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Post by ManaKhe on Mar 24, 2015 23:10:40 GMT
So do you think Nemesis should keep the reduced damage it does to bosses?
I personally think it's fine the way it is. I know it would be nice for Bishops to solo bosses with Nemesis spam, but they can still do it with counters, although slowly, and you know who it might affect? Everyone else that isn't a Bishop. If you think about it Bishop is the most in demand class for parties right now because they practically carry the party in some cases survival wise. A tank is always nice to have but a Bishop can make it work with a DPS tanking. They make everything go smoother in almost every situation. It's fine as long as counters can solo about as fast as Pally/Chanter in most situations. If it's a boss they could afford to DPS on in a party it's probably gonna be a really fast kill anyways.
Every class has a weakness and this is Bishops. They are fantastic at EXPing and killing regular mobs. Probably the best soloing them overall(Sniper/Hwiz can do Nommars way faster but that's about it lol). Maybe if Servant is somehow able to DPS bosses this might be an issue? I doubt they will make Servants a healer with an AOE that can damage bosses really well as well because that sounds pretty OP.
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Post by Famine on Mar 24, 2015 23:22:12 GMT
Perfectly fine as it is. I'm just glad that this game gave healers a way to lvl up easily on regular mobs.
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Post by Jeancarlo on Mar 24, 2015 23:26:50 GMT
Well, can't vote since my choice is not in the list lol Since this most likely came from my post on another thread: like I said there I Understand why Bishops are limited, though I wish it wasn't All The Time. That said, why does everyone seem to assume that bishops logs in already PTed? The debuff happens to Bish whether they're in a PT or not. So that means when I farmed Ferzen, I needed 2-3 Nemesis to kill a "boss" almost 200 levels Below me. Same for Blaiard (3-4 nemesis). When I was killing mobs in Ganei's house, a rare spawn came out and I suddenly found myself in a fight coz my Nemesis did 6K instead of the 35K it was doing on the rest of all the mobs there. Also something mentioned in that other thread, I find it quite interesting that there seems to be a ... biased opinion on play styles. People think it's Not OP for Bish to dish out the dmg we do on regular mobs, but it would be OP to dish out the same dmg on bosses. Why? I'm sure I'm not the only player in Iruna that doesn't spend his time doing nothing but bosses, and yet the discussion always Assumes 1) boss fights, and 2) in a PT.
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Roxzen
Community Contributor
Goodbye :) Thanks for the memories Iruna, the Forums was an awesome place!
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Post by Roxzen on Mar 24, 2015 23:33:39 GMT
It'd be OP if it was removed, but tbh I'm perfectly fine as it is. The class is already great the way it is right now
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Post by Famine on Mar 24, 2015 23:39:25 GMT
Well, can't vote since my choice is not in the list lol Since this most likely came from my post on another thread: like I said there I Understand why Bishops are limited, though I wish it wasn't All The Time. That said, why does everyone seem to assume that bishops logs in already PTed? The debuff happens to Bish whether they're in a PT or not. So that means when I farmed Ferzen, I needed 2-3 Nemesis to kill a "boss" almost 200 levels Below me. Same for Blaiard (3-4 nemesis). When I was killing mobs in Ganei's house, a rare spawn came out and I suddenly found myself in a fight coz my Nemesis did 6K instead of the 35K it was doing on the rest of all the mobs there. Also something mentioned in that other thread, I find it quite interesting that there seems to be a ... biased opinion on play styles. People think it's Not OP for Bish to dish out the dmg we do on regular mobs, but it would be OP to dish out the same dmg on bosses. Why? I'm sure I'm not the only player in Iruna that doesn't spend his time doing nothing but bosses, and yet the discussion always Assumes 1) boss fights, and 2) in a PT. I do see why you would be upset, but we must think about what role the developers had in mind. In a lot of other games, grind parties are filled with nothing but dps roles getting really high up in lvl while the healers are left chugging alone or with other clerics killing at a much slower pace. In a grind heavy game such as this, the developers probably sought to solve the problem of left out healers in grind quests without ruining the core mechanics of being the healer on bosses. In all honesty, I see it as a luxury that for once, healers can be one of the fastest lvlers after Nemesis, and I am completely fine with reduced damage to bosses. This is just my take on the way things are and I can't say its definitely what they were thinking, haha
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Aki
Community Contributor
bleh..
