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Post by saphos on Jul 3, 2015 14:12:40 GMT
Let me start off saying I'm new to Iruna. I read on forums and learn from the experts like yourself. I thought of this build, but could not find information to research on, so here I am seeking your help.
In a nut shell, this is a magic blade spam + counter enchanter build. I know there are numerous discussions, but here is the catch, mine is physical.
Proposed build:
VIT>STR>DEX for tank or
STR>VIT>DEX for a little damage
Skills (this are skills that I could think of being useful to the build and by no means excluding others that might be helpful, input welcome here too)
- Magic Blade
- Stone Skin
- Drain
- Mana Heal
- And pretty much let auto skill / counter take care of the rest
Equip (again, what I have in mind, but welcome input)
Sword
- Katzbalger II <>Irai for VIT build
- Merculum III <>Irai for STR build + extra counter
- Tyrfing if it makes counter crit
Additional
- Idealsol <>Irai
- Onigawara <>Irai
Armor
- Exelis Re-up <>Irai for Magic blade spam (Enough?)
Special
- Myrica Wristlet <>Irai
On paper, I hope Myrica Wristlet and Onigawara will combine and create enough surviv ability with Stone Skin, but Myrica will limit me to use swords, hence this idea prevailed.
Will this set up create a decent physical counter enchanter? Or will it be a disaster? I hope to receive constructive feedback, but I did expect flames.
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Post by raven on Jul 3, 2015 14:19:56 GMT
How will you get matk without INT?
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Post by saphos on Jul 3, 2015 14:40:57 GMT
What does matk benefit in this set up aside from Magic Blade's second hit?
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elias
Member
The strength of a knight, the wisdom of a wizard. I am a magic warrior, I am an Enchanter!
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Post by elias on Jul 3, 2015 14:53:27 GMT
Well.. you should actually forget using merculm since its counter is matk-based.. anyway sounds interesting
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Post by saphos on Jul 3, 2015 15:00:26 GMT
Didn't know that. Thank you very much.
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Post by Umaru-chan on Jul 3, 2015 15:19:10 GMT
Interesting hehe but what worries me is the lack of ATK to make magic blade worth and the same for physical counter tho im not sure on the effect of atk on irai. Well its still possible to be a physical counter type but the build would still be on the norm which has high int. So gear wise: Epaul something(a friend said its a spec gear that works like dmail and has +5%autoskill), Judgement and Dmail with xtals/Al all focused on +autoskill%
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Post by saphos on Jul 3, 2015 16:53:27 GMT
I read somewhere that the first hit from Magic blade is atk based and that the bonus / increase is proportionally higher than the second hit which is matk based. So I hope by adding STR and using a sword will boost my atk high enough to make that first hit count, and the second hit as, meh, a bonus?
Also hoping for the fact that Origin will affect the first hit as well as counters. Now you have a strong first hit and 4 physical counter that you can adjust / increase damage at will by manipulating Origin.
i'm too poor and too low of a level to test any of this yet.
So I hope the more seasoned players can throw some pointers and help figure out if this will work before I start adding STR and end up regretting it.
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Aroxis
Member
I get broads in atlanta tho :v
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Post by Aroxis on Jul 4, 2015 3:16:13 GMT
I read somewhere that the first hit from Magic blade is atk based and that the bonus / increase is proportionally higher than the second hit which is matk based. So I hope by adding STR and using a sword will boost my atk high enough to make that first hit count, and the second hit as, meh, a bonus? Also hoping for the fact that Origin will affect the first hit as well as counters. Now you have a strong first hit and 4 physical counter that you can adjust / increase damage at will by manipulating Origin. i'm too poor and too low of a level to test any of this yet. So I hope the more seasoned players can throw some pointers and help figure out if this will work before I start adding STR and end up regretting it. First off kudos to thinking outside the box. I like the idea but there are a few flaws i wanna point out. 1) MP' This build has no int at all so you are gonna be stuck with roughly 1600 mp. Stoneskin costs 500 mp and mblade costs 100. Its very natural not to notice but enchanters cast stoneskin every few seconds. With this build you can only cast it twice or even once before having to mp again (assuming that you are spamming mblade between) IMO i hate having to mp myself every few seconds.. 1) Significantly weaker magic blade While you are correct that 1/2 of mblade is affected by matk, you can't purely focus on one side. The reason enchanters use magic blades and throwings for magic blade spam is that int increases both thier attack and magic attack greatly at the same time. However with spec swords only your attack side will go up leaving your magic side dealing 1k or less lowering your overall dps comparatively 3) Low Survivabiitiy Drain. The most important skill for hw and enchanters survival wise. With no int your drain wont heal much. Thus lowering survial chances. IMO i dont think that this is something you should try. Maybe if you have the extra spina and the stelfys go for it if not, stick to the original build cuz ull probably regret it.
