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Post by haz on Apr 16, 2015 7:30:38 GMT
Hello. I'm a geobreaker monk My stats are 391int (-3.26s) 367crt 145str 120dex (-0.75s) m.flickr.com/#/photos/132590370@N04/17164202321/With this build, i use throw weapon (-1.0s) Exe re up (-1.5s) Separation arrow (-0.5s) accessories qc lvl1 (-0.6s) Disaster stone ns Total delay reduction for geo from my build/equip is -7.6seconds. With this build and equip i can spam geo at it fastest rate. My question, is it ok if i remove 120dex (-0.75s) and put in str. Then add 2 more qc lvl1 which is -1.2s. I'll have 3 qc lvl1 which is -15%atk but more point at str. Which one will give more dmge output?
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Post by Jeancarlo on May 7, 2015 22:04:09 GMT
Hello. I'm a geobreaker monk My stats are 391int (-3.26s) 367crt 145str 120dex (-0.75s) m.flickr.com/#/photos/132590370@N04/17164202321/With this build, i use throw weapon (-1.0s) Exe re up (-1.5s) Separation arrow (-0.5s) accessories qc lvl1 (-0.6s) Disaster stone ns Total delay reduction for geo from my build/equip is -7.6seconds. With this build and equip i can spam geo at it fastest rate. My question, is it ok if i remove 120dex (-0.75s) and put in str. Then add 2 more qc lvl1 which is -1.2s. I'll have 3 qc lvl1 which is -15%atk but more point at str. Which one will give more dmge output? OLD thread but using this as a learning tool (for myself) Mathematically speaking: 120 Str vs 120 Dex = 120 ATK (you only gain +1 ATK per pt since Dex is already at 1). Even assuming you have +100% ATK somewhere in there, that 120 ATK will net you 240 ATK pts added to your existing 3267 ATK. 240 / 3267 = 7.35%. Again, that's assuming you even have +100% ATK combination from gear and xtal and apostola. 2 L1 QC = -10% 10% > 7.35%So, no. Not a good idea.
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Post by Jeancarlo on May 7, 2015 22:13:13 GMT
Hello. I'm a geobreaker monk My stats are 391int (-3.26s) 367crt 145str 120dex (-0.75s) m.flickr.com/#/photos/132590370@N04/17164202321/With this build, i use throw weapon (-1.0s) Exe re up (-1.5s) Separation arrow (-0.5s) accessories qc lvl1 (-0.6s) Disaster stone ns Total delay reduction for geo from my build/equip is -7.6seconds. With this build and equip i can spam geo at it fastest rate. My question, is it ok if i remove 120dex (-0.75s) and put in str. Then add 2 more qc lvl1 which is -1.2s. I'll have 3 qc lvl1 which is -15%atk but more point at str. Which one will give more dmge output? OLD thread but using this as a learning tool (for myself) Mathematically speaking: 120 Str vs 120 Dex = 120 ATK (you only gain +1 ATK per pt since Dex is already at 1). Even assuming you have +100% ATK somewhere in there, that 120 ATK will net you 240 ATK pts added to your existing 3267 ATK. 240 / 3267 = 7.35%. Again, that's assuming you even have +100% ATK combination from gear and xtal and apostola. 2 L1 QC = -10% 10% > 7.35%So, no. Not a good idea. More Math games 2 Crt = 1% Crt Dmg 120 Dex vs 120 CRT dmg 120 Dex = raw 240 ATK x 100% (using same assumption as before) = 480 buffed ATK. 480 / 3267 = 14.69% ATK loss 120 Crt = +60% Crt DMG +60% > 14.69% ?
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Post by asderota on May 7, 2015 22:15:37 GMT
hmm qc lvl is -6% atck no?, even with qc 5 the atk and matk is -1%, but may i be wrong. the thing is that yes is a bad idea.
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Post by Jeancarlo on May 7, 2015 22:24:13 GMT
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Post by asderota on May 8, 2015 0:04:36 GMT
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Post by haz on May 8, 2015 6:10:23 GMT
So if i want to add 2 more qc it will need at least lvl 3 (-6%) since 6%<7.35% ryt?
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Post by Jeancarlo on May 8, 2015 12:55:28 GMT
So if i want to add 2 more qc it will need at least lvl 3 (-6%) since 6%<7.35% ryt? In lieu of 120 Dex for 120 str? Yes, or at least that's how I'm calculating it
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Post by lacs on May 8, 2015 14:42:44 GMT
but, when adding abis, isn't the ones of the same lvl get lowered? so you can't have 3 lvl, because 2 of them will have no effects, that means you need lvl 3, lvl 2 and lvl 1, am i right? or lvl 1 is not lowered?
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Post by _ on May 8, 2015 14:45:04 GMT
but, when adding abis, isn't the ones of the same lvl get lowered? so you can't have 3 lvl, because 2 of them will have no effects, that means you need lvl 3, lvl 2 and lvl 1, am i right? or lvl 1 is not lowered? abi cannot go below one, if you have it as 3/2/1 you'll get benefits of a lv 3 a lv 2 and a lv 1, only reduces if you have say 3/3/3 which will make it become 3/2/1
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Post by lacs on May 8, 2015 14:48:24 GMT
oh, ok thank you i was always wondering about that, but then again, to avoid the lowering atk on that abi, will be better to use high lvl qc
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Post by _ on May 8, 2015 15:09:23 GMT
oh, ok thank you i was always wondering about that, but then again, to avoid the lowering atk on that abi, will be better to use high lvl qc it stacks, so you add ALLL the levels from 1 to w.e you want to use.
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Post by lacs on May 8, 2015 15:14:12 GMT
it stacks??? you mean lvl 2 is total matk-9%? and sk delay 1.2?
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Post by _ on May 8, 2015 15:18:00 GMT
it stacks??? you mean lvl 2 is total matk-9%? and sk delay 1.2? from my experience with abilities yes, it stacks as in lv 1 (-5%) and lv 2 (-4%) makes it 1.2 sec delay and -9% matk
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Post by lacs on May 8, 2015 17:44:10 GMT
oh, wait, does that mean a lvl 5 hp actually gives 1+2+3+4+5= 15% hp? instead of just 5?
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