Post by Ravitox on Jun 23, 2018 5:59:58 GMT
You probably shouldn't take any of this to heart as this is just chit chat, meant to cheer people up and such.
Do you ever feel like English Iruna needs more jobs? We only have 4 classes: High Wizard, Bishop, Ninja, and Minstrel. I recommend that we add many new jobs!
Starting with our Tier 1 jobs, we only have apprentice mage at level 10, and mage at level 20. I suggest we add a second Tier 1 job to balance it out! It should be like this:
The Peasant will have useless skills like Protection and Battle Mastery, because they are peasants. Iruna previously had Warriors, but those were removed due to an increased amount of requests for the Peasant job tree. In the past, Warriors would grow to gain melee attack power, and level up their skills. However, as we are on a tight schedule, Peasants will simply have to live with recycled skills for their Tier 1 job change.
Additionally, since our previous Tier 1 job splits into two Tier 2 jobs, we should do the same for our new job tree. It should look something like this:
As these completely new and unique jobs, I suggest adding some new skills! I will highlight Beggar in purple and Scammer in Orange, moving onward.
Beggars:
- Will have the letters M,Q,P,L,S censored from chats they type.
- Will be unable to input more than 2 lines of text per minute into any chat, regardless of phrase useage.
- Exp Gain -50% after full job change.
Scammers:
- Will have their spina and items rolled back once a week to be half of what they were before.
- All stats will be capped at 256, regardless of Apostolia Stat Release.
- Will have a special extra skill at level 100 called "Smart" that gives them them INT - 200%. The skill will be automatically implemented upon completing both of these requirements:
1. Reaching level 100.
2. Having scammed any player of any profession.
Now that we have discussed the unique skills of each Tier 2 Job, we can move on to discuss the detailed skills of each Tier 3 Job. Let's start with the Beggar job tree:
As the Beggar job tree is highlighted in purple, and purple is derived from some pink and some blue, I will refer to Parasite in pink and Black-mailer in blue, moving onward.
Parasite:
- All stats are 1. Including but not limited to: Int, dex, vit, agi, str, crt, atk, matk, def, mdef, eva, hit, aspd, cspd, etc.
- All stats will be set to 1 upon full job change, and will be capped at a max level of 1 regardless of stat input.
- Will become unable to accept guild invitations
- Will retain all skills from their tier 2 and 1 job changes.
Black-mailer:
- Will be automatically entered into the blacklist of every player they meet on every map, including other black-mailers. Special Effect: Their name will be highlighted in red so every play can easily identify players of this occupation.
- Will become unable to send mail, regardless if sent through guild, group chat, replying to previously received mail, or other means.
- Will become unable to receive mailed items.
I hope that the skills and description of the Tier 3 jobs stemming from the Tier 2 Beggar job fully and adequately describe the purpose of each job. Now, I will continue with the Scammer job tree:
As the Scammer job tree is highlighted in orange, and orange is derived from some red and some gold, I will refer to Hackers in red and RMT in blue, moving onward.
Hacker:
- Will be unable to use extra skills from gears and pets, and can only use their job skills from this tier and previous tiers. Including but not limited to: dual blow, spell boost, mini heal, mana wave, etc.
- Will be unable to target monsters or any other players on the field besides themselves.
- Will only receive half of any material or consumable purchases they make at a merchant or stall merchant npc. If the quantity is an odd number, the half will be rounded down.
- Will only be able to trade with players of their own job occupation.
RMT:
- Requirement: must have the skill "Smart" from level 100.
- Will not be able to trade with other players.
- Will have the letters G,P,C,S,P,I,N,A censored from all their chats, including but not limited to chats that they wrote themselves, phrases, and chats by players not of the Peasant job tree.
- Unlocks "INT - 1%" gear crystals to drop from all monsters and bosses as commons. They are xtrade.
I hope you have enjoyed my suggestions. If anyone has additional suggestions for a third Tier 3 job, I welcome input. After all, the Wizard tier 2 job tree has three Tier 3 jobs derived from it. It would be unfair for any Peasant to only have a choice of 2 jobs at any job change, and fairness is a virtue all Peasants have.
Cheer up, yall. No balance patch, so what? We have wonderful new jobs about to be implemented!
Disclaimer: I am not related to Asobimo Inc. in any way. Nothing you read in this post is proof of any future updates.
Sources of information:
- My friend "Weedie", who came up with all the names and a majority of the descriptions. I added some details.
Do you ever feel like English Iruna needs more jobs? We only have 4 classes: High Wizard, Bishop, Ninja, and Minstrel. I recommend that we add many new jobs!
