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Post by ManaKhe on Apr 7, 2015 2:42:24 GMT
it does to an extent, int influences it even more so, one of the few if only spell that requires int for cool down I was told int causes delay for a monk on geo cool down swhy most geo spammer use dex INT reduces delay more so than DEX does for Geobreaker only and that's why INT is always top priority no matter what on Geo spam builds. DEX is usually added as well because Geobreaker requires a crazy amount of skill delay
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iluv
Member
its our sins that make us beautiful
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Post by iluv on Apr 8, 2015 12:17:06 GMT
I've noticed that my drop rate is either cursed or just plain 0. I've tried jog currones. Drop gear, the whole thing. But yet it funny how when i dont expect or need a boss drop, it's drops. Funny how that works. My whole irunian life I've never had a boss drop till today when I killed plazuda for someone. And got the xtal on a 2⭐ fortune with tix. My question is. How do you know your percentage drop rate with tix and with the addition to gear and books? Does it change based on each day like daily fortunes? And do the lucky colors and lucky stats affect how well you kill a boss? (e.g. You have dex as lucky stat and your a monk but your build is tank which is agi int crt vit. But the lucky stat raises your dex. And if that monk was in a aoe pt and geo breaker. would the cspd be higher with the lucky stat because of the additional dex from fortune? ). Pennies for your thoughts. Drop rate bonuses increases your chances but it still requires luck. You can have 99% drop rate and theoretically still be unable to drop a rare, although it is already highly unlikely. I don't understand the question on tix and gears and books. Tix and books specifically define what bonuses they give. It is only Jar and Currones that are shady. I usually stack 5 books when I use them and I get a rare flash every 20 to 50 kills or so. The worst I have had with the 5book is 1 xtal on 1 stack kill. I just use whatever book I saved from free box. Lucky colors only affect Island. For example, if the recipe requires 10 black colors to attract a stray pet, you can get it with only 5 black color on your decoration on a black fortune (since the fortune adds 5 black points). You also get +5 stat points on your lucky stat. Personally, the fortune I only look forward to is VIT and INT since they boost your HP/MP significantly. Err: JP wiki says you get bonus according to level, it doesn't say by how much. I thought lucky color affect drop to like if you wear a red scarf and lucky color is red you get a higher %drop
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iluv
Member
its our sins that make us beautiful
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Post by iluv on Apr 8, 2015 12:19:06 GMT
I was told int causes delay for a monk on geo cool down swhy most geo spammer use dex INT reduces delay more so than DEX does for Geobreaker only and that's why INT is always top priority no matter what on Geo spam builds. DEX is usually added as well because Geobreaker requires a crazy amount of skill delay I see
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iluv
Member
its our sins that make us beautiful
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Post by iluv on Apr 8, 2015 12:22:58 GMT
This remind of my school years. My literature teacher gave us 8 short poems and have us memorize it in 2 weeks. He then call us one by one, had us draw a rolled paper in a jar (it had the poem's name, obviously) and recite the poem. I memorise all but the last one. I was all like 'I got this for sure, I memorise the other seven' and then I draw my paper, and you can pretty much guess which one I get. When misfortune rears its ugly head T.T Drop luck works just like that. thats horrible..
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Post by Shori>.< on Apr 8, 2015 12:29:54 GMT
This remind of my school years. My literature teacher gave us 8 short poems and have us memorize it in 2 weeks. He then call us one by one, had us draw a rolled paper in a jar (it had the poem's name, obviously) and recite the poem. I memorise all but the last one. I was all like 'I got this for sure, I memorise the other seven' and then I draw my paper, and you can pretty much guess which one I get. When misfortune rears its ugly head T.T Drop luck works just like that. thats horrible.. Yeah, I manage a really good imitation of a fish in front off the class XD nowadays when I think back it was more funny than annoying.
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iluv
Member
its our sins that make us beautiful
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Post by iluv on Apr 8, 2015 12:35:14 GMT
Yeah, I manage a really good imitation of a fish in front off the class XD nowadays when I think back it was more funny than annoying. its like a marbel in a jar you dont know which color you get even the odds..
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Post by Fallere on Apr 11, 2015 6:33:05 GMT
I read somewhere before, there's a theory that drop luck is based on your accounts. Like there are some accounts that are better at dropping uncommon drops, and then there are some that get more rare drops. I think there's something to that theory because I get more rare drops during farming, and I'm slow at getting the uncommon drops. I've managed to get several xtals and even got a slotted special equipment (Dodge Charm) when farming bosses and mobs, but when I farm for uncommon drops (for production and strengthening equip), I take hours to get them and usually need help from party members.
