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Post by ManaKhe on Aug 26, 2015 4:36:58 GMT
This is about main weapon classes such as Sword, Shot, Magic, and Martial Arts. Obviously they would probably continue with this trend and name the classes after the weapons or fighting style they use.
So these are the things I'm thinking of:
Enchanter: Rapier/Fencing or they could use some other weapon like maybe a mace or pole maybe. I would like this to take more of a DPS role than an Iruna this time around.
Ninja: Dual Swords/Ninjitsu. I would like this to a lot lie Knuckles, except without breaking skills and less survival. Lots of attacks and fast skills. This would be more DPS oriented than Knuckles would. Could be based off of DEX mostly but Dual Blades would have a big ASPD increase(300 on starter weapons, increases more as we get more content, maybe 500 on latest weapons) so max ASPD is easy to achieve.
Samurai: Katana/Bushido(probably Katana). This would probably be a slow attacker that hits really hard. They could possibly also have charge times and medium range but also have very high damage. High risk, high reward. It would maybe do about as much as mages do or something. They could have a skill that inflicts Break as well I guess.
Lancer: Spear/Lancer. This would be a tank possibly based off of Parry instead of Guard Rate or Dodge. They would just have Tumble skills instead of Flinch skills. I just really want a spear class haha. Probably the most used weapon throughout history and its very rarely in games haha.
These are just interesting ideas to me haha. They will probably stick to a mostly European vibe with a little bit of Japanese influence here and there like Iruna.
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Post by Estys on Aug 26, 2015 5:19:53 GMT
Lancer's a nice idea *-*); If they ever plan on adding it, I hope it's like the dragoons in FF games. They jump, and then descend and impale the enemies. I'd also want a dual wielding swordy too... ;-;
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Post by nebula on Aug 26, 2015 21:13:45 GMT
Make a use out of the dagger build with a ninja class, using daggers as a main weapon with high aspd, de buffing the boss' with poison and paralysis all while maintaining high dps, I think it would have a skill (if it revolves around the dagger tree) that every time your one of your daggers hits the opponent successfully, you gain mp equal to 1.5x the normal mp regen from auto attacks, the skills however would have to be slightly more expensive other the ninja would be a broken class lol
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Post by ManaKhe on Aug 27, 2015 0:54:54 GMT
Make a use out of the dagger build with a ninja class, using daggers as a main weapon with high aspd, de buffing the boss' with poison and paralysis all while maintaining high dps, I think it would have a skill (if it revolves around the dagger tree) that every time your one of your daggers hits the opponent successfully, you gain mp equal to 1.5x the normal mp regen from auto attacks, the skills however would have to be slightly more expensive other the ninja would be a broken class lol While I think this would be cool I doubt it would happen. For one it would be strange for them since Daggers is already an offhand and has a skill tree specifically for it. I think just making the dagger tree itself viable period would be nice. Another reason is what happened in Iruna. They tried making Ninja's focus on Throwing equips and everyone was like nah Imma use Claws/Nails. So they may just go with the flow and make them dual wield instead. I would honestly prefer this option as long as they don't make it a good tank at all.
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Post by skerxan on Aug 27, 2015 2:11:51 GMT
I would honestly prefer this option as long as they don't make it a good tank at all. *remembers FFXI Ninjas*
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Post by saphos on Sept 2, 2015 19:15:24 GMT
This is not a joke.
I want to see a 'cannon' class. Weapon would be something like a bazooka or something. 2 handed of course, so no shield, no dagger, no sub-weapon, period. Unless it is a bomb.
Your move speed will be very slow, but will have high fire power and Ranged AOE based. So the close range combat ability will be low unless the enemy is within line of fire and have the bomb blow up in their faces.
While Toram is a land of magic, it would be nice to have a mechanical-freak class to counter that ^^
Each bazooka will have a -aspd, the more atk power, the higher the -aspd. That's what makes it different than an archer. It's not a high dexity or agility shooting class.
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Post by ManaKhe on Sept 2, 2015 22:27:12 GMT
This is not a joke. I want to see a 'cannon' class. Weapon would be something like a bazooka or something. 2 handed of course, so no shield, no dagger, no sub-weapon, period. Unless it is a bomb. Your move speed will be very slow, but will have high fire power and Ranged AOE based. So the close range combat ability will be low unless the enemy is within line of fire and have the bomb blow up in their faces. While Toram is a land of magic, it would be nice to have a mechanical-freak class to counter that ^^ Each bazooka will have a -aspd, the more atk power, the higher the -aspd. That's what makes it different than an archer. It's not a high dexity or agility shooting class. I like this idea! It could be about guns in general though. Have a regular gun and a cannon type weapon. The gun would be faster in general and the cannon would do more damage. This could also just be combined into one as the cannon as well. I wouldn't do the ASPD penalty though. However something that would be cool, that would go along with the low movement, is make them have a casting time on all their skills. They would be similar to Mages but they would have faster cast times, lower MP cost, and better auto attacks. They may stay as a DEX class this way though.