Starting with our Tier 1 jobs, we only have apprentice mage at level 10, and mage at level 20. I suggest we add a second Tier 1 job to balance it out! It should be like this:
Level 10 | Apprentice Mage | Apprentice Peasant |
Level 20 | Mage | Peasant |
The Peasant will have useless skills like Protection and Battle Mastery, because they are peasants. Iruna previously had Warriors, but those were removed due to an increased amount of requests for the Peasant job tree. In the past, Warriors would grow to gain melee attack power, and level up their skills. However, as we are on a tight schedule, Peasants will simply have to live with recycled skills for their Tier 1 job change.
Additionally, since our previous Tier 1 job splits into two Tier 2 jobs, we should do the same for our new job tree. It should look something like this:
Level 50 | Apprentice Beggar | Apprentice Scammer |
Level 70 | Beggar | Scammer |
As these completely new and unique jobs, I suggest adding some new skills! I will highlight Beggar in purple and Scammer in Orange, moving onward.
Beggars:
- Will have the letters M,Q,P,L,S censored from chats they type.
- Will be unable to input more than 2 lines of text per minute into any chat, regardless of phrase useage.
- Exp Gain -50% after full job change.
Scammers:
- Will have their spina and items rolled back once a week to be half of what they were before.
- All stats will be capped at 256, regardless of Apostolia Stat Release.
- Will have a special extra skill at level 100 called "Smart" that gives them them INT - 200%. The skill will be automatically implemented upon completing both of these requirements:
1. Reaching level 100.
2. Having scammed any player of any profession.
Now that we have discussed the unique skills of each Tier 2 Job, we can move on to discuss the detailed skills of each Tier 3 Job. Let's start with the Beggar job tree:
Level 120 | Apprentice Parasite | Apprentice Black-mailer |
Level 140 | Parasite | Black-mailer |
As the Beggar job tree is highlighted in purple, and purple is derived from some pink and some blue, I will refer to Parasite in pink and Black-mailer in blue, moving onward.
Parasite:
- All stats are 1. Including but not limited to: Int, dex, vit, agi, str, crt, atk, matk, def, mdef, eva, hit, aspd, cspd, etc.
- All stats will be set to 1 upon full job change, and will be capped at a max level of 1 regardless of stat input.
- Will become unable to accept guild invitations
- Will retain all skills from their tier 2 and 1 job changes.
Black-mailer:
- Will be automatically entered into the blacklist of every player they meet on every map, including other black-mailers. Special Effect: Their name will be highlighted in red so every play can easily identify players of this occupation.
- Will become unable to send mail, regardless if sent through guild, group chat, replying to previously received mail, or other means.
- Will become unable to receive mailed items.
I hope that the skills and description of the Tier 3 jobs stemming from the Tier 2 Beggar job fully and adequately describe the purpose of each job. Now, I will continue with the Scammer job tree:
Level 120 | Apprentice Hacker | Apprentice RMT |
Level 140 | Hacker | RMT |
As the Scammer job tree is highlighted in orange, and orange is derived from some red and some gold, I will refer to Hackers in red and RMT in blue, moving onward.
Hacker:
- Will be unable to use extra skills from gears and pets, and can only use their job skills from this tier and previous tiers. Including but not limited to: dual blow, spell boost, mini heal, mana wave, etc.
- Will be unable to target monsters or any other players on the field besides themselves.
- Will only receive half of any material or consumable purchases they make at a merchant or stall merchant npc. If the quantity is an odd number, the half will be rounded down.
- Will only be able to trade with players of their own job occupation.
RMT:
- Requirement: must have the skill "Smart" from level 100.
- Will not be able to trade with other players.
- Will have the letters G,P,C,S,P,I,N,A censored from all their chats, including but not limited to chats that they wrote themselves, phrases, and chats by players not of the Peasant job tree.
- Unlocks "INT - 1%" gear crystals to drop from all monsters and bosses as commons. They are xtrade.
I hope you have enjoyed my suggestions. If anyone has additional suggestions for a third Tier 3 job, I welcome input. After all, the Wizard tier 2 job tree has three Tier 3 jobs derived from it. It would be unfair for any Peasant to only have a choice of 2 jobs at any job change, and fairness is a virtue all Peasants have.
Cheer up, yall. No balance patch, so what? We have wonderful new jobs about to be implemented!
Disclaimer: I am not related to Asobimo Inc. in any way. Nothing you read in this post is proof of any future updates.
Sources of information:
- My friend "Weedie", who came up with all the names and a majority of the descriptions. I added some details.