Complete Paladin guide [editing]
Jul 8, 2017 19:11:21 GMT
MinHa ( ̄^ ̄)ゞ, MîĐÒôÓ, and 3 more like this
Post by caporal on Jul 8, 2017 19:11:21 GMT
This is not MY guide, this is a Paladin all in one guide that I created, completed and updated
First of all, let me introduce myself : My IGN is caporal and i'm a lvl 349 High Wizard playing since beta.
I noticed that paladins didn't have an updated guide, so I decided to create one. I have some knowledge and a lot of information will not be from me, but maybe you.
As you may noticed, english isn't my main language, and I'm asking you to not judge this guide on this or criticize it if you find grammar mistakes, but you can help me with them in private. I'll do my best, thanks for reading.
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Paladins in iruna are the best tank class. They have low dps but huge amount of HP, defense, magic defense, resistance and very useful defence buffs. They have good abilities to keep the aggro when farming to prevent other party members to be targeted, which make paladins a good class for farming.
Paladins in iruna are the best tank class. They have low dps but huge amount of HP, defense, magic defense, resistance and very useful defence buffs. They have good abilities to keep the aggro when farming to prevent other party members to be targeted, which make paladins a good class for farming.
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Apprentice Paladin - Leyard (Capital City Saterica) at lvl 120
Paladin - King Elban (The Palace) at lvl 140
Skills needed : Double Attack 3, Relax 2, Hard Hit 3
Apprentice Paladin - Leyard (Capital City Saterica) at lvl 120
Paladin - King Elban (The Palace) at lvl 140
Skills needed : Double Attack 3, Relax 2, Hard Hit 3
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Pros :
- Excellent survivability (lot of hp, def, mdef and buffs)
- Excellent tank capacity
- Lot of MP even with 1 INT
- Good attack against dark ennemies with the Gloira buff
- Cheap equipments
- good melee pierce
- have aoe
- can heal
- Knights Oath can kill up to 5 mobs in 1 hit
- useful in party for farming
Cons :
- Guardian and Knight Oath consume HP
- Weak against %HP attacks
- Need a lot of potions when playing solo
- Requiert un gros investissement en équipement et en niveau d'apostolia pour utiliser Knight Oath efficacement.
- DPS très faible avec guardian (guardian dépasse difficilement 20k de dégâts)
- Knight Oath ne pénètre pas les barrière de grosse défense
Pros :
- Excellent survivability (lot of hp, def, mdef and buffs)
- Excellent tank capacity
- Lot of MP even with 1 INT
- Good attack against dark ennemies with the Gloira buff
- Cheap equipments
- good melee pierce
- have aoe
- can heal
- Knights Oath can kill up to 5 mobs in 1 hit
- useful in party for farming
Cons :
- Guardian and Knight Oath consume HP
- Weak against %HP attacks
- Need a lot of potions when playing solo
- Requiert un gros investissement en équipement et en niveau d'apostolia pour utiliser Knight Oath efficacement.
