☆Rinリン
Member
A Blunt pencil is pointless
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Post by ☆Rinリン on Jul 18, 2017 14:55:23 GMT
wish there was a no dmg to light equip chasing is hard to lvl q.q Stavros help i guess, meele to light -50%
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Post by Zensui_X on Jul 18, 2017 19:34:28 GMT
wish there was a no dmg to light equip chasing is hard to lvl q.q Stavros help i guess, meele to light -50% Even with this info and a full set of melee to light -, or dark element gears, the hard part is always collecting mats.
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Post by Jileev on Jul 18, 2017 22:01:56 GMT
Colour also matters: fortune colour plays a role and even your additional equipment. I forgot exactly which additionals gave a boost, but I know for sure the ribbon series added points. Like using Red Ribbon for smithing. Does it count if it's in your secondary accessory slot (star abilities count in that slot, and so do the holiday effects of some add gears during events)? Have you tested that? And if you want to do carpentry like a pro: Any 2S fire/flame weapon Vatendeth Vatendeth Lava Mail last up Foxxus Some yellow additional Captain BeelzemCarpentry Charm Vatendeth Btw, Captain Beelzem does melee +15% to Fire—so that's for Smithing. The Carpentry/melee +15% to Earth xtal is Sakimori No Ryu.
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Pixie
Member
Profile pic wip by @Acetyl
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Post by Pixie on Jul 18, 2017 23:24:33 GMT
opposite element for success up fire>earth -same element for leveling
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Post by Jileev on Jul 19, 2017 0:54:56 GMT
I had always known from experience that the daily fortune color can have a noticeable impact on production, but I didn't know which colors went with which crafting categories... And I'd heard rumors on Japanese blogs of colored additional gears also being a factor... And stats effecting Production are an obligatory part of Toram, but I had no idea it was an arcane, esoteric part of Iruna, too... There's a lot here that came as a shock to me, and was a bit overwhelming. But I like it, now—it gives me an excuse to use up a dozen of my phrase shortcuts on gear sets. So, I spent yesterday digesting and coming to terms with the ramifications of all this information... And today I compiled it as best as I could, as well as a fairly exhaustive hierarchy of gears, xtals, and whatnot, in order to optimize my crafting. Tell me if I've made any mistakes. Well then, to summarize everything heretofore mentioned, and then some... Smithing Tailoring{Spoiler} Elemental Attribute: Wind ("Melee to Wind" or "Gaia/Earth Element")
Weapon: Helshaft, et al./Kukuri-hime > any "Melee +20% to Wind" or "Earth Element" weapon
Additonal ◇: ◇ Pursuer (Melee +5% to Wind, Adds 10% more on Additional)
Special: Tailoring Charm > Wood Hammer (Melee +10% to Wind)
Misc. ◇: ◇ Aurumteus (Melee +10% to Wind) > ◇ Wind Element 3 (Melee +6% Wind)
AI ▲: ▲ Anis (Melee+10% to Wind)
Consumable Strengthening Items: Earth Drink (Melee+10% to Wind for 10 mins)
Fortune: Green
Colored Additional: Green Ribbon, etc.
Stat Modifier: AGI
Bonus Weapon (Success rate down): Sinbad (No damage to Wind) > Niente/Niirumu (Melee -10% to 4 Elements); any Wind or Thunder/Lightning weapon
Alchemy Carpentry Chasing{Spoiler} Attribute: Light ("Melee to Light" or "Dark Element")
Weapon: Any Dark Element weapon
Armor ◇: ◇ Wargvel (Neutral, Light & Dark magic +5%, Adds MATK +5% on Armor) [NOTE: The Dark & Light might cancel each other out, in this case...requires testing.]
