Foreword:Necromancer is one of two classes in Iruna, who are able to use summoned creatures in any battle. This makes him a good solo fighter, but requires patience to defeat a foe.
Pros:
1. Does not require direct contact with enemy to deal damage.
2. Has all benefits of wizard-based classes, like rapid in-combat HP and MP recovery.
3. Decent solo even without any expensive gear.
Cons:1. Do not ever expect a high DPS, high survivability or anything else HIGH. You will always be at moderate.
Job type:Third Tier, Wizard-based.
Job change location:NPC "Caravela", Underground Temple
(Based on video info, this location is somewhere near Kleya. Feel free to confirm this or find any related info.)
Necromancer Apprentice requirements:1. Wizard Lv120.
2. Fire Lance Lv3.
3. Ice Spear Lv3.
4. Mana Recharge Lv3.
5. Thunderbolt Lv1.
6. Dark Blast Lv3.
Necromancer requirements:1. Necromancer Apprentice Lv140.
Skill list legend:[ Type ] Lv : [ New ] Name
Necromancer Apprentice skills:[ Active ] Lv4 : Dark Blast
[ Active ] Lv4 : Ice Spear ( ~ 2 * Ice Spear Lv3 damage )
[ Active ] Lv2 : Drain
[ Passive ] Lv1 : [ New ] Specter Research
[ Passive ] Lv1 : [ New ] Throw Assist
[ Active ] Lv1 : [ New ] Skeleton
[ Active ] Lv1 : [ New ] Soul Crush
[ Active ] Lv1 : [ New ] Blood Vine
Necromancer skills:[ Passive ] Lv2 : Throw Assist
[ Passive ] Lv1 : [ New ] Collect Soul
[ Active ] Lv1 : [ New ] Soul Return
Necromancer Lv160 skills:[ Active ] Lv1 : [ New ] Bone Knight / Quest
[ Active ] Lv1 : [ New ] Cemetry / Item
Necromancer Lv180 skills:[ Active ] Lv2 : Soul Crush / Item
[ Passive ] Lv1 : [ New ] Pain Ritual / Quest
Necromancer Lv200 skills:[ Active ] Lv1 : [ New ] Phantom / Quest
[ Active ] Lv1 : [ New ] Dark Javelin / Item
Specter Research:Adds % buff bar (like Enchanter "Magic Overheat" or Monk "Asura Aura"), that indicates how much spiritual power left.
This power is used only for summoning skills. Each summoning spell consumes different amount of this power. Will be treated further as SP. Recovery speed is 10 SP per 5 seconds, when any creature is summoned.
Throw Assist:Improves stats when throwing weapon equipped.
Skeleton [ 89 MP & 25 SP ]:Summon a Skeleton. Physical damage dealer. Can cause Bleeding ( ~ Skeleton normal attack damage ) and Dizziness. Has low hate output.
Soul Crush [ 75 MP ]:Neutral element magic attack ( ~ Mana Wave Lv3 damage ). Has a chance to inflict Lethargy.
Blood Vine [ 1 MP & 25% MaxHP ]:Transfer 25% MaxHP to currently summoned creature.
Collect Soul:Increases spiritual power recovery speed when no creatures are summoned.
Soul Return [ 1 MP ]:Unsummon current creature and return its spiritual power back.
Bone Knight [ 267 MP & 50 SP ]:Summon a Bone Knight. Tank with low damage output. Can cause Letargy and Dizziness. Has high hate output.
Cemetry [ 107 MP ]:Deals damage over time in area it was cast at ( ~ 0.3 * Ice Spear Lv4 damage ). Can get new mob aggro. Duration 30 seconds, approximate AoE radius 5. Interrupted if Necromancer leaves AoE.
* Might have other effects.
Pain Ritual:Necromancer deals additional poison damage with normal attacks if any creature is summoned. ( ~ ( INT + DEX ) * ( SLv + 3 ) * Random ).
Phantom [ 445 MP & 100 SP ]:Summon a Phantom. Magic damage dealer. Can cause Dizziness and Freeze. Has 2 higher magic spells: Blizzard ( ~ Dark Javelin damage, PT range AoE ) and Thor Hammer ( ~ 0.5 * Dark Javelin damage ). Has low hate output.
Dark Javelin [ 697 MP ]:Dark element magic attack ( ~ Nemesis damage ). Recovers HP to Necromancer and currently summonned creature by 4% based on damage dealt.
Not confirmed:
* Minimal cast time (?) of 1~1.3 sec is similar to Nemesis.
* Has very long cast time, comparable to Imperial Ray. DEX over 256 doesnt seem to satisfy it.
* Cast time: 2 sec at 302 DEX ( no equipment / ability data ).
Summoned creatures:1. Can get their own hate.
2. Unaffected by character level, buffs and debuffs, field effects or status ailments.
3. Affected by necromancer base stats.
Mechanic is still cloudy. They might inherit all stats ( after item and skill correction was applied ) partially or in some weird manner.
Probably best Apostolia layout:Cyan.
Probably suitable stat layout:INT > DEX > VIT
INT > AGI ( Magic Amp ) > DEX
INT > Green | Blue | VIT | DEX
And so on...
Probably suitable equipment:Uroboros, Sauro Astel IV, Uber Rod, Tellas Rod, Dark Book Vol. 4, Black Mage Staff...;
Dark Priest Robe, Struggler, Emido, Bellow Of Order, ...;
Tri-Tail, Mahara II, Douji Plume [ Anniversary Event IV, Dunkelis II drop ], Armaresteca, ...;
Ring Of Fall (and other +Dark Magic% stuff), ...;
Questinable equipment:Spell Book Vol. 4, Flabellum IV, Eventail II, ...;
Possible builds:1. Drain. Black Mage Staff, Machtrario, Tarna xtal, Fixed Magic bility, Hulam Nemes. INT > VIT > DEX
2. Dark Magic. Dark Book Vol. 4, Struggler, Medona xtal, Eye Magi King xtal. INT > Green | Blue | VIT | DEX
3. ATK & MATK balance & debuff. Uroboros, Order Of Bellow, Gratia set, Dracula Ring. INT > DEX > STR
4. Counter & Summon. Dragon Mail, Dark Priest Robe, Ring Of Fall, Uber Rod. INT > VIT > DEX ( ? )
Just a guess...
Youtube Videos so far:www.youtube.com/watch?v=B1cnST1BfOwwww.youtube.com/watch?v=qBwQJPgw0xQwww.youtube.com/watch?v=awqTMzls6X8www.youtube.com/watch?v=P3I4Er4Kf4owww.youtube.com/watch?v=DIAQVWeIldAwww.youtube.com/watch?v=lAEHNcpH-mUwww.youtube.com/watch?v=s8JroOl6SnUA wide collection of solo mq. Best information-digging source, found so far:
www.youtube.com/channel/UCRxcO5AsiujA2d-h1m_lY1QAny observation and research is welcome.
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