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Post by Owe on May 24, 2017 3:38:39 GMT
I'm trying to make a comprehensive formula as to the length of sicarius. I've got a rough formula right now by obtaining data points from YouTube videos. The formula goes:
Int/67-70+Str/67-70 (idk the exact dividend values but I know it's around 70)
The decimal place always rounds down like all other iruna values meaning if for instance you have 400 int and 260 str the formula goes like: 400/70+260/70= ~5.71+~3.71= ~9.42 or 9 seconds of sicarius
Here's the collection of data I have (I'll find the links to the vids later): 360+251 8 seconds delay 5.14+3.58=8.72
377+375 10 seconds delay 5.38+5.35=10.7
298+163 6 seconds delay 4.25+2.3=6.55
332+80= 6 seconds delay (this is actually my personal sin and the reason I'm making the post, it's the only one that doesn't follow the formula exactly but more later) 4.74+1.14=~5.9
One possible answer to take from this is int is weighted less than str for assault buff time (deduced from my personal assassin) I'm guessing it's around 65 but that's why I need more data. Any observations or ideas help to o.o/
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Post by Crysta|'s hubby on May 24, 2017 10:25:05 GMT
I'll let you know my stats and make a video when I finish capping my assassins stats at the moment I'm 349 all stats at lvl 174 XD so should be tomorrow
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Post by NightBreeze on May 24, 2017 15:27:14 GMT
The formula for sicarius stun time is available on jp wiki:
Stun time = Assault time = 5 + (STR / 50) seconds, upper limit 10 seconds
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Post by Owe on May 24, 2017 15:59:18 GMT
The formula for sicarius stun time is available on jp wiki: Stun time = Assault time = 5 + (STR / 50) seconds, upper limit 10 seconds Yeah that's what it says but from looking at the stat points it's obvious that that formula is wrong... 5+(251/50)=/= 8 but 10.02 5+(163/50)=/= 6 but 8.26 5+(80/50)= 6.6 (Again mine the only weird one lol) That's why I'm asking for stats and stun length. It's mainly for character building I want to have 10 seconds length more than high magic eva or mana pool because I feel like it's more beneficial. But I don't want to waste stat points if they're both weighted equally
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