Post by Lockward on Sept 14, 2016 19:59:15 GMT

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Necromancer is one of two classes in Iruna Online, who are able to use summoned creatures in any battle. This makes him a good solo fighter, but requires patience to defeat a foe.
Pros:
Does not require direct contact with enemy to deal damage.
Has all benefits of wizard-based classes, like rapid in-combat HP and MP recovery.
Decent solo even without any expensive gear.
Can instantly revive whole party in just one skill, while staying out of harm.
Has a lot of options to deal with high DEF & MDEF enemies.
Cons:
Do not ever expect a high DPS, high survivability or anything else high. You will always stay at moderate.

Necromancer is one of two classes in Iruna Online, who are able to use summoned creatures in any battle. This makes him a good solo fighter, but requires patience to defeat a foe.
Pros:
Does not require direct contact with enemy to deal damage.
Has all benefits of wizard-based classes, like rapid in-combat HP and MP recovery.
Decent solo even without any expensive gear.
Can instantly revive whole party in just one skill, while staying out of harm.
Has a lot of options to deal with high DEF & MDEF enemies.
Cons:
Do not ever expect a high DPS, high survivability or anything else high. You will always stay at moderate.
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Necromancer Apprentice requirements:
Wizard Lv120 or above
Fire Lance Lv3
Quest, Sofya, Maror
Fire Bead x1
Itzamna x10 [ Rokoko City, Scorched Tunnels: B3 ]
Prox x10 [ Dark Castle ]
Ice Spear Lv3
Quest, Sofya, Maror
Water Bead x1
Miwi x10 [ Rokoko City, Nezim Wetlands ]
Bijou x10 [ Nidea Coast, Cave of Wind: Floor 1 ]
Mana Recharge Lv3
Quest, Kleya, Eludo the Alchemist
Dead Bone x1 [ Kleya City, Geist Village, Spector, Normal Drop ]
Leopard x10 [ Kleya City, Inje Caves: Deep Part ]
Tetro x10 [ Kleya City, Geist Village ]
Gemic x5 [ Kleya City, Bandit Lands ]
Thunderbolt Lv1
Quest, Saterica, Nesri
Wind Bead x2
Giant Gem x5 [ Kleya City, Bandit Lands, Gemic, Uncommon Drop ]
Thick Hide x30 [ Capital City Saterica, Currone Highway, Sandworm, Normal Drop ]
Broken Engine x30 [ Kleya City, Geist Village, Tetro, Normal Drop ]
Dark Blast Lv3
Item, Micerne Plains, Gilgobble
Necromancer requirements:
Necromancer Apprentice Lv140 or above
Job change location:
Wibo City -> Canterino Desert -> Molgore Underground Mausoleum, Calavera

Necromancer Apprentice requirements:
Wizard Lv120 or above
Fire Lance Lv3
Quest, Sofya, Maror
Fire Bead x1
Itzamna x10 [ Rokoko City, Scorched Tunnels: B3 ]
Prox x10 [ Dark Castle ]
Ice Spear Lv3
Quest, Sofya, Maror
Water Bead x1
Miwi x10 [ Rokoko City, Nezim Wetlands ]
Bijou x10 [ Nidea Coast, Cave of Wind: Floor 1 ]
Mana Recharge Lv3
Quest, Kleya, Eludo the Alchemist
Dead Bone x1 [ Kleya City, Geist Village, Spector, Normal Drop ]
Leopard x10 [ Kleya City, Inje Caves: Deep Part ]
Tetro x10 [ Kleya City, Geist Village ]
Gemic x5 [ Kleya City, Bandit Lands ]
Thunderbolt Lv1
Quest, Saterica, Nesri
Wind Bead x2
Giant Gem x5 [ Kleya City, Bandit Lands, Gemic, Uncommon Drop ]
Thick Hide x30 [ Capital City Saterica, Currone Highway, Sandworm, Normal Drop ]
Broken Engine x30 [ Kleya City, Geist Village, Tetro, Normal Drop ]
Dark Blast Lv3
Item, Micerne Plains, Gilgobble
Necromancer requirements:
Necromancer Apprentice Lv140 or above
Job change location:
Wibo City -> Canterino Desert -> Molgore Underground Mausoleum, Calavera
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Necromancer Apprentice skills:
[ Active ] Dark Blast Lv4 [ MP 144 ]
Dark element magic attack. Has no cast time and meele range. Has a high chance to inflict Fear.
