Envy
Community Contributor
|
Post by Envy on Aug 28, 2015 1:06:50 GMT
Hey I was wondering what the stats for the reg elemental swords are like knight espada thunder Indra lamia etc I cant find em online and am tryna choose which to get out of the hime series and the regular elemental series
Another thing is ik of fire ice wind earth dark and light elements I heard of their being stronger versions of the elements is that true?
|
|
|
Post by Jeancarlo on Aug 28, 2015 15:24:18 GMT
Hey I was wondering what the stats for the reg elemental swords are like knight espada thunder Indra lamia etc I cant find em online and am tryna choose which to get out of the hime series and the regular elemental series Another thing is ik of fire ice wind earth dark and light elements I heard of their being stronger versions of the elements is that true? irunaonline.boards.net/thread/304/upgradable-equipmentsPilaneza should have 4 of them listed for their (current) Final forms.
|
|
|
Post by Ardent Sakuro on Aug 28, 2015 17:02:33 GMT
Most elemental Swords are second stage element if thats what u mean.
Example:
Vritra or k espada is flame
Flame will do additional 10% damage on fire. Flame will do additional 20% damage to earth. (Same as fire)
|
|
|
Post by Jeancarlo on Aug 28, 2015 17:43:13 GMT
Most elemental Swords are second stage element if thats what u mean.
Example: Vritra or k espada is flame Flame will do additional 10% damage on fire. Flame will do additional 20% damage to water. (Same as fire) Tora, can you double check this? Isn't water strong against Fire element wise? Fire > Earth > Wind > Water > Fire? Also confused on "Flame will do additional 10% damage on fire", since I would think fire on fire would be neutral effect at best (no add/minus dmg%) if not an outright reduction (like if using Fire against water mobs)
|
|
|
Post by _ on Aug 28, 2015 17:52:10 GMT
Most elemental Swords are second stage element if thats what u mean.
Example: Vritra or k espada is flame Flame will do additional 10% damage on fire. Flame will do additional 20% damage to water. (Same as fire) Tora, can you double check this? Isn't water strong against Fire element wise? Fire > Earth > Wind > Water > Fire? Also confused on "Flame will do additional 10% damage on fire", since I would think fire on fire would be neutral effect at best (no add/minus dmg%) if not an outright reduction (like if using Fire against water mobs) 20% damage UP Fire → ground Water → fire Wind → water Earth → wind Flame → ground Ice → fire Thunder → water Rock → wind Light → darkness Darkness → light 15% or 20% damage UP? Four yuan → fire water wind areas 10% damage UP Flame → fire Ice → water Thunder → wind Rock → ground Universal → fire water wind land light darkness No damage change Light → light Darkness → darkness here you go directly from senki
|
|
|
Post by Ardent Sakuro on Aug 28, 2015 21:37:27 GMT
Most elemental Swords are second stage element if thats what u mean.
Example: Vritra or k espada is flame Flame will do additional 10% damage on fire. Flame will do additional 20% damage to water. (Same as fire) Tora, can you double check this? Isn't water strong against Fire element wise? Fire > Earth > Wind > Water > Fire? Also confused on "Flame will do additional 10% damage on fire", since I would think fire on fire would be neutral effect at best (no add/minus dmg%) if not an outright reduction (like if using Fire against water mobs) Yea you are right. Corrected the post. Thanks xD
|
|
|
Post by mesia on Aug 29, 2015 16:36:56 GMT
from jp user blog translate.google.co.kr/translate?hl=ko&sl=ja&tl=en&u=http%3A%2F%2Fameblo.jp%2Fandroidiruna%2Fentry-12008025990.htmlAttribute Type: Damage to the fire attribute = earth attribute + 20% Flame attribute = earth attribute to damage + 20% fire attribute to damage + 10% Damage to water attribute = fire attribute + 20% Ice attribute = damage to fire attribute to damage + 20% water attribute + 10% Damage to wind attribute = water attribute + 20% Lightning = damage to damage + 20% wind attribute to the water attribute + 10% Earth attribute = damage to wind attribute + 20% Rock attribute = damage to damage + 20% sites attribute the wind attribute + 10% Damage to the darkness attribute = light attribute + 10% Damage to light attribute = darkness attribute + 10% Four attribute = fire, water, wind, damage to the land attribute + 15% all attribute = damage to all of the attributes + 10%
|
|
|
Post by UIRepth on Aug 30, 2015 10:51:23 GMT
When using same atribute type damage against mob attribute u will get damage penalty(around 20%-30%final dmg) except for light and dark attribute.