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Post by Aki on Mar 24, 2015 23:40:42 GMT
Its cool as is I for one would rather atk the boss with my chant gear and dual blow its more fun that way lol
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Post by Deleted on Mar 24, 2015 23:42:33 GMT
nope, they are fine as they are now, no need to change em xD
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Post by _ on Mar 24, 2015 23:58:03 GMT
i personally would want it to be removed to give those who don't want to party, or have something against it to be able to dish out dmg were used too on a box, i mean come on, bosses have more hp then mega now a days, so 23-30k for the ill equipped bishop isn't gonna break the game, even at 40-50k a hit it still won't break the game
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Post by Jeancarlo on Mar 25, 2015 0:21:07 GMT
Well, can't vote since my choice is not in the list lol Since this most likely came from my post on another thread: like I said there I Understand why Bishops are limited, though I wish it wasn't All The Time. That said, why does everyone seem to assume that bishops logs in already PTed? The debuff happens to Bish whether they're in a PT or not. So that means when I farmed Ferzen, I needed 2-3 Nemesis to kill a "boss" almost 200 levels Below me. Same for Blaiard (3-4 nemesis). When I was killing mobs in Ganei's house, a rare spawn came out and I suddenly found myself in a fight coz my Nemesis did 6K instead of the 35K it was doing on the rest of all the mobs there. Also something mentioned in that other thread, I find it quite interesting that there seems to be a ... biased opinion on play styles. People think it's Not OP for Bish to dish out the dmg we do on regular mobs, but it would be OP to dish out the same dmg on bosses. Why? I'm sure I'm not the only player in Iruna that doesn't spend his time doing nothing but bosses, and yet the discussion always Assumes 1) boss fights, and 2) in a PT. I do see why you would be upset, but we must think about what role the developers had in mind. In a lot of other games, grind parties are filled with nothing but dps roles getting really high up in lvl while the healers are left chugging alone or with other clerics killing at a much slower pace. In a grind heavy game such as this, the developers probably sought to solve the problem of left out healers in grind quests without ruining the core mechanics of being the healer on bosses. In all honesty, I see it as a luxury that for once, healers can be one of the fastest lvlers after Nemesis, and I am completely fine with reduced damage to bosses. This is just my take on the way things are and I can't say its definitely what they were thinking, haha I see your point, and TBH somewhat agree with it (Again, referring to the other thread, I Do understand why we have the limit). That said though, to follow your logic, there should be similar handicaps to other classes as well. Yet my PLD is as sturdy in and out of boss fights, and dealing relatively similar dmg in and out of boss fights. Traditionally, PLD damage, especially when tank build, are on par with healer dmg (LOW). Barring some bosses, my NIN can still dish the same dmg And have 9 clones in and out of boss fights. Due to multiple aspects of the game, you don't see Sniper dmg going down in boss fights, and yet their not exactly wilting flowers outside of it. Lastly, and something I neglected to bring up previously, Asobimo has already shown the capability to alter boss fights depending on whether we're solo or in a PT, and yet Bish gets this limit regardless....
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Post by Famine on Mar 25, 2015 0:34:11 GMT
I do see why you would be upset, but we must think about what role the developers had in mind. In a lot of other games, grind parties are filled with nothing but dps roles getting really high up in lvl while the healers are left chugging alone or with other clerics killing at a much slower pace. In a grind heavy game such as this, the developers probably sought to solve the problem of left out healers in grind quests without ruining the core mechanics of being the healer on bosses. In all honesty, I see it as a luxury that for once, healers can be one of the fastest lvlers after Nemesis, and I am completely fine with reduced damage to bosses. This is just my take on the way things are and I can't say its definitely what they were thinking, haha I see your point, and TBH somewhat agree with it (Again, referring to the other thread, I Do understand why we have the limit). That said though, to follow your logic, there should be similar handicaps to other classes as well. Yet my PLD is as sturdy in and out of boss fights, and dealing relatively similar dmg in and out of boss fights. Traditionally, PLD damage, especially when tank build, are on par with healer dmg (LOW). Barring some bosses, my NIN can still dish the same dmg And have 9 clones in and out of boss fights. Due to multiple aspects of the game, you don't see Sniper dmg going down in boss fights, and yet their not exactly wilting flowers outside of it. Lastly, and something I neglected to bring up previously, Asobimo has already shown the capability to alter boss fights depending on whether we're solo or in a PT, and yet Bish gets this limit regardless.... In all honesty I feel this was to fix one class problem. I see no reason to drop damage for any other classes on bosses or mobs.