* Fear duration is longer, compared to SLv3
* Fear debuff chance depends on STR on all levels.
[ Active ] Ice Spear Lv4 [ MP 120 ]
Water element magic attack ( ~ 2 * Ice Spear Lv3 damage )
* Maximum CSPD equal to DEX 256+ (~110%)
[ Active ] Drain Lv2 [ MP 120 ]
* Required CSPD equal to DEX 256
[ Passive ] Specter Research Lv1 [ New ]:
Adds % buff bar (like Enchanter "Magic Overheat" or Monk "Asura Aura"), that indicates how much spiritual power left.
This power is used only for summoning skills. Each summoning spell consumes different amount of this power. Will be treated further as SP. Recovery speed is 10 SP per ~5-7 seconds, when any creature is summoned.
[ Passive ] Throw Assist Lv1 [ New ]:
Improves MATK when throwing weapon equipped.
* Lv2 makes usage of staff and throwing equal in terms of MATK. At Lv3 MATK will be higher with throwing.
[ Active ] Skeleton Lv1 [ 100 MP & 25 SP ] [ New ]:
Summon a Skeleton. Physical damage dealer. Recieves half hate.
Recieves bonus from Necromancer by x2/3 of his ATK.
Has MaxHP of Necromancer's MaxMP x6.
Attacks:
Normal attack ( ~1.25 Necromancer normal attack )
Bone Bash ( ~3.2 Skeleton's normal attack damage )
Bone Cry ( ~0.8 Skeleton's normal attack damage, causes Paralysis )
Bone Stab ( ~1.6 Skeleton's normal attack damage, causes Bleeding with same damage ratio )
[ Active ] Soul Crush Lv1 [ 75 MP ] [ New ]:
Neutral element magic attack ( ~ Mana Wave Lv3 damage ). Has a high chance to inflict Lethargy.
* Lethargy debuff chance depends on STR on all levels.
[ Active ] Blood Vine Lv1 [ 1 MP & 25% MaxHP ] [ New ]:
Transfer 25% MaxHP to currently summoned creature. Can not be used if current HP is not enough. Heals party members by x1/10 of this value. Revives dead party members.
Necromancer skills:
[ Passive ] Throw Assist Lv2
[ Passive ] Collect Soul Lv1 [ New ]:
Recover SP from killed enemies when no creatures are summoned.
[ Active ] Soul Return Lv1 [ 100 MP ] [ New ]:
Unsummon current creature and return its spiritual power back to pool.
Necromancer Lv160 skills:
[ Active ] Bone Knight Lv1 [ 300 MP & 50 SP ] [ New ]
Summon a Bone Knight. Tank with low damage output. Recieves full hate.
Recieves bonus from Necromancer by x1/3 of his ATK.
Has MaxHP of Necromancer's MaxMP x12.
Attacks:
Normal attack ( ~0.65 Necromancer normal attack )
Rage Smash ( ~1.1 Bone Knight's normal attack damage )
Sledge Hammer ( ~5.5 Bone Knight's normal attack damage, causes Lethargy )
Self Regeneration ( ~3 Necromancer's MaxMP )
Quest, Molgore Underground Mausoleum, Calavera
Dark Bead x5
Dead Bones x10 [ Kleya City, Geist Village, Spector, Normal Drop ]
Evil Sword x20 [ Capital City Saterica, Morga Zone ]
Baphomet x20 [ Capital City Saterica, Morga Zone ]
[ Active ] Cemetry Lv1 [ 120 MP ] [ New ]:
Periodically deals physical damage to enemies. This damage is similar to normal attack and can be critical.
Reduces AoE damage dealt to Necromancer, e. g. Range Reduce +100%.
Duration 30 seconds, approximate AoE radius 5.
