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Post by regigity on Aug 16, 2015 10:56:22 GMT
My tank/pally build is mostly vit with some dex and at first I was focused on keeping aggro with combo spammery. That was, at least, until they started releasing monsters with >50% miss chance(Looking at you gold skelly) and it wasn't enough anymore and Provoke became the bread and butter. Just wish it was possible to put it into a combo to get that MP cost down to 1. As for damage dealing for the most part I leave it to Astute and Hard Hit with Trigger ending some combos but I don't expect to be doing the majority of the damage in parties. However, I've managed to solo each boss and most minibosses released(so far) as a low damage vit tank and that's good and helpful for learning boss tactics. As for Charge- for grinding it's invaluable, most parties won't put up with a tank who can't keep aggro and takes years to ready up due to lack of MP. IMO it should either be in the survival tree or the combat trees given better MP gain rate skills. One of the only reasons I got Trigger Slash was for the MP boost and to finish out a combo (great to use near the end of an MP bar for better up time.) A lot might think the Bless is unnecessary, but I find that I'm not getting heal in a lot of parties I find myself in, so I hope the Bless will help me last longer. Another bonus is that if someone else is tanking you can at least get support rewards in boss parties.
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Post by kokobot on Sept 1, 2015 3:41:24 GMT
I personally recommend using a Luck Tank build, to get the maximum loot gathering capabilities for your "hard efforts" at tanking lol Luck Tank Build (As posted in my All in One Guide): Stats: 60 Points of VIT is optional Primary stat that will be used is Luck after you hit level 40. Skill Trees: Knight Tree lv 1 Provoke lv 10 Survival Tree lv 2 Safe Rest lv 5 HP Boost lv 10 Fighter's High lv 10(Debatable, but I personally like and dislike it.) Drop Rate Up lv 10 I would have to say I would not personally use Rage Sword, it costs too much MP. Tanks are initially not a damage dealing build, so even using it, you really wont hit for that much damage. At the most, this is just an extra skill to serve the same purpose as Provoke. I would say, use Provoke repeatedly and dont waste your Skill Points on Rage Sword, let the DPS'ers in the party do the heavy damaging c: You can maintain aggro by using Iron Hammer (+50% Aggro) and using your base attack while you tank. And occasionally provoke as needed. Also, i agree with what was said earlier. leave it to the Support build characters for the buffs cx I havent personally gotten into the Shield Skills, but what I have been using seems to be able to tank everything perfectly fine. c: I use Iron Hammer BD Armor BD Crown Aristocrat Ring (Magicians Ring would be better, but i dont have it yet lol) ^The -Atk power doesnt matter for a Tank since our DPS is low already anyways. so with a Luck Tank build, sure you might not be dealing significant damage, but you can certainly survive and hold the aggro with no problem. And with extra Luck to give you better loot drops as a reward, i dont see why not lol
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Post by ManaKhe on Sept 1, 2015 4:04:26 GMT
As a tank I wouldn't chain so many skills in one combo. It keeps you locked in the animations which in return is bad for a tank who is supposed to react fast to the boss. That may be a moot point with the majority of bosses right now but expect to die alot if you can't outrun or stun an AoE (best example: Brutal Dragon) in the future. Thanks for this, too. in your opinion then, is what I currently have good? Or is it too long already? A lot might think the Bless is unnecessary, but I find that I'm not getting heal in a lot of parties I find myself in, so I hope the Bless will help me last longer. Well to be honest Revita are easy and cheap enough to get so healing usually isn't an issue unless it's Gold Skeleton or Forestia(maybe not Forestia). I generally advise against tanks getting buff skills at all. It's viable though obviously. I think a 4 hit combo is fine. 5 hit combos are fine for the vast majority of bosses as well. Especially considering you have all fast animation skills. A big thing for tanks is MP management and combos help a lot for that. Here are 2 combos you could use: Hard Hit>Shield Bash>Rage Slash>Spiral Air>Trigger Slash Hard Hit>Shield Bash>Rage Slash>Trigger Slash Use the 2nd one when you need to dodge more AOE's like on Brutal Dragon. If you really have to cut the combo down more then just take off Trigger Slash as well. Also you would need Trigger Slash to 6 so it costs 300 MP instead of 400. I'd advise getting Hard Hit to 10, Spiral Air to 10(maybe, figure out if you will keep using it), and Trigger Slash to 6 from Shield Tree.
