Blerfy
Member
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Post by Blerfy on Jun 22, 2018 21:23:05 GMT
Im actually kinda confused xD
will +ATK% or +Critical Dmg% increase melee dmg more after the balance patch?
I heard +ATK% will because of the crt dmg nerf but.. will that really be the case? I wish I hadnt waited too long to test it my self in the test server lol.. well too late now xD did anyone test this to figure it out? ╮( ̄▽ ̄; )╭ I wanna know if I need to change my gears or not
edit: upon testing, CRT dmg% has fallen quite far, and ATK% triumphs over it.
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Jun 23, 2018 2:59:08 GMT
Melee to x element give more damage than ATK & CRT, then followed by ATK I think. I can confirm this because I test them at JP test server before (as assassin).
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Post by NightBreeze on Jun 23, 2018 3:31:55 GMT
Before the balance, for max dmg you needed to make atk, crt dmg and melee to element equal. I'm sure the proportions will now change, but the question is how? Is it better adding just atk and melee to elem, and forget the crt dmg? I'd also like to know this.
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Post by Deleted on Jun 23, 2018 3:46:03 GMT
This is probably different per class. Based on the formula, atk does a better job of doing damage if the target's def is higher. The lower the def of the target, the more melee+% and crt damage does. My guess is that it's still beneficial to balance all of em out, and try to include melee pierce into the equation.
Tho if you're monk with very high shellbreak rate (70%+), I think a pure crt dmg build would work (wild guess). I'll have to invest a lot of time into this before I can say anything I'm confident about.
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Blerfy
Member
I am your mother, accept my love
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Post by Blerfy on Jul 11, 2018 18:53:44 GMT
Kinda forgot to say this earlier, but I tested it this morning and ATK% does more than CRT dmg%, quite a bit too. Though most people on the forums have probably figured that out by now
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Nov 3, 2020 9:57:15 GMT
I know this thread has been answered but i cant agree about "this multiplier is better than others".
To tell the truth, itss all about the balanced portion of dmg multiplier. 1st u need to know, most CRT build class can get ez 200% c.dmg from stat itself, (CRT/200)
From this example, which is c.dmg is higher than atk, (200/100)
5k atk x (1+(100%)) atk x (1.5+(200%)) c.dmg = 35k
50% more in c.dmg,
5k atk x 100% atk x 250% c.dmg = 40k
50% more in atk, atk wins.
5k atk x 150% atk x 200% c dmg = 43.7k ----------------------------------------- And this one which is atk is higher than c.dmg (200/100)
5k atk x (1+(200%)) atk x (1.5+(100%)) c.dmg = 37.5k
50% more in c.dmg, c.dmg wins.
5k atk x 200% atk x 150% c.dmg = 45k
50% more in atk,
5k atk x 250% atk x 100% c dmg =43.7k
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