will +ATK% or +Critical Dmg% increase melee dmg more after the balance patch?
I heard +ATK% will because of the crt dmg nerf but.. will that really be the case? I wish I hadnt waited too long to test it my self in the test server lol.. well too late now xD did anyone test this to figure it out? ╮(￣▽￣; )╭ I wanna know if I need to change my gears or not
edit: upon testing, CRT dmg% has fallen quite far, and ATK% triumphs over it.
Before the balance, for max dmg you needed to make atk, crt dmg and melee to element equal. I'm sure the proportions will now change, but the question is how? Is it better adding just atk and melee to elem, and forget the crt dmg? I'd also like to know this.
This is probably different per class. Based on the formula, atk does a better job of doing damage if the target's def is higher. The lower the def of the target, the more melee+% and crt damage does. My guess is that it's still beneficial to balance all of em out, and try to include melee pierce into the equation.
Tho if you're monk with very high shellbreak rate (70%+), I think a pure crt dmg build would work (wild guess). I'll have to invest a lot of time into this before I can say anything I'm confident about.