- DPS très faible avec guardian (guardian dépasse difficilement 20k de dégâts)
- Knight Oath ne pénètre pas les barrière de grosse défense
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- VIT : Le stat de base peu importe la build qui fait la particularité des paladin
Pour les HP et la défense
Pour l'ATK avec les special swords
- INT : Pour la MDEF et les MP
Pour l'ATK si vous utilisez des Magic Swords
- DEX : Pour augmenter HIT (éviter les miss)
Pour l'ATK
Pour la DEF avec Wound transer
- STR : pour l'ATK
- VIT : Le stat de base peu importe la build qui fait la particularité des paladin
Pour les HP et la défense
Pour l'ATK avec les special swords
- INT : Pour la MDEF et les MP
Pour l'ATK si vous utilisez des Magic Swords
- DEX : Pour augmenter HIT (éviter les miss)
Pour l'ATK
Pour la DEF avec Wound transer
- STR : pour l'ATK
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Guardian Spam Builds
VIT/INT/DEX - Magic Sword/Special Sword guardian spam utilisateur (la meilleure d’après moi)
Avantages:
+ Beaucoup de MP
+ Peut tank les monstres magiques mieux que les build VIT DEX STR
+ Skill delay rapide pour les buffs
+ Son propre Heal est tres utile quand il n'y a pas de bishop
Inconvéniens:
- Moins de dégats comparé a la build VIT DEX STR
- Dépent des potion HP ou d'un bishop pour spammer Guardian
- Moins de choix dans les équipement comparé aux autres build
- Assez lent de monter en niveau avant le lvl 160
VIT/DEX/STR - Special Sword/Normal Sword/Bow guardian spam utilisateur
Avantages:
+ Les plus grands dégats de guardian et Knight Oath
+ Beaucoup de choix d'équipement
+ Skill delay rapide
Inconveniens:
- Moins de MP que les build avec INT
- Ne peut pas tank les monstres magiques aussi biens que les builds avec INT
-Dépent des potions HP ou d'un bishop pour spam Guardian
VIT/INT/STR - Normal Sword/Cane/Throwing guardian spam utilisateur
Avantages:
+ Beaucoup de MP
+ Peut tank les monstres magiques mieux que les build VIT DEX STR
+ Propre heal très utile quand il n'y a pas de bishop
inconvéniens:
- Pas autant de dégât que la build VIT DEX STR
- Skill delay lent car pas de DEX
- Dépend des potions HP ou d'un bishop pour spam Guardian
Guardian Spam Builds
VIT/INT/DEX - Magic Sword/Special Sword guardian spam utilisateur (la meilleure d’après moi)
Avantages:
+ Beaucoup de MP
+ Peut tank les monstres magiques mieux que les build VIT DEX STR
+ Skill delay rapide pour les buffs
+ Son propre Heal est tres utile quand il n'y a pas de bishop
Inconvéniens:
- Moins de dégats comparé a la build VIT DEX STR
- Dépent des potion HP ou d'un bishop pour spammer Guardian
- Moins de choix dans les équipement comparé aux autres build
- Assez lent de monter en niveau avant le lvl 160
VIT/DEX/STR - Special Sword/Normal Sword/Bow guardian spam utilisateur
Avantages:
+ Les plus grands dégats de guardian et Knight Oath
+ Beaucoup de choix d'équipement
+ Skill delay rapide
Inconveniens:
- Moins de MP que les build avec INT
- Ne peut pas tank les monstres magiques aussi biens que les builds avec INT
-Dépent des potions HP ou d'un bishop pour spam Guardian
VIT/INT/STR - Normal Sword/Cane/Throwing guardian spam utilisateur
Avantages:
+ Beaucoup de MP
+ Peut tank les monstres magiques mieux que les build VIT DEX STR
+ Propre heal très utile quand il n'y a pas de bishop
inconvéniens:
- Pas autant de dégât que la build VIT DEX STR
- Skill delay lent car pas de DEX
- Dépend des potions HP ou d'un bishop pour spam Guardian
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Inclusive Skills
Defense (passive)
-Self-defense against enemies
-Learned when a character changes their class to Apprentice Paladin
Provoke
-Provoke the target
-learned by using Paladin career change after secret IV provocation of use MP cost:10 (king elban)
Guard
-Reduce damage of the target
-Level is automatically learned when a character changes their class to Paladin MP cost:128 (3 min time effect)
Resist (passive)
- Magic resistance rises.
-Lv1 This level is automatically learned when a character changes their class to Apprentice Paladin
-Lv2 This level is automatically learned when a character changes their class to Paladin
Heel
-Restore Hp and heal others
-L earned when a character changes their class to Apprentice Paladin MP cost:60
Glory
-Strength , rises Hp and attack (passive)
-L earned when a character changes their class to Apprentice Paladin MP cost:88
parry (passive)
-do physical Demage
- Lv1 This level is automatically learned when a character changes their class to Paladin
-Lv2 book II of parry (Lv200) use
Devolution
-target area
- Learned when a character changes their class to Paladin MP cost:32
Guardian
-LV1 [law surgery guardian] Quest (Lv160) clear HP2% MP cost:50
-Lv2 quest skill acquisition trial lvl 200; clear HP2% MP cost:70
Ring Stamp (passive)
-Skill quest lvl 160
Fortitude
-Lv1 quest skill (Lv180) MP cost:13
-lv2 (LV200) brave Guardian II use MP cost:18
Boost Heel (passive)
-Skill quest lvl180
Divine Aura
-skill quest (lvl 220) mp cost 224
Force Rage (passive)
-skill quest lvl 220
Read more: iruna-online.proboards.com/thread/167/paladin-guide#ixzz4oPE5iJQy
Inclusive Skills
Defense (passive)
-Self-defense against enemies
-Learned when a character changes their class to Apprentice Paladin
Provoke
-Provoke the target
-learned by using Paladin career change after secret IV provocation of use MP cost:10 (king elban)
Guard
-Reduce damage of the target
-Level is automatically learned when a character changes their class to Paladin MP cost:128 (3 min time effect)
Resist (passive)
- Magic resistance rises.