|
|
|
Post by _ on Aug 30, 2015 13:54:14 GMT
When using same atribute type damage against mob attribute u will get damage penalty(around 20%-30%final dmg) except for light and dark attribute. there is no dmg penalty... you deal normal dmg deal 10% more if your element is stronger i.e flame as opposed to fire, gaia as opposed to earth thunder as opposed to lighting etc etc etc 10% damage UP Flame → fire Ice → water Thunder → wind Rock → ground see what i mean? 10% more dmg to same element if stronger version
|
|
|
Post by UIRepth on Aug 30, 2015 14:00:38 GMT
When using same atribute type damage against mob attribute u will get damage penalty(around 20%-30%final dmg) except for light and dark attribute. there is no dmg penalty... you deal normal dmg deal 10% more if your element is stronger i.e flame as opposed to fire, gaia as opposed to earth thunder as opposed to lighting etc etc etc 10% damage UP Flame → fire Ice → water Thunder → wind Rock → ground see what i mean? 10% more dmg to same element if stronger version Flame and fire are two different attribute. Flame do 10% damage more to fire while fire do less damage to fire.
|
|
|
Post by _ on Aug 30, 2015 15:27:01 GMT
there is no dmg penalty... you deal normal dmg deal 10% more if your element is stronger i.e flame as opposed to fire, gaia as opposed to earth thunder as opposed to lighting etc etc etc10% damage UP Flame → fire Ice → water Thunder → wind Rock → ground see what i mean? 10% more dmg to same element if stronger version Flame and fire are two different attribute. Flame do 10% damage more to fire while fire do less damage to fire. read the bold please
|
|
|
Post by UIRepth on Aug 30, 2015 15:53:37 GMT
Flame and fire are two different attribute. Flame do 10% damage more to fire while fire do less damage to fire. read the bold please I TESTED AND CONFIRMED. Oh u missed this when post the element "同属性に対してはダメージ減少(公式HP参照)" it should be right below the stuff u copy paste. And why they dont list fire - fire no change and yet they list dark-dark and light - light no change? Because there effect between fire-fire(dmg penalty)
|
|
Eaysley
Community Contributor
"These violent delights have violent ends."
|
Post by Eaysley on Sept 4, 2015 16:16:12 GMT
The boss versions are superior compared to the hime series because of their 2nd tier element. Eg. Gaia and earth. Gaia deals more damage to wind than earth. (You can test this ingame and the difference is significant)
Here are currently the best:
Flame - Knight Espada 1 Ice - Icebrand 3 Gaia - Rocksword 2 Thunder - Thunderblade 3
Light - Claiomh Solais 1 Dark - Lamia 2
I'd post the screencap of my collection when I get to use a pc. Idk how to do it on mobile.
|
|
|
Post by Stacy's Mom on Sept 4, 2015 16:24:34 GMT
The boss versions are superior compared to the hime series because of their 2nd tier element. Eg. Gaia and earth. Gaia deals more damage to wind than earth. (You can test this ingame and the difference is significant) Here are currently the best: Flame - Knight Espada 1 Ice - Icebrand 3 Gaia - Rocksword 2 Thunder - Thunderblade 3 Light - Claiomh Solais 1 Dark - Lamia 2 I'd post the screencap of my collection when I get to use a pc. Idk how to do it on mobile. hime series are 2nd tier element. as for ice i find mercurlm 3 superior to icebrand. if you don't need skill delay you can use boss series, if you do need skill delay it's best to use hime series.
|
|