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Post by NoHome on Aug 14, 2015 11:28:51 GMT
Wasn't sure where to post this as it is not class related and I am not looking to buy anything. I am mostly just curious and I have a few things to test in game with the information I am hoping to get. question 1. Are there any magic wands (Rod with 2.5dmg per 1 int) other than the general. question 2. What are they called. Thank you
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caporal
Member
WHAT DOESN'T KILL ME, GIVES ME EXP
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Post by caporal on Aug 14, 2015 12:24:20 GMT
witch knife ?
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Post by Shori>.< on Aug 14, 2015 15:53:20 GMT
Wasn't sure where to post this as it is not class related and I am not looking to buy anything. I am mostly just curious and I have a few things to test in game with the information I am hoping to get. question 1. Are there any magic wands (Rod with 2.5dmg per 1 int) other than the general. question 2. What are they called. Thank you Invariance has pretty nice stat, and attack. There's a premade one in Ryugami's shop if you wanna see stat.
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Post by nocturne on Aug 15, 2015 6:25:41 GMT
afaik we currently have Invariance (Alchemy Lv1xx), Neve Rod (Carpentry Lv1xx), and Witch Knife (Algaotte Prison's Lottery)
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Post by Ryukengan on Aug 15, 2015 7:52:51 GMT
Keep in mind that Magic Wands get 1 ATK per STR while Magic Swords get 1 ATK per DEX, other than the 2.5 ATK raise from INT.
Witch Knife, ATK: 157-167, Invalid to Darkness, Darkness attribute, magic attack chance on hit: {(ATK + MATK) * (33 ~ 40%) + (own Lv- enemy Lv) - enemy DEF} × attribute coefficient +1
Sonic Staff/Hand?, ATK: 1-11, Absolute Evasion +10%, additional attack chance on hit (100% trigger): current MP- enemy DEF + (self Lv- enemy Lv) counts as physical damage and consumes 28% max MP on every hit, if there is not enough MP left damage will be 1, hidden ASPD * 2.4, 28% hidden recoil
Invariance, ATK: 205-220, MATK+10%, Cast Time -15%, MP consumption down by Lv (1% every 20 Lv)
Neve Rod, ATK: 196-207, Water attribute, Delay +1s, MATK up by Lv (1.5 MATK per Lv)
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