Additional: Nightcap II (Melee +10% to Light); Fallen Angel Wings (Melee+10% to Light) > Nightcap (Melee +5% to Light); Shinobi Hachigane (Melee +5% to Light)
Additional ◇: ◇ Nero (Melee +5% to Light, Adds 10% more on Additional)
Special: Chasing Charm
Misc. ◇: ◇ Ginami/Halios (Melee +10% to Light) > ◇ Avazel (Melee +6 to Light); ◇ Light Enhancer III (Melee to Light +6%) > ◇ Finstern (Melee +5% to Neutral, Light & Dark) [cf. Wargvel note, above]; ◇ Sianas II (Melee +5% to Light)
AI ▲: ▲ Enina II (Melee +10% to Light) > ▲ Biflog (Melee +5% to Light)
Consumable Strengthening Items: Dark Drink (Melee+10% to Light for 10 mins)
Fortune: White Colored Additional: White Ribbon, etc.
Stat Modifier: DEX
Bonus Weapon (Success rate down): Stavros (-50% damage to Light) > any Light weapon Cooking Universal Melee+{Spoiler} Weapons: Barbaro Axe I-III (Melee up by STR x2, x4, & x6, respectively); Failnaught II-III (Melee is about Lv; Trade x); Kodachi II-IV (Melee up by CRT); Maniji I-II (Melee up by half of Lv; All Elements); Red Tengu II-IV (Melee up based on STR); Sauro Blade L5 (Melee +400)
Weapon ◇: ◇ Pulis (Melee +200, Adds Melee +300 on Weapons)
Armor: Hulam Ries I-III (Melee +Lv ÷ 2, +Lv, & +Lv x2, respectively); Ultimi I-III (Melee +100, 300, & 600, respectively)
Additional: Masquerade II (Melee +300); Medim Corona I-III (Melee up by 250%, 300%, & 350% of Lv, respectively); Polar Bear Backpack (Melee +600) > Variant I-II (Melee +200 & 300, respectively; Trade x) > Hibiscus I-II (Melee +50 & 250, respectively)
Misc. ◇: ◇ Mio (Absolute evasion +4%, Melee +400, Counter on evasion +8%) All Elements 4 Elements{Spoiler} Additional: Libersona I-II (4 Elements (Melee+10, 15, or 20-30% to 4 Elements??)
Misc ◇: ◇ Spector (Melee +5% to 4 Elements)
Bonus Weapons (Success rate down): Niente/Niirumu (Melee -10% to 4 Elements)And again, as YuHee mentioned, . . .wearing an element set the same with the production element lowers success rate. So it is good to use when you are wasting materials or you want at least "Normal" grade for you to fail a lot and get more exp w/o rapidly consuming your materials gathered. And if you decide, for the sake of convenience, to go with an All Elements type of set-up, for all your production needs, just keep in mind that in addition to the overall lower values they provide, you also lose a slight bit of success rate because one of the elements will always clash with what you're doing; i.e., if you're Smithing with an entirely All and/or 4 Elements set, that little bit of Fire Element in there taints your success for that category. In theory (I'll have to test this), All & 4 Element effects may actually neutralize themselves, and have no impact at all on your production success. Every 5% Elemental modifier adds +1% success rate (element drinks apply to this, as well), or you can add thus to your failure rate, as mentioned in the previous statement. And I assume these values all add up. And according to a thread I read, Flame, for example, will do Melee +10% damage to its lesser counterpart, Fire—whereas it will do +20 (25-30?)% damage to earth (fire does 15-20%?). Light vs. Dark, & vice-versa, is only +10%... 4 elements is (10%?) 15%. And All element is 10%. I'm a little iffy on the some of these figures. Strengthening Skills/Spells{Spoiler}Origin: A Lv180 Enchanter's party buff that changes your element & increases that element's damage (it comes with four levels: Lv1(Fire), Lv2(Water), Lv3(Wind), Lv4(Earth)).
Soul Connection: A Servant skill that transfers half their stat points to a single target. Cannot exceed 256. This could conceivably compensate for any & all shortcomings in your stat build. Every 25 points of a particular stat in your stat build (and also added stat points from gears & xtals?) gives +1% success rate toward its correlated Production category.
All Around: A pet skill that raises your attribute attack power, but the values are low...only 1—maybe 2%.
Darkness Lv1: A Lv120 Assassin skill that adds Dark Element to attacks, raising ATK against Light Element.