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Post by saphos on Sept 1, 2015 7:07:33 GMT
I personally recommend using a Luck Tank build, to get the maximum loot gathering capabilities for your "hard efforts" at tanking lol Luck Tank Build (As posted in my All in One Guide): Stats: 60 Points of VIT is optional Primary stat that will be used is Luck after you hit level 40. Skill Trees: Knight Tree lv 1 Provoke lv 10 Survival Tree lv 2 Safe Rest lv 5 HP Boost lv 10 Fighter's High lv 10(Debatable, but I personally like and dislike it.) Drop Rate Up lv 10 I would have to say I would not personally use Rage Sword, it costs too much MP. Tanks are initially not a damage dealing build, so even using it, you really wont hit for that much damage. At the most, this is just an extra skill to serve the same purpose as Provoke. I would say, use Provoke repeatedly and dont waste your Skill Points on Rage Sword, let the DPS'ers in the party do the heavy damaging c: You can maintain aggro by using Iron Hammer (+50% Aggro) and using your base attack while you tank. And occasionally provoke as needed. Also, i agree with what was said earlier. leave it to the Support build characters for the buffs cx I havent personally gotten into the Shield Skills, but what I have been using seems to be able to tank everything perfectly fine. c: I use Iron Hammer BD Armor BD Crown Aristocrat Ring (Magicians Ring would be better, but i dont have it yet lol) ^The -Atk power doesnt matter for a Tank since our DPS is low already anyways. so with a Luck Tank build, sure you might not be dealing significant damage, but you can certainly survive and hold the aggro with no problem. And with extra Luck to give you better loot drops as a reward, i dont see why not lol Just my personal experience, many 'tanks' out there that I've partied with relying on provoke-hammer or provoke-fan combination has average ability to hold aggro. Archers with combos over 5 hit (without using Hidden to reduce aggro) will steal aggro from these kind of tank after 3 combos. You could say it's their fault for not using the skill to reduce aggro. But having archers waste a combo skill to reduce aggro instead of attacking means they have to 'tone it down' to accommodate low aggro-holding power from tanks. Also, I find that boss hates daggers. With tanks that doesn't use combos, 4 hit combo from a all-danger combo is all it takes to steal aggro. Unless, the dagger sit and wait for tank to get a head start. i guess my point is... Provoke works fine in most cases because we still have a lot of new players who doesn't use combos. But I have trouble party with a lot of 'tanks' because I use combos, that provoke just doesn't cut it at that point. again this is just my personal experience. If the above works for you and make you happy when you play, that's all that matters.
