's inventory, and for the stall selling price. Maybe Iruna should make a different unit on a different magnitude or something. Add a unit of money a magnitude or two (maybe 100x more worth) than a spina, so the numbers can be condensed, or add a bank? Bad design to not have a money bank when they had the ability to make an entire alphabet of item storage banks.
5. Limited Settings
- Devs partially fixed this with some added settings to turn auto attack off, etc. But usually games have a ton of settings for how their UI is set up. I know my phone only has a charging port at one end, and iruna does not let the screen rotate. I end up with charging port indents on my fingers. There could have been button size settings, automatic friend reject, or auto guild invite acceptances, etc.
6. Limited guild and community functions
- Almost every other mmo game I have ever played has some sort of tag by a player's name to show their membership in a guild. Some have guild capes, guild homes/bases, guild banners, guild battles or events that require a guild membership to enter. Iruna guild system has some passive drop rate, exp rate, a very limited guild storage, a teleport to a city (granted, it can be set to any specific coordinate in a city, that's cool), guild option for raids, and guild scouting for recruitment. If that isn't limited, what is?
7. The chat only allows like 2 letters
- you ever want to say somet
something and it just com
comes out cut off and yo
you constantly have to ty
type enter onto the next l
line?
Post anything else you find positive or lacking about Iruna, especially things that have lasted over multiple updates or multiple episodes and many years, because that's the kind of stuff that defines the kind of gameplay we truly get with Iruna. I added a poll, so speak up why you agree or disagree!
Positives:
1. Secret discoveries!
- Iruna has always had secret little caves, tunnels, shortcuts, maps, buildings to climb, and more for the player to explore. It's a wonderful thing the devs continued to add these features even in later updates, because it maintains a sense of adventure.
2. A wide range of classes and skills
- Iruna's classes and skill variety are very well thought out, and incredibly well implemented. You can make multiple builds for nearly every job in existence because each job's skill set was created to do a variety of things.
3. A ton of gears and weapons
- The variety in all possible gears and items in the game rival and possibly surpass that of many PC mmos, allowing every player to research their own gear sets and always try to discover new things rather than just buying the merchant set.
4. Updated Events
- While Iruna does recycle many events, they usually come back with a new map, a new boss, a new chapter, a new lottery or avatar, etc. This means that there is replay value to the game.
5. No Auction or auto sell system.
- Part of the fun of playing Iruna is to find buyers and sellers for stuff. You can create a contract to provide production items to someone, or decide on your own prices for gears and services. If auto sell was a thing, you would never be able to haggle a better price.
6. No auto-battle system.
- Believe it or not (from how tired you are of tapping skills), auto quest tracking and auto farming can be really boring after a while in a game. What sort of accomplishment is there in having let your phone run on its own for hours?
7. There is actual difficulty
- It can actually get kind of confusing and complex to try and build a character capable of all you want it to be. It's exciting to try and attempt to solo all the quests when you were a new player, to find all the skills, and attempt to build a correct set.
Negatives:
1. Game Security
- The fact that hackers or dupes appear says something about the lack of security in the game. The problem about incorrect bans would not even exist if the game had less bugs and loopholes to exploit.
2. The grind
- MMOs are famous for a long a difficult grind, but Iruna nearly takes that to a different level. Grinding for gears and levels is a true commitment. It will take you months if not years to complete a character from creation.
3. The inflation
- There is no real money sink, which is one of the most crucial components in successfully maintaining a game. If we look at Warcraft's success over many many years, they've managed to avoid intense inflation by creating things that cost the in-game money, thus taking out the mob-generated funds that were put in by grinding. Iruna could have made guild creation costs higher, or more maintenance fees for repairing gear, for growing pets (imagine boosting pet exp gain with spina), for refining, etc. I think refining and super refining is a pretty large money sink for end-game players. Imagine being able to buy a few cosmetic avatars with spina. Wouldn't that put a lot of spina back into the game and lower gear prices if everyone has less spina?
4. The money caps, with no bank
- We all complain about how money is capped for a character's inventory, and for the stall selling price. Maybe Iruna should make a different unit on a different magnitude or something. Add a unit of money a magnitude or two (maybe 100x more worth) than a spina, so the numbers can be condensed, or add a bank? Bad design to not have a money bank when they had the ability to make an entire alphabet of item storage banks.
5. Limited Settings
- Devs partially fixed this with some added settings to turn auto attack off, etc. But usually games have a ton of settings for how their UI is set up. I know my phone only has a charging port at one end, and iruna does not let the screen rotate. I end up with charging port indents on my fingers. There could have been button size settings, automatic friend reject, or auto guild invite acceptances, etc.
6. Limited guild and community functions
- Almost every other mmo game I have ever played has some sort of tag by a player's name to show their membership in a guild. Some have guild capes, guild homes/bases, guild banners, guild battles or events that require a guild membership to enter. Iruna guild system has some passive drop rate, exp rate, a very limited guild storage, a teleport to a city (granted, it can be set to any specific coordinate in a city, that's cool), guild option for raids, and guild scouting for recruitment. If that isn't limited, what is?
7. The chat only allows like 2 letters
- you ever want to say somet
something and it just com
comes out cut off and yo
you constantly have to ty
type enter onto the next l
line?
Post anything else you find positive or lacking about Iruna, especially things that have lasted over multiple updates or multiple episodes and many years, because that's the kind of stuff that defines the kind of gameplay we truly get with Iruna. I added a poll, so speak up why you agree or disagree!