Interrupted if Necromancer moves. Deals 25% MaxHP as danage to Necromancer upon interruption.
Item, Molgore Underground Mausoleum, Calavera
1,000,000 spina
Necromancer Lv180 skills:
[ Active ] Soul Crush Lv2 [ 100 MP ]
Item, Molgore Underground Mausoleum, Calavera
3,000,000 spina
[ Passive ] Pain Rite Lv1 [ New ]:
Necromancer deals additional poison damage with normal attacks if any creature is summoned.
Approximate damage formulae:
Throwing ~ ( 1.2 * INT + 0.8 * DEX ) + ( 4.8 * INT + 3.2 * DEX ) * SP
If SP factor is ignored:
Trowing ~ ( 6 * INT + 4 * DEX )
Cane ~ ( 7.5 * INT + 7.5 * DEX )
Damage for cane is 1.5 times higher than for throwing. Other weapon types have lower multiplier than throwing.
Quest, Molgore Underground Mausoleum, Calavera
Sand Snake x20 [ Wibo City, Molgore Underground Mausoleum ]
Hallucigenia x20 [ Capital City Elban, Maze of Enzeits ]
Medusa x20 [ Capital City Saterica, Morga Zone ]
Gusanoth x1 [ Capital City Elban, Maze of Enzeits ]
Necromancer Lv200 skills:
[ Active ] Phantom Lv1 [ 445 MP & 100 SP ] [ New ]:
Summon a Phantom. Magic damage dealer. Recieves no hate.
Recieves bonus from Necromancer by x1 of his ATK.
Has MaxHP of Necromancer's MaxMP x3.
Attacks:
Normal attack ( ~2.85 * Necromancer's normal attack damage )
Jupiter ( ~0.6 * Dark Javelin damage, causes Paralysis )
Tempest ( ~1.25 * Dark Javelin damage, AoE, causes Dizziness )
Frost ( ~ 1.9 * Dark Javelin damage, AoE, causes Freeze )
Quest, Molgore Underground Mausoleum, Calavera
Devil Tear x2 [ Eryldan Desert, Petit, Lograth Outskirts, Rare Drop ]
Dark Dragon Fang x5 [ Capital City Saterica, Dark Dragon Finstern, Elf Mountains [ Top ], Normal Drop ]
Requiem Flame Stone x5 [ Wibo City, Sigrav, Molgore Underground Mausoleum: Center, Normal Drop ]
Spirit Shard x20 [ Divine Tower: Level 4, Fire Spirit, Divine Tower: Level 3, Normal Drop ]
* Pattern to access Sigrav area is
RY
BG
[ Active ] Dark Javelin Lv1 [ 645 MP ] [ New ]:
Dark element magic attack ( ~ Nemesis damage ). Recovers HP to party members by 4% of damage dealt.
* Minimal cast time and delay are 2 sec. Required DEX 256 or below.
Item, Molgore Underground Mausoleum, Calavera
3,000,000 spina
Level 200+ skills will come out some day, so stay tuned. And they will definitely make the change. According to this post classes will get their new skills in such order:
1. Monk, Bishop.
2. Sniper, Assassin.
3. High Wizard, Enchanter, Necromancer.

Necromancer Apprentice skills:
[ Active ] Dark Blast Lv4 [ MP 144 ]
Dark element magic attack. Has no cast time and meele range. Has a high chance to inflict Fear.
* Fear duration is longer, compared to SLv3
* Fear debuff chance depends on STR on all levels.
[ Active ] Ice Spear Lv4 [ MP 120 ]
Water element magic attack ( ~ 2 * Ice Spear Lv3 damage )
* Maximum CSPD equal to DEX 256+ (~110%)
[ Active ] Drain Lv2 [ MP 120 ]
* Required CSPD equal to DEX 256
[ Passive ] Specter Research Lv1 [ New ]:
Adds % buff bar (like Enchanter "Magic Overheat" or Monk "Asura Aura"), that indicates how much spiritual power left.
This power is used only for summoning skills. Each summoning spell consumes different amount of this power. Will be treated further as SP. Recovery speed is 10 SP per ~5-7 seconds, when any creature is summoned.