-Lv1 This level is automatically learned when a character changes their class to Apprentice Paladin
-Lv2 This level is automatically learned when a character changes their class to Paladin
Heel
-Restore Hp and heal others
-L earned when a character changes their class to Apprentice Paladin MP cost:60
Glory
-Strength , rises Hp and attack (passive)
-L earned when a character changes their class to Apprentice Paladin MP cost:88
parry (passive)
-do physical Demage
- Lv1 This level is automatically learned when a character changes their class to Paladin
-Lv2 book II of parry (Lv200) use
Devolution
-target area
- Learned when a character changes their class to Paladin MP cost:32
Guardian
-LV1 [law surgery guardian] Quest (Lv160) clear HP2% MP cost:50
-Lv2 quest skill acquisition trial lvl 200; clear HP2% MP cost:70
Ring Stamp (passive)
-Skill quest lvl 160
Fortitude
-Lv1 quest skill (Lv180) MP cost:13
-lv2 (LV200) brave Guardian II use MP cost:18
Boost Heel (passive)
-Skill quest lvl180
Divine Aura
-skill quest (lvl 220) mp cost 224
Force Rage (passive)
-skill quest lvl 220
Read more: iruna-online.proboards.com/thread/167/paladin-guide#ixzz4oPE5iJQy
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▲VIT+1: Pelta- Heavy Armor Knight Fortress (avant Oltoga)
▲VIT+2 : Kapokuo (nom a confirmer) (avant Leviam)
▲INT+1: Solemnity (avant Death Chills)
▲MDEF+100 : Mignon (map des Baum Warriors)
▲MDEF+150 : Watermelon Colon
▲DEF+50 : Shadow Lancer (avant Wild Dragon Wilnes)
▲MP+60 : Aldo (Après Sateria sortie direction Kreya)
▲Hp+200 : Besyak (Après Sateria sortie direction Kreya)
▲Reflect I : Pabeito (nom a confirmer) (avant Mamonea)
▲Heal Reward I : Kijimu (avant Behemoth)
▲HP Recovery+3% : Folia (après Sateria, direction Barbad)
▲Giant Ape : (DEF+ 75 MDEF+ 150 Hp Natural Recovery+ 10%)
▲Altan : (HP + 1000 Auto Skill + 1% Rate Cut + 5%)
▲Gauchel : (Hate + 25%)
▲Gate Guard : (Heal Recovery + 10% Hate increased + 5%)
▲Leviam : (MaxMP + 10% magic resistance + 10% magic eva+ 5% cast defense + 5%)
▲Merijia : (Items delay -1 sec skill delay +0.5 seconds)
▲Rua II : (Melee To Fire+ 10% Fire Magic + 10%)
▲Teru II : (Melee To Earth + 10% Earth Magic + 10%)
▲Irai : (MaxHP + 3% Physical Resistance + 10% Heal Recived + 5%)
▲Rufaty : (DEF + 120 Aliment R + 10% Item Recovery + 5%)
▲VIT+1: Pelta- Heavy Armor Knight Fortress (avant Oltoga)
▲VIT+2 : Kapokuo (nom a confirmer) (avant Leviam)
▲INT+1: Solemnity (avant Death Chills)
▲MDEF+100 : Mignon (map des Baum Warriors)
▲MDEF+150 : Watermelon Colon
▲DEF+50 : Shadow Lancer (avant Wild Dragon Wilnes)
▲MP+60 : Aldo (Après Sateria sortie direction Kreya)
▲Hp+200 : Besyak (Après Sateria sortie direction Kreya)
▲Reflect I : Pabeito (nom a confirmer) (avant Mamonea)
▲Heal Reward I : Kijimu (avant Behemoth)
▲HP Recovery+3% : Folia (après Sateria, direction Barbad)