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Post by Stacy's Mom on Mar 25, 2015 1:11:42 GMT
Well, can't vote since my choice is not in the list lol Since this most likely came from my post on another thread: like I said there I Understand why Bishops are limited, though I wish it wasn't All The Time. That said, why does everyone seem to assume that bishops logs in already PTed? The debuff happens to Bish whether they're in a PT or not. So that means when I farmed Ferzen, I needed 2-3 Nemesis to kill a "boss" almost 200 levels Below me. Same for Blaiard (3-4 nemesis). When I was killing mobs in Ganei's house, a rare spawn came out and I suddenly found myself in a fight coz my Nemesis did 6K instead of the 35K it was doing on the rest of all the mobs there. Also something mentioned in that other thread, I find it quite interesting that there seems to be a ... biased opinion on play styles. People think it's Not OP for Bish to dish out the dmg we do on regular mobs, but it would be OP to dish out the same dmg on bosses. Why? I'm sure I'm not the only player in Iruna that doesn't spend his time doing nothing but bosses, and yet the discussion always Assumes 1) boss fights, and 2) in a PT. dishing out the same damage you do on mobs on bosses would make the class completely unbalanced, since it's the class that gets hp boost, and also has the most powerful heal in the game, along side with magic attack boosts, passive stat boost, and regeneration (divine bless) and skill delay reduction. pallies would be broken as hell if they could dish out 30-40k guardians with no recoil and also heal themselves with no cost for 10k's at the same time. it's about balance.
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Post by Tilt*Madara on Mar 25, 2015 1:33:02 GMT
Lol as a bishop I can say they are already OP. The damage cut isnt even a problem. If it was removed then bishop would be the perfect class.
Durability rivals a paladin
Damage would be high on both bosses and mobs(easy 50k+ damage every 3 seconds nonstop)
Self managing
Able to make mobs elements dark so their attack can do more damage
Levels faster than any other class
This would make it the best healer,dps,tank, leveler etc at the same time.Master of party play and solo. It would break the game haha. Its kinda like giving paladin high wiz spells.
But LOL if this did happen....I would.....well lets just hope this does not happen!!!
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Post by MiLiGRiTo on Mar 25, 2015 1:34:50 GMT
i personally would want it to be removed to give those who don't want to party, or have something against it to be able to dish out dmg were used too on a box, i mean come on, bosses have more hp then mega now a days, so 23-30k for the ill equipped bishop isn't gonna break the game, even at 40-50k a hit it still won't break the game It will break the game. The last thing we need to happen is to have 50% of the population to be bishops but none of them wants to party because they can solo grind bosses in 30sec cycles. IMO, if you can already at this rate, getting a party becomes detrimental to your grinding speed (it will only slow you down). Nemesis was placed in there to help bishops level without being dependent to a party, which is a tremendous help if you learn to appreciate it.
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Post by _ on Mar 25, 2015 2:13:47 GMT
i personally would want it to be removed to give those who don't want to party, or have something against it to be able to dish out dmg were used too on a box, i mean come on, bosses have more hp then mega now a days, so 23-30k for the ill equipped bishop isn't gonna break the game, even at 40-50k a hit it still won't break the game It will break the game. The last thing we need to happen is to have 50% of the population to be bishops but none of them wants to party because they can solo grind bosses in 30sec cycles. IMO, if you can already at this rate, getting a party becomes detrimental to your grinding speed (it will only slow you down). Nemesis was placed in there to help bishops level without being dependent to a party, which is a tremendous help if you learn to appreciate it. same thing happened with ninjas, more ninjas out then any other class tbh, so it won't do much, i appreciate that nemesis was placed to help bishops be independent but it doesn't also hurt to have the deal some more dmg in boss fights
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Post by MiLiGRiTo on Mar 25, 2015 2:20:36 GMT
It will break the game. The last thing we need to happen is to have 50% of the population to be bishops but none of them wants to party because they can solo grind bosses in 30sec cycles. IMO, if you can already at this rate, getting a party becomes detrimental to your grinding speed (it will only slow you down). Nemesis was placed in there to help bishops level without being dependent to a party, which is a tremendous help if you learn to appreciate it. same thing happened with ninjas, more ninjas out then any other class tbh, so it won't do much, i appreciate that nemesis was placed to help bishops be independent but it doesn't also hurt to have the deal some more dmg in boss fights Yeah but ninjas can't heal tanks nor cast party buffs. Most can live without a ninja in a party. Bishop is almost a party staple. We don't want them to solo.
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