[ Passive ] Throw Assist Lv1 [ New ]:
Improves MATK when throwing weapon equipped.
* Lv2 makes usage of staff and throwing equal in terms of MATK. At Lv3 MATK will be higher with throwing.
[ Active ] Skeleton Lv1 [ 100 MP & 25 SP ] [ New ]:
Summon a Skeleton. Physical damage dealer. Recieves half hate.
Recieves bonus from Necromancer by x2/3 of his ATK.
Has MaxHP of Necromancer's MaxMP x6.
Attacks:
Normal attack ( ~1.25 Necromancer normal attack )
Bone Bash ( ~3.2 Skeleton's normal attack damage )
Bone Cry ( ~0.8 Skeleton's normal attack damage, causes Paralysis )
Bone Stab ( ~1.6 Skeleton's normal attack damage, causes Bleeding with same damage ratio )
[ Active ] Soul Crush Lv1 [ 75 MP ] [ New ]:
Neutral element magic attack ( ~ Mana Wave Lv3 damage ). Has a high chance to inflict Lethargy.
* Lethargy debuff chance depends on STR on all levels.
[ Active ] Blood Vine Lv1 [ 1 MP & 25% MaxHP ] [ New ]:
Transfer 25% MaxHP to currently summoned creature. Can not be used if current HP is not enough. Heals party members by x1/10 of this value. Revives dead party members.
Necromancer skills:
[ Passive ] Throw Assist Lv2
[ Passive ] Collect Soul Lv1 [ New ]:
Recover SP from killed enemies when no creatures are summoned.
[ Active ] Soul Return Lv1 [ 100 MP ] [ New ]:
Unsummon current creature and return its spiritual power back to pool.
Necromancer Lv160 skills:
[ Active ] Bone Knight Lv1 [ 300 MP & 50 SP ] [ New ]
Summon a Bone Knight. Tank with low damage output. Recieves full hate.
Recieves bonus from Necromancer by x1/3 of his ATK.
Has MaxHP of Necromancer's MaxMP x12.
Attacks:
Normal attack ( ~0.65 Necromancer normal attack )
Rage Smash ( ~1.1 Bone Knight's normal attack damage )
Sledge Hammer ( ~5.5 Bone Knight's normal attack damage, causes Lethargy )
Self Regeneration ( ~3 Necromancer's MaxMP )
Quest, Molgore Underground Mausoleum, Calavera
Dark Bead x5
Dead Bones x10 [ Kleya City, Geist Village, Spector, Normal Drop ]
Evil Sword x20 [ Capital City Saterica, Morga Zone ]
Baphomet x20 [ Capital City Saterica, Morga Zone ]
[ Active ] Cemetry Lv1 [ 120 MP ] [ New ]:
Periodically deals physical damage to enemies. This damage is similar to normal attack and can be critical.
Reduces AoE damage dealt to Necromancer, e. g. Range Reduce +100%.
Duration 30 seconds, approximate AoE radius 5.
Interrupted if Necromancer moves. Deals 25% MaxHP as danage to Necromancer upon interruption.
Item, Molgore Underground Mausoleum, Calavera
1,000,000 spina
Necromancer Lv180 skills:
[ Active ] Soul Crush Lv2 [ 100 MP ]
Item, Molgore Underground Mausoleum, Calavera
3,000,000 spina
[ Passive ] Pain Rite Lv1 [ New ]:
Necromancer deals additional poison damage with normal attacks if any creature is summoned.
Approximate damage formulae:
Throwing ~ ( 1.2 * INT + 0.8 * DEX ) + ( 4.8 * INT + 3.2 * DEX ) * SP
If SP factor is ignored:
Trowing ~ ( 6 * INT + 4 * DEX )
Cane ~ ( 7.5 * INT + 7.5 * DEX )
Damage for cane is 1.5 times higher than for throwing. Other weapon types have lower multiplier than throwing.