▲Giant Ape : (DEF+ 75 MDEF+ 150 Hp Natural Recovery+ 10%)
▲Altan : (HP + 1000 Auto Skill + 1% Rate Cut + 5%)
▲Gauchel : (Hate + 25%)
▲Gate Guard : (Heal Recovery + 10% Hate increased + 5%)
▲Leviam : (MaxMP + 10% magic resistance + 10% magic eva+ 5% cast defense + 5%)
▲Merijia : (Items delay -1 sec skill delay +0.5 seconds)
▲Rua II : (Melee To Fire+ 10% Fire Magic + 10%)
▲Teru II : (Melee To Earth + 10% Earth Magic + 10%)
▲Irai : (MaxHP + 3% Physical Resistance + 10% Heal Recived + 5%)
▲Rufaty : (DEF + 120 Aliment R + 10% Item Recovery + 5%)
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◇ HP+20% drop sur les High Ents
◇ Kaise Pilz : MaxHP +30%, Melee resist -10%, Magic resist -10%
◇ Mani : Max MP+15%, Max HP+10%, if equipped in additional equipment, another Max MP+5% and Max HP+5%
◇ Piton : MaxHP +15% MaxMP+10%
◇ Rudolf : MaxHp +15% ,Hate+10%,MaxMp-20%,when equipped to additional equipment,autoskill 5%, range +1
◇ Douin : MaxHP +20%, ATK & MATK -5%, Range Reduction +10%. When equipped to special equipment, MaxHP +20% and Range Reduction +5%
◇ Crescent : MaxHP+18%, Rate Cut+4%, Chance of Resurrection on special (consumes autoskill)
◇ Kaphar : Hate Growth +30%
◇ HP+20% drop sur les High Ents
◇ Kaise Pilz : MaxHP +30%, Melee resist -10%, Magic resist -10%
◇ Mani : Max MP+15%, Max HP+10%, if equipped in additional equipment, another Max MP+5% and Max HP+5%
◇ Piton : MaxHP +15% MaxMP+10%
◇ Rudolf : MaxHp +15% ,Hate+10%,MaxMp-20%,when equipped to additional equipment,autoskill 5%, range +1
◇ Douin : MaxHP +20%, ATK & MATK -5%, Range Reduction +10%. When equipped to special equipment, MaxHP +20% and Range Reduction +5%
◇ Crescent : MaxHP+18%, Rate Cut+4%, Chance of Resurrection on special (consumes autoskill)
◇ Kaphar : Hate Growth +30%
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☆Rate Cut: (Rate Cut +1% per Tier)
☆Melee Defense: (DEF +10 Per Tier)
☆Magic Defense: (MDEF +30 Per Tier)
☆Fire Blessing: (Fire Resistance +1% Per Tier)
☆Water Blessing: (Water Resistance +1% Per Tier)
☆Earth Blessing: (Earth Resistance +1% Per Tier)
☆Wind Blessing: (Wind Resistance +1% Per Tier)
☆Light Blessing: (Light Resistance +1% Per Tier)
☆Darkness Blessing: (Dark Resistance +1% Per Tier)
☆Vitality: (VIT +1 Per Tier)
☆Intelligence: (INT +1 Per Tier)
☆Rate Cut: (Rate Cut +1% per Tier)
☆Melee Defense: (DEF +10 Per Tier)
☆Magic Defense: (MDEF +30 Per Tier)
☆Fire Blessing: (Fire Resistance +1% Per Tier)
☆Water Blessing: (Water Resistance +1% Per Tier)
☆Earth Blessing: (Earth Resistance +1% Per Tier)
☆Wind Blessing: (Wind Resistance +1% Per Tier)
☆Light Blessing: (Light Resistance +1% Per Tier)
☆Darkness Blessing: (Dark Resistance +1% Per Tier)
☆Vitality: (VIT +1 Per Tier)
☆Intelligence: (INT +1 Per Tier)
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