Post by 'AhSaN' on Jun 27, 2017 17:01:42 GMT
Copy and paste from JP wiki
LINK : iruna-online.wikiwiki.jp/?Android%C8%C7%A1%A6iOS%C8%C7%2F%A5%B9%A5%AD%A5%EB
· Monk Edit
Claw Mastery
※ SLv3 ATK + 45 magic resistance + 20% shell break rate of + 12%?
Shell break
SLv 3 Shield Breakthrough Part III (Lv 320) Use (Shell Break rate +?%)
* Damage = (Normal Damage + Enemy DEF) × (1+ Enemy DEF / 500)
* Magnification Part (1 + Enemy DEF / 500 ) ≤ 4, Magnification 2 fixed during curing
* Shell break rate differs between nail equipment and other equipment.
* Add part of auto skill activation rate to shell break rate.
(Auto skill activation rate + shell break rate every 3% + 1%)
Battle Roar (Ambush Attack)
A technique to intensely roar and intimidate the surroundings. Simultaneously attack surrounding monsters. The power increases as MATK gets higher.
SLv1 MP8 Quest 【Monk's Liquor Collection】 (Lv190) Clear
※ MATK, attribute damage, physical power dependence.
※ range increases according to range +.
* The scope of the weapon body is included in the range only when the claw is equipped.
* Sideways skill
Geo Breaker
* We put the subject in weak state with probability. It is affected by DEX and INT.
* When an enemy is fainting or freezing, it is determined as critical. In this case, it becomes critical even in the dark condition.
Brionac
* Granted either dizziness, bleeding, or fear with probability.
Job Mastery
* STR + 3, INT + 3, AGI + 6
Reactive Heal
A technique to detect danger and recover by reflection. Instantly recover when attacked by enemies a certain number of times.
SLv 1 MP 12 0 First aid's use I (Lv 320) use
(Direct damage gives you recovery reflex recovery 2 min)
※ Can be used by others.
* Recovery amount = (Heel Lv 2 when skill is used) + (VIT × 4)
* Upper limit: Up to 30% of the target maximum HP.
※ Heal Recovery + and Heel Receive + not affected.
* 5 times? When you recover, the effect ends.
Martial Arts (Passive)
Ability will rise with successive attacks at avoidance and no attack. This effect is strengthened each time it is activated.
SLv1 Quest 【Lawyer] (Lv 320) Clear (Martial Arts 10sec)
※ Once you learn it will always be ATV
and AVD rise when you activate AVD + 90?
※ Increase when rising again during Martial Arts effect. Up to 10 times?
Combination (Passive)
Technology that keeps striking attacks repeatedly. Combos will be accumulated when attacking.
SLv1 quest 【Lv. 340) clear
(Normal attack (including physical power) × (1+ combo / 100) max. 2 times)
* When combing with nails, 1% combo is accumulated per normal attack.
* Although the power of normal attack increases, skill calculation dependent on normal attack becomes uncombined value of combo.
Equipped with equipment other than nails, switching maps, combos will disappear when exhausted.
Finish Blow
Give Todome a blow to the enemies who gave a series of attacks. Damage increases due to combo. When using, recover your energy.
SLv1 MP 100 Quest 【Lv.340) Clear
(Normal attack × Combo / 2 max 50 times)
※ Learn at the same time with combination.
* Can be used with combo 16% or more, consume all combo%. The amount of energy spent recovers by the value% consumed.
* Critical rate and shell break rate are the same as ordinary attacks.
LINK : iruna-online.wikiwiki.jp/?Android%C8%C7%A1%A6iOS%C8%C7%2F%A5%B9%A5%AD%A5%EB
· Monk Edit
Claw Mastery
※ SLv3 ATK + 45 magic resistance + 20% shell break rate of + 12%?
Shell break
SLv 3 Shield Breakthrough Part III (Lv 320) Use (Shell Break rate +?%)
* Damage = (Normal Damage + Enemy DEF) × (1+ Enemy DEF / 500)
* Magnification Part (1 + Enemy DEF / 500 ) ≤ 4, Magnification 2 fixed during curing
* Shell break rate differs between nail equipment and other equipment.
* Add part of auto skill activation rate to shell break rate.
(Auto skill activation rate + shell break rate every 3% + 1%)
Battle Roar (Ambush Attack)
A technique to intensely roar and intimidate the surroundings. Simultaneously attack surrounding monsters. The power increases as MATK gets higher.
SLv1 MP8 Quest 【Monk's Liquor Collection】 (Lv190) Clear
※ MATK, attribute damage, physical power dependence.
※ range increases according to range +.
* The scope of the weapon body is included in the range only when the claw is equipped.
* Sideways skill
Geo Breaker
* We put the subject in weak state with probability. It is affected by DEX and INT.
* When an enemy is fainting or freezing, it is determined as critical. In this case, it becomes critical even in the dark condition.
Brionac
* Granted either dizziness, bleeding, or fear with probability.
Job Mastery
* STR + 3, INT + 3, AGI + 6
Reactive Heal
A technique to detect danger and recover by reflection. Instantly recover when attacked by enemies a certain number of times.
SLv 1 MP 12 0 First aid's use I (Lv 320) use
(Direct damage gives you recovery reflex recovery 2 min)
※ Can be used by others.
* Recovery amount = (Heel Lv 2 when skill is used) + (VIT × 4)
* Upper limit: Up to 30% of the target maximum HP.
※ Heal Recovery + and Heel Receive + not affected.
* 5 times? When you recover, the effect ends.
Martial Arts (Passive)
Ability will rise with successive attacks at avoidance and no attack. This effect is strengthened each time it is activated.
SLv1 Quest 【Lawyer] (Lv 320) Clear (Martial Arts 10sec)
※ Once you learn it will always be ATV
and AVD rise when you activate AVD + 90?
※ Increase when rising again during Martial Arts effect. Up to 10 times?
Combination (Passive)
Technology that keeps striking attacks repeatedly. Combos will be accumulated when attacking.
SLv1 quest 【Lv. 340) clear
(Normal attack (including physical power) × (1+ combo / 100) max. 2 times)
* When combing with nails, 1% combo is accumulated per normal attack.
* Although the power of normal attack increases, skill calculation dependent on normal attack becomes uncombined value of combo.
Equipped with equipment other than nails, switching maps, combos will disappear when exhausted.
Finish Blow
Give Todome a blow to the enemies who gave a series of attacks. Damage increases due to combo. When using, recover your energy.
SLv1 MP 100 Quest 【Lv.340) Clear
(Normal attack × Combo / 2 max 50 times)
※ Learn at the same time with combination.
* Can be used with combo 16% or more, consume all combo%. The amount of energy spent recovers by the value% consumed.
* Critical rate and shell break rate are the same as ordinary attacks.