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Post by ManaKhe on Sept 3, 2015 2:16:36 GMT
I'm surprised the Lancer is so popular haha. And that the Ninja isn't xD.
Oh I also think an actual Healer/Support class should be added(a main weapon one) but I am unsure how exactly they should implement it and if it will even be necessary for a while. We will have to see what happens with further bosses.
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Post by saphos on Sept 3, 2015 20:03:32 GMT
Well, Libra and Morning star so far does make a class of their own as I can't see much benefits in mages using them.
I've been pondering the possibility of a STR, VIT priest, so it can heal and dish out decent damage with the priest attacks. Since you do get 3 atk per STR with staffs and can ignore the matk penalties from the above mentioned weapons as you would have no INT to begin with.
But leveling a pure healer now is almost impossible. I stand there with Life regen and keeping Bless and Gloria up. party leader though I was leeching and asked me to attack. As soon as I hit something, I get hit, and have to recast Life regen and waste 3 mp.
People don't get the concept of healing / support yet. But when they need it, all of a sudden, they need a healer who is level 50. I wonder where they expect to find that.
So I can only take that healer to level 30 and had to force delete it to move on.
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Post by ManaKhe on Sept 4, 2015 0:33:15 GMT
Well, Libra and Morning star so far does make a class of their own as I can't see much benefits in mages using them. I've been pondering the possibility of a STR, VIT priest, so it can heal and dish out decent damage with the priest attacks. Since you do get 3 atk per STR with staffs and can ignore the matk penalties from the above mentioned weapons as you would have no INT to begin with. But leveling a pure healer now is almost impossible. I stand there with Life regen and keeping Bless and Gloria up. party leader though I was leeching and asked me to attack. As soon as I hit something, I get hit, and have to recast Life regen and waste 3 mp. People don't get the concept of healing / support yet. But when they need it, all of a sudden, they need a healer who is level 50. I wonder where they expect to find that. So I can only take that healer to level 30 and had to force delete it to move on. I would still go with an int route for healer as it does have an effect on heals but I wouldn't go pure support. Just max out Mana Wall and Mp Charge from Mage tree and then you got a little bit of damage if needed.
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Post by vipr on Sept 24, 2015 22:27:42 GMT
I always thought that a good lvl3 buff for knuckles would be a skill to increase attack and skill speed(the animation time like the combo status swift but weaker) and increase movement speed
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Ayden
Member
Let's fire things up!
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Post by Ayden on Sept 25, 2015 5:09:23 GMT
I believe there's gonna be a dual swordie. They said so in the game show that was posted in the news & updates thread.
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Post by jacobpr on Oct 6, 2015 21:12:01 GMT
I'd like a class based on martial arts(monks, but the real thing, not claw based like Iruna), utilizing just bare fists or another type of staff based on a Pai Do, or a double Pai Do. It would be really cool if it were a half healer just like Iruna's, with high damage, evasion, and using buffs that augment Aspd, Crt Rate, and Attack, and another type of skill that changes the "martial arts" each giving different bonuses like Hp/Mp Recovery over time+augmenting defenses and evasion a bit but reducing attack, another with Break chance per hit, and another one that is based just on higher damage and Aspd(but to make it more fair, reduces defenses by 1/4 or something). All these "martial arts" would be interchangeable with a skill like Enchanter's Origin. The build would be either Str>Dex/Dex>Str>Agi/Vit, Str>Agi/Vit, or Dex>Agi/Vit.
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Post by ManaKhe on Oct 7, 2015 5:52:52 GMT
I'd like a class based on martial arts(monks, but the real thing, not claw based like Iruna), utilizing just bare fists or another type of staff based on a Pai Do, or a double Pai Do. It would be really cool if it were a half healer just like Iruna's, with high damage, evasion, and using buffs that augment Aspd, Crt Rate, and Attack, and another type of skill that changes the "martial arts" each giving different bonuses like Hp/Mp Recovery over time+augmenting defenses and evasion a bit but reducing attack, another with Break chance per hit, and another one that is based just on higher damage and Aspd(but to make it more fair, reduces defenses by 1/4 or something). All these "martial arts" would be interchangeable with a skill like Enchanter's Origin. The build would be either Str>Dex/Dex>Str>Agi/Vit, Str>Agi/Vit, or Dex>Agi/Vit. Most Knuckles weapons are actually Knuckles in Toram. Also the skill tree for Knuckles is called Martial Arts Skills lol. So yeah lol. I would definitely be open to a Staff/Pole using the Martial Skills as well though. Make it a 2H weapon. The question would be what to do with it really though. Maybe change the cost of Earthbind to 200 MP and make it kinda sorta like Arrow Rain, but maybe only like 3 hits, still centered around the user. Still have Smash/Sonic Wave Flinch/Tumble, but maybe not at the same rate but idk. I'd still put AGI as the main stat regardless.
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Post by vequest on Oct 9, 2015 19:35:15 GMT
A staff thats good with knuckles right now is morningstar though my wished class is something like a barb class or a class that just boost the whole groups stats/damage the closest thing ive seen is the the shields m/def skills
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