Quest, Molgore Underground Mausoleum, Calavera
Sand Snake x20 [ Wibo City, Molgore Underground Mausoleum ]
Hallucigenia x20 [ Capital City Elban, Maze of Enzeits ]
Medusa x20 [ Capital City Saterica, Morga Zone ]
Gusanoth x1 [ Capital City Elban, Maze of Enzeits ]
Necromancer Lv200 skills:
[ Active ] Phantom Lv1 [ 445 MP & 100 SP ] [ New ]:
Summon a Phantom. Magic damage dealer. Recieves no hate.
Recieves bonus from Necromancer by x1 of his ATK.
Has MaxHP of Necromancer's MaxMP x3.
Attacks:
Normal attack ( ~2.85 * Necromancer's normal attack damage )
Jupiter ( ~0.6 * Dark Javelin damage, causes Paralysis )
Tempest ( ~1.25 * Dark Javelin damage, AoE, causes Dizziness )
Frost ( ~ 1.9 * Dark Javelin damage, AoE, causes Freeze )
Quest, Molgore Underground Mausoleum, Calavera
Devil Tear x2 [ Eryldan Desert, Petit, Lograth Outskirts, Rare Drop ]
Dark Dragon Fang x5 [ Capital City Saterica, Dark Dragon Finstern, Elf Mountains [ Top ], Normal Drop ]
Requiem Flame Stone x5 [ Wibo City, Sigrav, Molgore Underground Mausoleum: Center, Normal Drop ]
Spirit Shard x20 [ Divine Tower: Level 4, Fire Spirit, Divine Tower: Level 3, Normal Drop ]
* Pattern to access Sigrav area is
RY
BG
[ Active ] Dark Javelin Lv1 [ 645 MP ] [ New ]:
Dark element magic attack ( ~ Nemesis damage ). Recovers HP to party members by 4% of damage dealt.
* Minimal cast time and delay are 2 sec. Required DEX 256 or below.
Item, Molgore Underground Mausoleum, Calavera
3,000,000 spina
Level 200+ skills will come out some day, so stay tuned. And they will definitely make the change. According to this post classes will get their new skills in such order:
1. Monk, Bishop.
2. Sniper, Assassin.
3. High Wizard, Enchanter, Necromancer.
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Awesome:
▲ Gatekeeper, ▲ Vatendeth, ▲ Jusal, ▲ Parazaia, ▲ Zazel, ▲ Douin
Sacrifice for damage:
▲ Ouvel, ▲ Seele Zauga II, ▲ Glabora, ▲ Enina, ▲ Bergen
Balance:
▲ Jahoel, ▲ Altan, ▲ Larkas, ▲ Halios, ▲ Sauro II, ▲ Leviam
Editor's choice:
▲ Gatekeeper, ▲ Wilnes, ▲ Aufsea, ▲ Ibrie, ▲ Vatendeth
The last one is my personal preference. And I am still thinking of switching the revival part to ▲ Altan, ▲ Ouvel, ▲ Larkas, cause' it also works fine for Phantom & Dark Javelin build.

Color | Rating | Comments |
Red | 8 / 10 | More MaxHP to the MaxHP God! And don't forget a sweet portion of DEF. |
Green | 4 / 10 | Good if you have AGI or just want a switch-page. |
Blue | 6 / 10 | A MDEF tank. Not a very good idea. |
Cyan | 9 / 10 | No comments. |
Magenta | 8 / 10 | Nice one for Autoskill lovers and Poison users. |
Yellow | 6 / 10 | I am not shure why you need to focus on ATK. Seriously. Why? |
Awesome:
▲ Gatekeeper, ▲ Vatendeth, ▲ Jusal, ▲ Parazaia, ▲ Zazel, ▲ Douin
Sacrifice for damage:
▲ Ouvel, ▲ Seele Zauga II, ▲ Glabora, ▲ Enina, ▲ Bergen
Balance:
▲ Jahoel, ▲ Altan, ▲ Larkas, ▲ Halios, ▲ Sauro II, ▲ Leviam
Editor's choice:
▲ Gatekeeper, ▲ Wilnes, ▲ Aufsea, ▲ Ibrie, ▲ Vatendeth
The last one is my personal preference. And I am still thinking of switching the revival part to ▲ Altan, ▲ Ouvel, ▲ Larkas, cause' it also works fine for Phantom & Dark Javelin build.