Gloria: A Lv120 Paladin skill that strengthens weapon & raises attack force against Dark Attribute for 5 min. Damage increases by 1.5 times; increases by 1.25 times against others (thanks, Krish, for informing me of these latter two). Anyway, I hope you all find this useful—and you're welcome. P.S. Almost forget to mention Production UP Tickets~! And if you're Alchemist class, you get an innate boost in success rate & lowered chance of losing materials when you do fail...but I don't know the exact figures on that. Addendum: And bringing out an elemental pet also seems to have an influence.
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Post by Haru♪ on Jul 19, 2017 0:56:27 GMT
Colour also matters: fortune colour plays a role and even your additional equipment. I forgot exactly which additionals gave a boost, but I know for sure the ribbon series added points. Like using Red Ribbon for smithing. Does it count if it's in your secondary accessory slot (star abilities count in that slot, and so do the holiday effects of some add gears during events)? Have you tested that? And if you want to do carpentry like a pro: Any 2S fire/flame weapon Vatendeth Vatendeth Lava Mail last up Foxxus Some yellow additional Captain BeelzemCarpentry Charm Vatendeth Btw, Captain Beelzem does melee +15% to Fire—so that's for Smithing. The Carpentry/melee +15% to Earth xtal is Sakimori No Ryu. To be honest I don't know if accessory will work as well. My guess is that the the stats and crysta will be ignored, but I'm not so sure about the colour bonus. Can't really test it either as I'm not playing anymore n.n And my bad, I corrected it to Sakimori >.> Besides, I saw you mention Foxxus for every prod, but I was fairly sure it's against earth only, right? >.>
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Post by Jileev on Jul 19, 2017 1:31:16 GMT
Besides, I saw you mention Foxxus for every prod, but I was fairly sure it's against earth only, right? >.> Oh! The wiki just says "Melee +6% Delay -0.2 se MaxMP -0.5% When body equipped, additional Melee +10%", but I looked it up on a shop, and you're right. I'll fix that. Thanks. lol
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Post by Deleted on Jul 19, 2017 1:56:56 GMT
Besides, I saw you mention Foxxus for every prod, but I was fairly sure it's against earth only, right? >.> Oh! The wiki just says "Melee +6% Delay -0.2 se MaxMP -0.5% When body equipped, additional Melee +10%", but I looked it up on a shop, and you're right. I'll fix that. Thanks. lol Merculm can be used also for Improving smithing success rate. Good work on listing each prod. I cannot do it as its too hard to format in phones xD.
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Post by cyanrave1 on Jul 19, 2017 5:53:55 GMT
also fuguhiki knife(30% melee to water) sturm(10% melee to water) lucky got a max one 10m.
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Post by Deleted on Jul 19, 2017 6:33:46 GMT
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Post by 9ball on Jul 19, 2017 10:30:27 GMT
does temporary stats work too?? like using consumables that give stat bonusus for a limited time or even enchy's power enhancer that divides all ur dex into str and crt equally for 15 mins
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Post by Deleted on Jul 19, 2017 11:06:00 GMT
does temporary stats work too?? like using consumables that give stat bonusus for a limited time or even enchy's power enhancer that divides all ur dex into str and crt equally for 15 mins Consumables works, so all types of consumable does. About the skill since Origin takes effect. Other skills might work as well.
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Post by khactoan9xx on Jul 20, 2017 2:02:46 GMT
Can change gold nugget: very hard => hard? 
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Post by Krish (Retired Player) on Jul 20, 2017 2:15:09 GMT
Jileev You forgot the light/dark element buffs given out to you by paladin and assassin. @yuhee the secret was good while it lasted xD Rip prod
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Post by Deleted on Jul 20, 2017 6:12:16 GMT
Jileev You forgot the light/dark element buffs given out to you by paladin and assassin. @yuhee the secret was good while it lasted xD Rip prod Has good and bad impact to me. 1)Bad, many sh producers will benefit from it. (My number one dilemna, for keeping it for myself) 2)Good prices might get low (somewhat bad? in my case?) Well, still things gets discovered and its everyone's priviledge to discover things ^^ But yeah RIP Prod hahaha
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