|
Post by caster96 on Nov 15, 2015 0:00:29 GMT
I Have been resetting my character because I would like to be a monk with good Dmg and Mp but I do not know what to put skill points on to make it the "Perfect" Monk build
|
|
Nyx
Member
May the force be with you
|
Post by Nyx on Nov 15, 2015 4:18:23 GMT
Did u read the monk section? Also, u should have posted it there
|
|
|
Post by Shori>.< on Nov 15, 2015 6:27:39 GMT
I Have been resetting my character because I would like to be a monk with good Dmg and Mp but I do not know what to put skill points on to make it the "Perfect" Monk build Claw or geo build? Claw wont have much mp until higher level (200 +) while Geo build wont do much damage until later (geobreaker lvl 2 skill at 220). Good or perfect build is impossible without enough stat points to support it.
|
|
|
Post by ManaKhe on Nov 15, 2015 7:34:17 GMT
I Have been resetting my character because I would like to be a monk with good Dmg and Mp but I do not know what to put skill points on to make it the "Perfect" Monk build This does need to be moved to the Monk section xD. You will also find more info there, some of which I've stated as well. Claws: As for a build, I do not recommend adding INT early. Getting AGI and CRT maxed first is more important, especially AGI. This depends on what level you are though and if you are stat released. Regardless, AGI is always the most important stat as it's for survival and damage. INT is something you add kinda late in levels as early on it doesn't really help much as you can heal enough without it anyways. VIT is also important but should probably be left for after AGI and CRT as well. You will want to kinda go about this to your own personal preference regarding INT and VIT. I don't recommend maxing either though. Throwing/Geo: INT is by FAR the most important stat. Reduces Geo Breaker's delay, increases ATK by more than any other stat can do in game, and increases MP/MP Recovery. CRT is also important as it's also great for increasing damage, and should be raised to 256+ at some point but can be left around 180-210 at earlier levels. DEX entirely depends on how geared you can get on your Monk. If you are gonna have a Cheltil, Maelriel, and Excelis Re-UP you can practically leave DEX at 1. If you drop the Cheltil and Maelriel you pretty much have to max it unless you get QC abilities. Reason for this is cause DEX barely reduces delay for Geo(INT is a good bit better). 16 DEX is only -.1 Skill delay for Geo. So Cheltil is basically equal to adding 160 DEX, then Mael would be another 80 DEX. These points can then go into INT/CRT/STR instead. You don't want to add any VIT as it will interfere with Disaster Stone. Keep in mind Geo is very weak until 180, and still not very good after that(without gear) until 220+. Although once you get Geo 2 and have your delay down to 1 second or close to it, you are basically guaranteed a fast EXP party anywhere you go because you will be doing good AOE DPS. The potential of Geo Monk is crazy high as well. Claw Monks also have a lot of potential. Both are basically the most expensive class probably in the game though. To get an idea of the damage Geo can do, I'm a level 240 Monk with only like level 95 INT, if using Fuma Shuriken no UP Cerberus(oh yeah this is an awful weapon currently xD), Seperation Arrows BC(awful xtal this time around), Excelis Re UP Dajarte(oh **** something good), and Disaster Stone Ns I hit 30k+ on regular mobs and do 50-120k DPS on bosses(Shell Break is absurd). This is by all means bad gear, it could be way stronger, like more than twice as strong easily.
|
|