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Post by Krish (Retired Player) on Aug 31, 2017 12:54:22 GMT
Has anyone even tested a fail set yet to check the difficulties in production?
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Yazmat
Community Contributor 
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Aug 31, 2017 12:59:08 GMT
Has anyone even tested a fail set yet to check the difficulties in production? I did (doing it right now)
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Post by NightBreeze on Aug 31, 2017 14:02:19 GMT
Has anyone even tested a fail set yet to check the difficulties in production? In my experience, each -100% melee to the respective element makes the recipe difficulty one step harder. For example, if I'm doing cooking and the recipe is very easy, it becomes easy after equipping Magia Knife. After equipping Unmelting Ice too, it becomes normal.
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Post by blazer on Aug 31, 2017 14:10:46 GMT
Has anyone even tested a fail set yet to check the difficulties in production? In my experience, each -100% melee to the respective element makes the recipe difficulty one step harder. For example, if I'm doing cooking and the recipe is very easy, it becomes easy after equipping Magia Knife. After equipping Unmelting Ice too, it becomes normal. does melee+ to element strong to water(i think water is weak to wind) so melee+wind equipping also increase difficulty (fail set).or water element equips and xtals which will be weak to water elemental mobs.
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Post by NightBreeze on Aug 31, 2017 14:45:49 GMT
In my experience, each -100% melee to the respective element makes the recipe difficulty one step harder. For example, if I'm doing cooking and the recipe is very easy, it becomes easy after equipping Magia Knife. After equipping Unmelting Ice too, it becomes normal. does melee+ to element strong to water(i think water is weak to wind) so melee+wind equipping also increase difficulty (fail set).or water element equips and xtals which will be weak to water elemental mobs. Melee+ to wind = earth element. To make cooking harder you need the same element (water), so I guess melee+ to fire. Keep in mind that using elemental equips like this will probably lower succes rate but won't have the same dramatic efect (change the recipe difficulty) like equips with "no damage to" the element.
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Post by blazer on Aug 31, 2017 15:53:03 GMT
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Post by Zensui_X on Aug 31, 2017 16:42:32 GMT
does melee+ to element strong to water(i think water is weak to wind) so melee+wind equipping also increase difficulty (fail set).or water element equips and xtals which will be weak to water elemental mobs. Melee+ to wind = earth element. To make cooking harder you need the same element (water), so I guess melee+ to fire. Keep in mind that using elemental equips like this will probably lower succes rate but won't have the same dramatic efect (change the recipe difficulty) like equips with "no damage to" the element. Have you already test that?
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Post by NightBreeze on Aug 31, 2017 20:18:00 GMT
Melee+ to wind = earth element. To make cooking harder you need the same element (water), so I guess melee+ to fire. Keep in mind that using elemental equips like this will probably lower succes rate but won't have the same dramatic efect (change the recipe difficulty) like equips with "no damage to" the element. Have you already test that? I don't know if melee+ to fire is the same thing as water element, but as you can see it's written in this very thread that using the same element lowers success rate. I'm using stuff with "no damage to" for my fail sets. These type of equips have a very noticeable effect. I'm also using stuff with the same element for some fail sets. This seems to lower succes a bit but it's hard to tell for sure.
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Post by NightBreeze on Aug 31, 2017 20:26:56 GMT
wow two years ago... Thx for sharing 👍 Now that confirms my theory that -100% melee raises difficultly by one step. If every 5% melee is 1% success and difficulty changes every 20% success, that means that -100% melee represents -20% success, which is enough to make the difficulty one step higher.
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Post by Kanato on Sept 1, 2017 18:15:45 GMT
What happens if we have fire resistance for smithing? Do we have a reduced chance of losing materials O.o?
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Post by dval84 on Sept 2, 2017 16:09:37 GMT
Hi guys. im confused. Im currently leveling smith but i dont know whether i need success set or fail set for a faster leveling. may someone help me. thanks
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Post by Deleted on Sept 2, 2017 16:35:59 GMT
dval84 if you want to level faster, you'd want a fail set. Fail = no mats or some mats lost, but success = all mats used. You'll save time/spina on farming/buying more mats if you used a fail set
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Post by Zensui_X on Sept 2, 2017 16:55:20 GMT
It actually depends;
In my opinion I would consider success set if you are lvling your prod thru refining atk/def of equipment, it's still difficult due to lvl difference but the mats would be tougher and wont lose easily.
If collectibles, fail set it is. But again, it still depends; can you keep losing 20+ material everytime you press that produce button? If you can then just go on, afterall it's still up to how much time you can keep up to farm those materials.
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Yazmat
Community Contributor 
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Sept 2, 2017 18:01:47 GMT
Hi guys. im confused. Im currently leveling smith but i dont know whether i need success set or fail set for a faster leveling. may someone help me. thanks I use fail set for producing and success set for refining. Using success set for refining allows you to get more refining attempts which also means more exp. Using fail set for producing means you fail more times which means less materials lost which also means more attempts and more exp
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Post by dval84 on Sept 3, 2017 0:36:18 GMT
Hi guys. im confused. Im currently leveling smith but i dont know whether i need success set or fail set for a faster leveling. may someone help me. thanks I use fail set for producing and success set for refining. Using success set for refining allows you to get more refining attempts which also means more exp. Using fail set for producing means you fail more times which means less materials lost which also means more attempts and more exp thanks yazmat. as of now... since im still a low level producer. im still using strengthening as a way to level my smith. so success set would be my bestfriend at this moment? And also, a success set would mean that I would need to use equipments that increase my damage to Fire(as a smith)? ~like Flame element weapon; +melee to fire Or does it also include Magic to fire?
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