Tag Farm/Grind - Kill Rate Up for Classes Without AoE Jan 18, 2017 13:11:23 GMT via mobile AianLacruzel and 'AhSaN' like this
Post by Deleted on Jan 18, 2017 13:11:23 GMT
I'd like to add that the counters don't really negate the damage. When one counter triggers, you get healed for the amount of damage that you were supposed to take.
This means that if a counter triggers when you take 5,000 damage, you take 5,000 damage and get healed for the same amount, so it gives that feeling that you negated the damage. Now it gets fun when two or more counters trigger. When two counters trigger with the same amount of damage, you'll take 5,000 damage and get healed for 5,000 per counter, so you get healed for 10,000. If three counters trigger, you get healed for 15,000 and so on.
However, this also means that you won't get healed if you take 0 damage, such as if you have clones up or if you have Stone Skin or Solid Skin on. This effect won't show on your logs nor show a green number indicating the amount of HP you just got healed with. You'll just have to keep an eye on your HP when it happens.
The heal effect is what I love the most about the damage negation counters, as it can save a lot of potions and ease your mind knowing your toon won't die. My enchanter rocks the set and although I kill slower than DPS focused enchanters, I enjoy every counter that hits. I can leave him in the middle of a swarm of Nommars with just Draw and Magic Barrier and not die until Draw expires (or when RNG works against me; my autoskill+% is still low).
One more thing to note is that it won't protect you from hits that go beyond your current HP. Suppose you have 100 HP left and take 101 damage, even if theoretically you have 100% counter chance, you will die.
*This info is from master Tyranull (and no, Idk where how he found out about it) and not from my own research.
Edit: I'll just add two good specs to use with this set: Cursed Bangle and Actsin Guard. Actsin Guard provides autoskill and reflect up by VIT. Click here for Cursed Bangle's effects. For enemies that die easily, Actsin works great. However, as an enchanter Cursed Bangle provides me more survivability especially when faced with hard hitters or an overwhelming number of aggressive mobs because it synergizes with our ability to regenerate MP every time we get hit.