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STR
+ Dark Blast Fear and Soul Crush Lethargy rate
+ Skeleton damage
+ Cemetery damage
INT is a must.
VIT
+ Blood Wine heal
+ Mana Recharge heal
+ Bulletproof :3
AGI
+ ASPD & EVA
+ Magic Amp
DEX
+ Pain Rite damage
+ Improved Spell Boost
+ CSPD and overall balaced boost of ATK & MATK
CRT
+ Auto attack damage
+ Cemetery damage

STR
+ Dark Blast Fear and Soul Crush Lethargy rate
+ Skeleton damage
+ Cemetery damage
INT is a must.
VIT
+ Blood Wine heal
+ Mana Recharge heal
+ Bulletproof :3
AGI
+ ASPD & EVA
+ Magic Amp
DEX
+ Pain Rite damage
+ Improved Spell Boost
+ CSPD and overall balaced boost of ATK & MATK
CRT
+ Auto attack damage
+ Cemetery damage
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Weapon:
Uroboros, Sauro Astel IV, Eclipse, Eventail, ... / Necro Wand, Dark Book, Ritual Book, Black Mage's Staff, Uber Rod, Universe, Tellas Rod, ...;
Armor:
Struggler, Dark Priest Robe, Bellow Of Order, Emido, ...;
Additional gear:
Druj Plume, Taenia Beret, Tri-Tail, Miselatis, Mahara, Armaresteca, ...;
Special equipment:
Mage King's Ring, Hell Money, Ring Of Fall, ...;

Weapon:
Uroboros, Sauro Astel IV, Eclipse, Eventail, ... / Necro Wand, Dark Book, Ritual Book, Black Mage's Staff, Uber Rod, Universe, Tellas Rod, ...;
Armor:
Struggler, Dark Priest Robe, Bellow Of Order, Emido, ...;
Additional gear:
Druj Plume, Taenia Beret, Tri-Tail, Miselatis, Mahara, Armaresteca, ...;
Special equipment:
Mage King's Ring, Hell Money, Ring Of Fall, ...;
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Skeleton & Poison
Stay back and pierce. Poison damage and Bleeding from Skeleton - both will go through DEF like knife through butter. This is where Poison Knife becomes useful again. Skeleton itself is a cake to cast, so using Blood Wine is bad again.
INT MAX > DEX MAX > STR MAX > ?
INT MAX > DEX MAX > Red MAX | Blue MAX > STR MAX
Bone Knight & Snead Claw
Has high mana pool and better solo options. Bone Knight can be recasted much easier, can take severe damage, before it dies, which makes him a "Walking Stone Skin". Trying to Blood Wine it is a bad idea. Also, this build can get all benefits from STR stat exploiting Fear debuff instead of raising EVA and having higher Lethargy chance with Soul Crush, or focus on poison damage instead.
Guide is maintained by Tilt*Madara
Phantom & Dark Javelin
Relies on high MATK and/or Dark Magic modifiers. Depending on which path your choose you will get higher Phantom or Dark Javelin damage. The common thing for Phantom is a HP requirement. It's SP cost is high so recasting it on regular basis is not an option. Focusing on Magic Pierce and Fixed Magic will make this build effective for MDEF piercing too.
INT MAX > DEX 256 > VIT 256 > STR 256 > VIT MAX > DEX MAX
INT MAX > Green MAX | Blue MAX > DEX 256 > VIT MAX > DEX MAX

Skeleton & Poison
Stay back and pierce. Poison damage and Bleeding from Skeleton - both will go through DEF like knife through butter. This is where Poison Knife becomes useful again. Skeleton itself is a cake to cast, so using Blood Wine is bad again.
INT MAX > DEX MAX > STR MAX > ?
INT MAX > DEX MAX > Red MAX | Blue MAX > STR MAX
Bone Knight & Snead Claw
Has high mana pool and better solo options. Bone Knight can be recasted much easier, can take severe damage, before it dies, which makes him a "Walking Stone Skin". Trying to Blood Wine it is a bad idea. Also, this build can get all benefits from STR stat exploiting Fear debuff instead of raising EVA and having higher Lethargy chance with Soul Crush, or focus on poison damage instead.