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Post by Capicuo on Apr 11, 2015 9:56:56 GMT
I read somewhere before, there's a theory that drop luck is based on your accounts. Like there are some accounts that are better at dropping uncommon drops, and then there are some that get more rare drops. I think there's something to that theory because I get more rare drops during farming, and I'm slow at getting the uncommon drops. I've managed to get several xtals and even got a slotted special equipment (Dodge Charm) when farming bosses and mobs, but when I farm for uncommon drops (for production and strengthening equip), I take hours to get them and usually need help from party members. What I've really notice is some classes having a lil more drop luck than others. When I was doing my Adventurer's MQ it got a rare drop every 4 bosses (just 1 kill)
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Post by Nouvelle Vague on Apr 11, 2015 11:21:56 GMT
after reading this thread few times I can only say:
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Post by Capicuo on Apr 11, 2015 11:54:57 GMT
after reading this thread few times I can only say: Yeah we are all here to make the others laugh with our nosense and crazy theories
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Post by Nouvelle Vague on Apr 11, 2015 12:16:41 GMT
Thats exactly what I was thinkin reading this thread. But I would describe those theories in other words.
Drop Rate is simple as hell even if algorythms are complicated.
You can go farm boss, kill it 100 times and dont get rare flash. You can throw dices 100 times and never saw 6 on it. You can use Jar, curonne, fortune, books and other things that can rise your chance to get item and you can use more than one dice to throw 6, but noone says that you will be succesful in this.
In the other hand you can throw 1 dice and get 6 at your first attempt. Same with boss kill, sloted special, 2s items whatever you can get it in your first try.
If you want to visualize this just draw a circle. 5% and less are items with rare flash. As you can see it's not a big area. Now if you want to get rare game must start algorythm that spin the circle every time you kill the boss. If it stop in the 5% area - you will see rare flash. If no.. than no. Items affect this area in different ways. And ofc diffrent items has different drop rates. Only thing that we can be sure is the part about when you will see rare flash. Thats why H2H3 from roar is rare and from roarmeria is only uncommon. Its hard to tell what are correct drop rates becouse we cant use 3rd party programs like they can do with WoW for example. If we want to create similar database everyone should do a lot of hard work and give tons of feedback. And this wont happen.
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iluv
Member
its our sins that make us beautiful
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Post by iluv on Apr 11, 2015 20:55:05 GMT
I read somewhere before, there's a theory that drop luck is based on your accounts. Like there are some accounts that are better at dropping uncommon drops, and then there are some that get more rare drops. I think there's something to that theory because I get more rare drops during farming, and I'm slow at getting the uncommon drops. I've managed to get several xtals and even got a slotted special equipment (Dodge Charm) when farming bosses and mobs, but when I farm for uncommon drops (for production and strengthening equip), I take hours to get them and usually need help from party members. how does that work? Is it based on class?
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iluv
Member
its our sins that make us beautiful
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Post by iluv on Apr 11, 2015 20:58:39 GMT
Thats exactly what I was thinkin reading this thread. But I would describe those theories in other words. Drop Rate is simple as hell even if algorythms are complicated. You can go farm boss, kill it 100 times and dont get rare flash. You can throw dices 100 times and never saw 6 on it. You can use Jar, curonne, fortune, books and other things that can rise your chance to get item and you can use more than one dice to throw 6, but noone says that you will be succesful in this. In the other hand you can throw 1 dice and get 6 at your first attempt. Same with boss kill, sloted special, 2s items whatever you can get it in your first try. If you want to visualize this just draw a circle. 5% and less are items with rare flash. As you can see it's not a big area. Now if you want to get rare game must start algorythm that spin the circle every time you kill the boss. If it stop in the 5% area - you will see rare flash. If no.. than no. Items affect this area in different ways. And ofc diffrent items has different drop rates. Only thing that we can be sure is the part about when you will see rare flash. Thats why H2H3 from roar is rare and from roarmeria is only uncommon. Its hard to tell what are correct drop rates becouse we cant use 3rd party programs like they can do with WoW for example. If we want to create similar database everyone should do a lot of hard work and give tons of feedback. And this wont happen. ._. That went over my head please explain in fish head term so the simple mine understand
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Post by Nouvelle Vague on Apr 11, 2015 21:20:31 GMT
TBH Im not sure if you just trollin or... nvm before I get banned...
What part of my post was hard to understand?
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Post by screamingfox on Apr 12, 2015 18:56:48 GMT
@nouvelle Vague I really hope she is trolling. That was a beautiful explanation of probability. Fallere The theory of account or character drop rate makes absolutely no sense from a programming standpoint. Why throw in variables to punish players or reward players for making a character? In no game, even Iruna, does an adjustment like that make sense from a developers view. Also, why are you not hunting for production mats in a group anyway? If all of your party (assuming all dps) kill at the same rate and don't exhaust the map you'll obtain many more drops and more chances for uncommon drops.
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