Post by ilquines on Jan 2, 2019 1:01:05 GMT
the expiremnt is progressing slower then i thought. and life events are making it harder atm
so i will show this here theleveling/production progression
everything else will be below this in its entirety with a spoiler
i will add the following attepmting this froma new char with no help at all IS POSSIBLE... but i heavly reccomend you dont make it needlessly difuclt
second. self seficancy on an alchemist is 100%possible if you account for spina as a way for buying things you cant get at your current level but with spina you gained
xx represents when you leave you will be levevling based off production for exp meaning the mobs you kill early on will not give jack. and wont matter really for xp
you will be prioritizing production before that of your level early on here. crafting tech atalchemist will make things much faster. however is both needed andnot.
early on you will be going dex/agi/crt till level 50 then swap to adding 2 int one vit for 25 levels then the next 25 int dex 1/2 or 2/1
lv 15-xx
micerne plains
kill colon, mooth and froche
upgrade break
arm hat, leather coat, long sword wooden rod, slingshot
collect use and store
Nut, colon leaf, frog skin, fluffy fur, colon bag
expected level's prior to leaving and hitting the mine for copper and rocks
smithing 5, cooking 5, alchemy 3/5( depending on dedication) , tailoring 5/9(decation depenant, carpentry 5/8 (decication dependant)
from the mine
chasing 9(rocks for zinc to make brass brass rings)
note: storehemitite from mining
xx+10
ronfa mountians and ronfa cave (not rkk windhole)
the expriment that i am currently doing is well from a new charactor. i amd Leveling them to 100. while doing production. yeah thats it?
any ways. early on even proir to hitting sofya it is easy to have over 40+ in a production in any case.
quite easy actually. ill be posting here and after the log of my inisial start. and hopefuly with help from you all if ya wanna hop in. we can make a qay for an alchemist to go from 15->max
while being fully self sustained.
the main thing you really have to note that you can get to level 10 in each with out even hitting rokoko. somethign i noted rather fast early on.
though to make sure its nice and self sufficient. ill be posting the items your gonna need in bulk.
the abligitory 3 stacks of each production type that can be used in strengthening i.e alch carpentry and smithing cooking
2 stacks of tailoring and a stack optional stack of chasing.
the items your gonna want to have in bulk at all times starting out for each production
bolded is heavyly recomended italic is optional note this is only for the first 15 levels for the most part. but i know the majorty of them to 20 at a max right now any thing that shows up more then once is bold by default most of the items in carpentry and smith will have things you should strenthen wich will be appearing as underlined.
ill only be posting as i level what i currently know is a good way to go while leveling your char actor appropriately.
i also recomend starting as a war and heading though the hunter tree till your an actual alchemist while your at it.
this is the current of what i know
cooking
Nut, colon leaf. blue mushroom, pure water, bigcolon leaf, blue jelly.
carpentry
colon leaf, colon bag,ent leaf,broken staff,baum splinter, clue wood. plywood bow, ark rod, compound bow, cresent moon, caplata bow. flame bow, rapid fire
smithing
longsword, iron, knuckle, claymore, chainmail, bastardsword,
alchemy
Nut, colon leaf, clue flower, beastclaw, sweet nut, big colon leaf, sour nut, ent leaf
tailoring
arm hat, colon bag, red ribon,
chasing
rock,copper ore,brass,spider silk.
tespurr is currently level 5x so cant really kill many things. at the moment due only hitting 700 max.
also i would like to note a few mobs to kill if you need money early on to be fully selfsustained and not like me who took tools of my main
blue fish thigns with a long name in rkk wind hole for water beads
a boss thats in rkk caverns at the top for wind
ferzen forearth beads
and sell them in sofya s1 to people buyin them o dodmt do this due to sheer lazy ness
so i will show this here theleveling/production progression
everything else will be below this in its entirety with a spoiler
i will add the following attepmting this froma new char with no help at all IS POSSIBLE... but i heavly reccomend you dont make it needlessly difuclt
second. self seficancy on an alchemist is 100%possible if you account for spina as a way for buying things you cant get at your current level but with spina you gained
xx represents when you leave you will be levevling based off production for exp meaning the mobs you kill early on will not give jack. and wont matter really for xp
you will be prioritizing production before that of your level early on here. crafting tech atalchemist will make things much faster. however is both needed andnot.