Guide is maintained by Tilt*Madara
Phantom & Dark Javelin
Relies on high MATK and/or Dark Magic modifiers. Depending on which path your choose you will get higher Phantom or Dark Javelin damage. The common thing for Phantom is a HP requirement. It's SP cost is high so recasting it on regular basis is not an option. Focusing on Magic Pierce and Fixed Magic will make this build effective for MDEF piercing too.
INT MAX > DEX 256 > VIT 256 > STR 256 > VIT MAX > DEX MAX
INT MAX > Green MAX | Blue MAX > DEX 256 > VIT MAX > DEX MAX
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}
Throwing weapon apostolia is the most powerful one, so using it along with spellboost, while switching to MATK equipment, will make your Phantom and Skeleton damage skyrocket. But you need to take care of your pretty with Blood Wine, so it stays alive.
In a tough fight or when doing raid try focusing on debuffs and assistance, rather than dealing damage. Fear & Lethargy are awesome for keeping tanks unscratched. If bad things happen - your always can Blood Wine & Mana Recharge everyone.
Summoned creatures:
1. Can get their own hate, which actually shared with Necromancer.
2. Unaffected by buffs, debuffs, field effects or status ailments.
3. Unaffected by client-side speed factor and have fixed ASPD and skill usage interval.
4. Unaffected by Cemetery protection. Sadly.
5. Stats are calculated once, when they are summoned.
Youtube Videos:
A wide collection of solo mq. Best information-digging source, found so far:
www.youtube.com/channel/UCRxcO5AsiujA2d-h1m_lY1Q
www.youtube.com/watch?v=B1cnST1BfOw
www.youtube.com/watch?v=qBwQJPgw0xQ
www.youtube.com/watch?v=awqTMzls6X8
www.youtube.com/watch?v=P3I4Er4Kf4o
www.youtube.com/watch?v=DIAQVWeIldA
www.youtube.com/watch?v=lAEHNcpH-mU
www.youtube.com/watch?v=s8JroOl6SnU
Copyrights, disclaimers and credits:
Throwing weapon apostolia is the most powerful one, so using it along with spellboost, while switching to MATK equipment, will make your Phantom and Skeleton damage skyrocket. But you need to take care of your pretty with Blood Wine, so it stays alive.
In a tough fight or when doing raid try focusing on debuffs and assistance, rather than dealing damage. Fear & Lethargy are awesome for keeping tanks unscratched. If bad things happen - your always can Blood Wine & Mana Recharge everyone.
Summoned creatures:
1. Can get their own hate, which actually shared with Necromancer.
2. Unaffected by buffs, debuffs, field effects or status ailments.
3. Unaffected by client-side speed factor and have fixed ASPD and skill usage interval.
4. Unaffected by Cemetery protection. Sadly.
5. Stats are calculated once, when they are summoned.
Youtube Videos:
A wide collection of solo mq. Best information-digging source, found so far:
www.youtube.com/channel/UCRxcO5AsiujA2d-h1m_lY1Q
www.youtube.com/watch?v=B1cnST1BfOw
www.youtube.com/watch?v=qBwQJPgw0xQ
www.youtube.com/watch?v=awqTMzls6X8
www.youtube.com/watch?v=P3I4Er4Kf4o
www.youtube.com/watch?v=DIAQVWeIldA
www.youtube.com/watch?v=lAEHNcpH-mU
www.youtube.com/watch?v=s8JroOl6SnU
Guide markup idea belongs to all guide authors of this forum.
cooltext.com for cool text images.
YouTube videos belong to their respective authors.
iruna-online.info site for information and reference source.
rahovart for summoned creatures MaxHP ratio.
Yazmat and sandimailana for Phantom's Frost skill correction.
sandimailana for Blood Wine skill correction.
(0_0) for Cemetry skill correction.
Viie and Tilt*Madara for Pain Rite skill correction.
Tilt*Madara for Snead Claw idea and guide.
Any observation and research is welcome.