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Aroxis
Member
I get broads in atlanta tho :v
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Post by Aroxis on Jul 4, 2015 3:17:06 GMT
Also whats irai status?
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rais
Member
problem iruna -_-
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Post by rais on Jul 4, 2015 3:23:03 GMT
based damage physical counter irai from atk.
if your atk 2k.counter irai 4k
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Post by saphos on Jul 4, 2015 10:21:38 GMT
I read somewhere that the first hit from Magic blade is atk based and that the bonus / increase is proportionally higher than the second hit which is matk based. So I hope by adding STR and using a sword will boost my atk high enough to make that first hit count, and the second hit as, meh, a bonus? Also hoping for the fact that Origin will affect the first hit as well as counters. Now you have a strong first hit and 4 physical counter that you can adjust / increase damage at will by manipulating Origin. i'm too poor and too low of a level to test any of this yet. So I hope the more seasoned players can throw some pointers and help figure out if this will work before I start adding STR and end up regretting it. First off kudos to thinking outside the box. I like the idea but there are a few flaws i wanna point out. 1) MP' This build has no int at all so you are gonna be stuck with roughly 1600 mp. Stoneskin costs 500 mp and mblade costs 100. Its very natural not to notice but enchanters cast stoneskin every few seconds. With this build you can only cast it twice or even once before having to mp again (assuming that you are spamming mblade between) IMO i hate having to mp myself every few seconds.. 1) Significantly weaker magic blade While you are correct that 1/2 of mblade is affected by matk, you can't purely focus on one side. The reason enchanters use magic blades and throwings for magic blade spam is that int increases both thier attack and magic attack greatly at the same time. However with spec swords only your attack side will go up leaving your magic side dealing 1k or less lowering your overall dps comparatively 3) Low Survivabiitiy Drain. The most important skill for hw and enchanters survival wise. With no int your drain wont heal much. Thus lowering survial chances. IMO i dont think that this is something you should try. Maybe if you have the extra spina and the stelfys go for it if not, stick to the original build cuz ull probably regret it. Thank you very much. Now this is reality check for me. Appreciate it ^^ Also, talking about Magic swords, is Dia Espada still the common choice? I was told in game that there is a new magic sword called Dim Sword? I cannot find any info on it at all. if there is another thread that covers this, please help point out.
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Post by shiroetheenchanter on Jul 4, 2015 14:01:33 GMT
Well its a nice concept.A Physical Counter Enchanter<= swag title XD.Nice Concept! And yea Takeda points out the problems well.Fact: Enchanters cant relly on physical alone.Well this Idea possibly open new doors for Enchs. Like a blade mail Pally XD
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elias
Member
The strength of a knight, the wisdom of a wizard. I am a magic warrior, I am an Enchanter!
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Post by elias on Jul 4, 2015 14:15:08 GMT
Judgement and dmail are out of the build, since their counters are not atk or matk-based, but lv-based (counter damage = lv x 20)
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rais
Member
problem iruna -_-
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Post by rais on Jul 4, 2015 15:46:51 GMT
btw why not use D.mail memecoleus ?
memecoleus give venom atk (poison) based damage from int,dex & not consume autoskill
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elias
Member
The strength of a knight, the wisdom of a wizard. I am a magic warrior, I am an Enchanter!
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Post by elias on Jul 4, 2015 19:24:55 GMT
btw why not use D.mail memecoleus ? memecoleus give venom atk (poison) based damage from int,dex & not consume autoskill I suggest you read the first post again, memecoleus would be useless for a physical counter enchanter since it wouldn't have any int..
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