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Post by kokobot on Sept 7, 2015 15:31:25 GMT
I personally recommend using a Luck Tank build, to get the maximum loot gathering capabilities for your "hard efforts" at tanking lol Luck Tank Build (As posted in my All in One Guide): Stats: 60 Points of VIT is optional Primary stat that will be used is Luck after you hit level 40. Skill Trees: Knight Tree lv 1 Provoke lv 10 Survival Tree lv 2 Safe Rest lv 5 HP Boost lv 10 Fighter's High lv 10(Debatable, but I personally like and dislike it.) Drop Rate Up lv 10 I would have to say I would not personally use Rage Sword, it costs too much MP. Tanks are initially not a damage dealing build, so even using it, you really wont hit for that much damage. At the most, this is just an extra skill to serve the same purpose as Provoke. I would say, use Provoke repeatedly and dont waste your Skill Points on Rage Sword, let the DPS'ers in the party do the heavy damaging c: You can maintain aggro by using Iron Hammer (+50% Aggro) and using your base attack while you tank. And occasionally provoke as needed. Also, i agree with what was said earlier. leave it to the Support build characters for the buffs cx I havent personally gotten into the Shield Skills, but what I have been using seems to be able to tank everything perfectly fine. c: I use Iron Hammer BD Armor BD Crown Aristocrat Ring (Magicians Ring would be better, but i dont have it yet lol) ^The -Atk power doesnt matter for a Tank since our DPS is low already anyways. so with a Luck Tank build, sure you might not be dealing significant damage, but you can certainly survive and hold the aggro with no problem. And with extra Luck to give you better loot drops as a reward, i dont see why not lol Just my personal experience, many 'tanks' out there that I've partied with relying on provoke-hammer or provoke-fan combination has average ability to hold aggro. Archers with combos over 5 hit (without using Hidden to reduce aggro) will steal aggro from these kind of tank after 3 combos. You could say it's their fault for not using the skill to reduce aggro. But having archers waste a combo skill to reduce aggro instead of attacking means they have to 'tone it down' to accommodate low aggro-holding power from tanks. Also, I find that boss hates daggers. With tanks that doesn't use combos, 4 hit combo from a all-danger combo is all it takes to steal aggro. Unless, the dagger sit and wait for tank to get a head start. i guess my point is... Provoke works fine in most cases because we still have a lot of new players who doesn't use combos. But I have trouble party with a lot of 'tanks' because I use combos, that provoke just doesn't cut it at that point. again this is just my personal experience. If the above works for you and make you happy when you play, that's all that matters. haha well, that never happens to my tank xD the point is to repeatedly use provoke throughout the battle so you dont lose aggro c: so i pretty much never have an issue with holding aggro xD and ive partied up with three archers while i tanked forestia plenty of times c:
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Post by ManaKhe on Sept 7, 2015 17:55:38 GMT
The high dodge bosses like Forestia are the only ones I would really use Provoke on. A normal combo with Rage Slash included actually does damage and keeps aggro easily. Heck unless there's a 2h Sword or a Knuckles user in the party a 1h Sword can keep hate without even using Rage Slash in most cases.
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Post by vipr on Sept 21, 2015 16:27:04 GMT
Wht is the activation rate of parry and how much does it defend against
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Post by vipr on Sept 22, 2015 1:43:53 GMT
In order from least to greatest which of these skills does the most DMG Hard hit Astute Trigger Slash Rage sword
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Post by chen on Sept 22, 2015 13:56:26 GMT
do we need sword skill like astute?
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Post by saphos on Sept 22, 2015 16:41:07 GMT
Depends what tank you are using.
1h sword tank: Hard Hit>Shield Bash>Rage Sword>Spiral Air (optional)>Trigger Slash will get the job done
Knuckles: Smash>Sonic wave>Bash>Shell Break
Bow: Power shot>Mobea>Shield Canon>Arrow rain>Paralize shot and you get the option to tank up fromt or kite
Mage: Provoke Holy fist>Shield bash>Wall
These combinations show let you keep aggro as a tank even the magic tank is, well..., kinda forcing the issue.
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Post by ManaKhe on Sept 22, 2015 18:29:37 GMT
In order from least to greatest which of these skills does the most DMG Hard hit Astute Trigger Slash Rage sword Astute and Trigger Slash are both way way higher than the other two and both give useful buffs(Crit Rate and MP Recovery). Hard Hit does lower damage but it Flinches which is nice. I think Rage Slash does about the same as Hard Hit and it helps keep hate.
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Post by chen on Sept 23, 2015 13:31:45 GMT
can someone tell me all the skills for 1h tank please make it shorter thx do it like hard hit-lvl_
and more thxx
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Post by saphos on Sept 24, 2015 0:48:15 GMT
Hard hit lvl 10 Shield bash lvl 10 Rage sword lvl 10 Spiral air lvl 10 Trigger slash lvl 10 Hp boost lvl 10 Heavy armor from Guard tree lvl 10
Hope this is simple enough?
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Post by chen on Sept 24, 2015 12:38:38 GMT
Thank you
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Post by chen on Sept 24, 2015 12:40:02 GMT
I dont need astute? Or i should have it but lvl1?
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