early on you will be going dex/agi/crt till level 50 then swap to adding 2 int one vit for 25 levels then the next 25 int dex 1/2 or 2/1
lv 15-xx
micerne plains
kill colon, mooth and froche
upgrade break
arm hat, leather coat, long sword wooden rod, slingshot
collect use and store
Nut, colon leaf, frog skin, fluffy fur, colon bag
expected level's prior to leaving and hitting the mine for copper and rocks
smithing 5, cooking 5, alchemy 3/5( depending on dedication) , tailoring 5/9(decation depenant, carpentry 5/8 (decication dependant)
from the mine
chasing 9(rocks for zinc to make brass brass rings)
note: storehemitite from mining
xx+10
ronfa mountians and ronfa cave (not rkk windhole)
gather break
feather rod, wooden bow, leather coat,knuckle, clay more,plywood bow
collect use and store excess
clue wood, clue flower(hold several for later on) spider silk(store) spider web [store], small dragon bone, blue jelly[store].metalic black ring [store or sell], demascus steel,
drops to sell
garnet,small spider eye, hand axe, small dragon fang
expected production level gain across the board.
smithing + 7, cooking +0 , carpentry +3, tailoring +5/3, chasing + 5, alchemy +0
total smithing 12 cooking 5 carpentry 8/12 tailoring 10 chasing 14 alchemy 3/5
note: knckle and plywood bow do drop from lv 16 ,moeba and lv17 nepheel
feather rod, wooden bow, leather coat,knuckle, clay more,plywood bow
collect use and store excess
clue wood, clue flower(hold several for later on) spider silk(store) spider web [store], small dragon bone, blue jelly[store].metalic black ring [store or sell], demascus steel,
drops to sell
garnet,small spider eye, hand axe, small dragon fang
expected production level gain across the board.
smithing + 7, cooking +0 , carpentry +3, tailoring +5/3, chasing + 5, alchemy +0
total smithing 12 cooking 5 carpentry 8/12 tailoring 10 chasing 14 alchemy 3/5
note: knckle and plywood bow do drop from lv 16 ,moeba and lv17 nepheel
the expriment that i am currently doing is well from a new charactor. i amd Leveling them to 100. while doing production. yeah thats it?
any ways. early on even proir to hitting sofya it is easy to have over 40+ in a production in any case.
quite easy actually. ill be posting here and after the log of my inisial start. and hopefuly with help from you all if ya wanna hop in. we can make a qay for an alchemist to go from 15->max
while being fully self sustained.
the main thing you really have to note that you can get to level 10 in each with out even hitting rokoko. somethign i noted rather fast early on.
though to make sure its nice and self sufficient. ill be posting the items your gonna need in bulk.
the abligitory 3 stacks of each production type that can be used in strengthening i.e alch carpentry and smithing cooking
2 stacks of tailoring and a stack optional stack of chasing.
the items your gonna want to have in bulk at all times starting out for each production
bolded is heavyly recomended italic is optional note this is only for the first 15 levels for the most part. but i know the majorty of them to 20 at a max right now any thing that shows up more then once is bold by default most of the items in carpentry and smith will have things you should strenthen wich will be appearing as underlined.
ill only be posting as i level what i currently know is a good way to go while leveling your char actor appropriately.
i also recomend starting as a war and heading though the hunter tree till your an actual alchemist while your at it.
this is the current of what i know
cooking
Nut, colon leaf. blue mushroom, pure water, bigcolon leaf, blue jelly.
carpentry
colon leaf, colon bag,ent leaf,broken staff,baum splinter, clue wood. plywood bow, ark rod, compound bow, cresent moon, caplata bow. flame bow, rapid fire
smithing
longsword, iron, knuckle, claymore, chainmail, bastardsword,
alchemy
Nut, colon leaf, clue flower, beastclaw, sweet nut, big colon leaf, sour nut, ent leaf
tailoring
arm hat, colon bag, red ribon,
chasing
rock,copper ore,brass,spider silk.
tespurr is currently level 5x so cant really kill many things. at the moment due only hitting 700 max.
also i would like to note a few mobs to kill if you need money early on to be fully selfsustained and not like me who took tools of my main
blue fish thigns with a long name in rkk wind hole for water beads
a boss thats in rkk caverns at the top for wind
ferzen forearth beads
and sell them in sofya s1 to people buyin them o dodmt do this due to sheer lazy ness